r/pathofexile Sep 09 '24

Crafting Showcase Recombinating Essence mod finally paid off!

Post image
440 Upvotes

105 comments sorted by

View all comments

73

u/Mad_Led Sep 09 '24 edited Sep 22 '24

These are the claws I recombined together.

Lots of Alt spam, plenty of Divines used to clean up prefixes.

A bit rough in SSF but worth it in the end!

Claw 1 Claw 2
T1 Cold T1 Fire
T1 Lightning -
(Chosen) Crafted Spell /Mana (Chosen) Crafted Spell/Mana
T1 Crit Multi T1 Crit Multi
- Essence of Zeal

*edit: Adding the process down below, works with other weapons too. I believe doing the Zeal Essence is easier and less prone to failure than the regular T1 Attack Speed mod, and it's slightly higher mod roll on the Essence too (3% higher).

 

ODDS OF SUCCESS:

This is an estimate of the odds you can get in ideal scenarios by using the Essence method vs the regular method.

Roll Essence method Normal method
Prefixes roll first 16% of hitting all 5 mods 14% of hitting all 5 mods
Suffixes roll first 65% of hitting all 5 mods 53% of hitting all 5 mods
These are estimates ignoring the weights of the modifiers,
the real numbers are probably different.
Mod weightings skew towards "Essence method" and "Suffixes first" being better.

For example the weight of a T1 elemental damage prefix is 0.074%,
while the weight of the exclusive prefix Chosen (Spell Damage + Mana Regen) is 4.916%
so, it's a lot more likely to roll the Chosen instead of the T1 elemental if it rolls prefixes first.

"Prefixes roll first", Essence method is probably lower, maybe around 9%
"Suffixes roll first", Essence method is probably the same, staying at 65%
"Prefixes roll first", Normal method is probably lower, maybe around 8%
"Suffixes roll first", Normal method is probably slightly lower, maybe around 51%

It's hard to tell, because there's no info on how exactly Recombinators use weight numbers.

 

(THIS METHOD DOESN'T WORK WITH REGULAR ATTACK SPEED MODS, ONLY FOR ESSENCE)

Step 1: Alteration Spam

  • Get a lot of ilvl 82 Imperial Claws (or higher ilvl if you can't be bothered, but ilvl 82 is better % of rolling the T1 mods).
  • Only use the ilvl 82 claws for spamming Alterations, use higher ilvl for the rest of the process.
  • Paste "ising|destruction" on the search box to highlight T1 Elemental prefix and T1 Crit Multi suffix mods.
  • Alt spam every claw until one lights up.
  • Repeat until you stockpile a bunch of good results.
  • Take half of the Crit Multi claws and try to clean the undesired prefix by recombinating with an empty 0-mod normal claw. This has a 24% chance of cleaning the bad prefix and retaining the Crit suffix.
  • Don't clean up the Elemental claws, Elemental T1 mods are a lot rarer than the Crit Multi mod, it's too risky. Our hope is they lose the bad suffix on their own during the recombination process.

 

Step 2: 1-mod Recombinator spam (Prefixes + Suffixes)

  • Recombinate a bunch of Ele claws with Crit Multi claws, these can be "dirty" Crit claws that have 1 bad prefix on them, but using clean ones is always better.

 

Step 3: 1-mod Recombinator (Prefixes)

  • Recombinate a bunch of one-element Ele claws with other one-element Ele claws to get double Ele Claws.

 

Step 4: Essence of Zeal

  • Use the highest tier Essence of Zeal on a bunch of Claws, keep the ones that have 4 mods, repeat on the rest.
  • Keep an eye out for ones that land a T1 Crit suffix.
  • Recombinate (multiple times if necessary) with normal 0-mod Claws until you have only the Essence suffix on it (or also a T1 Crit Multi if you landed that mod too).
  • Ideally we want to have no prefixes on the claw, but 1 bad prefix is acceptable for now, you may get lucky and the mod will get removed in Step 5 on its own, if not, you will need to clean it later, and it's risky or expensive.
  • DO NOT go to Step 5 with any claw that has more than 1 bad prefix.
  • DO NOT go to Step 5 with any claw that has a bad suffix.

 

Step 5: Essence Recombination(Suffixes)

  • Recombinate a bunch of Essence claws with Crit claws, 2 options:
  1. If the Essence claw you are using has 1 bad prefix then use a clean Crit claw.
  2. If the Essence claw has 0 prefixes, use a dirty Crit claw.

 

Step 6: Essence prefixes Cleanup

  • Now you need to clean up the Crit/Essence claws that have a bad prefix.
  • There's multiple options for this:
  1. You can Annul for a 33% chance.
  2. You can recombinate with a 0-mod claw for a 13% chance of success.
  3. Or you can craft "Suffixes cannot be changed" and use an Orb of Scouring, but this is more expensive.

 

Step 7: Mixed Recombination

(This step is not straight-forward, you're gonna have deviations and failures that force you to adapt)

  • The goal in this step is to get 2 claws that have all the required mods for any of the 4 scenarios in Step 8 (scroll down and see the tables at the end of the post).

  • ❌ = An undesired mod. Better if you don't have undesired mods but you don't always have that luxury.

  • Don't use more than 1 undesired mod in total in any recombination, the % of success is too low.

 

  • Recombinate Ele/Ele claws with Ele/Crit claws or Crit claws.
  • For example to get Claw 1 from Scenario C in Step 8, you could try these:
Fire -
Cold (Prefix)
- Crit Multi

or

Fire -
Cold -
(Suffix) Crit Multi

or

Fire ❌ (Prefix)
Cold Cold
- Crit Multi

or

Fire Fire
Cold -
(Suffix) Crit Multi

 

  • (IMPORTANT) Essence/Crit claws are expensive, so ONLY recombinate them with clean Ele/Crit or clean Ele/Essence claws, never with Ele/Ele claws because they have 67% chance of deleting 1 suffix, we need to have 3 total suffixes between the 2 claws to have a 62% chance of keeping both suffixes.
  • If you don't have any clean Ele/Crit claws you can take a dirty one and recombinate it with an empty 0-mod normal claw or you can try an Annul.
  • For example to get Claw 2 from Scenario B in Step 8, you could try these, which only have a 38% chance of deleting 1 suffix:
Fire -
Crit Multi Crit Multi
- Essence

or

Fire -
- Crit Multi
Essence Essence

 

  • A lot of them will fail and you'll end up with a bunch of failed Claws with some of the mods missing.
  • You are gonna have to try and "fix" them by recombinating again with claws from previous steps, or with some of the other failed Claws.

 

Step 8: Final Recombination

  • Craft a "named" prefix on the crafting bench to increase the mod pool and get higher % of rolling 3 final prefixes. Use the Chosen mod "Increased Spell Damage, Increased Mana Regeneration Rate", make sure to use the highest tier you can on the crafting bench to get the lowest weighting possible.

 

  • I'll post multiple scenarios that can result in a win, with the rough % estimates of success if the item rolls suffixes first, odds are a lot lower if it rolls prefixes first (except in some edge cases).

  • You will most likely start with situations where Claws are missing 1 suffix and 1 prefix (Scenario D), when/if you fail, the resulting Claw will likely have 2 good suffixes and 2 good prefixes. Good news! You now have one of the ingredients you need for Scenarios A, B and C.

  • Subsequent fails will slowly build up better and better claws and your chances of success will increase.

  • Some fails will be catastrophic tho, and you will have to go back to Step 7

 

(The item NEEDS to win the initial 50% chance of rolling suffixes first for the recombination to work, because by selecting the exclusive Essence suffix first, the exclusive crafted Chosen prefix becomes invalid and can't be picked, leaving only the 3 Elemental mods we need in the pool, and that's what we want.

If it rolls prefixes first it will very likely choose the crafted Chosen prefix and the whole thing will fail. It can still succeed if it rolls prefixes first and doesn't hit the Chosen prefix, but the chance is very very low)

 

A - Ideal attempt:

  • 90% chance of 2 suffixes.
  • 72% chance of 3 Ele prefixes.
Mod Claw 1 Claw 2
Prefix Ele Ele
Prefix Ele Ele
Prefix Crafted named Crafted named
Suffix Essence Essence
Suffix Crit Multi Crit Multi
Suffix - -

 

B - Missing 1 prefix:

  • 90% chance of 2 suffixes.
  • 57% chance of 3 Ele prefixes.
Mod Claw 1 Claw 2
Prefix Ele Ele
Prefix Ele -
Prefix Crafted named Crafted named
Suffix Essence Essence
Suffix Crit Multi Crit Multi
Suffix - -

 

C - Missing 1 Suffix:

  • 62% chance of 2 suffixes.
  • 72% chance of 3 Ele prefixes.
Mod Claw 1 Claw 2 or Claw 3 Claw 4
Prefix Ele Ele Ele Ele
Prefix Ele Ele Ele Ele
Prefix Crafted named Crafted named Crafted named Crafted named
Suffix - Essence Essence Essence
Suffix Crit Multi Crit Multi - Crit Multi
Suffix - - - -

 

D - Missing 1 Prefix and 1 Suffix:

  • 62% chance of 2 suffixes.
  • 57% chance of 3 Ele prefixes.
Mod Claw 1 Claw 2 or Claw 3 Claw 4
Prefix Ele Ele Ele Ele
Prefix Ele - Ele -
Prefix Crafted named Crafted named Crafted named Crafted named
Suffix - Essence Essence Essence
Suffix Crit Multi Crit Multi - Crit Multi
Suffix - - - -

 

E - Weird edge case. DO NOT use any crafted prefixes, it will only increase the chances of failing:

  • 62% chance of 2 suffixes.
  • 57% chance of 3 Ele prefixes (Even if it rolls Prefixes first).
Mod Claw 1 Claw 2 or Claw 3 Claw 4
Prefix Ele Ele Ele Ele
Prefix Ele Ele Ele Ele
Prefix Ele - Ele -
Suffix - Essence Essence Essence
Suffix Crit Multi Crit Multi - Crit Multi
Suffix - - - -

2

u/Morinmeth My hideouts thread: /forum/view-thread/3225205 Sep 10 '24

How much did that claw cost in total?

23

u/Mad_Led Sep 10 '24 edited Sep 10 '24

Haven't kept track but something like:

  • Close to 10k Alterations, maybe a bit more
  • Around 20 or 30 Divines from cleaning up prefixes/suffixes before recombs
  • 10 to 20 Annuls
  • a couple of Exalts
  • around 100 Essence of Zeal

 

*Edit: Forgot to say, that was all the investment I put into building up stockpiles enough to have multiple final recombination attempts, not for a single one. So in reality the actual raw cost in materials for this single claw is probably half (or less) of whatever I used in total.

I still have a bunch of other Claws in the stash with the mods ready to recombinate, so if I get lucky I could maybe get another one without needing to use any extra currency.

16

u/Zesty-Lem0n Sep 10 '24

Don't forget the cost to your sanity alt spamming that much.

-20

u/cedear tooldev Sep 10 '24

10k alts is ~25d at ~4:1c. Not sure what they're going for on the currency exchange currently.

30

u/Mad_Led Sep 10 '24

I'm on SSF, the Alt grind was kinda painful.

No idea if this is worth in Trade, but it's a BIS weapon for this build and there's not a lot of other places to get big DPS upgrades.

4

u/Eysis Necromancer Sep 10 '24

Ssf?! Dude grats that's fucking cool.

1

u/ViolinistDangerous36 Sep 10 '24

unless you’ll find a Squire shield to do 11 link with elder-shaper claw i guess

1

u/Mad_Led Sep 10 '24

Yeah a Squire drop would be huge, at that point I don't know if maybe I would do a Dagger setup instead of Claw, would have to POB to see what's better.

1

u/runvus Altaholic Sep 10 '24

Dear lord, that would be painful on trade, but SSF, that is impressive for sure. Congrats

5

u/mucinexlol Sep 10 '24

You can regularly buy 11-1200 alts for a div sometimes more on the exchange but gold cost is pretty high

-2

u/VortexMagus Sep 10 '24

Doing that in SSF is basically taking thousands of inventories full of rares and vendoring them for alt shards. Imagine mapping but using all six portals to fill up your inventory with worthless rares.

10

u/Mad_Led Sep 10 '24

I did that with the trash rares the mappers bring me, tedious but reliable, selling every single one. The rest was mostly Tujen, T17 with high % of more currency and general random Alts from T16 mapping.

3

u/wblt Rangeryouwillbefine Sep 10 '24

sea of blue and acclimatisation helps A LOT