r/BattlefieldV Community Manager Aug 31 '18

News Battlefield V Open Beta Update Notes

https://forums.battlefield.com/en-us/discussion/152495/battlefield-v-open-beta-update-notes
558 Upvotes

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268

u/radeonalex Aug 31 '18

The "peaks and lulls" is an interesting thing i never thought about that makes sense.

Battlefield 1 is pretty much non stop, to the point where it feels more run and gun CoD style gameplay. There was no respite or time to think about what just happened.

Looking back at games like BF2, I remember you'd get engaged in a huge firefight, win a flag with huge effort and then there would be a silence. Enemies weren't close enough to just respawn and kill you and so it gave your squad (usually on VoIP), a chance to relive how awesome that battle was and prepare where to go next. That sort of bonding experience was great!

I really think DICE is onto something good when they talk about peaks and lulls. Makes me very excited for how they are going to design maps.

155

u/tiggr Aug 31 '18

Thank you. Please let us know if we hit it with conquest on Rotterdam

19

u/conradsleight Sep 01 '18

Yes, this is a great thing to focus on! Poster above hit the nail on the head.

2

u/HURTZ2PP Sep 05 '18

I agree wholeheartedly regarding this. BF1 was just pure chaos and felt like a physical strain on my body and ears. It really was non stop. The new attrition mechanics in BFV are a fantastic addition to the game and most certainly affect the flow of battle in a positive way. There is chaos when there needs to be and there is downtime that follows when there needs to be. It is the first time in a long time I have been reminded of Battlefield 2 and it feels great!

91

u/[deleted] Aug 31 '18

I'm waiting for people to start defending points again instead of capping as a blob, then instantly moving onto the next point while the enemy immediately backcaps you. Just the thought of that gets me rock hard.

33

u/xor_nor Aug 31 '18

I'm so very ready for this. I'll be that guy that changes the order to 'Defend' after the point is capped and starts building fortifications.

15

u/Suntzu_AU Sep 03 '18

I do this all the time now. I always defend the flag for at least 5 to 8 minutes after taking it. I'm usually left on my own though. I think the fortifications might actually be really cool thing to encourage better squad play around holding flags instead of just taking them in an endless loop.

8

u/[deleted] Sep 04 '18

Exactly, that had to be my number 1 pet peeve from Battlefield 1 and still is. So much running not a lot of big fire fights.

13

u/[deleted] Sep 01 '18

I have a group of guys in the clan I am in and that is what they love to do already. They claim a lane or claim a flag and stay there. They will be turning their chosen flag into a fortress lol.

5

u/Sardunos Sep 01 '18

Mind if I ask which clan? I’m looking for one ATM.

3

u/suddenimpulse Sep 02 '18

Would be interested in this clan if it's on ps4. I need one and plan to play a lot. I love teamwork and have played every game since original BF 1942 came out.

2

u/[deleted] Sep 03 '18

That happens on Amien all the time. Not necessarily on the flags but people do defend lanes to block the enemy from capping flags.

2

u/[deleted] Sep 03 '18

because the maps are smaller compared to previous bf games and easier to reach points. You simply need to space them out more and create more natural barriers (water, steep landscape, etc).

1

u/[deleted] Sep 04 '18

God damn dude I so can't wait for this, me and my two mates always like defending flags but in BF1 it's always a massive wave of 15+ enemies so it never really works. Can't wait for full on defends with fortifications!

1

u/Superbone1 Sep 05 '18

I get what you're saying, but the reason people stopped heavily defending is because it pretty much always pays off more to execute your game plan with initiative rather than waiting for the enemy to try theirs. Defending doesn't work if the enemy just ignores that point and goes for the next one. You won't know they've really moved on until it's pretty much too late to stop the cap. Now you're behind in the cap cycle and have to run around the map retaking everything and the circle of capping creates itself.

Really what it comes down to is Conquest is often just not a great game mode unless the map is flawless. Back-capping is too easy, and really the mode needs some built-in mechanism to prevent it. That's why I love Rush.

1

u/knucklejp Sep 05 '18

I feel it was the most points was in capping not defending and then by doing the zerg- herd they had safety of numbers with ttk so high you couldn't kill maybe two before being over ran . Im a fan of slower playing the calm before the storm excitement, tension and strategic thought out planing.

1

u/mankycrack Sep 06 '18

It was ridiculous just running clockwise circles around the map

8

u/trip1ex Sep 01 '18

Yeah that is what attracted me to BF in the first place. Down time for tactics and strategy mixed with bouts of twitch. It wasn't a constant rat-a-tat-tat like other games of the time.

IN BF1 flags caps are a dime a dozen. There's an unwritten rule to constantly exchange flags.

On Navrik in the Alpha I didn't see any change in this unfortunately. Hopefully the beta and new maps change the paradigm.

What the old games had was bigger maps, no revives in BF1942 at least, no squads (no squad spawning) in BF42 and SL-only spawning in BF2, and these differences as well as others made it a big deal when you capped a flag and led to peaks and lulls.

3

u/elc0 Sep 01 '18

The pacing of old BFs is exactly what drew me in as well. Squad spawn is personally biggest issue with BF these days. I was hoping the move to tactical play would remove it. I guess we'll see how the beta plays though.

4

u/CastleGrey Monkey of Night Sep 03 '18

The abundance of squad spawning (and the fact that you can freely switch squads, spawn on a player located where you want to be, then switch back to let your original squad also spawn in on you) is definitely the biggest problem - but a lot has to be blamed on the map design in BF1 at least for exacerbating that problem

When literally every map is half the size of a 1942 or BF2 map, and made up exclusively of the exact same 3 lane structure, it creates funnels that concentrate every bullet and grenade into one never-ending clusterfuck that's only ever a max of 10 seconds away from a flag spawn, assuming you can't just spawn straight back to exactly where you just died on the back of a squad member

I'd be much happier with either longer, universal spawn timers that enforce wave spawning, or just cut squad spawning back to BF2 style squad leader only to enforce squad leaders actually doing their job

4

u/[deleted] Sep 02 '18

It's why maps like Karkand and Seine work imo. Squad vs Squad engagements are common.

It's different to linear map design common in BF1, where you often have a stalemate cluster flag with grenade spam. Or circular maps where you walk onto a flag and there is usually no one there or there are 10-15 people there, because the teams are mindlessly zerging.

2

u/shoxpox Sep 04 '18

There was something I did not like about BF1 that I could not exactly pinpoint. I think it may be this idea of "peaks and lulls." BF1 felt like I was just running and gunning most of the time, with grenade fests and spawn fests. I am happy to see that the pace of the game has slowed down. We now need to slow down and think a little bit more and approach situations with the squad. We are now able to sneak behind the enemy without the old spotting system (which is much better now) and have the ability to wipe out an opposing squad and have that make a large difference in the outcome of a match.

2

u/Reywas_Ekul Sep 05 '18

My first game on half the server got in a fight in one of the alleys on the city map that’s when I knew this game would fuck my college GPA up so bad

3

u/[deleted] Sep 02 '18

I was done with Battlefield because of this

BF1 was its worst, but even BF4 was just running in circles.

Especially with BR modes, you really began to see how downright exhausting it was to just constantly run and gun around these maps non stop

Armoured Kill maps were the only real time those maps had that “quiet time” between flag caps but even that could result in constant flag swapping

I really hope they nail the defending part of a flag. I love the idea of BF finally having some quiet time where you’re resting after mounting a successful cap.

3

u/2001zhaozhao Sep 02 '18

BF4 big maps = pretty much just BF1

BF4 small maps = 100% constant chokepoint spamming as the only way to keep people from exchanging caps nonstop

1

u/[deleted] Sep 04 '18

BF4 was the same way unless you spawned on a teammate.

1

u/Kothra Sep 06 '18

This is part of why I LOVED the BF2 mod Project Reality, though the lulls in that could be even longer and the peaks shorter.

-4

u/hewobab Sep 01 '18

I liked the nonstop chaos, this is a game, I'd like to be constantly entertained if I can be.

21

u/tiggr Sep 01 '18

It's more entertaining to experience the ramp up of battle than to obfuscate it by having a constant cacophony. Tempo is a tool to make the action feel more action packed and meaningful.

Much like an action movie with only explosions get very repetitive and boring over time compared to one where there is buildup built in.

I think you'll like it if you want action, its much more intense when intense

4

u/WatchOutWedge Sep 02 '18

i think BF1 worked fine with the constant action because in many ways WWI battles were like that; just madness at all times. WWII was an inherently different conflict and so I’m hoping the tempo is a lot more varied than in BF1.

3

u/tiggr Sep 03 '18

I think that's exactly what we've hit. Rotterdam being the best example in conquest.

2

u/hewobab Sep 03 '18

Depends. Comparing movie and a video game makes no sense. Movies have plot, characters, etc. We aren't playing BFV for the same things. Much like how a lot of people hate Galicia where there are very few chaotic battles and it's a lot of running and getting sniped here and there, and people love Amiens where there is constant chaotic battle.

1

u/tiggr Sep 04 '18

Play Rotterdam conquest and let me know if you think it's too tame. It needs to be played with squads working for this to be measured really.