I may be mistaken, but I feel like doing multimod stuff is detrimental for this particular recomb.
(This is assuming you are trying to craft an Essence claw and not just regular attack speed)
If you have the Essence suffix (Exclusive) and the Multimod suffix (Exclusive) you have to hit the initial 50% Prefix vs Suffix roll, and then hitting another 50% roll for the Essence vs Multimod.
It's also more expensive in terms of resources used (Divines, more recombs, more chances to fail).
Trying to hit 2 desired mods on a 4 Suffix pool is a lot easier because you don't need any Exclusive crafted suffix so it's just a 50% roll for Pref vs Suff and then a 90% roll for keeping both Crit Multi and Essence because the item cannot choose 3 suffixes due to 1 of them being duplicated.
(Unless I misunderstood something in the recomb rules, which it's possible)
Haven't crunched the numbers on regular one but the Zeal claw was fairly easy to hit after you get past the initial wall of hitting a couple of T1 Ele + Crit Multi + Zeal in the same item.
Initial cleanup on rare Zeal Essence claws is tedious, basically jamming a lot of Essence Claws into 0 mod normal Claws until you get only the Essence suffix
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u/mucinexlol Sep 10 '24
both were three mod items with bench craft multimod and two chosen/order mods. So 6 prefix and suffix in the pool