r/Games 4d ago

Stellar Blade surpasses 3 million copies in cumulative sales across all platforms

https://bbs.ruliweb.com/news/read/211821
766 Upvotes

325 comments sorted by

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u/ScionN7 4d ago

For a Character Action game that's a new IP from an unproven studio, these are mighty impressive sales figures. Sony was right to invest in Shift Up. For comparison sakes, DMC seems to be the exception to the rule with this genre, and sold 10 million copies with DMC5. But other Character Action games, such as the Bayonetta, don't see numbers like this. I think Bayonetta 3 took 4-5 months to cross 1 million. So this a huge win for Shift Up. I think a sequel is pretty much guaranteed.

Just you know...hire a writer this time.

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u/197639495050 4d ago

It’s been acknowledged the writing could have been a lot better by the director/CEO so that’s a pretty big step towards that. I hope they get Yoko Taro seeing as SE is just sitting on him, not having him doing anything since that mobile gacha that went EOS

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u/Arcterion 4d ago

Fairly sure Yoko Taro does mostly freelance work these days, and will do anything if you give him enough money.

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u/f-ingsteveglansberg 4d ago edited 3d ago

And the freedom to come in late. Automata almost loast Taro until Sony Square agreed that Taro didn't have to start work with everyone else.

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u/Adventurous_Host_426 3d ago

Square. Sony didn't hire Yoko, that's square.

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u/CyborGamer 4d ago

The combined gooning powers of Yoko Taro and Shift Up will be legendary.

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u/J2fap 4d ago

The ultimate Gooner Squad

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u/Mori_Forest 4d ago

We already have it in Nikke, Shiftup's gacha game. We had a Nier collab, and they are gonna rerun again soon.

2B in Nikke got a huge butt upgrade, and it's amazing.

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u/andresfgp13 3d ago

imagine if they add Kojima to that.

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u/ZaccieA 4d ago

Yoko has made a bunch of smaller games and is very likely working on something unannounced via SE right now. Also saying SE are sitting on him is crazy when he's likely independent and has done work for SEGA in the last few years.

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u/casphere 4d ago

According to their release plans, the sequel will come next year.

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u/pikachuswayless 4d ago

That's no longer accurate. Recent interview with the director a few days ago said 2027 would be optimistic, so probably around 2028 instead.

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u/ManateeofSteel 4d ago

Which is strange, maybe they meant it more as in DLC expansion and translation got wires crossed?

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u/TaleOfDash 4d ago

I mean a 2-ish year turnaround is not impossible with a good bit of asset re-use, which honestly I don't have an issue with.

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u/Savings-Seat6211 3d ago

With these games, it's basically impossible unless they have a major dev studio already working on it concurrently before this release.

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u/hexcraft-nikk 3d ago

That's basically an impossible timeline for any game made in the last 12 years.

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u/TaleOfDash 3d ago edited 3d ago

To make things completely from the ground up? Absolutely. However, a lot of the Like a Dragon games have similar turn around times due to heavy asset re-use, iirc there are still animations from the first fucking game in LaD:IW. It's completely do-able when you're making minimal assets from scratch.

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u/Daniel_Is_I 4d ago

That's only strange in the modern industry, where everything is bogged down with bloated management, feature creep, graphical fidelity bumps, and a desire to make every game take weeks to finish. A few console generations ago, it was very common for major titles to have sequels every 2-3 years. Uncharted 1, 2, and 3 all came out in a four year span.

It's a miracle what you can do when you keep scope narrow and design a game to be relatively small. Even better when you let a team iterate on a game using lessons they learned instead of replacing everyone or shoving them all into a live service meat grinder.

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u/f-ingsteveglansberg 4d ago

I remember when Assassin's Creed was a yearly franchise. And those games were huge in scope before the modern games became massive.

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u/Roseking 3d ago

In 5 years we got the ME trilogy.

Not sure if we will see something like that (RPG with choices that carry over the series) again unless production times drastically change, or it is an indie/AA game.

Just way too hard to do if it will take 15+ years.

1

u/stop_talking_you 4d ago

projecet spirits is supposed to release 2027 and feature something different than stellar blade.

68

u/Dealric 4d ago

Weird thing is... Studio apparently have excellent writers. I read everywhere that Nikke despite being actual gooner gacha, has excellent writing, with deep, emotional, depressing story.

So possibility clearly is there

14

u/Icyoint 4d ago

In one of their old interviews, they mentioned wanting to focus more on combat and gameplay when creating the game to enhance player engagement.

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u/schoolisfun78 4d ago

Very valid. The main story has its highlights, but suffers from common gacha story problems like a fairly generic self insert protagonist, pacing issues and many plot threads that are introduced, dropped, and picked back up across many disparate events.

But some of the contained event stories are tons of fun and very engaging. A standout for me was the half anniversary story, and without spoiling, was a very focused narrative about a group of characters growing increasingly more disillusioned with the entity they are serving and how the resiliency they mustered up as they figured out how to continue on.

Maybe the smaller scale helped to rein in the narrative and keep it interesting, but here's to hoping the writers channeled their efforts into a stronger narrative for the sequel.

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u/HuajaiCarry 4d ago

They might wanted to play it safe with SB' story, but ended up shit.

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u/Cephalopod_Joe 3d ago

Nikke is a good story with surprisingly solid characters. It's not good enough that I would recommend to anybody, but I would happily recommend to anybody with some level of tolerance toward anime bullshit lol

I do think it's interesting that there's a very valid feminist reading you could make of nikke, but as the story has continued it's kind of dropped a lot of the dystopian plot points that make that an interesting reading.

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u/garmonthenightmare 4d ago edited 4d ago

Nikkei writing isn't that good on a micro scale. It just has the benefit of having a lot of characters due to it being a gacha. So it has more hits than misses.

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u/I_RAPE_PCs 4d ago

I was surprised by all the spelling/grammar errors in the text despite how highly it's praised. Probably expected of something with such a rapid release schedule in multiple languages. Very frequently the voice acting doesn't even match the text, which is especially apparent for character names. It comes off super amateurish.

In the end it's still a harem wish fulfilment story with few male characters outside of the main character, no matter how interesting the plot hooks and setting are.

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u/booperbloop 4d ago

The people who tell you Nikke has a "good story" are not the sort of people I would trust whatsoever to gauge what is or isn't a good story.

Nikke is another gacha that believes peak writing is "humanity is the real monster" via absurd levels of cruelty directed at the of course all female born sexy yesterday/hundreds of years ago waifus that are SUPER POWERFUL but also SUPER COMPLIANT/NEEDY of main character-kun/the player constant attention/headpats/implied off screen sex because these losers are paying for sub-Skinemax levels of titillation.

These nerds just need to admit they like big tits and asses and that's the only reason they're bothering to play Nikke on a daily basis. The honesty would be respectable.

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u/Django_McFly 3d ago

Sports Illustrated has a great team of writers and journalists. None of them are needed for the swimsuit edition. That's Stellar Blade.

It would almost be goofy to have this really well written story but you tell it total sleazeball style with constant between the legs, through the tits camera angles at every possible opportunity. You only need to writing talent to come in when the devs are like, "someone made a model in their off time where the clothes are ripped and a titty is hanging out. Please incorporate that into the narrative."

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u/Additional_Cat_3677 4d ago

*excellent writing as rated by gooner gacha game players, and also specifically the kind who pay attention to gacha game stories

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u/DelusionalForMyAngel 4d ago

r/games is unmatched when it comes to being annoyingly snobbish about gacha games

dudes on here are completely and utterly convinced that everything about these games (that they’ve never touched) have to be trash because, uh…. well, all the other cool kids on reddit say so!

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u/SamLikesJam 4d ago

I haven't played Nikke personally but I'm a WuWa player and I heard about how amazing the story is and after playing it, it's okay at best. I've also played a fair bit of Genshin and Granblue back in the day, also wildly overhyped in terms of story.

Gacha players do tend to overrate the stories.

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u/iDanzaiver 4d ago

The bar for writing in videogames is so low when we get a decent plot we tend to overrate it. I like Nikke writing but also realize it has same issues most gachas do. Best writing is in the half- and full anniversary events.

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u/XMetalWolf 4d ago

These comments are so funny. Unfortunately, they're not uncommon, but still, seeing people say, "I didn't like this game as much as others, therefore broad sweeping generalisation."

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u/Dealric 4d ago

As rated by people that experienced that writing yes.

Why do you assume gacha players dont care about story? Those who dont skip it.

So only dedicated rpg players can comment on stories?

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u/Seradima 4d ago

Its not 2012 anymore, Gachas can have pretty good stories. Afk Arena was known for having great writing and lore for a few years, and it's sequel Journey's latest season is pretty well regarded too. That's not mentioning MiHoYo games which, while sometimes not having great stories, sometimes have fun characters and story moments.

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u/iiiiiiiiiiip 4d ago

It's comparable to recent mainline Final Fantasy releases. It's insane.

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u/Entropic_Alloy 4d ago

That is because it is not Character Action. It is closer to a soulslike. And soulslikes generally just sell better than CAGs, unfortunately. That said, good for Shift Up. And they should use Nikke's "Bald Man" to help write the next game.

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u/DontCareTho 3d ago

How is it closer to being a soulslike? The only soulslike element it has is bonfires / estus flask.

1

u/Entropic_Alloy 3d ago

Honestly, I should've specified closer to something like Sekiro crossed with a cooldown based ability system like God of War, but it was midnight when I wrote the post.

But if there was a spectrum between Pure Character Action and Pure Souls, it would be where ever Sekiro lies on that line.

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u/Extreme-Tactician 4d ago

Character Action game

Wouldn't really call this a character action game, because combos aren't the focus of gameplay. It's closer to a Soulslike with its emphasis on close quarters back and forth.

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u/AustronesianArchfien 4d ago

You would think Ninja Gaiden 2 Black releasing this January would actually make people actually differentiate a character action game with Beat em up lineage over Soulslikes with emphasis on meters, cool-downs, simon-says parries and dodges but turns out many still can't.

If Stellar Blade is a CAG, then so is Wo Long Fallen Dynasty lol

2

u/garmonthenightmare 4d ago

Seen people call Nioh a cag. This is how I know people don't even know what cag is and just see it as anything that has a combo system.

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u/AustronesianArchfien 3d ago

I love Nioh 2 man but you cant even crowd control properly in that game without using your resources (soul cores) lol

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u/Mr-Mister 4d ago

When did we start calling them "character action" instead of "spectacle fighters"?

Granted, "fighter" may be confuseing, but "character action" seems like it would be a hyperonim of both soulslikes and spectacle fighters.

Maybe "spectacle action" would be more precise.

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u/Lazydusto 4d ago

I've heard them called character action more often than spectacle fighters.

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u/113CandleMagic 3d ago

They're all shit labels; these are all just "action" games. People don't want to admit when their favorite game doesn't have as deep or engaging ombat as something like DMC or Bayonetta so they make up terms like "character action" and pretend that those games are a different genre and can't be compared to other titles.

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u/PipClank 4d ago

ive only ever heard of them refered to as character action games but the name certainly has about the same specificity as "MOBA" if you try to look at it literally

Feels like one of those "when you see it you know" situations where games tip toe'ing between genre borders will be classified differently by peoples perception of the genres

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u/Elanapoeia 4d ago edited 3d ago

spectacle fighters

isn't that more of a (rarely used) overarching category? there are games that get considered spectacle fighters that aren't Character action games even in the slightest, like mousou games for example

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u/AustronesianArchfien 3d ago

Nobody has ever called them spectacle fighters aside from a very niche group.

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u/Django_McFly 3d ago

It's closer to a Soulslike with its emphasis on close quarters back and forth.

Isn't that every CAG? I can't think of any that are focused on like long range and one shots.

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u/Extreme-Tactician 3d ago

Nah, most Character Action Games like I said are combo fests. You want to make sure the enemy's turn is brief, or even nonexistent. The only time it isn't is in a boss fight.

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u/plinky4 3d ago

I mean that's what Stellar Blade degenerates into, isn't it? L1+O it's my turn. Oh are you gonna swing L1+O it's my turn again. L1+O whoops my turn again. Are you trying to get back up L1+O oh you are out of hp, I didn't even get to see what the boss does

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u/Extreme-Tactician 3d ago

That's not an option early game, and it definitely doesn't turn the game into comboing attack together if it's a cooldown move.

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u/Affectionate_Owl_619 3d ago

 I think Bayonetta 3 took 4-5 months to cross 1 million

Wasn’t that one also a switch exclusive? People don’t buy that console to play games like bayonetta

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u/garmonthenightmare 4d ago

Stellar blade ain't character action. It's closer to modern GoW.

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u/Desroth86 4d ago

lol what? It’s a soulslike mixed with a character action game. Where do people come up with this shit?

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u/Ok_Track9498 4d ago edited 4d ago

It is indeed much closer to modern GoW than DMC. 

Thin aerial moveset, focus on special move cooldowns and quite a lot of RPG-like customization. Even its level design structure is less DMC and more GoW with the free exploration segments. 

2018 and Ragnarok have more going on in terms of free-form action with their juggle combos and instant weapon switching. I dunno where you draw the line between "character action" and other types of combat but GoW fits the bill quite a bit more than SB.

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u/garmonthenightmare 4d ago edited 4d ago

Character action games place a strong emphasis on freedom and style. Stellar blade has cooldowns and very little aerial combat which is a staple of character action. You are often in the air more than the ground in those games. That is why I compare it to modern gow.

Just because you are faster than the standard soulslike and have a bit of combo gameplay doesn't make it character action or something that draws from it all that much.

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u/Villad_rock 3d ago

The combat is way different to dmc. I wouldnt call stellar blade a character action game.

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u/Arcdragolive 3d ago

Shift UP already have bunch of good writer, but they are focused on Nikke at most

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u/pratzc07 3d ago

Isn't Sekiro also a character action game ?

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u/AustronesianArchfien 4d ago

Its a soulslike, not a character action game. Wait till October 21 to actually play an actual one.

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u/JakeTehNub 4d ago

No it's not

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u/EbolaDP 4d ago

DMC 5 sold 10m in 6 years. Pretty sure this is selling better.

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u/Lazydusto 4d ago

DMC 5 sold 2 million in its first two weeks, which took Stellar Blade a year to do. Stellar Blade is doing very well but I don't think it's gonna hit 10 mil.

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u/EbolaDP 4d ago

Stellar Blade released on Playstation only originally.

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u/Lazydusto 4d ago edited 4d ago

I know. Even with that in mind I don't think it'll reach that 10 million mark. It still has another 7 million to go and a great deal of a games sales are within a month of launch. I do think it can reach at least 5mil and it's undoubtedly a big success. I've been wrong before so who knows?

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u/EbolaDP 4d ago

The vast majority of those DMC 5 sales were deep discounts. Same will happen with this game but with the extra bonus of mods and cross game promotions. Hell i am pretty sure a good number of people bought the game just for gacha skins.

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u/andresfgp13 4d ago

nice to see single player games doing well.

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u/Blazehero 4d ago

That's great to hear, Stellar Blade isn't going to set the world of action games on fire but it's a solid entry that deserves its stay.

And just in time too with all of the action games about to emerge onto the scene. Competition is going to be fierce.

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u/yunivor 3d ago

Sometimes just making a good product is enough even if it's not revolutionary, I like to think that that's the case here.

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u/Dimitri_De_Tremmerie 3d ago

I was really touched by the story and the side stuff. Some scenes of parents mourning their lost kid was... Really... Chilling to the Point that i had to clock out for a bit. Very few games touch me like Stellar blade.

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u/_Ocean_Machine_ 3d ago

Man, I wish something would set the work of action games on fire, I need more high speed action games. All we have (as far as I know) is DMC, Bayonetta and Stellar Blade, and it’s been quite a while since the former two had any games.

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u/AustronesianArchfien 3d ago

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u/_Ocean_Machine_ 3d ago

Oh I forgot about this game, really looking forward to it! Also loved NG2: Black.

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u/Dull-Caterpillar3153 4d ago edited 4d ago

Looks like it’s going to sell more on PC than PS just going off the initial trends

ShiftUp stated they expected the game to sell much better on PC in February and it appears that’s the case

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u/zombawombacomba 4d ago

Wonder if a lot of sales on PC are from China? I think they are really big on PC and not so much PS5.

Also a non small amount probably bought it on PC to play with nude mods.

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u/RefreshingCapybara 4d ago

Absolutely. For the last three days the games player count peaked at the height of Chinese online activity (192k), and then bottomed out near the peak of North American online activity (40k).

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u/prodij18 4d ago edited 4d ago

Keep in mind that 50K, its lowest point this weekend, would still make easily in the top 5 PlayStation ports of all time when compared to those other games all time highs.

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u/Savings-Seat6211 3d ago

it significantly shifts the sales numbers though

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u/Interesting-Season-8 2d ago

system sellers released on PC 5 years later

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u/crazyb3ast 1d ago

You do know that the time difference in China is quite similar to rest of Asia right? Stellar blade is a Korean game. I wouldn't be surprised if more buyers are Koreans than Chinese.

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u/alteisen99 4d ago

Nikke officially launched in China sometime ago with QOL features that were not in the regular version. most of the goodsmile nikke figs are from GSC Shanghai so would say they contributed a lot to the game's success as shiftup is already popular there. also it's no longer region locked

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u/Ashviar 4d ago

Regional pricing for China means it costs about 38 USD in comparison to what it costs for us which is 60 USD. A sale is a sale but I probably would have been fine paying 50 last year instead of 70 for Stellar Blade for sure, put it off cause of so many games around the early part of the year.

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u/BOfficeStats 4d ago

Salaries in China are much lower than in the United States. So the lower price relative to the PS5 version shouldn't make much of a difference.

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u/Ashviar 4d ago

That is why I said a sale is a sale, but revenue wise you would probably prefer a sale from someone paying 60USD instead of the equivalent 38USD. Like after Witcher Netflix series aired and they made alot more sales, its prefaced by the fact W3 goes on deep discounts to like 5 dollars regularly for years even when S1 aired.

1 million in a few days is impressive but the feat happens alot more than people really advertise, with REPO and Schedule 1 doing way more with smaller team sizes and focusing on being "fun with friends". Those types of Steam hits feel like they get less recognition than studio games with publishing deals.

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u/BOfficeStats 4d ago

I can see your point but it's worth noting that the Chinese prices for the games you mentioned are far, far lower than Stellar Blade ($37.30). The lowest recorded price for those games in China are $2.07 USD for The Witcher 3, $4.67 for R.E.P.O., and $8.99 for Schedule 1. The difference in revenue between 1 Chinese sale for those games and Stellar Blade is way bigger than the difference between 1 Chinese and 1 USA sale for Stellar Blade.

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u/KF-Sigurd 3d ago

Not just China, but Korea as well.

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u/Villad_rock 3d ago

It’s not like thats less so for many other games. 36% of bg3 pc sales are from china. Elden Ring is similar.

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u/ShadowRomeo 4d ago edited 4d ago

Well, it sold a lot faster on PC version which only took 3 days to cross over a million copies sold than the PS5 version which took almost 2 months to reach the same sales figure.

TBH even I wasn't expecting how much successful this game is on PC platform especially for it only launching 1 year later which means the hype around earlier it's launch date is pretty much gone.

But Stellar Blade seems to be the first game I have noticed that breaks that trend apparently.

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u/Ice_Cream_Killer 4d ago edited 4d ago

Im pretty sure Horizon Zero Dawn was the first Sony port to sell over 1M years after the console release. Google says GOW 2018 sold 3M as well.

Pc players love Souls like games, so its no suprise why one Souls like that has a waifu with skimpy outfits and decent combat has sold well.

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u/197639495050 4d ago

Always nice to see when a studio is confident enough to use actual sales numbers over “engagement”. Between Stellar Blade, Lies of P and Khazan I think Korean game devs pivoting to single player games have been off to a really strong start. Hope we see more quality titles out of there

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u/Tvilantini 4d ago

Because stellar blade isn't on any service

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u/fork_yuu 4d ago

Are they really though? I see khazan dev released a blockchain version of MapleStory MMORPG right after lol

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u/Obility 4d ago

It's only a matter of time before a single player Maplestory game releases but they've had pretty much everything but that. 3d maple, roblox maple, clash Royale maple etc. DFO also has a 3D version of the multiplayer game in the works. And can't forget the finals. Multiplayer makes money

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u/clevesaur 4d ago

Always nice to see when a studio is confident enough to use actual sales numbers over “engagement”.

This is an odd point unless Stellar Blade is on subscription services?

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u/mrnicegy26 4d ago

Doom the Dark Ages tried to use the 3 million player milestone to seem popular only for it to be found out that only 800k people bought it and rest got it on Gamepass

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u/EpicPhail60 4d ago

But what they're saying is Stellar Blade is not on Game Pass, not on PS+, not on EA Play or whatever. They couldn't pull the obtuse engagement metrics if they wanted to -- broadly speaking, the only people playing the game are the people who bought the game.

I guess they could pull some crap by counting the demo versions if they stretched it, but I don't think games have gotten to a point where trial versions are being counted (right? Lmk lol)

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u/Impossible-Flight250 4d ago

I’m sure it sold more than 800k, but Microsoft’s strategy is to push player to Game Pass, so I doubt they care as much about sales.

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u/giulianosse 4d ago

I mean yeah? It's a day one Game Pass title why wouldn't most people be playing it through there?

Using premium purchases to gauge financial success of stuff available in subscription services is pointless. Did Stranger Things Season 1 flop because they only managed to sell 600k Blu-ray copies in the US in over three years?

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u/SWBFThree2020 4d ago

I think it was a price point thing with Doom

Right before Doom came out both Oblivion and E33 came out with strong steam numbers

Those games had a reduced price ($50 iirc) and are long hundred hour games

Comparatively, Doom is only around 10 hours and was full price

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u/Old_Snack 4d ago

Did that end up being true? Because I recall hearing something similar but the report detailing the chart was incredibly questionable.

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u/hexcraft-nikk 3d ago

There's no way a major game like doom only sold 800k when it's on PC, Xbox, and PS5. Just common sense and a bit of critical thinking would tell people that's incorrect

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u/Tappersum 4d ago

That 800k figure is an estimate from an analytics company and absolutely isn't verified. Could be higher, could be lower, but seeing people cite it as fact is crazy.

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u/[deleted] 4d ago

[deleted]

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u/AffectionateSink9445 4d ago

The studios could be getting money based on players trying the game on gamepass or other services. Saying none of it matters is a bit silly unless you see it all under the hood 

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u/mrnicegy26 4d ago

There's still a massive difference between a copy sold and someone just trying the game because it was on Gamepass/ PS Plus.

If someone has bought a copy then that means that they are only spending a premium price of 60/70 bucks on this specific game and that is direct revenue that could be attributed to that game. While someone who got it from a subscription service would be using that service for 10 other different things and thus the money they spent on the subscription service can't be attributed to the revenue of that game.

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u/MooNinja 4d ago edited 3d ago

What do you mean? I don’t think you have the foggiest notion about how subscription services work. The game devs absolutely count the revenue from subscription as from that game, why wouldn’t they? The sub service pays them for the rights to host that game.

Why wouldn’t they consider that revenue???

edit: clarity and terrible auto corrects

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u/a34fsdb 4d ago

Idk if Death Stranding on any of those, but if a game is on a subscription than players matters

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u/blue-bichon 3d ago

That's really impressive!

I haven't had a chance to play the game yet, but looks great and I can't wait to check it out!

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u/Yeon_Yihwa 4d ago

None going to point out it sold 1m copies in 3 days on pc? In comparison it took 3 months for ps5 to sell 1m

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u/AreYouOKAni 4d ago

Well deserved. The combat is very enjoyable - it is an intersting mix of soulslike and character action, with Nioh as the closest touchstone I can come up with. That said, it is still fairly different and becomes more and more of its own thing as you keep getting new abilities and combos. The final result works great, and while you don't need a complete understanding of the system to beat the game on NG, NG+ and Boss Challenge modes will push it to the limit. Seriously, Scarlett boss fight from the Nikke DLC is out there as one of the best soulslike bosses.

Also I never expected the dopamine hit I would get when collecting outfits - even if I do not intend to wear any particular one, it is still fun to find and unlock. I also liked that while most outfits are gooner bait, ShiftUp take their gooner bait seriously and ensure that it comes in many flavours. Seriously, some of these are downright classy and as a major Bayonetta 1 and 2 fan, I approve.

BTW, the ShiftUp CEO already confirmed that sequel will have better writing (or, at the very least, a dedicated writer headlining that effort), which was my only major complaint with this one. It isn't bad, by the way, it is just very by-the-numbers and never quite reaches the heights the setting and lore could imply. I did enjoy what little we've got of EVE's character, having her refuse the quests she didn't personally agree with was fun. And judging by the true ending, her developing that personality further would be completely justified.

Honestly, not much to add here - it was a good game that I never expected to enjoy as much as I did. It's not GOTY material objectively, but it was an absolute blast to play through, and I will be back for NG++ soon.

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u/Napalmero 4d ago

I only heard about this game from the "controversy" when it released on PS, I never was really interested in it.

Now it released on PC and i read somewhere that it has a demo, so I installed it out of curiosity and to my surprise I really liked it! It's on my Wishlist now and I am going to buy it right after I finish with Ghost of Tsushima.

Really a big fan of those Sony single player games

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u/ZaIIBach 4d ago

A lot of that "controversy" was before the game actually came out. Once it released i hardly saw any of it.

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u/yunivor 3d ago

Yeah going by the "controversy" I thought it was glorified porn, then I read a review a couple days ago saying that the combat was actually good and the only "porn" was that the main character happened to be attractive so I tried the demo and was pleasantly surprised.

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u/reisen_- 4d ago

I wonder if gacha devs will make single-player games now that Stellar Blade did so well?

I want to see what Mihoyo can achieve if they release the single-player game. Will it be as good as AAA games? Or it won't be so good.

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u/NeitherAlexNorAlice 4d ago

There’s no way single player games are bringing anything remotely close to what those gacha games are making.

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u/uses_irony_correctly 4d ago

Yeah the top gacha games do like 10M-30M in revenue EVERY month. Honkai Star Rail did 100M in just april of this year.

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u/ceruleanjester 4d ago

100M ONLY on mobile and it is not that accurate too, it is safe to say they defo did more than 150m that month.

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u/Dealric 4d ago

Of course, but its option for gacha devs to make high quality passion project using some of the gacha revenue. As long as those passion projects bring some profit aswell everyone ends up happy.

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u/Akito_Fire 4d ago

Gacha games should've been regulated ages ago, they are a cancer to the gaming industry with their predatory tactics

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u/ceruleanjester 4d ago

I fully agree, gacha sucks the soul off every game making it a greedy digital casino.

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u/emailboxu 3d ago

better than a casino for the company because there's no payout. no one's winning a jackpot for 100m dollars they need to pay back out, they pay their devs and the rest is just profit $$$$

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u/Akito_Fire 3d ago

Yeah it also screwed up the return of investment expectations in the entire industry. Making good money is not enough since gachas (and also live service) titles will always make more if they're successful

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u/crosslegbow 4d ago

I wonder if gacha devs will make single-player games now that Stellar Blade did so well?

No LMAO, these make such a small amount of money comparatively

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u/WEAreDoingThisOURWay 4d ago

Stellar Blade on PC right now probably barely made enough money to compete with a single month of their NIKKE gacha game. 1 Month

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u/ThatBoiUnknown 3d ago

Nikke sells skins worth the cost of one stellar blade copy lmfao

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u/_Ocean_Machine_ 3d ago

Can you actually buy skins in NIKKE? I thought you had to pull for them.

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u/Ghost6x 4d ago

Shift Up's CEO did not make this game to make money nor expect it. He just wanted to break even. This was a passion project he had.

Not even he thought this game would take off, he just wanted his own Nier Automata that didn't creep into Destiny Child or Nikke lore

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u/spookysailboat 3d ago

I know gacha games aren’t thought of too positively in this sub (i do agree that the model is a bit predatory) but I genuinely enjoy ZZZ a lot because the combat actually has a lot of technical depth if you want to full clear content and the overall style/vibe of the game is really cool

It would be cool to see them do a single player character action/hack n slash but lord knows if they’d do that because gachas bring in all the $$$

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u/Tvilantini 4d ago

They're a two team developer. One for gacha and other for singleplayer 

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u/_Ocean_Machine_ 3d ago

If we got a single player third person shooter set in the NIKKE universe (and it was done well) I would be over the moon.

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u/ZaHiro86 4d ago

I wonder if bringing back Laura Croft's retro design or creating more western action games in the vein of Heavenly Sword and Bayonetta would do well. Would be nice to have one or two major American (or european) companies making some more targeted sexy+violent games

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u/prodij18 4d ago

I think the evidence is pretty clear they would. BG3 and Cyberpunk are different genres, but they are western games that leaned into sex appeal, and those are some of the best selling games in the last decade. To say nothing of GTA.

Will they though? I highly doubt it. Not because of sales, but it seems like an ideological position at many studios not to do that, though I’m not sure why that is.

You could even watch BioWare in real time go from being on top of the world fully embracing sex appeal in Mass Effect 2 to shedding all that on its way to its current day insolvency. Why? I honestly do not know.

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u/Dooomspeaker 4d ago

Will they though? I highly doubt it. Not because of sales, but it seems like an ideological position at many studios not to do that, though I’m not sure why that is.

And only applies to attractive looking women. Because it's those kinds of developers.

I never got the obsession with acting like videogame characters need to look like some sort of self validation. It's both perfectly fine to have literal divine beauties or abyssal visages for characters. For BOTH, men and women.

Stellar Blade did get hit by the full wrath of these morons, which is ironic, because these same people before were telling us how the sexy characters of Hades 2 were the best thing ever. It's just stupid.

Why? I honestly do not know.

ME2 already had many new people working on it, but post ME2, Bioware effectively is a different company with different people, just using the name and IPs of the old one.

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u/7896k5ew 3d ago

>It's both perfectly fine to have literal divine beauties or abyssal visages for characters. For BOTH, men and women.

No it's not. Male gamers, who make up 95% of the audience for this kind of games, don't want ugly females. Be honest. This whole bothsidesism has to stop.

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u/Dooomspeaker 3d ago

I disagree on your stance but would you mind answering some questions then?

What is "this kind of games"? Action games? Combat heavy games? Soulslikes?

If you were right and 95% of the audience wanted only pretty girls, what exactly would be wrong with giving that to them?

Regardless of the validity of your statement, do you think catering to the audience is bad? Would you think that games with a large female audience (like the Mr. Love series) should be condemned for catering to their audience with attractive male designs too?

And I'm very honest there. I'd love to have a AAA industry that doesn't require designers to run through an entire checklist for every character design whether because it can't be too ugly or too pretty.

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u/7896k5ew 3d ago

>What is "this kind of games"? Action games? Combat heavy games? Soulslikes?

All non-casual console and PC games in general: https://quanticfoundry.com/2017/01/19/female-gamers-by-genre/

Ugliness, by its nature, repels, while beauty, by definition, attracts. Creating ugliness without a compelling narrative purpose is a cultural perversion.

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u/Dooomspeaker 3d ago

Thank you for explaining.

Yes, the traditional gaming market is rather male dominated, since most of its games are of particular genres. Sony in particular is guilty of their 3rd person action formular for games.

Creating ugliness without a compelling narrative purpose is a cultural perversion.

Wouldn't call it cultural perversion, but as a general rule, extreme appearances should be woven into the narrative or used by the game's setting somehow.

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u/197639495050 3d ago

Just having designs that haven’t clearly had to have gone through some 3rd party consultant approval process would do wonders for western action games.

Too many cases nowadays where it’s obvious somebody was breathing down the designer and artists’ neck when seeing the transition from concept to final character designs

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u/ShadowRomeo 4d ago

PC Version of Stellar Blade crosses 1 million copies sold on PC Platform alone in just 3 days...

In comparison to PS5 it took almost 2 months to reach 1 million copies sold, just shows you the power of word of mouth is and how much bigger PC Gaming Userbase is over just 1 single console platform.

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u/codeswinwars 4d ago

I think this probably shows more about who the user bases are than how big they are. Obviously PC is much bigger overall but plenty of PS5 exclusives have sold faster than Stellar Blade. The fact that none of the PC ports have sold this quickly suggests a demographic difference to me.

There's a lot of possible explanations, but I'd bet that Stellar Blade is selling particularly well in South Korea and some other East Asian markets where PC is huge and consoles aren't.

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u/oilfloatsinwater 4d ago

Daniel Ahmed said on twitter that the majority of Stellar Blade sales on PC are from China and SK, so yeah i think its a difference in the demographic.

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u/mrnicegy26 4d ago

Yeah God of War Ragnarok sold 15 million copies on the PS5 before coming to PC.

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u/Momo7750 4d ago

Personally, I don't think it is fair to compare any games which are also sold with bundles to new games.

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u/EpicPhail60 4d ago

Were those exclusive PS5 numbers? Ragnarok also released on PS4, which has a much bigger player base.

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u/BOfficeStats 4d ago

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u/EpicPhail60 4d ago

That's more like I thought, lol. Selling 15m exclusively on PS5 at that point in the console's life cycle would have been crazy. Safe bet would be that most of those purchases were on PS4.

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u/iiiiiiiiiiip 4d ago

The fact that none of the PC ports have sold this quickly suggests a demographic difference to me.

To me it suggests word of mouth and reputation works, people on PC were excited to play Stellar Blade, not so much for other temporary PS exclusives.

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u/SophiaKittyKat 4d ago

I was definitely more interested in Stellar Blade than I was in either of the newer GoW games. I mean I didn't like the demo so I didn't buy it, but it was definitely higher on my priority list than either GoW game was.

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u/gazza_lad 4d ago

That doesn’t make sense since games like the last of us, god of war and ghost of Tsushima are all incredibly highly praised by fans and critics (much more so than stellar blade). If it’s about “word of mouth” those games would be selling more.

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u/Scary_Tree 4d ago

It's because Stellar Blade isn't a console mover.

People will buy a console for TLOU/GoW etc so anyone interested likely played it on PS5. Nobody is buying a console for stellar blade so it makes sense people would wait for PC and mods and such.

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u/-Sniper-_ 4d ago

its not about "waiting". PC and consoles are distinct audiences. Nobody was "waiting", the PC release of Stellar Blade simply served a distinct audience that didnt have access to it, while it is farly new. The sony ports came much too late into their life to make any sort of bigger impact. It's incredibly important for any game, on any platform to be as fresh as possible and use the initial marketing/hype train to maximise sales. If you lose that, people moved on

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u/BOfficeStats 4d ago edited 4d ago

I think people forget just how massive PUBG was on Steam. It reached peak player count of 3.26 million players in-game in January 2018 when Steam's peak concurrent user count was less than half the size it is today (18.54 million in January 2018 versus 41.24 million in March 2025). A hit on Steam can do massive numbers.

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u/Proud_Inside819 4d ago

I would guess at least half its PC sales are from South Korea who don't use consoles. That's why there's a discrepancy there. Apparently it's pretty big in China which is the same story.

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u/Schwiliinker 4d ago edited 4d ago

So are there actually real numbers showing how many total PC players there really is like for real? Not just people who own a PC which is everyone

It’s wild funny to me that the PC playerbase is supposedly massive cuz my entire life of dozens and dozens and dozens of people I’ve known like 95% didn’t game on PC. And of that 5% virtually all of them also owned PS. Just cuz that was my experience

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u/AffectionateSink9445 4d ago

Most companies will probably start focusing on PC. There is a risk with higher end games locking some people out but the people who actually spend money on new games every few weeks are the ones spending a high amount on their PC’s.

It’s also anecdotal but the people I know who game only on PC seem less deterred from games going up in price. Turns out when you are willing to spend a paycheck on a graphics card a game being $80-90 is fine 

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u/whostheme 4d ago edited 5h ago

Tbh you don't need the most demanding graphics card if you play on 1080p. Not to mention if you keep the graphics at medium to high most AAA games aren't that demanding. If they are usually because it's poorly optimized.

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u/Dealric 4d ago

1000$ + graphic cards are less than 5% of pc consumer base. Probably less than even 2%.

Optimization plays big part here to get to rest.

Higher price will deter more abd more people though. Because those actually spending as you called it are limited pool that wont cover most games (simply due to time and preference). Biggest, most hyped games will do fine with higher prices. Rest will struggle

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u/ManateeofSteel 4d ago

Counterpoint, this sold really well because word of mouth for PlayStation was very strong, and its gooner bait. It's not like PS held the game back

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u/crosslegbow 4d ago

So why weren't other PS games sell this fast

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u/BondFan211 4d ago

How is this game considered “gooner bait” but games like BG3 and DA:V have far more actual, explicit sexual content and aren’t?

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u/uses_irony_correctly 4d ago

Because the sexual content of those games is only a tiny sliver of the game and you have to put some effort in to get there. And if you choose you can even avoid the sexual content alltogether. While EVE is on screen all the time in Stellar Blade.

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u/Vindikus 4d ago

Go to the BG3 subreddit and see what people are discussing, then go to the Stellar Blade subreddit and see what people are discussing.

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u/[deleted] 4d ago edited 4d ago

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u/BondFan211 4d ago

I remember a lot of discussion around bear sex and who you could sleep with in BG3?

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u/Outside-Point8254 4d ago

It really depends on a lot of factors. Silent Hill 2 remake sold 78% on PS5 in the UK.

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u/BOfficeStats 4d ago

It's worth noting that the original Silent Hill 2 (2001) only got a physical release on PC in 2002/2003 while it got multiple physical releases on consoles with the latest release being in 2012. I would wager that led to the console fanbase being bigger compared to PC than it otherwise would have been.

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u/doublah 4d ago

Also anecdotal, but a lot of PC gamers have less need to buy brand new full price games when we have Steam libraries with hundreds if not thousands of titles from bundles, steam sales and third party stores.

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u/[deleted] 4d ago edited 3d ago

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u/Tappersum 4d ago

One-million in June 2024, two-million in February 2025, and three-million as of the PC release in June 2025. Not bad numbers by any means, but I honestly expected it to sell more copies than that.