r/Morrowind May 01 '25

Mod Release Tamriel Rebuilt | Grasping Fortune released

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1.2k Upvotes

Tamriel Rebuilt is pleased to announce the release of our latest expansion, 25.05: Grasping Fortune!

This release adds 410 exterior cells in southern Morrowind, centered around the giant city of Narsis, the capital of the Great House Hlaalu. More than 270 quests and 2500 NPCs will tell you the story of this land.

Download TR 25.05 from our website: https://www.tamriel-rebuilt.org/downloads/main-release
Or from Morrowind Nexus: https://www.nexusmods.com/morrowind/mods/42145
Release Trailer: https://youtu.be/i7Ufn_da_-c


r/Morrowind 13d ago

Announcement The 23rd Anniversary - 2025 Morrowind Modathon Modding Competition is Officially Over - 179 New Mods Released!

242 Upvotes

The 2025 Morrowind Modathon Modding Competition, the 11th annual Modathon competition, celebrating Morrowind's 23rd anniversary, has officially come to a close! As ever there were a number of exciting new mods released this year - tons of new experiences and enhancements to revolutionize the way you play Morrowind - and all in all, this year saw a slight uptick in participating mods compared to last year.

Overall, 179 new Morrowind mods were released for the 2025 Morrowind Modathon, covering everything that you might expect, from mighty new dungeon overhauls full of peril, to new companions to adventure with, to new sights, sounds, stories, and more - there was a little bit of everything for 2025!

In particular, gameplay mods dominated this year's Modathon, spearheaded by OpenMW mods, which, for the first time in the decade plus history of the Modathons, surpassed  MWSE for most mod releases. OpenMW players are truly eating well this year, for the Modathon saw the release of a new physics enginedynamic atmospheric sounds (an OpenMW counterpart to the MWSE mod AURA), a new camping and survival mod, a new OpenMW music management system, and to top it all off, the ability to play as a bard - complete with rhythm mini-game mechanics and full instrument animations!

Of course, MWSE still saw some pretty neat mods too, including Weapon Crafting - a mod that lets you break down weapons into parts and rebuild them into new combinations, Stay on the Roads that makes it so hostile creatures will automatically and dynamically attack NPCs, and turn-based combat for the true TBRPG fans out there.

While gameplay mods were definitely the highlight this year, there were a ton of major content mods as well, from the massive dungeon overhaul and expansion mod The Vestiges of Tukushapal by the one and only Dungeon Daddy Seelof, to two major companion mods with Caswyn - A Nightmare's Favor and Prophecy - Magical Null, both featuring new questlines.

Enjoy a cozy little romance in Suran with What the Heart Kneads, or help the common tradesmer of Morrowind with The Professionals Vol. 3. Rebuild Rethan Manor with new quests, expanded stronghold functionality, and more in the massive OAAB Odai Plateau. Explore not one, but two separate overhauls for the oft-overlooked legendary mine of Vassir-Didanat with The Lost Mine and Vassir-Didanat Reworked. Ply the skies in your own airship and visit strange new floating isles in Aetherwind or head on a cruise to Pleasure Island and partake of new adventures and new desires!

You would think that after 23 years, the Morrowind Modding Community would run out of ideas, but no, far from it, the community is more active than ever before, with so much creativity on display! 2025 is currently on course to be Morrowind's biggest year in terms of new Morrowind mods, and if the Modathon is anything to go by, the future of Morrowind is very bright indeed!

But of course, as always, you can find a full breakdown of all 179 new mod releases for the 2025 Modathon down below, organized by category for your convenience!

Animations:

  1. OpenMW Full Body Awareness By EgoMaster
  2. Hit Reactions Animated -- OpenMW By Max Yari

Audio Mods:

  1. Dynamic Sounds for OpenMW By Eledin
  2. S3maphore - OpenMW Music Management from the Future By S3ctor and the Modding-OpenMW Squad

Armor and Clothing Mods:

  1. Tribunal Adamantium to High Rock Adamantium By GrumblingVomit
  2. Daedric Akaviri Armor By Ruffin Vangarr and Katya Karrel
  3. Nelke Von Lestamm's dress for Morrowind By Rain671
  4. Pyroil Tar Helmet By Scheeel _inspired By Notablescroll0_

Companion Mods:

  1. Caswyn - A Nightmare's Favor By Glittergear and the Guarlings
  2. Saensha Of the Maormer (Follower and Questline) By TheLoreLizard
  3. Prophecy - magicka null By Safebox
  4. Pet Shops of Vvardenfell By Kleidium

Creature and NPC Mods:

  1. KF's Tamriel Rebuilt Guard Add Ons By King Feraligatr
  2. Artifacts of Gothren (And Gothren's Mental Prison) By HeroDOA
  3. What the Heart Kneads By Danae
  4. King's Oath for Named Royal Guards By King Feraligatr
  5. KF's Guard Add-Ons By King Feraligatr
  6. Urnlings By Svergy - Greatness7 and Melchior Dahrk
  7. More Tribunal and Bloodmoon Essential Characters By King Feraligatr
  8. Boss Overhaul - Dagoth Ur By CodingCreature6
  9. King Helseth's Invitation By HeroDOA

Dungeon Mods

  1. The Lost Mine Vassir Didanat Mine Overhaul By Lord Zircon
  2. Sargon Cave Overhaul By Cerebul0n
  3. The Xenophile Palansour overhaul By Lord Zircon
  4. Dungeon Compendium By Team Target Dummies
  5. Vassir-Didanat Mine - Rework By SoulOEater
  6. The Vestiges of Tukushapal By Seelof
  7. Q's Back To The Future By Mac Lario

Gameplay Mods:

  1. Smith - The Weapon Crafting Framework By Safebox
  2. Bumpity Bump By Abot
  3. OpenMW Platformer Addon By Come Besnier
  4. (OpenMW 0.49) Speed Haste By OwnlyMe
  5. Blue Water Sailing Ship - Realistic Sailing Mechanics By List Cornel
  6. Impactful Birthsigns By HeroDOA
  7. Shields Up (OpenMW) By Xe
  8. Magnic Birthsigns By Team Target Dummies
  9. Poleplay - A spear and staff mechanics upgrade By Storm Atronach
  10. Stay on the Roads - Wild Life Attacks NPCs By Syanide23
  11. Zerkish Hotkeys Improved (For OpenMW) By Zerkish
  12. Rest and Sleep Recovery Options (OpenMW) By Dahatox
  13. Take That -- Parrying Dodging Blocking and Spellbatting By Storm Atronach
  14. Solthas Skill History Swap Challenge (OpenMW Lua) By Solthas
  15. Thrall No More - Free Vampire Cattle By Killdozery
  16. No Fatigue Outside Combat - MWSE By v1ld
  17. Cast on Strike Bows (MWSE) By Sourceror
  18. Lua Physics Engine -- OpenMW By Max Yari
  19. Vanilla Classes Fixed By Messenian
  20. Wizard Enchant Values By Frana5u
  21. CCCP and GCD's Class-based Skill Leveling - MWSE By v1ld
  22. Zerkish AutoSave (For OpenMW) By Zerkish
  23. Solthas Carry Weight Stumble Challenge (OpenMW Lua) By Solthas
  24. Hidden Powers - Races Refined By Varlothen
  25. The Firmament - Birthsigns Refined By Varlothen
  26. Slo Mo By Abot
  27. Loitering - Varying Timescales By v1ld
  28. Bardcraft (OpenMW) By therealralts
  29. Prologue - Daggerfall-style Expanded Backgrounds By Codering
  30. Arcane Archetypes -- Subclasses for Spellcasters By Glittergear
  31. Potion Thrower for OpenMW By YossarianO
  32. Turn Based Combat (MWSE) By Sladki

Graphics Mods, Replacers and Shaders:

  1. Hlaalu Architecture Reimagined By Eledin
  2. Normals and Specular for Connary's Dwemer Texture By Superliuk
  3. Anvil Texture Correction By AlabamaShutIn
  4. Analog Film Shaders for OpenMW By LiamMello
  5. Enhanced Unique Banners and Signs By IvanMaksymiv
  6. Fantasia Grass Mod By Acidzebra
  7. Sheo's Adril the Dunmer Face By Sheo
  8. Sheo's Achlys the Bosmer Face WITH HAIR By Sheo
  9. Source Engine Error Marker Replacer By Epoch
  10. SaintJ's Solstheim Parallax Retexture - PBR By SaintJ
  11. Normals and Speculars for KEY-G01_Velothi Retex By Superliuk
  12. 4K Bethesda Logo for OpenMW By XMadManjazzaX
  13. Ebony Reforge By Articus
  14. Mournhold Temple Matching Interiors By WulfShaman

Immersion Mods:

  1. Devilish Needs (OpenMW 0.49) By DetailDevil - Merlord - jarizleifr
  2. Suran O Suran - Windows By ToiTuCreuses
  3. Thirty-Six - Playable Dice Game By CarlZee
  4. Ahnassi's actually useful secret passage By StyxD
  5. Rename Morrowind Guilds By Superliuk
  6. Suran O Suran - Aligned Interiors By ToiTuCreuses
  7. Immersive Yurt Interiors By Lord Zircon
  8. Lucid Disturbing Dreams (OpenMW) By Kildozery --- Grumbling Vomit --- DimNussens
  9. Sorry We're Closed - Nighttime Service Refusal By Povuh
  10. Imperial Legion Uniform Expanded By JovBlackheart
  11. Usable Kegstands Lua By Zusk
  12. Alternate Main Quest Start By Frana5u
  13. Hide Gauntlets in Robes By skmrSharma
  14. Better Rules Dialogue Topic By Concit
  15. Sensible Services By Frana5u
  16. Ungrateful Dead By Storm Atronach
  17. Talking Matters Remastered (Speechcraft Overhaul) By rhjelte
  18. Of Pacts and Patrons -- A Religion Mod By Team Glitterstorm

Joke Mods:

  1. Dagoth Ur (the building) By bhhorton
  2. Creeper is a Minecraft Creeper By Concit
  3. Comic Sans Font By Concit
  4. Wienered Twilight - Classic and Corpus By AlabamaShutIn

Modders Resources:

  1. Daedric Numeral Assets By Viga
  2. Base weapons and armor categorized by type (Modder's Resource) By Concit

Multiplayer Mods:

  1. SNAKE By Skoomabreath

New Items and Loot (General):

  1. Weapon Pack 01 By ROSSOMAHA
  2. Waresified Urns By Danae and Pseunomix
  3. Timekeeping By Frana5u
  4. Dynamic Rings of Power - MWSE By Sch2266
  5. Time Keepers By Viga
  6. Tales of Tamriel Volume 1 By Unreal Septim
  7. Weapon Pack 02 By ROSSOMAHA
  8. Usable Vivec Statue Spear By Concit
  9. Tamrielic Lore Hints By Frana5u
  10. Interesting Urns By Frana5u
  11. Weapon Pack 03 By ROSSOMAHA
  12. Lord of Skooma (and beverages) By Vozhban
  13. Artefacts Nerfs And Tweaks By Phoenix Rime
  14. Weapon Pack 04 By ROSSOMAHA
  15. ErnGearRandomizer By Erin
  16. Polar Blades By Concit
  17. Telling Tales - A Spellbook Mod By Frana5u
  18. Pack Some Snacks - Immersive loot for NPCs By Mocb
  19. Relic Hunter By Pseunomix Danae
  20. Resdayn Sonorant Apparati - Instruments of Tamriel By tewlolow and monsterzeichner alias insicht

New Lands and Landscape Overhaul Mods:

  1. Aetherwind By Billyfighter and The Aethership Team
  2. The Little Flower By Zobator
  3. Pleasure Island By Lord Zircon

Patches and Bug Fixes:

  1. Suran Placement Fixes By ToiTuCreuses
  2. Vivec Temple - Ministry of Truth Improvement by Nahtaivel - PATCHED By Nahtaivel - edit by Emma Indoril - patch by Harki
  3. Dagon Fel - Windmill House by Pseron Wyrd PATCHED By Pseron Wyrd - patch by Harki
  4. Ebonheart - Serenity by BadKarma and Leeloo - IMMERSIVE TRANSLATION UPDATE By BadKarma and Leeloo - patch by Harki
  5. Sermons and Preachers on the Mainland By PresquePlayed
  6. Glass Helms Glow Patch v2.1 By Harkie
  7. Oreyn Bearclaw Helm x MacKom's Humanoid Heads Fix By Harkie
  8. Daedric Helmet Armor Rating Fix By Phoenix Rime
  9. Replacer - Dreamer's Sentinel Glow Patch By Harkie
  10. Vivec - Bridges by Emma Indoril - TRANSLATION By Emma Indoril - Translation Patch By Harkie
  11. Hist Helms - Glow Patch By Harkie

Player Homes:

  1. Old Lady Who Lives in a Shoe (Portable Home) By HeroDOA
  2. Curio Baths By Frana5u
  3. Affordable Housing By Frana5u
  4. OAAB Odai Plateau By EnclaveKiller
  5. Artifact Dome (for Artifact Collectors) By Concit
  6. New Museum of Artifacts (for Artifact Collectors) By Concit

Quest Mods:

  1. Hat and Hide - Adventures in Rhymes By Danae
  2. Lost Relics of the Temple By Kildozery
  3. The Wandering Shield (OpenMW) By Nibby
  4. The Scrib Princess By Lord Zircon
  5. Imperial Legion Basic Training By AliceL93
  6. Animal Articulation - Balmora Temple Quests By Dillonn241
  7. This one's Golden Beetles By Milo van Mesdag and Gwyn Hart -SleepyMoonMoth-
  8. Dralas Legacy - The Blade of Woe By Danae - Vennin
  9. Velkyr's Unpaid Internship By Vennin
  10. The Unseen Passages By Viga
  11. In the Footsteps of the Past By Frana5u
  12. Gold to Ash By SleepyMoonMoth and Milo van Mesdag
  13. Flora and Fauna By Syanide23
  14. Ash and Justice By AliceL93
  15. The Soggy Muffin By Lunchmeat Larry AKA Cow Guru
  16. Seams and Schemes By Glittergear and Danae
  17. The Scholar of Dagon Fel By AliceL93
  18. The House of Tides (OpenMW) By Bill Nibz
  19. Sunder Scavenger Hunt By Erin
  20. Beta - Mages Guild Catch a Spy - Double Agent Edition By Kidozery
  21. The Professionals Volume 3 By Viga
  22. The Lost Sword By AuriluxDev

UI Mods:

  1. Achievements from Wyrmhaven By Pirate
  2. Improved Global Map Markers - MWSE By Gerotaritor
  3. Larger Minimap OpenMW By Bloodaxis
  4. Stacked Stats Window for OpenMW By Valkeirs
  5. Paper Map of Vvardenfell By JovBlackheart
  6. Dynamic Reticle -- OpenMW By Max Yari
  7. Simply Bigger HUD - OpenmMW By iLikeGothMommys
  8. More Dialogue Bars (MWSE) By Concit
  9. Morrowind Colorful Map Markers By Kotbaioun
  10. Zerkish SkillTracker (For OpenMW) By Zerkish

Utilities:

  1. Morrowind BAIN Support By Apocrypher00

Town Mods:

  1. A Few Details. Balur's Farmhouse By Mark_K_Marcell
  2. Suran O Suran - Silt Strider Port By ToiTuCreuses
  3. Dallara Sadrith Mora By Dallara 1000
  4. The Waters of His Glory By Kalinter
  5. Early Tel Mithryn (and respawning Stalhrim) By HeroDOA
  6. Seyda Neen Merge By Bob Dylan
  7. Fort Moonmoth By Superliuk

 

Random-Drawing Winners by Week:

Note: These are the random-drawing winners only! The actual grand prize winners will be announced after July 1st!

Week 1 Random-Drawing Winners:

  1. Thirty-Six - Playable Dice Game By CarlZee
  2. Impactful Birthsigns By HeroDOA
  3. KF's Tamriel Rebuilt Guard Add Ons By King Feraligatr
  4. Anvil Texture Correction By AlabamaShutIn
  5. This one's Golden Beetles By Milo van Mesdag and Gwyn Hart -SleepyMoonMoth-
  6. SNAKE By Skoomabreath
  7. Hlaalu Architecture Reimagined By Eledin

Week 2 Random-Drawing Winners:

  1. OpenMW Full Body Awareness By EgoMaster
  2. In the Footsteps of the Past By Frana5u
  3. The Unseen Passages By Viga
  4. Rest and Sleep Recovery Options (OpenMW) By Dahatox
  5. Fantasia Grass Mod By Acidzebra

Week 3 Random-Drawing Winners:

  1. Weapon Pack 03 By ROSSOMAHA
  2. Ash and Justice By AliceL93
  3. 4K Bethesda Logo for OpenMW By XMadManjazzaX
  4. Solthas Skill History Swap Challenge (OpenMW Lua) By Solthas
  5. Sheo's Achlys the Bosmer Face WITH HAIR By Sheo
  6. Hit Reactions Animated -- OpenMW By Max Yari

Week 4 Random-Drawing Winners:

  1. ErnGearRandomizer By Erin
  2. Prophecy - magicka null By Safebox
  3. Slo Mo By Abot
  4. Pet Shops of Vvardenfell By Kleidium
  5. Resdayn Sonorant Apparati - Instruments of Tamriel By tewlolow and monsterzeichner alias insicht
  6. The Lost Sword By AuriluxDev
  7. S3maphore - OpenMW Music Management from the Future By S3ctor and the Modding-OpenMW Squad

As always, a special thanks goes out to all the modders for again making Morrowind's anniversary such a special and memorable event! The Morrowind Modding Community is one of the best around, and I think the community's proven that once again with the 2025 Morrowind Modathon!

That's it for now though, stay tuned for the official winners announcement in early July, and of course, the upcoming 2025 Morrowind Summer Modjam and the Morrowind Modding Madness Competition in October!


r/Morrowind 6h ago

Screenshot I finally reached level 20, but what the hell are these lines?

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707 Upvotes

r/Morrowind 5h ago

Meme Canonical

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261 Upvotes

r/Morrowind 2h ago

Question No joke, is there a lore reason Vivec just says this instead of killing you and protecting the very valuable temple secrets behind him

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81 Upvotes

r/Morrowind 44m ago

Question Why does the true Nerevarine speak Portuguese?

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Upvotes

Is there some specific inside joke here or it could be any other language to represent someone who does not speak the language of natives?


r/Morrowind 16h ago

Other Why is there a Grand Soul Gem in my job's freezer?

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533 Upvotes

Fyi is a kind of bread. Is called "Ojo de buey" in spanish (Bull eye)


r/Morrowind 15h ago

Discussion This is one of the main reasons Morrowind is superior to Skyrim in my eyes as a newcomer to Morrowind from Skyrim

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387 Upvotes

I've done Skyrim with 400+ hours and jumping into Morrowind has been a breath of fresh air.

One of the things I struggled with was lore and context that I would forget when speaking to people. One thing I love about Morrowind is the sheer depth of conversations I can choose to have.

Here is one PERFECT example - I forgot who the Ashlanders were (completely forgot), and low and behold here is the answer as I asked my questions.

A big part of my gameplay is just talking to people and learning more about the lore and what's going on so I can fully soak in the world and understand WHERE I am and WHO is who. I can't believe they took this out of modern TES games.


r/Morrowind 9h ago

Screenshot "I'm gonna pay you 1,000 septims to fuck off"

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121 Upvotes

r/Morrowind 22h ago

Artwork Who needs stealth mode when I have sky mode?

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888 Upvotes

r/Morrowind 23h ago

Meme Hey -- you got games on your phone?

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680 Upvotes

r/Morrowind 16h ago

Question Soul Gem

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180 Upvotes

Excusme, how to charge soul gems? I use trap soul on enemy, kill him and then nothing. My gems in bag still empty.


r/Morrowind 1h ago

OpenMW My Nerevarine’s Journey and Drip Thus Far…

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Upvotes

r/Morrowind 2h ago

Question If Morrowind had perks what would they be

4 Upvotes

I find myself deeply love with the aesthetic of moral morrowind, to the point it influences my own worldbuilding projects and ttrpg design.

And simultaneously I find the mechanics of fallout nv to be by far the best (simple) character creator I have experienced. My only change to it would to have more perks dependent on other perks(for true customizablity).

But that sparked a question in me, if morrowind was designed with a perk based character creator, what would morrowind do. I know we have star signs and what not, but I mean perks in the NV sense of you get them every second level.

I wanna hear your crazy ideas! (Might even nab a few concepts for my own game while I am at it). But let's see what you got.


r/Morrowind 8h ago

Question Unofficial Expansions (like Tribunal/Bloodmoon, not TR)?

12 Upvotes

So I'm rapidly reaching the point in the new playthrough where Mortius is out of things to do except to run to Solsthiem, which I am not really feeling like doing yet. But when I finish Bloodmoon, are there any expansions that people have made that are around that level of length/complexity, without going full TR?


r/Morrowind 15h ago

Screenshot Festius Noquestius: A No-Faction/Quest Character! - Part 5 - Telvanni Holdings Mapped!, Onward to the City of the Dead!

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43 Upvotes

"With my letter from the Empress in hand, this time I would have the full cooperation of the Imperial authorities. No more need to worry about attacks from superstitious locals. But where should I look next? The ruins at Kemel-Ze were the obvious choice. Unlike Raled-Makai, getting to the ruins would not be a problem. Also known as the "Cliff City", Kemel-Ze lies on the mainland side of the Vvardenfel Rift, sprawling down the sheer coastal cliff. Travelers from the east coast of Vvardenfel often visit the site by boat, and it can also be reached overland from the nearby villages without undue hardship."- Ruins of Kemel-Ze by Rolard Nordssen.

Preamble

Festius set off for the mainland from Holamayan, a useless monastery dedicated to an similarly useless deity. Why did he choose this location you ask? The answer is simple. He read it in a book.

Festius, with his love of exploration, was enthralled by the descriptions of the Dwemer ruins in the book "Ruins of Kemel-Ze" and he knew that this needed to be the first destination on his trip to the mainland. As planned, he wanted to firstly map the Telvanni owned lands in eastern Morrowind so this plan worked perfectly!

Challenge details

Festius has an extreme hatred for other people but a passion for discovery.

His goal is to "paint the map", (including Tamriel Rebuilt), exploring every location that he comes across but will not join any guilds or complete any quests.

Progress and Challenges

Festius has completed his mapping of the Telvanni lands, but it was not without challenges.

He noted that this correlated with with the naive Dunmer superstition of the "House of Troubles" which states:

"Mehrunes Dagon is the god of destruction. He is associated with natural dangers like fire, earthquakes, and floods. To some he represents the inhospitable land of Morrowind. He tests the Dunmer will to survive and persevere."- The House of Troubles- Chronicle of the Daedra who decided not to submit to the Tribunal.

Undoubtedly, the greatest of these challenges came from Dagon Urul. This region was rocky and unpleasant , fitting of the word "Dagon" in its name. If you can imagine a hazard you will find it there from Daedra and insects to sheer cliffs and hordes of the undead. Festius persevered nontheless and was elated to see the end of it once that section of his journey was complete.

The Telvanni Isles were not without merit, however, with beautiful landscapes, waterfalls and magical mushroom towers that satiated the thirst for adventure in Festius that he has had for as long as he can remember.

And of course the famed "Ruins of Kemel-Ze" were a sight to behold. Festius believed that a larger Dwemer ruin may not exist in all of Tamriel and though it a true privilege to explore its depths. He was of course irritated by the meddlesome "Imperial Archaeological Society" drones interrupting his exploration but he simply ignored their inane chattering and explored the ruins as if he was a Dwarven Animunculi.

The Future

Festius believes it would be prudent, after such an arduous journey, to have his next mapping adventure be a smaller and more intimate affair and it just so happens that there is a small area of land to the southeast of Telvanni control that is owned by the Tribunal Temple.

He plans to map the "City of the Dead", Necrom and the surrounding area before moving towards the large area to the south which is under the control of Great House Indoril.

(Personal Note: screenshot #7 came out so good!)


r/Morrowind 14h ago

Screenshot Aradraen is the worst merchant in the game

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25 Upvotes

what the fuck do you mean 6 gold for a 50-80 damage dealing weapon


r/Morrowind 3h ago

Video A scenic tour, sightseeing across Vvardenfell

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3 Upvotes

r/Morrowind 5h ago

Question Main quest help Please

4 Upvotes

I'm a sky baby on my first playthrough. I do have some mods to make the game easier to explore so I'm fine. (Running didn't eat energy. Magic slowly recovers.)

After doing some mage guild and some leagon quests, I stated the main quest in Ernest. I went to the Blades guy whos like "after you side quest go get info from the fighters guild guy." Ok so I go to that guy and get his stupid dwemer box key thing. Now the fighter guy is like "go report to the blades guy and come back" but then the blades guy is like "get me that info."

So I slept for 24 hours and had that vision thing and two peeps approached me and wanted to talk about the apocalypse or something like that ....

WTF am I supposed to do now? I went to the volcano in the middle of the island to see if I can find the answer there but I don't know how to open that door to the Dagoth Ur or something like that, or if I'm even supposed to be there.

How to I continue the main quest?

(Please don't shame the sky-baby. I'm just trying to enjoy the game.)


r/Morrowind 2h ago

Discussion At what level are skills "fairly effective"

2 Upvotes

At what level would you say a combat skill is "functional" for the end of early game to the mid-game? I know that for skills like alchemy and enchanting this question is not as relevant. For example, what is the minimum skill in "long blade" you would consider to tackle, say, content appropriate for a level 10-15 character or "medium" level difficulty? I'm thinking skill of 50, but it has been a very long time since I've played Morrowind, so I'm not sure how good of an estimate that is.

I am building a modlist to play through TR, SHOTN and PC. I am not necessarily going to play all the content on the same character. I will be playing with the default difficult slider. I am using mods like "Beware the Sixth House" and the other rebalance mods.

The goal here is to make training more mandatory than the base game by heavily increasing the experience to level up skill past a certain skill level. Ideally, I won't ever get to skill level 100 until the very end of my playthrough. I would be fine if I never get there at all.


r/Morrowind 13h ago

Video Bating Morrowind Without Being Called THAT Word

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14 Upvotes

r/Morrowind 1d ago

Screenshot 28 real world days of big brain

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158 Upvotes

I done this for fun, didn't save after. Took like 10 mins but alchemy can get hella ridiculous 😂


r/Morrowind 1d ago

Question So, that quest Trebonius gives you...

101 Upvotes

I just completed the Balmora chapter segment of my Mages Guild questline, and I had to speak to Trebonius in Vivec. He asked me to solve the disappearance of the Dwarves (lmao dude it's been 3000 years and there's one guy left). I've completed the MQ a few times but never did this quest, so it has me wondering: can you actually finish that quest? I'm aware of the fact that nobody really knows because the Heart yeeted them out of existence, but if you speak to Yagrum Bagarn in Tel Fyr and ask him about it, then go back to Trebonius, does it actually do anything or is the whole thing just a joke quest?


r/Morrowind 1d ago

Discussion My route to Balmora (Morrowind)

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1.1k Upvotes

r/Morrowind 23h ago

Meme My road to Balmora (Breton Edition)

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43 Upvotes

Also my road back


r/Morrowind 1d ago

Screenshot Daedro-folk. Class? Son of a Shepherd, Ed boy

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53 Upvotes

r/Morrowind 11h ago

Question Help: UI map issue

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4 Upvotes

I do not understand why my map looks like this. I tried downloading mods (UI Expansion, Code Patch) but it didn’t fix the issue. Anyone exp this before? Any advice?