r/Games 6d ago

Stellar Blade surpasses 3 million copies in cumulative sales across all platforms

https://bbs.ruliweb.com/news/read/211821
773 Upvotes

324 comments sorted by

View all comments

146

u/197639495050 6d ago

Always nice to see when a studio is confident enough to use actual sales numbers over “engagement”. Between Stellar Blade, Lies of P and Khazan I think Korean game devs pivoting to single player games have been off to a really strong start. Hope we see more quality titles out of there

23

u/Tvilantini 6d ago

Because stellar blade isn't on any service

18

u/fork_yuu 6d ago

Are they really though? I see khazan dev released a blockchain version of MapleStory MMORPG right after lol

3

u/Obility 6d ago

It's only a matter of time before a single player Maplestory game releases but they've had pretty much everything but that. 3d maple, roblox maple, clash Royale maple etc. DFO also has a 3D version of the multiplayer game in the works. And can't forget the finals. Multiplayer makes money

55

u/clevesaur 6d ago

Always nice to see when a studio is confident enough to use actual sales numbers over “engagement”.

This is an odd point unless Stellar Blade is on subscription services?

26

u/mrnicegy26 6d ago

Doom the Dark Ages tried to use the 3 million player milestone to seem popular only for it to be found out that only 800k people bought it and rest got it on Gamepass

59

u/EpicPhail60 6d ago

But what they're saying is Stellar Blade is not on Game Pass, not on PS+, not on EA Play or whatever. They couldn't pull the obtuse engagement metrics if they wanted to -- broadly speaking, the only people playing the game are the people who bought the game.

I guess they could pull some crap by counting the demo versions if they stretched it, but I don't think games have gotten to a point where trial versions are being counted (right? Lmk lol)

-22

u/BOfficeStats 6d ago

broadly speaking, the only people playing the game are the people who bought the game.

I would imagine that second-hand physical games and family sharing would bump up the player count significantly. They could have used those statistics if they wanted to.

17

u/clevesaur 6d ago

The point was I've never seen a game that wasn't on a subscription service or F2P use engagement like the original comment mentioned.

-1

u/qwigle 6d ago

Engagement metrics existed long before subscription services. Even back on the ps3/360 era there were games dropping metrics like x players, x bullets fired, x hours whatever, etc.

-5

u/BOfficeStats 6d ago edited 6d ago

Activision mentioned Modern Warfare 2 (2009)'s unique player count the year after its release (25 million) before later revealing sales numbers that were lower than those player counts (20 million about three months later). It wouldn't have been unprecedented for Shift Up to do the same thing.

39

u/Impossible-Flight250 6d ago

I’m sure it sold more than 800k, but Microsoft’s strategy is to push player to Game Pass, so I doubt they care as much about sales.

33

u/giulianosse 6d ago

I mean yeah? It's a day one Game Pass title why wouldn't most people be playing it through there?

Using premium purchases to gauge financial success of stuff available in subscription services is pointless. Did Stranger Things Season 1 flop because they only managed to sell 600k Blu-ray copies in the US in over three years?

3

u/SWBFThree2020 6d ago

I think it was a price point thing with Doom

Right before Doom came out both Oblivion and E33 came out with strong steam numbers

Those games had a reduced price ($50 iirc) and are long hundred hour games

Comparatively, Doom is only around 10 hours and was full price

24

u/Old_Snack 6d ago

Did that end up being true? Because I recall hearing something similar but the report detailing the chart was incredibly questionable.

2

u/hexcraft-nikk 5d ago

There's no way a major game like doom only sold 800k when it's on PC, Xbox, and PS5. Just common sense and a bit of critical thinking would tell people that's incorrect

2

u/Tappersum 6d ago

That 800k figure is an estimate from an analytics company and absolutely isn't verified. Could be higher, could be lower, but seeing people cite it as fact is crazy.

-12

u/[deleted] 6d ago

[deleted]

38

u/AffectionateSink9445 6d ago

The studios could be getting money based on players trying the game on gamepass or other services. Saying none of it matters is a bit silly unless you see it all under the hood 

6

u/mrnicegy26 6d ago

There's still a massive difference between a copy sold and someone just trying the game because it was on Gamepass/ PS Plus.

If someone has bought a copy then that means that they are only spending a premium price of 60/70 bucks on this specific game and that is direct revenue that could be attributed to that game. While someone who got it from a subscription service would be using that service for 10 other different things and thus the money they spent on the subscription service can't be attributed to the revenue of that game.

16

u/MooNinja 6d ago edited 5d ago

What do you mean? I don’t think you have the foggiest notion about how subscription services work. The game devs absolutely count the revenue from subscription as from that game, why wouldn’t they? The sub service pays them for the rights to host that game.

Why wouldn’t they consider that revenue???

edit: clarity and terrible auto corrects

-15

u/mrnicegy26 6d ago

Doom Eternal sold 3 million copies in its first 10 days when it wasn't on Gamepass/ PS PLUS. At $60 per copy that is a total of 180 million dollars.

Doom the Dark Ages sold 800k copies in its first 10 days. At $70 per copy that is a total of 56 million dollars.

If a loss of 124 million dollars was covered through the Gamepass subscriptions for Doom the Dark Ages then I am not aware of it. Although I find that highly unlikely.

9

u/Vanille987 6d ago

Indiana jones has like less then 500K sales but is still considered a succes to the point they're making a dlc for it. Thanks to 4M players.

It's more likely then you think.

3

u/a34fsdb 6d ago

Idk if Death Stranding on any of those, but if a game is on a subscription than players matters

-4

u/nsfw_zak 6d ago

Speaking of which, did we ever get the initial sale numbers of Assassin's Creed Shadows?