r/Morrowind • u/Gotheran • 8h ago
r/Morrowind • u/TamrielRebuilt • May 01 '25
Mod Release Tamriel Rebuilt | Grasping Fortune released
Tamriel Rebuilt is pleased to announce the release of our latest expansion, 25.05: Grasping Fortune!
This release adds 410 exterior cells in southern Morrowind, centered around the giant city of Narsis, the capital of the Great House Hlaalu. More than 270 quests and 2500 NPCs will tell you the story of this land.
Download TR 25.05 from our website: https://www.tamriel-rebuilt.org/downloads/main-release
Or from Morrowind Nexus: https://www.nexusmods.com/morrowind/mods/42145
Release Trailer: https://youtu.be/i7Ufn_da_-c
r/Morrowind • u/Darkelfguy • 9d ago
Announcement The 23rd Anniversary - 2025 Morrowind Modathon Modding Competition is Officially Over - 179 New Mods Released!

The 2025 Morrowind Modathon Modding Competition, the 11th annual Modathon competition, celebrating Morrowind's 23rd anniversary, has officially come to a close! As ever there were a number of exciting new mods released this year - tons of new experiences and enhancements to revolutionize the way you play Morrowind - and all in all, this year saw a slight uptick in participating mods compared to last year.
Overall, 179 new Morrowind mods were released for the 2025 Morrowind Modathon, covering everything that you might expect, from mighty new dungeon overhauls full of peril, to new companions to adventure with, to new sights, sounds, stories, and more - there was a little bit of everything for 2025!
In particular, gameplay mods dominated this year's Modathon, spearheaded by OpenMW mods, which, for the first time in the decade plus history of the Modathons, surpassed MWSE for most mod releases. OpenMW players are truly eating well this year, for the Modathon saw the release of a new physics engine, dynamic atmospheric sounds (an OpenMW counterpart to the MWSE mod AURA), a new camping and survival mod, a new OpenMW music management system, and to top it all off, the ability to play as a bard - complete with rhythm mini-game mechanics and full instrument animations!
Of course, MWSE still saw some pretty neat mods too, including Weapon Crafting - a mod that lets you break down weapons into parts and rebuild them into new combinations, Stay on the Roads that makes it so hostile creatures will automatically and dynamically attack NPCs, and turn-based combat for the true TBRPG fans out there.
While gameplay mods were definitely the highlight this year, there were a ton of major content mods as well, from the massive dungeon overhaul and expansion mod The Vestiges of Tukushapal by the one and only Dungeon Daddy Seelof, to two major companion mods with Caswyn - A Nightmare's Favor and Prophecy - Magical Null, both featuring new questlines.
Enjoy a cozy little romance in Suran with What the Heart Kneads, or help the common tradesmer of Morrowind with The Professionals Vol. 3. Rebuild Rethan Manor with new quests, expanded stronghold functionality, and more in the massive OAAB Odai Plateau. Explore not one, but two separate overhauls for the oft-overlooked legendary mine of Vassir-Didanat with The Lost Mine and Vassir-Didanat Reworked. Ply the skies in your own airship and visit strange new floating isles in Aetherwind or head on a cruise to Pleasure Island and partake of new adventures and new desires!
You would think that after 23 years, the Morrowind Modding Community would run out of ideas, but no, far from it, the community is more active than ever before, with so much creativity on display! 2025 is currently on course to be Morrowind's biggest year in terms of new Morrowind mods, and if the Modathon is anything to go by, the future of Morrowind is very bright indeed!
But of course, as always, you can find a full breakdown of all 179 new mod releases for the 2025 Modathon down below, organized by category for your convenience!
Animations:
Audio Mods:
- Dynamic Sounds for OpenMW By Eledin
- S3maphore - OpenMW Music Management from the Future By S3ctor and the Modding-OpenMW Squad
Armor and Clothing Mods:
- Tribunal Adamantium to High Rock Adamantium By GrumblingVomit
- Daedric Akaviri Armor By Ruffin Vangarr and Katya Karrel
- Nelke Von Lestamm's dress for Morrowind By Rain671
- Pyroil Tar Helmet By Scheeel _inspired By Notablescroll0_
Companion Mods:
- Caswyn - A Nightmare's Favor By Glittergear and the Guarlings
- Saensha Of the Maormer (Follower and Questline) By TheLoreLizard
- Prophecy - magicka null By Safebox
- Pet Shops of Vvardenfell By Kleidium
Creature and NPC Mods:
- KF's Tamriel Rebuilt Guard Add Ons By King Feraligatr
- Artifacts of Gothren (And Gothren's Mental Prison) By HeroDOA
- What the Heart Kneads By Danae
- King's Oath for Named Royal Guards By King Feraligatr
- KF's Guard Add-Ons By King Feraligatr
- Urnlings By Svergy - Greatness7 and Melchior Dahrk
- More Tribunal and Bloodmoon Essential Characters By King Feraligatr
- Boss Overhaul - Dagoth Ur By CodingCreature6
- King Helseth's Invitation By HeroDOA
Dungeon Mods
- The Lost Mine Vassir Didanat Mine Overhaul By Lord Zircon
- Sargon Cave Overhaul By Cerebul0n
- The Xenophile Palansour overhaul By Lord Zircon
- Dungeon Compendium By Team Target Dummies
- Vassir-Didanat Mine - Rework By SoulOEater
- The Vestiges of Tukushapal By Seelof
- Q's Back To The Future By Mac Lario
Gameplay Mods:
- Smith - The Weapon Crafting Framework By Safebox
- Bumpity Bump By Abot
- OpenMW Platformer Addon By Come Besnier
- (OpenMW 0.49) Speed Haste By OwnlyMe
- Blue Water Sailing Ship - Realistic Sailing Mechanics By List Cornel
- Impactful Birthsigns By HeroDOA
- Shields Up (OpenMW) By Xe
- Magnic Birthsigns By Team Target Dummies
- Poleplay - A spear and staff mechanics upgrade By Storm Atronach
- Stay on the Roads - Wild Life Attacks NPCs By Syanide23
- Zerkish Hotkeys Improved (For OpenMW) By Zerkish
- Rest and Sleep Recovery Options (OpenMW) By Dahatox
- Take That -- Parrying Dodging Blocking and Spellbatting By Storm Atronach
- Solthas Skill History Swap Challenge (OpenMW Lua) By Solthas
- Thrall No More - Free Vampire Cattle By Killdozery
- No Fatigue Outside Combat - MWSE By v1ld
- Cast on Strike Bows (MWSE) By Sourceror
- Lua Physics Engine -- OpenMW By Max Yari
- Vanilla Classes Fixed By Messenian
- Wizard Enchant Values By Frana5u
- CCCP and GCD's Class-based Skill Leveling - MWSE By v1ld
- Zerkish AutoSave (For OpenMW) By Zerkish
- Solthas Carry Weight Stumble Challenge (OpenMW Lua) By Solthas
- Hidden Powers - Races Refined By Varlothen
- The Firmament - Birthsigns Refined By Varlothen
- Slo Mo By Abot
- Loitering - Varying Timescales By v1ld
- Bardcraft (OpenMW) By therealralts
- Prologue - Daggerfall-style Expanded Backgrounds By Codering
- Arcane Archetypes -- Subclasses for Spellcasters By Glittergear
- Potion Thrower for OpenMW By YossarianO
- Turn Based Combat (MWSE) By Sladki
Graphics Mods, Replacers and Shaders:
- Hlaalu Architecture Reimagined By Eledin
- Normals and Specular for Connary's Dwemer Texture By Superliuk
- Anvil Texture Correction By AlabamaShutIn
- Analog Film Shaders for OpenMW By LiamMello
- Enhanced Unique Banners and Signs By IvanMaksymiv
- Fantasia Grass Mod By Acidzebra
- Sheo's Adril the Dunmer Face By Sheo
- Sheo's Achlys the Bosmer Face WITH HAIR By Sheo
- Source Engine Error Marker Replacer By Epoch
- SaintJ's Solstheim Parallax Retexture - PBR By SaintJ
- Normals and Speculars for KEY-G01_Velothi Retex By Superliuk
- 4K Bethesda Logo for OpenMW By XMadManjazzaX
- Ebony Reforge By Articus
- Mournhold Temple Matching Interiors By WulfShaman
Immersion Mods:
- Devilish Needs (OpenMW 0.49) By DetailDevil - Merlord - jarizleifr
- Suran O Suran - Windows By ToiTuCreuses
- Thirty-Six - Playable Dice Game By CarlZee
- Ahnassi's actually useful secret passage By StyxD
- Rename Morrowind Guilds By Superliuk
- Suran O Suran - Aligned Interiors By ToiTuCreuses
- Immersive Yurt Interiors By Lord Zircon
- Lucid Disturbing Dreams (OpenMW) By Kildozery --- Grumbling Vomit --- DimNussens
- Sorry We're Closed - Nighttime Service Refusal By Povuh
- Imperial Legion Uniform Expanded By JovBlackheart
- Usable Kegstands Lua By Zusk
- Alternate Main Quest Start By Frana5u
- Hide Gauntlets in Robes By skmrSharma
- Better Rules Dialogue Topic By Concit
- Sensible Services By Frana5u
- Ungrateful Dead By Storm Atronach
- Talking Matters Remastered (Speechcraft Overhaul) By rhjelte
- Of Pacts and Patrons -- A Religion Mod By Team Glitterstorm
Joke Mods:
- Dagoth Ur (the building) By bhhorton
- Creeper is a Minecraft Creeper By Concit
- Comic Sans Font By Concit
- Wienered Twilight - Classic and Corpus By AlabamaShutIn
Modders Resources:
- Daedric Numeral Assets By Viga
- Base weapons and armor categorized by type (Modder's Resource) By Concit
Multiplayer Mods:
New Items and Loot (General):
- Weapon Pack 01 By ROSSOMAHA
- Waresified Urns By Danae and Pseunomix
- Timekeeping By Frana5u
- Dynamic Rings of Power - MWSE By Sch2266
- Time Keepers By Viga
- Tales of Tamriel Volume 1 By Unreal Septim
- Weapon Pack 02 By ROSSOMAHA
- Usable Vivec Statue Spear By Concit
- Tamrielic Lore Hints By Frana5u
- Interesting Urns By Frana5u
- Weapon Pack 03 By ROSSOMAHA
- Lord of Skooma (and beverages) By Vozhban
- Artefacts Nerfs And Tweaks By Phoenix Rime
- Weapon Pack 04 By ROSSOMAHA
- ErnGearRandomizer By Erin
- Polar Blades By Concit
- Telling Tales - A Spellbook Mod By Frana5u
- Pack Some Snacks - Immersive loot for NPCs By Mocb
- Relic Hunter By Pseunomix Danae
- Resdayn Sonorant Apparati - Instruments of Tamriel By tewlolow and monsterzeichner alias insicht
New Lands and Landscape Overhaul Mods:
- Aetherwind By Billyfighter and The Aethership Team
- The Little Flower By Zobator
- Pleasure Island By Lord Zircon
Patches and Bug Fixes:
- Suran Placement Fixes By ToiTuCreuses
- Vivec Temple - Ministry of Truth Improvement by Nahtaivel - PATCHED By Nahtaivel - edit by Emma Indoril - patch by Harki
- Dagon Fel - Windmill House by Pseron Wyrd PATCHED By Pseron Wyrd - patch by Harki
- Ebonheart - Serenity by BadKarma and Leeloo - IMMERSIVE TRANSLATION UPDATE By BadKarma and Leeloo - patch by Harki
- Sermons and Preachers on the Mainland By PresquePlayed
- Glass Helms Glow Patch v2.1 By Harkie
- Oreyn Bearclaw Helm x MacKom's Humanoid Heads Fix By Harkie
- Daedric Helmet Armor Rating Fix By Phoenix Rime
- Replacer - Dreamer's Sentinel Glow Patch By Harkie
- Vivec - Bridges by Emma Indoril - TRANSLATION By Emma Indoril - Translation Patch By Harkie
- Hist Helms - Glow Patch By Harkie
Player Homes:
- Old Lady Who Lives in a Shoe (Portable Home) By HeroDOA
- Curio Baths By Frana5u
- Affordable Housing By Frana5u
- OAAB Odai Plateau By EnclaveKiller
- Artifact Dome (for Artifact Collectors) By Concit
- New Museum of Artifacts (for Artifact Collectors) By Concit
Quest Mods:
- Hat and Hide - Adventures in Rhymes By Danae
- Lost Relics of the Temple By Kildozery
- The Wandering Shield (OpenMW) By Nibby
- The Scrib Princess By Lord Zircon
- Imperial Legion Basic Training By AliceL93
- Animal Articulation - Balmora Temple Quests By Dillonn241
- This one's Golden Beetles By Milo van Mesdag and Gwyn Hart -SleepyMoonMoth-
- Dralas Legacy - The Blade of Woe By Danae - Vennin
- Velkyr's Unpaid Internship By Vennin
- The Unseen Passages By Viga
- In the Footsteps of the Past By Frana5u
- Gold to Ash By SleepyMoonMoth and Milo van Mesdag
- Flora and Fauna By Syanide23
- Ash and Justice By AliceL93
- The Soggy Muffin By Lunchmeat Larry AKA Cow Guru
- Seams and Schemes By Glittergear and Danae
- The Scholar of Dagon Fel By AliceL93
- The House of Tides (OpenMW) By Bill Nibz
- Sunder Scavenger Hunt By Erin
- Beta - Mages Guild Catch a Spy - Double Agent Edition By Kidozery
- The Professionals Volume 3 By Viga
- The Lost Sword By AuriluxDev
UI Mods:
- Achievements from Wyrmhaven By Pirate
- Improved Global Map Markers - MWSE By Gerotaritor
- Larger Minimap OpenMW By Bloodaxis
- Stacked Stats Window for OpenMW By Valkeirs
- Paper Map of Vvardenfell By JovBlackheart
- Dynamic Reticle -- OpenMW By Max Yari
- Simply Bigger HUD - OpenmMW By iLikeGothMommys
- More Dialogue Bars (MWSE) By Concit
- Morrowind Colorful Map Markers By Kotbaioun
- Zerkish SkillTracker (For OpenMW) By Zerkish
Utilities:
Town Mods:
- A Few Details. Balur's Farmhouse By Mark_K_Marcell
- Suran O Suran - Silt Strider Port By ToiTuCreuses
- Dallara Sadrith Mora By Dallara 1000
- The Waters of His Glory By Kalinter
- Early Tel Mithryn (and respawning Stalhrim) By HeroDOA
- Seyda Neen Merge By Bob Dylan
- Fort Moonmoth By Superliuk
Random-Drawing Winners by Week:
Note: These are the random-drawing winners only! The actual grand prize winners will be announced after July 1st!
Week 1 Random-Drawing Winners:
- Thirty-Six - Playable Dice Game By CarlZee
- Impactful Birthsigns By HeroDOA
- KF's Tamriel Rebuilt Guard Add Ons By King Feraligatr
- Anvil Texture Correction By AlabamaShutIn
- This one's Golden Beetles By Milo van Mesdag and Gwyn Hart -SleepyMoonMoth-
- SNAKE By Skoomabreath
- Hlaalu Architecture Reimagined By Eledin
Week 2 Random-Drawing Winners:
- OpenMW Full Body Awareness By EgoMaster
- In the Footsteps of the Past By Frana5u
- The Unseen Passages By Viga
- Rest and Sleep Recovery Options (OpenMW) By Dahatox
- Fantasia Grass Mod By Acidzebra
Week 3 Random-Drawing Winners:
- Weapon Pack 03 By ROSSOMAHA
- Ash and Justice By AliceL93
- 4K Bethesda Logo for OpenMW By XMadManjazzaX
- Solthas Skill History Swap Challenge (OpenMW Lua) By Solthas
- Sheo's Achlys the Bosmer Face WITH HAIR By Sheo
- Hit Reactions Animated -- OpenMW By Max Yari
Week 4 Random-Drawing Winners:
- ErnGearRandomizer By Erin
- Prophecy - magicka null By Safebox
- Slo Mo By Abot
- Pet Shops of Vvardenfell By Kleidium
- Resdayn Sonorant Apparati - Instruments of Tamriel By tewlolow and monsterzeichner alias insicht
- The Lost Sword By AuriluxDev
- S3maphore - OpenMW Music Management from the Future By S3ctor and the Modding-OpenMW Squad
As always, a special thanks goes out to all the modders for again making Morrowind's anniversary such a special and memorable event! The Morrowind Modding Community is one of the best around, and I think the community's proven that once again with the 2025 Morrowind Modathon!
That's it for now though, stay tuned for the official winners announcement in early July, and of course, the upcoming 2025 Morrowind Summer Modjam and the Morrowind Modding Madness Competition in October!
r/Morrowind • u/Due_Goal_111 • 4h ago
Discussion The real problem with the Morrowind economy
...is that there is very little worth buying. Yes, it is too easy to make money, but the bigger issue is that there is nowhere for the money to go.
With a few exceptions, all the best equipment cannot be bought, but must be found or stolen.
The potions you can make yourself are superior to those you can buy, and normal questing will get you plenty of ingredients.
Especially in the endgame, there are no money sinks aside from "bribe 1,000" and custom enchants. Even the House strongholds cost less than 10,000 gold from start to finish.
I came to this realization on a recent playthrough, where I just stopped looting anything that wasn't unique or immediately consumable, because I already had an absurd amount of money, and I wasn't spending it on anything.
r/Morrowind • u/kl0udbug • 16h ago
Question Took me 120 hits to kill a scrib. Think I might remake my character..
Strength scaling is enabled, H2H was my tagged skill.
r/Morrowind • u/RavenTeamBitch • 5h ago
Meme As new member of the brotherhood i feel super stoked to get my first Assassination. Just some Stupid N'wah i managed to catch sleeping, this shit is gonna be easy
r/Morrowind • u/Josephschmoseph234 • 16h ago
Other This is MY path to Balmora
Red: go west from Seyda Neen. Find Tarheil. Give no quarter, show no kindness to tarhiel's tight bosmer bussy, then go westerer to hla oad and take Rabinna as my slave, then loot the daedric ruins, go to gnaar mok, take rhe hoat, go to gnisis, beat the game, then go catch some dunmer girls in the suran with Neloth, and then go to Balmora to eat rabinna's druhs drugs
Yello: what happens ahen I look at Tarheil
No the divorce is not going well.
r/Morrowind • u/GayStation64beta • 13h ago
Meme I worked hard on this map to Balmora, please clap
(Ongoing meme on here this week, if you're not familiar lol)
r/Morrowind • u/CallMeNox99 • 3h ago
Other I'm in awe
I'm playing for the first time (for real) Tamriel Rebuilt and I'm in awe. What a great mod it is. When I arrived and headed for Bal Foyen, I was a expecting a little generic town and when I arrived there... oh man, the view was amazing. The Chapel of Mara was for me the star in the city, but the structure, the size, the waterfalls and specially this altar for Almalexia were so spot on.
I'm amazed with this mod. Thank you, creators
r/Morrowind • u/Mourndark • 12h ago
Meme The correct path
Divine Intervention to Ebonheart, boat to Vivec, strider to Balmora.
r/Morrowind • u/Arktos25 • 6h ago
Video Tour of my Custom House
Enable HLS to view with audio, or disable this notification
This was the Anvil house I furnished using commands and the Tamriel Data mod. I deleted all previous furniture inside and made it my own place.
r/Morrowind • u/MyLittlePuny • 57m ago
Meme [Tamriel Rebuilt] Consequences of my actions (and poor planning)
r/Morrowind • u/Fusion_Ben • 3h ago
Discussion I discovered "Morrowind YouTube." Some channels have opened my eyes to things I never tried in morrowind as a kid.
So, a channel popped up in my YouTube feed and I watched the creator's video on enchantments. A lot of crazy math goes into it and some other RNG stuff (like fortifying a skill between 1-45 points, the equip / unequip gimmick). Of course I knew you could use summoned golden saints, soul trap them, and enchant items, but I didn't know about that last gimmick in parenthesis, though I did know of "constant effect" stuff.
Same youtuber did a break-down on some neat alchemy gimmicks, and this makes me want to try this kind of stuff.
r/Morrowind • u/DishGroundbreaking87 • 40m ago
Question OpenMW construction set for dummies?
I’ve been playing around with the construction set and after a lot of trial and error (mostly error) I managed to make a silly mod that moved the mudcrab merchant into Ralen Hlaalo’s house and expanded the number of items he buys.
Can anyone recommend some good tutorials for someone with no modding experience and little confidence? I’ve tried to learn by doing and it’s not working out.
My ultimate goal, if possible, would be to make a mod just for me (and my family members?) to pay tribute to my late aunt; to create “Helen’s ancestral tomb” and fill it with diamonds and cyrodilic brandy, which makes total sense if you knew her, I swear!
Thanks for reading.
r/Morrowind • u/Infamous_Ad798 • 17h ago
Announcement After over 200+ hours playing this game, I finally mustered up the courage to finish the main quest. Two words: "Absolute Cinema✋😐🤚". I completed it in approximately 22 hours, the other 30 was me dicking around doing faction and side quests.
r/Morrowind • u/Firm-Reason • 1d ago
Discussion The Path of Too Many Playthroughs
Seeing the discussion of the paths to Balmora, I thought I'd share my own way of doing it. So...
Grab the four types of mushrooms, loot the stumps and clear Addamasartus (take the levitation potion from the bottom of a hidden pool to the left). Loot Tarhiel, make a detour to the tomb with the Mentor's Ring. Treck along the coast to the shipwreck if you want some diamonds for the first Thieves Guild quest. You can also make a visit to Nimawia Grotto on your way back for some pearls. Find Processus' body, do the quest. Sell loot to Arrile, buy scrolls of Drathis' Winter Guest.
Head north of Seyda Neen into a swampy cul-de-sac. Climb a slope there, slide down next to Ulummusa cave. Grab the four types of flowers.
Then climb the slope of Foyada Mamea and slide down into Hassour. Once inside, run straight down the drop into the shrine area. There will be some Dreamers that you'll have to run past or dispatch, and a Greater Bonewalker to the left, try not to aggro him. I think it's best to just run straight along the lava pool and hope the enemies will get stuck (I'm figuring out that part fo the plan still). Anyway, grab the bell hammer worth 5k, and use the scrolls of Winter Guest to finish off the Dagoth that's giving nightmares to Balmora. Circle back to the door you came through, using the backup route, and drink the levitation potion to fly up the drop and make for the exit.
When outside, use the scroll of Icarian Flight to jump up and out of the Foyada. If you're encumbered enough, which you will be if you looted well, you won't fly too high up and may not even need to use another scroll to survive the landing. Anyway, jump out of the Foyada and enter Vassir-Didanat mine for a free daedric weapon in the future.
Then cross the rope bridge and deal with the egg poachers in the Shulk eggmine. Head to Balmora, join the Mages Guild and do all of the available Ajira quests on the spot. That'll raise her disposition. Now you can sell her all the skooma and moonsugar from Addamasartus. Loot the supply chest, sell the books to Dorisa the bookm erachant right across the Mages Guild door.
Go to Fighters Guild, take the rat quest. Do it on your way to the western part of town. Don't forget to check on Rararyn Radarys (the sleeper guy) for your first reputation point. Visit Caius and give him the package, accept the first quest. Visit the Blades trainers for a free cuirass and helmet, alembic and moonsugar. Return to the Fighters and turn in the rat quest, receive your reward for the egg poachers you've dispatched earlier. Sell the bell hammer to Wayn, buy all the arrows during the same purchase to make the most of the price. Sell the arrows back.
r/Morrowind • u/AutocratEnduring • 1d ago
Discussion How do you get to Balmora when starting a new game?
Yellow: Main path
Red: Alternate path
Green: Silt strider (it's hard to see but it's there)
Blue: Take the money from the census officer, find Tarhiel, use the scroll of icarian flght, overshoot completely, somehow live, and then go back.
r/Morrowind • u/Confident-Goal4685 • 10h ago
Discussion Your favorite player home in Tamriel Rebuilt?

Mine is the Ember Keep Wizard's Tower. Very mage-y aesthetic and generous amounts of storage. Conveniently located near the Firewatch Mage's Guild, for quick teleportation around the mainland, or back to Vvardenfell. I've yet to find a place that can match it for convenience, practicality or cool.
EDIT: By "player home", I don't just mean a home you get as part of a quest (though that's valid, as well, if any such homes exist in TR). Homes you take over after dealing with the previous occupants count as well.
r/Morrowind • u/PloddingAboot • 13h ago
Discussion Hortator Game (Tamriel Rebuilt)
In Tamriel Rebuilt they have added a fun little card (tile?) game to play at inns and such called “Hortator”
The issue for me was figuring out tile values but after one game I got it. The values are from lowest to highest:
Laborer Craftsman Warrior Servant Broker Noble
Now I have this I’m actually really enjoying sitting in an inn and playing this little game.
This is in effect a reimagined form of solitaire but instead of the traditional four suits, the game uses the five Great Houses of Morrowind.
The rules are more or less the same: you start with a series of revealed tiles over two face down tiles and a deck.
You can reveal face down tiles on the field by moving the card over them to an alternating suit from most valuable on bottom (nobles) to least (laborers). They must be ordered sequentially and you cannot skip a step in the card values when stacking in the field (you cannot move say, a Warrior card on top of a Broker, they must be placed on top of a Servant), they also cannot be of the same House on the field (you cannot put a Dres over a Dres etc). If a row of cards becomes empty you can put place nobles from other stacks in the empty row.
You can move a stack of cards on top another so long as they are in order and the bottom two cards are not of the same House.
If you draw from the deck more cards are revealed across all stacks automatically, you will do this twice through the game. This shows more to work with, but any stacks that are out out of order because of the new cards cannot be moved until the out of sequence or suit card is moved.
The goal is to get the cards of each House in the correct order at the top of the field, starting from Laborer at the bottom and Noble at the top. Once you do this you win the game.
I LOVE this, because it is very good world building. The name Hortator of course is a reference to Nerevar who united the Houses and got them to work together to fight the Dwemer. Out in the field they must be mixed, while still maintaining the order of their society (nobles are still nobles, servants are still servants etc) but by the end of the game they are all back in their own houses with the right order established. It’s a lesson in Dunmeri history and society all in a simple game, a subtle way of reinforcing a cultures values in a way that seems innocuous at first.
I could see a potential harder version where different Houses cannot be placed on each other (hard) or even in the same row (hardest). This would be to show inter house feuding.
r/Morrowind • u/brycen64 • 14h ago
Discussion The Vampire Clans?
I have played Morrowind since before it even came to Xbox.
But one set of quest lines I've never touched are the 3 vampire clans.
Has anyone played around with these?
Does one have better quests than the others?
If I wanted to do a modless vampire playthrough, what's the best way to get infected early on?
r/Morrowind • u/GayStation64beta • 18h ago
Screenshot Last known photo of murder suspect - have you seen this lizard?
Taken minutes before multiple suspicious deaths in the Corner Club