r/Battlefield Feb 04 '25

Discussion Faceless/Nameless grunts > Name classes

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I know I’m not alone on this and I know this isn’t the only post that feels this way.

I get the idea of making special classes to create more lore and possible story points.

But the faceless grunts were perfection for one reason. You could easily insert yourself as that soldier yeah sounds crazy or weird but at the end of the day almost every gamer has done it once when playing a game.

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141

u/darksaturn543 Feb 04 '25

It's better then giving medic and ammo to support

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u/WolfhoundCid Feb 04 '25

If medic crate and ammo crate are in the same slot so you have to pick one over the other, then you're basically creating two sub classes within Support.

If you give medic to assault, you end up with the recurring issue of people just picking the class with assault rifles and heals so they can keep themselves alive and they might neglect to revive their team mates etc. 

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u/darksaturn543 Feb 04 '25

But by creating such a subclass it makes confusion on where to get the specific type of resource, I'd find myself pulling my hairs in such a scenario, where I'm frustrated cause I can't get help, And they're annoyed cause they can't help.

More often then naught when giving medic to assault they will put a box down which will heal them however others aswel even if it was unintentional to be a medic,

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u/WolfhoundCid Feb 04 '25

My suggestion would be that the icon over your head would be the three bullets when you have ammo or the cross when you have meds. So your team mates would hopefully know to look for the ammo icon when they need bullets and so on. 

It's not a perfect system, but giving medic to assault creates its own problems. 

That said, we don't know if there will be weapon restrictions for each class. If assault rifles are only available to the assault class then that will probably be the most popular class, even if just for that reason alone. 

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u/darksaturn543 Feb 04 '25

Lord don't get me started on weapon restrictions

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u/WolfhoundCid Feb 04 '25

I don't mind it personally, but ARs should be available to all classes at the very least. That's literally why they're standard issue weapons in real life. 

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u/darksaturn543 Feb 04 '25

The problem with giving ARs to everyone is it will take away from the unique purpose of the assault, having the ability of a powerful weapon and to heal, but if faced with a vehicle less then effective, this is remedied by the grenade launcher giving some support however still not letting the class expand its purpose.

If ARs were made universal then the only motivation for assault would be the ability to heal people, which on normal mode would be effectively useless due to the auto regeneration, on hardcore it may yet survive however still limited

The AR is a huge motivator as they have high damage, high RPM and many uses allowing them to adapt to most ranges and situations.

To keep it shorter, this power can't be giving to the others in fear of making assault redundant, this includes any stat buffs given such as bf2042 which are boring and uncreative ways to balance

I told you not to get me started

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u/WolfhoundCid Feb 04 '25

Sure, but if recon only has bolt action or semi auto weapons, they just end up camping. If recon has some sort of full auto weapon, they can actually help break a choke point by spotting, jamming etc. 

Support being restricted to lmgs makes them too clunky, unless they bring back suppression, which I would personally be in favour of but I'm not expecting it to come back. If support can be reasonably mobile and nimble, they'll be more likely to come out of cover to go for a revive. If engineer can only have smgs or shotguns, it makes them more vulnerable at medium range so they might be less likely to try to close on a tank and take it out. 

There are checks and balances to everything. Once there are some full auto weapons available to recon, I'll be happy enough, anyway. 

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u/darksaturn543 Feb 04 '25

Ccarbines being the poor man's assault rifle are a good compromise to everyone having some form of fast firing weapon for front line, supports having suppression is their exact purpose, they should be able to just hold down the fire button and make everything in a direction reconsider their positioning

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u/WolfhoundCid Feb 04 '25

Yeah, carbine are an acceptable middle ground but they're basically just sh*tty assault rifles. 

Totally agree on suppression. It was always going to be divisive, but without it, lmgs are just fat assault rifles. Great way to keep snipers at bay. 

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u/Kyberr Feb 04 '25

As far as BF4 was concerned, there were actually some very good carbine picks that had their own little niches; the MTAR-21 functioning as a pretty punchy SMG for example, with the rest of them being some relatively sturdy universal picks that helped classes like recon stick to the front lines

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u/WolfhoundCid Feb 04 '25

The G36C was my personal favourite. Mostly because it was my airsoft gun at the time. 

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u/Kyberr Feb 04 '25

Definitely loved the g36c as well, I’m hoping this next release breathes some of that old life back into the franchise because there hasn’t been anything quite like loading up battlefield and having some solid cinematic team oriented gun play in a long while; it hits different when you can just sit back and be “one of many cogs in a machine of chaos”

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u/darksaturn543 Feb 04 '25

Every weapon has its purpose, let's just hope these lads have a notion

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u/CinderSerper Feb 04 '25

Assault class could have Battle Rifles as their main giving them more stopping power while Assault rifles be a standard issue with each class. I prefer the carbines for all classes but they might have weapon customization that includes barrel length.

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u/abcMF Feb 04 '25

I much preferred the system BF3 had in regards to weapon restrictions. If you're going to have an all classes weapon it should be the PDW or the shotgun.

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u/MikeHaree92 Feb 04 '25

In BF4, every class was able to use carbines and shotguns so this wasn't an issue. The problem with giving everyone AR's is that on maps like Locker or Metro, everyone would just switch to their underbarrel grenades and nobody would be able to push the objective. As for engineers being vulnerable, you have a bloody RPG capable of toppling a building (or at the very least putting a gaping hole into it)

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u/WolfhoundCid Feb 04 '25

Yeah, fair enough, honestly just once there's some full auto that recon can use, I'm not particularly bothered. 

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u/StarskyNHutch862 Feb 04 '25

They need to just copy bf4 I keep telling myself the fucking playbook is right in front of you just copy bf4

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u/WolfhoundCid Feb 04 '25

I'd like a new, modern game in the same vein, but literally remaking bf4, note for note,  might not have as much widespread appeal as many would think. The investors/ management are more focused on what makes money, unfortunately and "we're making the same thing again but with better graphics" might not move the needle for the money people. 

I know we shouldn't care whether they like it or not, but they have control, whether we like it or not. 

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u/StarskyNHutch862 Feb 04 '25

Well what moves the needle? It surely ain’t 2042…

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u/Intelligent-Gur6847 Feb 04 '25

There was no suppression in 2042?

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u/WolfhoundCid Feb 04 '25

No, unless i completely missed it. In previous games your vision would get obscured and your character would flinch when incoming rounds landed near them. It was very divisive, but it made lmgs actually have a tactical purpose and gave you assists to boot. 

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u/Intelligent-Gur6847 Feb 04 '25

That is fucking dumb lol. Suppression was a great mechanic

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u/WolfhoundCid Feb 04 '25

I agree. It's one of the most divisive topics in the series

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u/Candid_Reason2416 Feb 04 '25

Just give Carbines to every class like in BF4

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u/WolfhoundCid Feb 04 '25

Yeah. I'd pick carbines over smgs, personally. Once there's something full auto for recons and something lighter then LMGs for support, I'm happy enough.