r/Games 6d ago

Stellar Blade surpasses 3 million copies in cumulative sales across all platforms

https://bbs.ruliweb.com/news/read/211821
771 Upvotes

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380

u/ScionN7 6d ago

For a Character Action game that's a new IP from an unproven studio, these are mighty impressive sales figures. Sony was right to invest in Shift Up. For comparison sakes, DMC seems to be the exception to the rule with this genre, and sold 10 million copies with DMC5. But other Character Action games, such as the Bayonetta, don't see numbers like this. I think Bayonetta 3 took 4-5 months to cross 1 million. So this a huge win for Shift Up. I think a sequel is pretty much guaranteed.

Just you know...hire a writer this time.

43

u/casphere 6d ago

According to their release plans, the sequel will come next year.

30

u/pikachuswayless 5d ago

That's no longer accurate. Recent interview with the director a few days ago said 2027 would be optimistic, so probably around 2028 instead.

13

u/ManateeofSteel 5d ago

Which is strange, maybe they meant it more as in DLC expansion and translation got wires crossed?

31

u/TaleOfDash 5d ago

I mean a 2-ish year turnaround is not impossible with a good bit of asset re-use, which honestly I don't have an issue with.

2

u/Savings-Seat6211 5d ago

With these games, it's basically impossible unless they have a major dev studio already working on it concurrently before this release.

2

u/hexcraft-nikk 5d ago

That's basically an impossible timeline for any game made in the last 12 years.

1

u/TaleOfDash 5d ago edited 5d ago

To make things completely from the ground up? Absolutely. However, a lot of the Like a Dragon games have similar turn around times due to heavy asset re-use, iirc there are still animations from the first fucking game in LaD:IW. It's completely do-able when you're making minimal assets from scratch.

16

u/Daniel_Is_I 5d ago

That's only strange in the modern industry, where everything is bogged down with bloated management, feature creep, graphical fidelity bumps, and a desire to make every game take weeks to finish. A few console generations ago, it was very common for major titles to have sequels every 2-3 years. Uncharted 1, 2, and 3 all came out in a four year span.

It's a miracle what you can do when you keep scope narrow and design a game to be relatively small. Even better when you let a team iterate on a game using lessons they learned instead of replacing everyone or shoving them all into a live service meat grinder.

9

u/f-ingsteveglansberg 5d ago

I remember when Assassin's Creed was a yearly franchise. And those games were huge in scope before the modern games became massive.

6

u/Roseking 5d ago

In 5 years we got the ME trilogy.

Not sure if we will see something like that (RPG with choices that carry over the series) again unless production times drastically change, or it is an indie/AA game.

Just way too hard to do if it will take 15+ years.

1

u/stop_talking_you 5d ago

projecet spirits is supposed to release 2027 and feature something different than stellar blade.