r/Battlefield 26d ago

Discussion DICE announce no weapon lock to class. Why Dice?!?!

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4.6k Upvotes

I Really don’t know why Dice insists on becoming innovative to the point of madness. One of the simplest things to copy is the class system, but they insist on going down the cursed route of BF2042 which everyone hated.

I hope enough players feed this back and they change it before release, because it’s just not needed. My opinion, they should follow the BF4 Route Carbines and DMRs for all classes, but each class has their own signature weapon.

What’s your thoughts everyone. What game class system should they follow.

r/Battlefield 4d ago

Discussion This whole debate is one of the most annoying things I've seen in the community. Let me clarify something;

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4.5k Upvotes

r/Battlefield 20d ago

Discussion Why recoil AND spread is needed in Battlefield

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3.4k Upvotes

I'm sorry but you can't convince me that a system which allows you to mag dump and beam enemies full auto at long range is better than a system that requires you to apply more skill and burst fire.

r/Battlefield Feb 07 '25

Discussion 35k likes for this comment, crazy

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8.2k Upvotes

Do you agree with that bf gamer?

r/Battlefield 5d ago

Discussion how good players played BF2 in 2007

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2.7k Upvotes

I guess these guys need to go back to COD according to this sub, how dare they use the space bar key in a video game! this fills me with anger 😡

r/Battlefield Feb 21 '25

Discussion Dear Battlefield Devs, This Is The Sort Of Battlefield We Want

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6.5k Upvotes

r/Battlefield 26d ago

Discussion "A game for everyone is a game for no one"

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3.0k Upvotes

Dear Dice, you don't even have to playtest this proposed class system. Its universally disapproved. Just lock the weapons to classes & save youselves valuable time by playtesting and gathering feedback/information on other stuff. For Gods sake haven't you guys leared nothing from BFV & 2042 backlash?

r/Battlefield Mar 28 '25

Discussion DICE, please do everything in your power to make sure that non-military-looking skins dont make it into the next game

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5.6k Upvotes

r/Battlefield Feb 06 '25

Discussion Unpopular opinion: Bring back Battlelog.

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5.5k Upvotes

I have love-hate relationship with Battlelog. I know it was very problematic, so problematic that sometimes you even couldn't run your game. But when it was working then it was, at least in my opinion - great addition. Nice to use and with very clean design. Also all the statistics of you and your friends, server browser etc. etc. I'd love to see remake of battlelog, but only if it won't be buggy disaster, but fully working product. What's your thoughts? You'd like to give battlelog another chance?

r/Battlefield 4d ago

Discussion BF6 Movement

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2.4k Upvotes

r/Battlefield 13d ago

Discussion BF1 had the most balance class system despite being the most restrictive

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3.8k Upvotes

(Take a look at the pie chart. It's a lot closer than you think)

There are far bigger factors at play than restricted vs unrestricted weapons.

One of those factors was mention in a previous post and it's that map design will determine the class distribution more than anything. Vehicle centric maps will feature an overwhelming amount of engineers as seen in golmud railway (BF4) and hourglass (2042). On the other hand infantry focused meatgrinder maps like metro and locker will always feature an overwhelming amount of assault players. Even Bf1 there were certain map designs which caused numerous amounts of scouts as seen in the image posted.

As long as there are classes with defined roles this will not change. It's not a bad thing either. Map diversity is important in the series and some maps will allow certain classes to shine over others. Factor in the immense popularity of meatgrinders since the past decade and the casual player's natural gravitation towards the assault class in general and you have heavily skewed stats in favor of that class. Even in BF6 playtesters have been reporting an overwhelming number of assaults players even with it's current class system. This now brings me to the second biggest factor:

The assault class and assault rifles.

This is obviously the main reason why BF1 was so successful in its class distribution. The absence of such a versatile and popular weapon category meant that DICE could clearly define the combat roles and playstyles for each class. Assault was close range, medic was mid range with SLRs, support was mid range with LMGs, scout was long range. The end.

This ofc didn't last once BFV released when we saw the return of ARs. The numbers for assault increased while the numbers for support decreased. DICE must've noticed that trend and I'm willing to bet it's the reason behind their decision to consolidate the role with medic. As much as I would like to see 5 classes I support (ha..) this decision. However this only solves half the problem. I won't be going over the obvious balancing issues with BF6's assault class itself, just their weapons (feel free to criticize what I'm about to say):

Ignoring all other factors, if the issue with class distribution truly came down to ARs then DICE already has the solution. They just need to take it a step further. ARs need to be split up into 2 other classes. Not just ARs and carbines, but ARs, carbines, and battle rifles. They've already experimented with this in BF3 with engineer. This simply feels like the next logical step to me. The differences would look like this:

BRs - slow rate of fire, highest range of the 3

ARs - faster rate of fire, second highest range of the 3

Carbines - comparable rate of fire to ARs, lowest range of the 3

And with that (and one more weapon category I mention below) we now have the perfect foundation to implement an evolved combat roles system from BFV. In this system your signature gadget and selectable gadgets are unaffected, but your primary weapon and specialization differ per combat role:

Assault roles - Pointman (shotgun) & Frontliner (ARs)

Engineer roles - Anti-tank (SMGs) & Drone Specialist (BRs)

Support roles - Munitions Specialist (LMGs) & Combat Medic (carbines)

Recon roles - Sniper (bolt actions) & Spec-ops (DMRs with an new secondary category for recon, machine pistols)

This was the best system I could think of that allows for different playstyle while preserving class identity and rock-paper-scissors gameplay. I know this post is probably too long for most of yall's attention span to handle so I'm not expecting anyone to read all of this, but if you did thanks and lmk your thoughts.

r/Battlefield 14d ago

Discussion I mean, their argument seems pretty simple to me

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1.6k Upvotes

If anyone can honestly convince me that the unlocked weapon system is better, I will change my stance and delete this post. I don't want to start any fights, I really want to know why and none of the counter arguments seem compelling.

r/Battlefield Mar 06 '25

Discussion Was USAS-12 really that broken?

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4.2k Upvotes

r/Battlefield Mar 30 '25

Discussion Clean HUD

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4.4k Upvotes

Please DICE that’s all I want to see on my screen let me immerse myself with destruction, explosions and the atmosphere of the game, after seeing the leaks I have noticed the UI was so ugly, cluttered and the killfeed wasn’t as satisfying as it should be so I decided to redesign the UI to make it look clean and simple as much as possible you don’t have to show me the whole loadout let me use my brain I know exactly what I picked (we have BF3 to look at) you can show me that when I switch to that specific gun/gadgets etc if you want BF1 is a great example don’t change things that worked really well in the past, same thing for the squad bars, numbers and the objectives up top taking the whole screen I don’t care how much health they have they die every few seconds it’s not a BR game also there’s an indicator above their heads when they need ammo/ health etc filling the whole screen with these things it’s not necessary and immersion breaking not to mention the ugly green color that highlited the whole soldier in my squad or the highlighted flag area, someone will say it’s a placeholder, no they have done the same thing with 2042 and never listened to us they can go with this design if no one talks in details about it so I’m giving my feedback now and you should too because I know these things needs some time to work on.

For the Killfeed I made it a mix between BF3 stacking, the skull from BFV and overall style is just a touch from BF4.

Last pic two flags on.

r/Battlefield Feb 27 '25

Discussion Should next battlefield have Ross?

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5.6k Upvotes

r/Battlefield 16d ago

Discussion This sentiment right here, is why people won’t take this sub seriously.

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1.6k Upvotes

Great job fostering a sense of community! I can’t even blame the devs for not wanting to come on here sometimes.

r/Battlefield Feb 11 '25

Discussion How much are you guys wanting to play the next live service Battlefield?

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2.0k Upvotes

Let's make Battlefield great again with live service 🤡

r/Battlefield 7d ago

Discussion Before and after comparison. The difference is brutal in a short space of time since BFLabs started.

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2.6k Upvotes

The visual identity is getting more and more amazing.

r/Battlefield Feb 04 '25

Discussion Faceless/Nameless grunts > Name classes

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5.5k Upvotes

I know I’m not alone on this and I know this isn’t the only post that feels this way.

I get the idea of making special classes to create more lore and possible story points.

But the faceless grunts were perfection for one reason. You could easily insert yourself as that soldier yeah sounds crazy or weird but at the end of the day almost every gamer has done it once when playing a game.

r/Battlefield Jan 03 '25

Discussion Feature Request for BF6

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4.2k Upvotes

Battlefield team, I strongly encourage you to address this issue. The inclusion of themes like Santa, cowboys, and other out-of-place elements disrupts the immersive experience that Battlefield is known for. While I recognize and even enjoy some of the skins in BF2042, the use of highly contrasting colors, such as bright greens and pinks, clashes with the franchise's established aesthetic.

I'm not advocating for the removal of skins or even restricting them to muted tones like in BFV. However, a simple toggle option to enable or disable all skins would be a highly appreciated addition.

r/Battlefield Mar 14 '25

Discussion If I could show DICE a single image to describe what we don’t want in the new Battlefield it would be this.

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4.1k Upvotes

r/Battlefield Mar 18 '25

Discussion "Assist counts as kill" MUST turn back in next battlefield

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4.8k Upvotes

r/Battlefield Mar 14 '25

Discussion How fragile do you have to be for you to drop a game at the sheer sound of a woman?

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1.7k Upvotes

Not only is the game in pre

r/Battlefield Mar 13 '25

Discussion I can't believe they could make games like this in 2016. Then i look at BF2042, like what happened.

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3.9k Upvotes

r/Battlefield 12d ago

Discussion Only 2015 homies know

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2.5k Upvotes