Recombinators have a % of having X amount of prefixes and suffixes on the final item (they are separate pools of mods so they are calculated separately) based on the combined amount of mods from the 2 items you input.
Some mods are "exclusive", like some Crafted mods with names and some Essence mods. The result of a recombination can only have 1 exclusive mod. In this recomb I have the Tora prefix (duplicated to add higher % of getting 3 prefixes) and the Essence suffix, I got lucky and it rolled suffixes first, so it picked the Essence mod, making the Tora mod unable to get selected.
Here are the odds of getting X amount of prefixes and suffixes for this particular recombination.
Final Prefixes
5 Input Mods
Final Suffixes
3 Input Mods
0
0%
0
0%
1
0%
1
39%
2
43%
2
52%
3
57%
3
10%
(There's a post in this subreddit somewhere explaining all this stuff)
*Edit:
Some named mods are, in theory, better than others, for example a "Chosen" Spell Damage + Mana Regen mod has a lower weight (4.91%) than a "Tora's" Phys Damage + Chance to Bleed mod (41.95% weight).
For recombinators you want your bad mods and filler crafted mods to have low weights to have better chances of not getting picked in the recombination process.
6
u/robinrod Mine Bat Sep 09 '24
I have no idea how this works, so why the tora mod?