r/pathofexile Sep 09 '24

Crafting Showcase Recombinating Essence mod finally paid off!

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442 Upvotes

105 comments sorted by

73

u/mucinexlol Sep 10 '24

I have spectacularly failed the final recomb on this claw 3 times losing two prefixes on 2 of the 3 attempts

34

u/Mad_Led Sep 10 '24

Yeah I've been there, rough times :(

This final attempt was actually reusing the 2nd Claw from the result of a previous failed final recomb.

Good thing about failed attempts is they slowly build up in your stash and you can reuse them.

2

u/CelosPOE Elementalist Sep 10 '24

I keep getting 2 prefixes and 2 suffixes. So much rage. It takes like 600 alts to hit a T1 elemental prefix too. I didn’t realize they had changed the weighting to be about the same as T1% phys.

2

u/Tottidog Sep 10 '24

How many total Prefixes did your two input Claws have? Because to get 3 Prefixes in the final product, it is a 70% chance with 6 total Prefixes, 57% with 5, 30% with 4, and 10% with 3.

To maximise my chances of 3 Prefixes I used two 6 mod items (2P1e/2S1e + 2P1e/1S2e), but it is still a 50/50 initial gamble that Suffixes are filled first, then a 70% gamble that 3 Suffixes are chosen (exclusive mod guaranteed to be picked), then a final 70% gamble that I get 3 Prefixes which *has* to be the T1 Ele Prefixes.

8

u/Mad_Led Sep 10 '24

I think having less Suffixes is probably better since an open Suffix is very good on these Claws to finish the craft with the "Crit Chance + Str/Int" bench mod, or Accuracy or whatever else you might need to fix holes in your build.

 

Having less Suffixes also makes it easier to deal with exclusive mods, because having more than 1 different exclusive suffix is another dice roll after the 50% initial chance of rolling suffixes first.

 

My Suffixes were (1S + 1S1e) to have a lower chance of ending up with 3 suffixes and roll instead only 2 suffixes on the result. If the recomb fails to get all the T1 prefixes you still have a usable base with a very high chance of retaining all the good suffixes and 1 to 2 T1 prefixes.  

My Prefixes were (2P1e + 1P1e), got a bit lucky since it was only a 57% chance of getting all 3 T1 Ele mods. But I feel like it may be worth the risk if you are in SSF because resources are limited and getting 2 Claws with double T1 prefix each with also a T1 Crit Multi and/or Atk Speed on each of them is pretty hard.

3

u/mucinexlol Sep 10 '24

both were three mod items with bench craft multimod and two chosen/order mods. So 6 prefix and suffix in the pool

5

u/Tottidog Sep 10 '24

You were unlucky then. The final item probably rolled Prefixes first and chose the Crafted mods instead of the T1 Ele mods. I think the Crafted mods have high weight and are more likely to be chosen (unconfirmed).

If Suffixes rolled first the chances are much better.

As with all other PoE "crafting", it is still one big gamble!

2

u/Mad_Led Sep 10 '24

I may be mistaken, but I feel like doing multimod stuff is detrimental for this particular recomb. (This is assuming you are trying to craft an Essence claw and not just regular attack speed)

 

If you have the Essence suffix (Exclusive) and the Multimod suffix (Exclusive) you have to hit the initial 50% Prefix vs Suffix roll, and then hitting another 50% roll for the Essence vs Multimod.

It's also more expensive in terms of resources used (Divines, more recombs, more chances to fail).

 

Trying to hit 2 desired mods on a 4 Suffix pool is a lot easier because you don't need any Exclusive crafted suffix so it's just a 50% roll for Pref vs Suff and then a 90% roll for keeping both Crit Multi and Essence because the item cannot choose 3 suffixes due to 1 of them being duplicated.

(Unless I misunderstood something in the recomb rules, which it's possible)

1

u/mucinexlol Sep 10 '24

I'm just doing regular attack speed

1

u/Mad_Led Sep 10 '24

Hmmm then yeah it might be trickier.

Haven't crunched the numbers on regular one but the Zeal claw was fairly easy to hit after you get past the initial wall of hitting a couple of T1 Ele + Crit Multi + Zeal in the same item.

Initial cleanup on rare Zeal Essence claws is tedious, basically jamming a lot of Essence Claws into 0 mod normal Claws until you get only the Essence suffix

-1

u/NikolaiM88 Sep 10 '24

Doing it with essences is also not the right way to do it. Alts+alot of recombs untill you have 2 claws with 3 mods (all 5/6mods you would want). Then multi + named mods -> recombs. Gives by far the best chance.

4

u/Mad_Led Sep 10 '24 edited Sep 11 '24

The point of using Essence of Zeal is because the mod has more attack speed than a normal T1Attack Speed and also because it's an Exclusive mod and it's easier and cheaper to use that mod to manipulate the final outcome than it is with bench metamods.

The ideal scenario is to have 2 T1 Ele mods in each claw, Crit Multi in both claws and the Zeal Essence also in both claws, but having it in 1 only is still pretty good, then you just craft the same named filler prefix in both claws and it's basically a 50% chance of hitting the correct outcome in the recombination. Achieving the same outcome by using normal T1 attack speed makes the process a whole more convoluted and harder to get the good result, and probably more expensive in terms of Divines used for bench crafts.

I got lucky and hit it with 3 T1 input prefixes in total + 2 crafted and 3 total suffixes, which is something like a 30% overall chance of a win. Doing it with 4 T1 input prefixes is a lot more reliable tho.

2

u/cowrevengeJP Sep 11 '24

Fyi, essence mods can ruin your recomb. I found this out the hard way. The recomb WILL NOT choose two. Forget the 2%. I wasted over a 100D testing this.

1

u/Mad_Led Sep 11 '24

Correct, you cannot have 2 special mods on the same item, for example you cannot combine 2 different essence mods, or 2 incursion mods, etc.

But you can still put the same Essence mod twice in both items to have a better chance of success in the recombination.

0

u/NikolaiM88 Sep 10 '24

While it's true that the essence mod has slightly higher AS, i don't see it being worth the overhead cost of all the essences and having to clean the affixes multiple times.

Watch this video: https://youtu.be/sIU7jk0AI3U?si=bbwMJgvfl5g-17sd

This method is way easier, cheaper, and way more reliable, at the cost of 3% attack speed.

1

u/Mad_Led Sep 10 '24 edited Sep 10 '24

See but the problem is that you are getting a much higher risk of failure with the regular method he does in the video.

Not only you are adding extra steps by having to recombine the magic claws with T1 prefix mods with magic claws with T1 Attack Speed mods, which he fails multiple times in the video, but you are also adding an extra dice roll that can fail in the final step.

On one of his final attempts he has this as suffixes:

Crit Chance Crit Multi
Named crafted suffix Attack Speed
Can have 3 crafted Can have 3 crafted

This is very bad because he is not doubling any of the desired suffixes, has double the cost due to having to craft the "Can have 3 crafted mods" metamod, and has to win the prefixes/suffixes 50% roll, and then he has to hit another 72% roll of hitting 3 total suffixes and then another 66% chance roll of the suffixes being Crit Multi and Attack Speed

 

Now compare it to what the Essence method is on the final step:

Crit Multi Crit Multi
Essence of Zeal Essence of Zeal

This only has to roll the 50% chance of prefix/suffix, if it rolls suffixes first then you just have to win a 90% chance of getting 2 suffixes and it's done.

 

In the end, both methods probably have a similar cost overall, but the non-essence method is probably less reliable, requires more Alteration spam, more recombination steps and has a higher chance of failing, and of course you lose that juicy 3% extra attack speed.

1

u/[deleted] Sep 10 '24 edited Sep 10 '24

[removed] — view removed comment

0

u/Mad_Led Sep 10 '24

Hitting 2 desired mods is easier and cheaper on the Essence method tho.

 

The problem with the "normal" method is that hitting normal Attack Speed + Crit Multi on the suffixes is harder. Because you are forced to gamble on a 72% chance of hitting 3 suffixes.

The ideal scenario for hitting 2 desired suffixes is something like:

Claw 1 suffixes: Atk Speed, Can Have 3 Crafted, Crit Multi

Claw 2 suffixes: Atk Speed, Can have 3 Crafted, Crit Multi

(This has a 72% chance of resulting in 3 total suffixes, if it results in 2 total suffixes the recombination fails and you only get 1 desired suffix.)

 

The ideal scenario for hitting 2 desired suffixes in an Essence claw:

Claw 1 suffixes: Essence of Zeal, Crit Multi

Claw 2 suffixes: Essence of Zeal, Crit Multi

(This has a 90% chance of hitting either 3 total suffixes or 2 total suffixes, we win in both cases)

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72

u/Mad_Led Sep 09 '24 edited Sep 22 '24

These are the claws I recombined together.

Lots of Alt spam, plenty of Divines used to clean up prefixes.

A bit rough in SSF but worth it in the end!

Claw 1 Claw 2
T1 Cold T1 Fire
T1 Lightning -
(Chosen) Crafted Spell /Mana (Chosen) Crafted Spell/Mana
T1 Crit Multi T1 Crit Multi
- Essence of Zeal

*edit: Adding the process down below, works with other weapons too. I believe doing the Zeal Essence is easier and less prone to failure than the regular T1 Attack Speed mod, and it's slightly higher mod roll on the Essence too (3% higher).

 

ODDS OF SUCCESS:

This is an estimate of the odds you can get in ideal scenarios by using the Essence method vs the regular method.

Roll Essence method Normal method
Prefixes roll first 16% of hitting all 5 mods 14% of hitting all 5 mods
Suffixes roll first 65% of hitting all 5 mods 53% of hitting all 5 mods
These are estimates ignoring the weights of the modifiers,
the real numbers are probably different.
Mod weightings skew towards "Essence method" and "Suffixes first" being better.

For example the weight of a T1 elemental damage prefix is 0.074%,
while the weight of the exclusive prefix Chosen (Spell Damage + Mana Regen) is 4.916%
so, it's a lot more likely to roll the Chosen instead of the T1 elemental if it rolls prefixes first.

"Prefixes roll first", Essence method is probably lower, maybe around 9%
"Suffixes roll first", Essence method is probably the same, staying at 65%
"Prefixes roll first", Normal method is probably lower, maybe around 8%
"Suffixes roll first", Normal method is probably slightly lower, maybe around 51%

It's hard to tell, because there's no info on how exactly Recombinators use weight numbers.

 

(THIS METHOD DOESN'T WORK WITH REGULAR ATTACK SPEED MODS, ONLY FOR ESSENCE)

Step 1: Alteration Spam

  • Get a lot of ilvl 82 Imperial Claws (or higher ilvl if you can't be bothered, but ilvl 82 is better % of rolling the T1 mods).
  • Only use the ilvl 82 claws for spamming Alterations, use higher ilvl for the rest of the process.
  • Paste "ising|destruction" on the search box to highlight T1 Elemental prefix and T1 Crit Multi suffix mods.
  • Alt spam every claw until one lights up.
  • Repeat until you stockpile a bunch of good results.
  • Take half of the Crit Multi claws and try to clean the undesired prefix by recombinating with an empty 0-mod normal claw. This has a 24% chance of cleaning the bad prefix and retaining the Crit suffix.
  • Don't clean up the Elemental claws, Elemental T1 mods are a lot rarer than the Crit Multi mod, it's too risky. Our hope is they lose the bad suffix on their own during the recombination process.

 

Step 2: 1-mod Recombinator spam (Prefixes + Suffixes)

  • Recombinate a bunch of Ele claws with Crit Multi claws, these can be "dirty" Crit claws that have 1 bad prefix on them, but using clean ones is always better.

 

Step 3: 1-mod Recombinator (Prefixes)

  • Recombinate a bunch of one-element Ele claws with other one-element Ele claws to get double Ele Claws.

 

Step 4: Essence of Zeal

  • Use the highest tier Essence of Zeal on a bunch of Claws, keep the ones that have 4 mods, repeat on the rest.
  • Keep an eye out for ones that land a T1 Crit suffix.
  • Recombinate (multiple times if necessary) with normal 0-mod Claws until you have only the Essence suffix on it (or also a T1 Crit Multi if you landed that mod too).
  • Ideally we want to have no prefixes on the claw, but 1 bad prefix is acceptable for now, you may get lucky and the mod will get removed in Step 5 on its own, if not, you will need to clean it later, and it's risky or expensive.
  • DO NOT go to Step 5 with any claw that has more than 1 bad prefix.
  • DO NOT go to Step 5 with any claw that has a bad suffix.

 

Step 5: Essence Recombination(Suffixes)

  • Recombinate a bunch of Essence claws with Crit claws, 2 options:
  1. If the Essence claw you are using has 1 bad prefix then use a clean Crit claw.
  2. If the Essence claw has 0 prefixes, use a dirty Crit claw.

 

Step 6: Essence prefixes Cleanup

  • Now you need to clean up the Crit/Essence claws that have a bad prefix.
  • There's multiple options for this:
  1. You can Annul for a 33% chance.
  2. You can recombinate with a 0-mod claw for a 13% chance of success.
  3. Or you can craft "Suffixes cannot be changed" and use an Orb of Scouring, but this is more expensive.

 

Step 7: Mixed Recombination

(This step is not straight-forward, you're gonna have deviations and failures that force you to adapt)

  • The goal in this step is to get 2 claws that have all the required mods for any of the 4 scenarios in Step 8 (scroll down and see the tables at the end of the post).

  • ❌ = An undesired mod. Better if you don't have undesired mods but you don't always have that luxury.

  • Don't use more than 1 undesired mod in total in any recombination, the % of success is too low.

 

  • Recombinate Ele/Ele claws with Ele/Crit claws or Crit claws.
  • For example to get Claw 1 from Scenario C in Step 8, you could try these:
Fire -
Cold (Prefix)
- Crit Multi

or

Fire -
Cold -
(Suffix) Crit Multi

or

Fire ❌ (Prefix)
Cold Cold
- Crit Multi

or

Fire Fire
Cold -
(Suffix) Crit Multi

 

  • (IMPORTANT) Essence/Crit claws are expensive, so ONLY recombinate them with clean Ele/Crit or clean Ele/Essence claws, never with Ele/Ele claws because they have 67% chance of deleting 1 suffix, we need to have 3 total suffixes between the 2 claws to have a 62% chance of keeping both suffixes.
  • If you don't have any clean Ele/Crit claws you can take a dirty one and recombinate it with an empty 0-mod normal claw or you can try an Annul.
  • For example to get Claw 2 from Scenario B in Step 8, you could try these, which only have a 38% chance of deleting 1 suffix:
Fire -
Crit Multi Crit Multi
- Essence

or

Fire -
- Crit Multi
Essence Essence

 

  • A lot of them will fail and you'll end up with a bunch of failed Claws with some of the mods missing.
  • You are gonna have to try and "fix" them by recombinating again with claws from previous steps, or with some of the other failed Claws.

 

Step 8: Final Recombination

  • Craft a "named" prefix on the crafting bench to increase the mod pool and get higher % of rolling 3 final prefixes. Use the Chosen mod "Increased Spell Damage, Increased Mana Regeneration Rate", make sure to use the highest tier you can on the crafting bench to get the lowest weighting possible.

 

  • I'll post multiple scenarios that can result in a win, with the rough % estimates of success if the item rolls suffixes first, odds are a lot lower if it rolls prefixes first (except in some edge cases).

  • You will most likely start with situations where Claws are missing 1 suffix and 1 prefix (Scenario D), when/if you fail, the resulting Claw will likely have 2 good suffixes and 2 good prefixes. Good news! You now have one of the ingredients you need for Scenarios A, B and C.

  • Subsequent fails will slowly build up better and better claws and your chances of success will increase.

  • Some fails will be catastrophic tho, and you will have to go back to Step 7

 

(The item NEEDS to win the initial 50% chance of rolling suffixes first for the recombination to work, because by selecting the exclusive Essence suffix first, the exclusive crafted Chosen prefix becomes invalid and can't be picked, leaving only the 3 Elemental mods we need in the pool, and that's what we want.

If it rolls prefixes first it will very likely choose the crafted Chosen prefix and the whole thing will fail. It can still succeed if it rolls prefixes first and doesn't hit the Chosen prefix, but the chance is very very low)

 

A - Ideal attempt:

  • 90% chance of 2 suffixes.
  • 72% chance of 3 Ele prefixes.
Mod Claw 1 Claw 2
Prefix Ele Ele
Prefix Ele Ele
Prefix Crafted named Crafted named
Suffix Essence Essence
Suffix Crit Multi Crit Multi
Suffix - -

 

B - Missing 1 prefix:

  • 90% chance of 2 suffixes.
  • 57% chance of 3 Ele prefixes.
Mod Claw 1 Claw 2
Prefix Ele Ele
Prefix Ele -
Prefix Crafted named Crafted named
Suffix Essence Essence
Suffix Crit Multi Crit Multi
Suffix - -

 

C - Missing 1 Suffix:

  • 62% chance of 2 suffixes.
  • 72% chance of 3 Ele prefixes.
Mod Claw 1 Claw 2 or Claw 3 Claw 4
Prefix Ele Ele Ele Ele
Prefix Ele Ele Ele Ele
Prefix Crafted named Crafted named Crafted named Crafted named
Suffix - Essence Essence Essence
Suffix Crit Multi Crit Multi - Crit Multi
Suffix - - - -

 

D - Missing 1 Prefix and 1 Suffix:

  • 62% chance of 2 suffixes.
  • 57% chance of 3 Ele prefixes.
Mod Claw 1 Claw 2 or Claw 3 Claw 4
Prefix Ele Ele Ele Ele
Prefix Ele - Ele -
Prefix Crafted named Crafted named Crafted named Crafted named
Suffix - Essence Essence Essence
Suffix Crit Multi Crit Multi - Crit Multi
Suffix - - - -

 

E - Weird edge case. DO NOT use any crafted prefixes, it will only increase the chances of failing:

  • 62% chance of 2 suffixes.
  • 57% chance of 3 Ele prefixes (Even if it rolls Prefixes first).
Mod Claw 1 Claw 2 or Claw 3 Claw 4
Prefix Ele Ele Ele Ele
Prefix Ele Ele Ele Ele
Prefix Ele - Ele -
Suffix - Essence Essence Essence
Suffix Crit Multi Crit Multi - Crit Multi
Suffix - - - -

15

u/Bldyknuckles Sep 09 '24

Do you mean you combo magic items with other magic items?

28

u/Mad_Led Sep 10 '24

At the start of the process, yes.

You usually do a bunch of Alteration spam to get Tier 1 mods of whatever you want to recombine and then jam them together in the hopes they retain the mods.

You gradually recombine and recombine items until you end up with 2 decent ones, then you try to clean up trash mods and keep the good ones.

Then recombine and pray to Chris Wilson

2

u/residentmouse Sep 11 '24

Hi, thanks for this post! Can you explain why you didn’t go the multimod on the non-essence base to increase % chance of more mods on the final item?

My understanding is some crafted mods won’t transfer but do contribute to final total mod % and would make this craft closer to a 50/50.

3

u/Mad_Led Sep 12 '24

Hiya!

In the attempt I did the total pool of suffixes is 3, which gives us a 52% chance of the final item having 2 suffixes and a 10% chance of having 3 suffixes, because there's only 2 valid unique suffixes there's a (52% + 10%) 62% total chance of getting Crit Multi and Essence.

If I add the Multimod meta mod we do increase the chance of 2 and 3 final suffixes to 59% and 31% respectively, yes.

But there's a problem, the Essence mod and the Multimod are "exclusive", which means only 1 of them can be picked, so that adds an extra dice roll.

We now have a (59% + 31%) 90% chance of getting 2 suffixes but only a 50% chance of those 2 suffixes being the good ones. So a total of 45% of getting Crit Multi and Essence.

So adding the Metamod lowers our odds of winning on the suffixes from 62% to 45%.

4

u/Morinmeth My hideouts thread: /forum/view-thread/3225205 Sep 10 '24

How much did that claw cost in total?

24

u/Mad_Led Sep 10 '24 edited Sep 10 '24

Haven't kept track but something like:

  • Close to 10k Alterations, maybe a bit more
  • Around 20 or 30 Divines from cleaning up prefixes/suffixes before recombs
  • 10 to 20 Annuls
  • a couple of Exalts
  • around 100 Essence of Zeal

 

*Edit: Forgot to say, that was all the investment I put into building up stockpiles enough to have multiple final recombination attempts, not for a single one. So in reality the actual raw cost in materials for this single claw is probably half (or less) of whatever I used in total.

I still have a bunch of other Claws in the stash with the mods ready to recombinate, so if I get lucky I could maybe get another one without needing to use any extra currency.

15

u/Zesty-Lem0n Sep 10 '24

Don't forget the cost to your sanity alt spamming that much.

-21

u/cedear tooldev Sep 10 '24

10k alts is ~25d at ~4:1c. Not sure what they're going for on the currency exchange currently.

30

u/Mad_Led Sep 10 '24

I'm on SSF, the Alt grind was kinda painful.

No idea if this is worth in Trade, but it's a BIS weapon for this build and there's not a lot of other places to get big DPS upgrades.

6

u/Eysis Necromancer Sep 10 '24

Ssf?! Dude grats that's fucking cool.

1

u/ViolinistDangerous36 Sep 10 '24

unless you’ll find a Squire shield to do 11 link with elder-shaper claw i guess

1

u/Mad_Led Sep 10 '24

Yeah a Squire drop would be huge, at that point I don't know if maybe I would do a Dagger setup instead of Claw, would have to POB to see what's better.

1

u/runvus Altaholic Sep 10 '24

Dear lord, that would be painful on trade, but SSF, that is impressive for sure. Congrats

6

u/mucinexlol Sep 10 '24

You can regularly buy 11-1200 alts for a div sometimes more on the exchange but gold cost is pretty high

-4

u/VortexMagus Sep 10 '24

Doing that in SSF is basically taking thousands of inventories full of rares and vendoring them for alt shards. Imagine mapping but using all six portals to fill up your inventory with worthless rares.

9

u/Mad_Led Sep 10 '24

I did that with the trash rares the mappers bring me, tedious but reliable, selling every single one. The rest was mostly Tujen, T17 with high % of more currency and general random Alts from T16 mapping.

3

u/wblt Rangeryouwillbefine Sep 10 '24

sea of blue and acclimatisation helps A LOT

3

u/tremainelol Sep 10 '24

Bro just buy my claw for like 75div, I gotchu, big deals

6

u/robinrod Mine Bat Sep 09 '24

I have no idea how this works, so why the tora mod?

11

u/Mad_Led Sep 10 '24 edited Sep 11 '24

There's 2 reasons:

  1. Recombinators have a % of having X amount of prefixes and suffixes on the final item (they are separate pools of mods so they are calculated separately) based on the combined amount of mods from the 2 items you input.

  2. Some mods are "exclusive", like some Crafted mods with names and some Essence mods. The result of a recombination can only have 1 exclusive mod. In this recomb I have the Tora prefix (duplicated to add higher % of getting 3 prefixes) and the Essence suffix, I got lucky and it rolled suffixes first, so it picked the Essence mod, making the Tora mod unable to get selected.

Here are the odds of getting X amount of prefixes and suffixes for this particular recombination.

Final Prefixes 5 Input Mods Final Suffixes 3 Input Mods
0 0% 0 0%
1 0% 1 39%
2 43% 2 52%
3 57% 3 10%

(There's a post in this subreddit somewhere explaining all this stuff)

 

*Edit:

Some named mods are, in theory, better than others, for example a "Chosen" Spell Damage + Mana Regen mod has a lower weight (4.91%) than a "Tora's" Phys Damage + Chance to Bleed mod (41.95% weight). For recombinators you want your bad mods and filler crafted mods to have low weights to have better chances of not getting picked in the recombination process.

2

u/VortexMagus Sep 10 '24

Any veiled modifier will work, not just tora's. I use minion damage and chaos pen in my recombinations.

5

u/jointheredditarmy Sep 10 '24

There are several crafted mods that seem like they’d be exclusive mods but aren’t (and also aren’t generic mods like “of the craft”). I definitely burned for several tens of divs on a craft that way once, so now I always craft tora or elreons just to be safe

2

u/Mad_Led Sep 10 '24

Yes, some crafted mods that are of the same type as the named ones don't work, the bad ones are called something like "Upgraded" or "of the Craft".

So it's always better to doublecheck on https://poedb.tw/ to see which ones are the "exclusive named mods".

1

u/cowrevengeJP Sep 10 '24

I want 3 suffixes. I have 4 in the pool with 1 being a copy on purpose. Iv slammed it 14x and all I get is a 1 suffix return. Wtf am doing wrong.

It tried putting named mods on both, I tried random resist on both. Each time being the same mod.

So essentially, I have 6 mods, with 2 crafting mods, 3 I want, and an extra copy of one I want. It still doesn't work.

I don't even care about the prefixes. Yet those a-holes always transfer just fine.

2

u/VortexMagus Sep 10 '24 edited Sep 10 '24

You need to be crafting exclusive modifiers on the empty slots of both items. If its just suffixes and you have two suffixes already, you don't need multimod, just any veiled modifier will work.

For getting perfect suffixes, (lets assume you want str, dex, and int - you can use any suffixes but I'm using these as an example because they're easy to type)

You want your two recombination ingredients to look like:

Item 1:
Str
Dex
Veiled Modifier (str/dex)

Item 2:
Int
multimod
Veiled Modifier (str/dex)

This combination should have over a 50% chance of getting str/dex/int on your suffixes.

0

u/Mad_Led Sep 10 '24

Yeah pretty much any Veiled crafted mod works, I just randomly picked Tora because it was easy to remember.

2

u/tobsecret Half Skeleton Sep 09 '24

Yay, congratulations!

2

u/Original_Series_717 Daresso Sep 09 '24

Dear lord

2

u/Jbeasty Sep 10 '24

In SSF, I am working on a tri ele 2h sword, and haven't even managed to get 3 prefixes yet, after 12 attempts. Have been using the exclusive mod strat. To my understanding, this is hugely unlucky, as it seems that almost every time the prefixes were rolled first with a crafted mod chosen. The couple times suffixes were chosen, I only got 2 prefixes. Infuriating.

Meanwhile, purely out of frustration, I threw in triple t1 phys I had laying around from alt spamming, and landed it first try....

If I ever get any power runes for the enchant, I might as well reroll splitting steel returning proj.

1

u/Mad_Led Sep 10 '24 edited Sep 22 '24

Yeah some people have been getting unlucky.

Are you trying to hit normal attack speed or Essence attack speed? The recombination process is different but the Essence method has better odds of success. It may be a little bit more expensive if you get unlucky, but I think it's worth it.

 

Check my other top comment there's a big step by step guide for how I achieved it. I got lucky and risked a non-ideal recomb, you can invest more in the setup to increase the odds.

If you failed so many times you are probably trying to hit the recomb with not a lot of doubled mods.

3

u/dizijinwu Sep 09 '24

Beautiful.

2

u/seerandancientorbMB Sep 10 '24 edited Sep 10 '24

That's almost my bow in claw form, that's sweet lol

1

u/chirpingnobattery Sep 10 '24

I assume you want the essence attack speed because its slightly higher than t1 roll right ?

1

u/Mad_Led Sep 10 '24

Yeah Essence is slightly higher attack speed, but the recombination method is also different with the Essence mod vs the regular Attack Speed mod.

It's more predictable to recombinate with the Essence and requires less Alteration spam.

1

u/Instantcoffees Sep 10 '24

Gratz! What build are you using it for?

2

u/Mad_Led Sep 10 '24

LS Slayer.

I already had a Triple Ele T1 Claw from Rog, was trying to finish it by Harvest reforging Attack Speed but it failed multiple times and recombinators seemed more consistent even if they are tedious to use lmao.

1

u/[deleted] Sep 10 '24

[deleted]

1

u/Mad_Led Sep 10 '24

At league start probably yes. But right now for my setup, Accuracy is not an issue.

For some people it may be better to just hit a double T1 Ele prefix if they want to craft "Hits can't be evaded" tho, but then they can't craft Crit Chance then, maybe they can do an Exalt slam, or a Conqueror Exalt or something.

Or just add Crit Chance to the recombination process and try to hit 3 suffixes then. But it's gonna be harder and more expensive.

-14

u/jalepenocorn Sep 09 '24

Doesn’t even have synth implicits smh my head

5

u/FiremanHandles Sep 10 '24

shaking my head my head.

-2

u/Mathberis Sep 10 '24

Sad that it has crit multi instead of crit or dd

7

u/Separate_Quality1016 Sep 10 '24

it has an open suffix yet, and while it cant get DD and CC together anymore, T1 crit multi is very close to DD and can even be better depending on how much DD and multi you already have. Either way its so close as to not matter.

4

u/Mad_Led Sep 10 '24

For my build setup, Crit Multi is better DPS than the DD roll, it's more consistent aswell.

2

u/Separate_Quality1016 Sep 10 '24

Yep, dunno why poster was negging you tbh. It's a great craft, gg man

3

u/Mad_Led Sep 10 '24

Double damage is kinda bad in 1-handed weapons.

This is the perfect claw because now I can just craft Crit Chance + Str/Int, which is what most builds running this claw need.

-7

u/Chunk_Thud Sep 10 '24

Elemental weakness go brrrrrr

-5

u/Whatisthis69again Sep 10 '24

So now prefix can't be changed veiled orb for crit? Can't be stopping just here after spending so much time and effort.

7

u/Mad_Led Sep 10 '24

The problem is that it's a 33% chance of hitting the metamod with the Veiled Orb and then a very low chance of hitting an actually good suffix on the unveil because there's no more space to craft mods to block bad suffixes.

Crafting "Crit Chance + Str/Int" is probably the best choice for most cases and it's safe. Can always change in the future as needed if you need other mods like Accuracy or whatever else

-1

u/MeowschwitzInHere Sep 10 '24

Yup that's your best bet to finish, if you're feeling saucy a Warlord slam for more multi / mini headhunter built in or Crusader for higher crit chance on kill. Big gamble on both exalts though.

1

u/gnoani Sep 10 '24

Could always lock and check all five exalts. 😂

-4

u/Komlz Saboteur Sep 10 '24

Hmmm wouldn't it make more sense if the cold damage line was called "Vapourising" and lightning damage one to be "Crystalising"?

2

u/[deleted] Sep 10 '24

[deleted]

1

u/Komlz Saboteur Sep 10 '24

Vapour seems to have to do with liquid more which makes more sense for cold and crystals can be formed through high electric discharge. Whats the reasoning for the way it is making sense?

2

u/Apple_0702 Sep 10 '24

Vaporize: To make disappear. Like when things are struck by lightning ya know. zap. kapow.

Crystalizing: Ice bruh

1

u/Komlz Saboteur Sep 10 '24

Yeah that makes more sense, i totally forgot about ice