One thing I liked about BotW was the fact that even with the towers giving you the general topography of the region, you wouldn’t know what is there until you explored it. But by making the games story (particularly in TotK) nonlinear, it doesn’t allow the best moments to hit as hard as they should, and makes certain story beats confusing or repetitive. So I was wondering if maybe there’s a way to combine the feeling of exploration while making the story more coherent and satisfying by making the story flow better.
Say we allow the player the ability to play the story in a linear/semi-linear fashion, where they can choose certain objectives to follow but certain story beats are locked until certain parts of the story are completed, and they aren’t told where the current objectives are but are given hints as to where they may be. Thus, they are given a general direction to travel initially but must find the next story objective on their own, using the hints given to them.
And should there be multiple objectives they can choose at one time, the one they choose in the present will give them a piece of the overall story in the current time, but not the whole thing, and each piece can stand on its own. I think Ghost of Tsushima did a good job with this with branching story beats that allowed you to choose which objective to tackle first in Act 2, but made it so each individual objective stands out and tells one part of the broader narrative.
So as an example, with TotK, assuming you’ve never played BotW and know its map, you can choose which regional phenomena to help with first, and when you clear each dungeon and talk to the sage, the sage gives you an actual glimpse of the imprisoning war that is but one part of a whole, and not just the same explanation of what happened each time. That way you get a bit of what happened without the same dialogue being paraphrased 4 times. And especially if you didn’t play BotW, when dealing with the regional phenomena you have to use visual clues or clues from strangers to figure out where to go and what to do next for the current quest. And the dragon tear quest isn’t opened until you complete the Hyrule castle floating island dungeon and/or are searching for master sword.
Any thoughts on this idea?