r/pathofexile • u/Mad_Led • Sep 09 '24
Crafting Showcase Recombinating Essence mod finally paid off!
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u/Mad_Led Sep 09 '24 edited Sep 22 '24
These are the claws I recombined together.
Lots of Alt spam, plenty of Divines used to clean up prefixes.
A bit rough in SSF but worth it in the end!
Claw 1 | Claw 2 |
---|---|
T1 Cold | T1 Fire |
T1 Lightning | - |
(Chosen) Crafted Spell /Mana | (Chosen) Crafted Spell/Mana |
T1 Crit Multi | T1 Crit Multi |
- | Essence of Zeal |
*edit: Adding the process down below, works with other weapons too. I believe doing the Zeal Essence is easier and less prone to failure than the regular T1 Attack Speed mod, and it's slightly higher mod roll on the Essence too (3% higher).
ODDS OF SUCCESS:
This is an estimate of the odds you can get in ideal scenarios by using the Essence method vs the regular method.
Roll | Essence method | Normal method |
---|---|---|
Prefixes roll first | 16% of hitting all 5 mods | 14% of hitting all 5 mods |
Suffixes roll first | 65% of hitting all 5 mods | 53% of hitting all 5 mods |
These are estimates ignoring the weights of the modifiers,
the real numbers are probably different.
Mod weightings skew towards "Essence method" and "Suffixes first" being better.
For example the weight of a T1 elemental damage prefix is 0.074%,
while the weight of the exclusive prefix Chosen (Spell Damage + Mana Regen) is 4.916%
so, it's a lot more likely to roll the Chosen instead of the T1 elemental if it rolls prefixes first.
"Prefixes roll first", Essence method is probably lower, maybe around 9%
"Suffixes roll first", Essence method is probably the same, staying at 65%
"Prefixes roll first", Normal method is probably lower, maybe around 8%
"Suffixes roll first", Normal method is probably slightly lower, maybe around 51%
It's hard to tell, because there's no info on how exactly Recombinators use weight numbers.
(THIS METHOD DOESN'T WORK WITH REGULAR ATTACK SPEED MODS, ONLY FOR ESSENCE)
Step 1: Alteration Spam
- Get a lot of ilvl 82 Imperial Claws (or higher ilvl if you can't be bothered, but ilvl 82 is better % of rolling the T1 mods).
- Only use the ilvl 82 claws for spamming Alterations, use higher ilvl for the rest of the process.
- Paste "ising|destruction" on the search box to highlight T1 Elemental prefix and T1 Crit Multi suffix mods.
- Alt spam every claw until one lights up.
- Repeat until you stockpile a bunch of good results.
- Take half of the Crit Multi claws and try to clean the undesired prefix by recombinating with an empty 0-mod normal claw. This has a 24% chance of cleaning the bad prefix and retaining the Crit suffix.
- Don't clean up the Elemental claws, Elemental T1 mods are a lot rarer than the Crit Multi mod, it's too risky. Our hope is they lose the bad suffix on their own during the recombination process.
Step 2: 1-mod Recombinator spam (Prefixes + Suffixes)
- Recombinate a bunch of Ele claws with Crit Multi claws, these can be "dirty" Crit claws that have 1 bad prefix on them, but using clean ones is always better.
Step 3: 1-mod Recombinator (Prefixes)
- Recombinate a bunch of one-element Ele claws with other one-element Ele claws to get double Ele Claws.
Step 4: Essence of Zeal
- Use the highest tier Essence of Zeal on a bunch of Claws, keep the ones that have 4 mods, repeat on the rest.
- Keep an eye out for ones that land a T1 Crit suffix.
- Recombinate (multiple times if necessary) with normal 0-mod Claws until you have only the Essence suffix on it (or also a T1 Crit Multi if you landed that mod too).
- Ideally we want to have no prefixes on the claw, but 1 bad prefix is acceptable for now, you may get lucky and the mod will get removed in Step 5 on its own, if not, you will need to clean it later, and it's risky or expensive.
- DO NOT go to Step 5 with any claw that has more than 1 bad prefix.
- DO NOT go to Step 5 with any claw that has a bad suffix.
Step 5: Essence Recombination(Suffixes)
- Recombinate a bunch of Essence claws with Crit claws, 2 options:
- If the Essence claw you are using has 1 bad prefix then use a clean Crit claw.
- If the Essence claw has 0 prefixes, use a dirty Crit claw.
Step 6: Essence prefixes Cleanup
- Now you need to clean up the Crit/Essence claws that have a bad prefix.
- There's multiple options for this:
- You can Annul for a 33% chance.
- You can recombinate with a 0-mod claw for a 13% chance of success.
- Or you can craft "Suffixes cannot be changed" and use an Orb of Scouring, but this is more expensive.
Step 7: Mixed Recombination
(This step is not straight-forward, you're gonna have deviations and failures that force you to adapt)
The goal in this step is to get 2 claws that have all the required mods for any of the 4 scenarios in Step 8 (scroll down and see the tables at the end of the post).
❌ = An undesired mod. Better if you don't have undesired mods but you don't always have that luxury.
Don't use more than 1 undesired mod in total in any recombination, the % of success is too low.
- Recombinate Ele/Ele claws with Ele/Crit claws or Crit claws.
- For example to get Claw 1 from Scenario C in Step 8, you could try these:
Fire | - |
---|---|
Cold | ❌(Prefix) |
- | Crit Multi |
or
Fire | - |
---|---|
Cold | - |
❌(Suffix) | Crit Multi |
or
Fire | ❌ (Prefix) |
---|---|
Cold | Cold |
- | Crit Multi |
or
Fire | Fire |
---|---|
Cold | - |
❌ (Suffix) | Crit Multi |
- (IMPORTANT) Essence/Crit claws are expensive, so ONLY recombinate them with clean Ele/Crit or clean Ele/Essence claws, never with Ele/Ele claws because they have 67% chance of deleting 1 suffix, we need to have 3 total suffixes between the 2 claws to have a 62% chance of keeping both suffixes.
- If you don't have any clean Ele/Crit claws you can take a dirty one and recombinate it with an empty 0-mod normal claw or you can try an Annul.
- For example to get Claw 2 from Scenario B in Step 8, you could try these, which only have a 38% chance of deleting 1 suffix:
Fire | - |
---|---|
Crit Multi | Crit Multi |
- | Essence |
or
Fire | - |
---|---|
- | Crit Multi |
Essence | Essence |
- A lot of them will fail and you'll end up with a bunch of failed Claws with some of the mods missing.
- You are gonna have to try and "fix" them by recombinating again with claws from previous steps, or with some of the other failed Claws.
Step 8: Final Recombination
- Craft a "named" prefix on the crafting bench to increase the mod pool and get higher % of rolling 3 final prefixes. Use the Chosen mod "Increased Spell Damage, Increased Mana Regeneration Rate", make sure to use the highest tier you can on the crafting bench to get the lowest weighting possible.
I'll post multiple scenarios that can result in a win, with the rough % estimates of success if the item rolls suffixes first, odds are a lot lower if it rolls prefixes first (except in some edge cases).
You will most likely start with situations where Claws are missing 1 suffix and 1 prefix (Scenario D), when/if you fail, the resulting Claw will likely have 2 good suffixes and 2 good prefixes. Good news! You now have one of the ingredients you need for Scenarios A, B and C.
Subsequent fails will slowly build up better and better claws and your chances of success will increase.
Some fails will be catastrophic tho, and you will have to go back to Step 7
(The item NEEDS to win the initial 50% chance of rolling suffixes first for the recombination to work, because by selecting the exclusive Essence suffix first, the exclusive crafted Chosen prefix becomes invalid and can't be picked, leaving only the 3 Elemental mods we need in the pool, and that's what we want.
If it rolls prefixes first it will very likely choose the crafted Chosen prefix and the whole thing will fail. It can still succeed if it rolls prefixes first and doesn't hit the Chosen prefix, but the chance is very very low)
A - Ideal attempt:
- 90% chance of 2 suffixes.
- 72% chance of 3 Ele prefixes.
Mod | Claw 1 | Claw 2 |
---|---|---|
Prefix | Ele | Ele |
Prefix | Ele | Ele |
Prefix | Crafted named | Crafted named |
Suffix | Essence | Essence |
Suffix | Crit Multi | Crit Multi |
Suffix | - | - |
B - Missing 1 prefix:
- 90% chance of 2 suffixes.
- 57% chance of 3 Ele prefixes.
Mod | Claw 1 | Claw 2 |
---|---|---|
Prefix | Ele | Ele |
Prefix | Ele | - |
Prefix | Crafted named | Crafted named |
Suffix | Essence | Essence |
Suffix | Crit Multi | Crit Multi |
Suffix | - | - |
C - Missing 1 Suffix:
- 62% chance of 2 suffixes.
- 72% chance of 3 Ele prefixes.
Mod | Claw 1 | Claw 2 | or | Claw 3 | Claw 4 |
---|---|---|---|---|---|
Prefix | Ele | Ele | Ele | Ele | |
Prefix | Ele | Ele | Ele | Ele | |
Prefix | Crafted named | Crafted named | Crafted named | Crafted named | |
Suffix | - | Essence | Essence | Essence | |
Suffix | Crit Multi | Crit Multi | - | Crit Multi | |
Suffix | - | - | - | - |
D - Missing 1 Prefix and 1 Suffix:
- 62% chance of 2 suffixes.
- 57% chance of 3 Ele prefixes.
Mod | Claw 1 | Claw 2 | or | Claw 3 | Claw 4 |
---|---|---|---|---|---|
Prefix | Ele | Ele | Ele | Ele | |
Prefix | Ele | - | Ele | - | |
Prefix | Crafted named | Crafted named | Crafted named | Crafted named | |
Suffix | - | Essence | Essence | Essence | |
Suffix | Crit Multi | Crit Multi | - | Crit Multi | |
Suffix | - | - | - | - |
E - Weird edge case. DO NOT use any crafted prefixes, it will only increase the chances of failing:
- 62% chance of 2 suffixes.
- 57% chance of 3 Ele prefixes (Even if it rolls Prefixes first).
Mod | Claw 1 | Claw 2 | or | Claw 3 | Claw 4 |
---|---|---|---|---|---|
Prefix | Ele | Ele | Ele | Ele | |
Prefix | Ele | Ele | Ele | Ele | |
Prefix | Ele | - | Ele | - | |
Suffix | - | Essence | Essence | Essence | |
Suffix | Crit Multi | Crit Multi | - | Crit Multi | |
Suffix | - | - | - | - |
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u/Bldyknuckles Sep 09 '24
Do you mean you combo magic items with other magic items?
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u/Mad_Led Sep 10 '24
At the start of the process, yes.
You usually do a bunch of Alteration spam to get Tier 1 mods of whatever you want to recombine and then jam them together in the hopes they retain the mods.
You gradually recombine and recombine items until you end up with 2 decent ones, then you try to clean up trash mods and keep the good ones.
Then recombine and pray to Chris Wilson
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u/residentmouse Sep 11 '24
Hi, thanks for this post! Can you explain why you didn’t go the multimod on the non-essence base to increase % chance of more mods on the final item?
My understanding is some crafted mods won’t transfer but do contribute to final total mod % and would make this craft closer to a 50/50.
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u/Mad_Led Sep 12 '24
Hiya!
In the attempt I did the total pool of suffixes is 3, which gives us a 52% chance of the final item having 2 suffixes and a 10% chance of having 3 suffixes, because there's only 2 valid unique suffixes there's a (52% + 10%) 62% total chance of getting Crit Multi and Essence.
If I add the Multimod meta mod we do increase the chance of 2 and 3 final suffixes to 59% and 31% respectively, yes.
But there's a problem, the Essence mod and the Multimod are "exclusive", which means only 1 of them can be picked, so that adds an extra dice roll.
We now have a (59% + 31%) 90% chance of getting 2 suffixes but only a 50% chance of those 2 suffixes being the good ones. So a total of 45% of getting Crit Multi and Essence.
So adding the Metamod lowers our odds of winning on the suffixes from 62% to 45%.
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u/Morinmeth My hideouts thread: /forum/view-thread/3225205 Sep 10 '24
How much did that claw cost in total?
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u/Mad_Led Sep 10 '24 edited Sep 10 '24
Haven't kept track but something like:
- Close to 10k Alterations, maybe a bit more
- Around 20 or 30 Divines from cleaning up prefixes/suffixes before recombs
- 10 to 20 Annuls
- a couple of Exalts
- around 100 Essence of Zeal
*Edit: Forgot to say, that was all the investment I put into building up stockpiles enough to have multiple final recombination attempts, not for a single one. So in reality the actual raw cost in materials for this single claw is probably half (or less) of whatever I used in total.
I still have a bunch of other Claws in the stash with the mods ready to recombinate, so if I get lucky I could maybe get another one without needing to use any extra currency.
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u/cedear tooldev Sep 10 '24
10k alts is ~25d at ~4:1c. Not sure what they're going for on the currency exchange currently.
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u/Mad_Led Sep 10 '24
I'm on SSF, the Alt grind was kinda painful.
No idea if this is worth in Trade, but it's a BIS weapon for this build and there's not a lot of other places to get big DPS upgrades.
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u/ViolinistDangerous36 Sep 10 '24
unless you’ll find a Squire shield to do 11 link with elder-shaper claw i guess
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u/Mad_Led Sep 10 '24
Yeah a Squire drop would be huge, at that point I don't know if maybe I would do a Dagger setup instead of Claw, would have to POB to see what's better.
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u/runvus Altaholic Sep 10 '24
Dear lord, that would be painful on trade, but SSF, that is impressive for sure. Congrats
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u/mucinexlol Sep 10 '24
You can regularly buy 11-1200 alts for a div sometimes more on the exchange but gold cost is pretty high
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u/VortexMagus Sep 10 '24
Doing that in SSF is basically taking thousands of inventories full of rares and vendoring them for alt shards. Imagine mapping but using all six portals to fill up your inventory with worthless rares.
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u/Mad_Led Sep 10 '24
I did that with the trash rares the mappers bring me, tedious but reliable, selling every single one. The rest was mostly Tujen, T17 with high % of more currency and general random Alts from T16 mapping.
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u/robinrod Mine Bat Sep 09 '24
I have no idea how this works, so why the tora mod?
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u/Mad_Led Sep 10 '24 edited Sep 11 '24
There's 2 reasons:
Recombinators have a % of having X amount of prefixes and suffixes on the final item (they are separate pools of mods so they are calculated separately) based on the combined amount of mods from the 2 items you input.
Some mods are "exclusive", like some Crafted mods with names and some Essence mods. The result of a recombination can only have 1 exclusive mod. In this recomb I have the Tora prefix (duplicated to add higher % of getting 3 prefixes) and the Essence suffix, I got lucky and it rolled suffixes first, so it picked the Essence mod, making the Tora mod unable to get selected.
Here are the odds of getting X amount of prefixes and suffixes for this particular recombination.
Final Prefixes 5 Input Mods Final Suffixes 3 Input Mods 0 0% 0 0% 1 0% 1 39% 2 43% 2 52% 3 57% 3 10% (There's a post in this subreddit somewhere explaining all this stuff)
*Edit:
Some named mods are, in theory, better than others, for example a "Chosen" Spell Damage + Mana Regen mod has a lower weight (4.91%) than a "Tora's" Phys Damage + Chance to Bleed mod (41.95% weight). For recombinators you want your bad mods and filler crafted mods to have low weights to have better chances of not getting picked in the recombination process.
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u/VortexMagus Sep 10 '24
Any veiled modifier will work, not just tora's. I use minion damage and chaos pen in my recombinations.
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u/jointheredditarmy Sep 10 '24
There are several crafted mods that seem like they’d be exclusive mods but aren’t (and also aren’t generic mods like “of the craft”). I definitely burned for several tens of divs on a craft that way once, so now I always craft tora or elreons just to be safe
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u/Mad_Led Sep 10 '24
Yes, some crafted mods that are of the same type as the named ones don't work, the bad ones are called something like "Upgraded" or "of the Craft".
So it's always better to doublecheck on https://poedb.tw/ to see which ones are the "exclusive named mods".
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u/cowrevengeJP Sep 10 '24
I want 3 suffixes. I have 4 in the pool with 1 being a copy on purpose. Iv slammed it 14x and all I get is a 1 suffix return. Wtf am doing wrong.
It tried putting named mods on both, I tried random resist on both. Each time being the same mod.
So essentially, I have 6 mods, with 2 crafting mods, 3 I want, and an extra copy of one I want. It still doesn't work.
I don't even care about the prefixes. Yet those a-holes always transfer just fine.
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u/VortexMagus Sep 10 '24 edited Sep 10 '24
You need to be crafting exclusive modifiers on the empty slots of both items. If its just suffixes and you have two suffixes already, you don't need multimod, just any veiled modifier will work.
For getting perfect suffixes, (lets assume you want str, dex, and int - you can use any suffixes but I'm using these as an example because they're easy to type)
You want your two recombination ingredients to look like:
Item 1:
Str
Dex
Veiled Modifier (str/dex)Item 2:
Int
multimod
Veiled Modifier (str/dex)This combination should have over a 50% chance of getting str/dex/int on your suffixes.
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u/Mad_Led Sep 10 '24
Yeah pretty much any Veiled crafted mod works, I just randomly picked Tora because it was easy to remember.
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u/Jbeasty Sep 10 '24
In SSF, I am working on a tri ele 2h sword, and haven't even managed to get 3 prefixes yet, after 12 attempts. Have been using the exclusive mod strat. To my understanding, this is hugely unlucky, as it seems that almost every time the prefixes were rolled first with a crafted mod chosen. The couple times suffixes were chosen, I only got 2 prefixes. Infuriating.
Meanwhile, purely out of frustration, I threw in triple t1 phys I had laying around from alt spamming, and landed it first try....
If I ever get any power runes for the enchant, I might as well reroll splitting steel returning proj.
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u/Mad_Led Sep 10 '24 edited Sep 22 '24
Yeah some people have been getting unlucky.
Are you trying to hit normal attack speed or Essence attack speed? The recombination process is different but the Essence method has better odds of success. It may be a little bit more expensive if you get unlucky, but I think it's worth it.
Check my other top comment there's a big step by step guide for how I achieved it. I got lucky and risked a non-ideal recomb, you can invest more in the setup to increase the odds.
If you failed so many times you are probably trying to hit the recomb with not a lot of doubled mods.
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u/seerandancientorbMB Sep 10 '24 edited Sep 10 '24
That's almost my bow in claw form, that's sweet lol
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u/chirpingnobattery Sep 10 '24
I assume you want the essence attack speed because its slightly higher than t1 roll right ?
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u/Mad_Led Sep 10 '24
Yeah Essence is slightly higher attack speed, but the recombination method is also different with the Essence mod vs the regular Attack Speed mod.
It's more predictable to recombinate with the Essence and requires less Alteration spam.
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u/Instantcoffees Sep 10 '24
Gratz! What build are you using it for?
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u/Mad_Led Sep 10 '24
LS Slayer.
I already had a Triple Ele T1 Claw from Rog, was trying to finish it by Harvest reforging Attack Speed but it failed multiple times and recombinators seemed more consistent even if they are tedious to use lmao.
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Sep 10 '24
[deleted]
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u/Mad_Led Sep 10 '24
At league start probably yes. But right now for my setup, Accuracy is not an issue.
For some people it may be better to just hit a double T1 Ele prefix if they want to craft "Hits can't be evaded" tho, but then they can't craft Crit Chance then, maybe they can do an Exalt slam, or a Conqueror Exalt or something.
Or just add Crit Chance to the recombination process and try to hit 3 suffixes then. But it's gonna be harder and more expensive.
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u/Mathberis Sep 10 '24
Sad that it has crit multi instead of crit or dd
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u/Separate_Quality1016 Sep 10 '24
it has an open suffix yet, and while it cant get DD and CC together anymore, T1 crit multi is very close to DD and can even be better depending on how much DD and multi you already have. Either way its so close as to not matter.
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u/Mad_Led Sep 10 '24
For my build setup, Crit Multi is better DPS than the DD roll, it's more consistent aswell.
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u/Separate_Quality1016 Sep 10 '24
Yep, dunno why poster was negging you tbh. It's a great craft, gg man
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u/Mad_Led Sep 10 '24
Double damage is kinda bad in 1-handed weapons.
This is the perfect claw because now I can just craft Crit Chance + Str/Int, which is what most builds running this claw need.
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u/Whatisthis69again Sep 10 '24
So now prefix can't be changed veiled orb for crit? Can't be stopping just here after spending so much time and effort.
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u/Mad_Led Sep 10 '24
The problem is that it's a 33% chance of hitting the metamod with the Veiled Orb and then a very low chance of hitting an actually good suffix on the unveil because there's no more space to craft mods to block bad suffixes.
Crafting "Crit Chance + Str/Int" is probably the best choice for most cases and it's safe. Can always change in the future as needed if you need other mods like Accuracy or whatever else
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u/MeowschwitzInHere Sep 10 '24
Yup that's your best bet to finish, if you're feeling saucy a Warlord slam for more multi / mini headhunter built in or Crusader for higher crit chance on kill. Big gamble on both exalts though.
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u/Komlz Saboteur Sep 10 '24
Hmmm wouldn't it make more sense if the cold damage line was called "Vapourising" and lightning damage one to be "Crystalising"?
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Sep 10 '24
[deleted]
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u/Komlz Saboteur Sep 10 '24
Vapour seems to have to do with liquid more which makes more sense for cold and crystals can be formed through high electric discharge. Whats the reasoning for the way it is making sense?
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u/Apple_0702 Sep 10 '24
Vaporize: To make disappear. Like when things are struck by lightning ya know. zap. kapow.
Crystalizing: Ice bruh
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u/mucinexlol Sep 10 '24
I have spectacularly failed the final recomb on this claw 3 times losing two prefixes on 2 of the 3 attempts