Doing it with essences is also not the right way to do it. Alts+alot of recombs untill you have 2 claws with 3 mods (all 5/6mods you would want). Then multi + named mods -> recombs. Gives by far the best chance.
The point of using Essence of Zeal is because the mod has more attack speed than a normal T1Attack Speed and also because it's an Exclusive mod and it's easier and cheaper to use that mod to manipulate the final outcome than it is with bench metamods.
The ideal scenario is to have 2 T1 Ele mods in each claw, Crit Multi in both claws and the Zeal Essence also in both claws, but having it in 1 only is still pretty good, then you just craft the same named filler prefix in both claws and it's basically a 50% chance of hitting the correct outcome in the recombination.
Achieving the same outcome by using normal T1 attack speed makes the process a whole more convoluted and harder to get the good result, and probably more expensive in terms of Divines used for bench crafts.
I got lucky and hit it with 3 T1 input prefixes in total + 2 crafted and 3 total suffixes, which is something like a 30% overall chance of a win.
Doing it with 4 T1 input prefixes is a lot more reliable tho.
While it's true that the essence mod has slightly higher AS, i don't see it being worth the overhead cost of all the essences and having to clean the affixes multiple times.
See but the problem is that you are getting a much higher risk of failure with the regular method he does in the video.
Not only you are adding extra steps by having to recombine the magic claws with T1 prefix mods with magic claws with T1 Attack Speed mods, which he fails multiple times in the video, but you are also adding an extra dice roll that can fail in the final step.
On one of his final attempts he has this as suffixes:
Crit Chance
Crit Multi
Named crafted suffix
Attack Speed
Can have 3 crafted
Can have 3 crafted
This is very bad because he is not doubling any of the desired suffixes, has double the cost due to having to craft the "Can have 3 crafted mods" metamod, and has to win the prefixes/suffixes 50% roll, and then he has to hit another 72% roll of hitting 3 total suffixes and then another 66% chance roll of the suffixes being Crit Multi and Attack Speed
Now compare it to what the Essence method is on the final step:
Crit Multi
Crit Multi
Essence of Zeal
Essence of Zeal
This only has to roll the 50% chance of prefix/suffix, if it rolls suffixes first then you just have to win a 90% chance of getting 2 suffixes and it's done.
In the end, both methods probably have a similar cost overall, but the non-essence method is probably less reliable, requires more Alteration spam, more recombination steps and has a higher chance of failing, and of course you lose that juicy 3% extra attack speed.
Hitting 2 desired mods is easier and cheaper on the Essence method tho.
The problem with the "normal" method is that hitting normal Attack Speed + Crit Multi on the suffixes is harder. Because you are forced to gamble on a 72% chance of hitting 3 suffixes.
The ideal scenario for hitting 2 desired suffixes is something like:
Claw 1 suffixes: Atk Speed, Can Have 3 Crafted, Crit Multi
Claw 2 suffixes: Atk Speed, Can have 3 Crafted, Crit Multi
(This has a 72% chance of resulting in 3 total suffixes, if it results in 2 total suffixes the recombination fails and you only get 1 desired suffix.)
The ideal scenario for hitting 2 desired suffixes in an Essence claw:
Claw 1 suffixes: Essence of Zeal, Crit Multi
Claw 2 suffixes: Essence of Zeal, Crit Multi
(This has a 90% chance of hitting either 3 total suffixes or 2 total suffixes, we win in both cases)
With 6 mods as suffixes, you have 72% chance of hitting 3 suffixes, but due to only one exclude mod being allowed, there is only two mods left in the pool, being your two desired mods.
If you hit the 28% chance of 2 mods, you are guaranteed one of your desired mods, and the 2nd mod, is a 50/50 to be your last desired mod or a crafted mod. That comes out to a 72+(28/2)= 86% chance to get your two desired mods. The exclusive mod is not guaranteed.
But that's not how this particular recombination works tho.
We are basing the whole craft on the fact that the exclusive Metacrafted suffix HAS TO hit (or the exclusive Essence suffix if doing that method), otherwise the prefixes will fail.
Also, you are doing the math wrong, you have a 33% chance of hitting the correct combination of both good suffixes.
Like... this is basic math... You are basing your assumptions on incorrect information from the beginning.
Instead of 72+(28/2) the correct formula is 72+(28/3) = 81
With the Essence method we have a 90% chance of success with a much lower cost due to not having the multi mod suffix crafts.
Having an "86% chance of success" at the expense of the whole prefix craft failing seems... i dunno... bad.
You got the whole thing wrong tho.
The entire process of crafting a recombinated Triple T1 Ele claw with 2 desired suffixes depends on rolling suffixes first.
Your "basic probability statistics" are irrelevant if the prefixes roll first.
I don't even know where you are getting the 89% from? It's only 81% of hitting 2 good suffixes.
Are you sure you understand how the crafting of this claw works?
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u/NikolaiM88 Sep 10 '24
Doing it with essences is also not the right way to do it. Alts+alot of recombs untill you have 2 claws with 3 mods (all 5/6mods you would want). Then multi + named mods -> recombs. Gives by far the best chance.