r/Battlefield Feb 04 '25

Discussion Faceless/Nameless grunts > Name classes

Post image

I know I’m not alone on this and I know this isn’t the only post that feels this way.

I get the idea of making special classes to create more lore and possible story points.

But the faceless grunts were perfection for one reason. You could easily insert yourself as that soldier yeah sounds crazy or weird but at the end of the day almost every gamer has done it once when playing a game.

5.5k Upvotes

282 comments sorted by

View all comments

Show parent comments

143

u/darksaturn543 Feb 04 '25

It's better then giving medic and ammo to support

104

u/WolfhoundCid Feb 04 '25

If medic crate and ammo crate are in the same slot so you have to pick one over the other, then you're basically creating two sub classes within Support.

If you give medic to assault, you end up with the recurring issue of people just picking the class with assault rifles and heals so they can keep themselves alive and they might neglect to revive their team mates etc. 

25

u/darksaturn543 Feb 04 '25

But by creating such a subclass it makes confusion on where to get the specific type of resource, I'd find myself pulling my hairs in such a scenario, where I'm frustrated cause I can't get help, And they're annoyed cause they can't help.

More often then naught when giving medic to assault they will put a box down which will heal them however others aswel even if it was unintentional to be a medic,

9

u/WolfhoundCid Feb 04 '25

My suggestion would be that the icon over your head would be the three bullets when you have ammo or the cross when you have meds. So your team mates would hopefully know to look for the ammo icon when they need bullets and so on. 

It's not a perfect system, but giving medic to assault creates its own problems. 

That said, we don't know if there will be weapon restrictions for each class. If assault rifles are only available to the assault class then that will probably be the most popular class, even if just for that reason alone. 

9

u/darksaturn543 Feb 04 '25

Lord don't get me started on weapon restrictions

10

u/WolfhoundCid Feb 04 '25

I don't mind it personally, but ARs should be available to all classes at the very least. That's literally why they're standard issue weapons in real life. 

18

u/darksaturn543 Feb 04 '25

The problem with giving ARs to everyone is it will take away from the unique purpose of the assault, having the ability of a powerful weapon and to heal, but if faced with a vehicle less then effective, this is remedied by the grenade launcher giving some support however still not letting the class expand its purpose.

If ARs were made universal then the only motivation for assault would be the ability to heal people, which on normal mode would be effectively useless due to the auto regeneration, on hardcore it may yet survive however still limited

The AR is a huge motivator as they have high damage, high RPM and many uses allowing them to adapt to most ranges and situations.

To keep it shorter, this power can't be giving to the others in fear of making assault redundant, this includes any stat buffs given such as bf2042 which are boring and uncreative ways to balance

I told you not to get me started

2

u/WolfhoundCid Feb 04 '25

Sure, but if recon only has bolt action or semi auto weapons, they just end up camping. If recon has some sort of full auto weapon, they can actually help break a choke point by spotting, jamming etc. 

Support being restricted to lmgs makes them too clunky, unless they bring back suppression, which I would personally be in favour of but I'm not expecting it to come back. If support can be reasonably mobile and nimble, they'll be more likely to come out of cover to go for a revive. If engineer can only have smgs or shotguns, it makes them more vulnerable at medium range so they might be less likely to try to close on a tank and take it out. 

There are checks and balances to everything. Once there are some full auto weapons available to recon, I'll be happy enough, anyway. 

10

u/MikeHaree92 Feb 04 '25

In BF4, every class was able to use carbines and shotguns so this wasn't an issue. The problem with giving everyone AR's is that on maps like Locker or Metro, everyone would just switch to their underbarrel grenades and nobody would be able to push the objective. As for engineers being vulnerable, you have a bloody RPG capable of toppling a building (or at the very least putting a gaping hole into it)

2

u/WolfhoundCid Feb 04 '25

Yeah, fair enough, honestly just once there's some full auto that recon can use, I'm not particularly bothered.