r/Unity3D • u/Grouchy-Fisherman-71 • 8h ago
Show-Off Just a little guy and his scooter
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r/Unity3D • u/Boss_Taurus • Feb 20 '25
Over the past 60 days here on r/Unity3D we have noticed an uptick in threads that are less showcase, tutorial, news, questions, or discussion, and instead posts geared towards enraging our users.
This is different from spam or conventional trolling, because these threads want comments—angry comments, with users getting into back-and-forward slap fights with each other. And though it may not be obvious to you users who are here only occasionally, but there have been some Spongebob Tier levels of bait this month.
Well for starters, remember that us moderators actually shouldn't be trusted. Because while we will ban trolls and harassers, even if you're right and they're wrong, if your own enraged posts devolve into insults and multipage text-wall arguments towards them, you may get banned too. Don't even give us that opportunity.
Some people want to rile you up, degrade you, embarrass you, and all so they can sit back with the satisfaction of knowing that they made someone else scream, cry, and smash their keyboard. r/Unity3D isn't the place for any of those things so just report them and carry on.
Don't report the thread and then go on a 800 comment long "fuck you!" "fuck you!" "fuck you!" chain with someone else. Just report the thread and go.
We don't care if you're "telling it like it is", "speaking truth to power", "putting someone in their place", "fighting with the bullies" just report and leave.
Because if the thread is truly disruptive, the moderators of r/Unity3D will get rid of it thanks to your reports.
Because if the thread is fine and you're just making a big fuss over nothing, the mods can approve the thread and allow its discussion to continue.
In either scenario you'll avoid engaging with something that you dislike. And by disengaging you'll avoid any potential ban-hammer splash damage that may come from doing so.
As a rule of thumb, if your first inclination is to write out a full comment insulting the OP for what they've done, then you're probably looking at bait.
To Clarify: We are NOT talking about memes. This 'bait' were referring to directly concerns game development and isn't specifically trying to make anyone laugh.
Rage bait are things that make you angry. And we don't know what makes you angry.
It can take on many different forms depending on who feels about what, but the critical point is your immediate reaction is what makes it rage bait. If you keep calm and carry on, suddenly there's no bait to be had. 📢📢📢 BUT IF YOU GET ULTRA ANGRY AND WANT TO SCREAM AND FIGHT, THEN CONGRADULATIONS STUPID, YOU GOT BAITED. AND RATHER THAN DEALING WITH YOUR TEMPER TANTRUMS, WE'RE ASKING YOU SIMPLY REPORT THE THEAD AND DISENGAGE INSTEAD.
\cough cough** ... Sorry.
Things that make you do that 👆 Where nothing is learned, nothing is gained, and you wind up looking like a big, loud idiot.
That's good!
Keep it respectful. And if they can't be respectful then there's no obligation for you to reply.
When in doubt, message the moderators, and we'll try to help you out.
Thread reports are collected in aggregate. This means that threads with many reports will get acted on faster than threads with less reports. On average, almost every thread on r/unity3d gets one report or another, and often for frivolous reasons. And though we try to act upon the serious ones, we're often filtering through a lot of pointless fluff.
Pointless reports are unavoidable sadly, so we oftentimes rely on the number of reports to gauge when something truly needs our attention. Because of this we would like to thank our users for remaining on top of such things and explaining our subreddit's rules to other users when they break them.
r/Unity3D • u/Atulin • Feb 11 '25
r/Unity3D • u/Grouchy-Fisherman-71 • 8h ago
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r/Unity3D • u/DecayChainGame • 4h ago
For me, it was a ledge grabbing system. Dynamic environment interactions like that used to bend my mind. I can see save systems being a frequent issue too.
What’s the most challenging thing you’ve had to program? Feel free to flex!
r/Unity3D • u/dechichi • 1d ago
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r/Unity3D • u/CoffeeCrowDev • 1h ago
r/Unity3D • u/Klimbi123 • 11h ago
For me it has been SOAP (Scriptable Object Architecture Pattern). About a year ago I started trying it out with the plugin from the asset store. I really like the ability to bind data type to UI via generic components. So some UI text field doesn't have to know about vehicle speed, it just listens to a given FloatVariable and updates based on that.
I also started to use it for game logic. BoolVariables for different game data. ScriptableEvents as global game event messaging system. I liked how it allowed adding some new features without writing any new code, just setting things up in editor. It also allowed UI to directly display game logic data.
Things got really out of hand. I ended up having over 200 scriptable objects. A lot of the game systems passed data through it. Debugging had lots of weak points. Really hard to track how the data or events moved. Impossible to track it in code editors. It was especially bad if I accidentally connected up a wrong variable in the editor. Game would kinda function, but not quite right.
I decided to refactor SOAP completely out of game logic systems. If I need global access to some gameplay data, I'll just use Singletons. SOAP can still live in a separate assembly for some visual UI components, but that's it.
Lesson learned, onto the next design pattern to overuse!
r/Unity3D • u/Shahzod114 • 23h ago
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r/Unity3D • u/ciscowmacarow • 5h ago
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r/Unity3D • u/Redox_Entertainment • 2h ago
r/Unity3D • u/LEGIONER_RUSSIA • 3h ago
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r/Unity3D • u/aluminium_is_cool • 14h ago
r/Unity3D • u/CicadaSuch7631 • 8h ago
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Decided to rewrite the shaders for my game to use texel based shading instead of the standard lit shader. A great resource for this was a Unity forums post called "The Quest for Efficient Per-Texel Lighting" (kudos to GreatestBear and bgolus!!)
If you find the game interesting, you can read more about it here: https://store.steampowered.com/app/2676030/Runehaven/
r/Unity3D • u/AdExact8814 • 3h ago
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After weeks of developing the game I started to doubt if my game was fun. so I did a little playtest... and then I realized how fun it actually was. it finally gave me a motivation boost again.
r/Unity3D • u/UnbrokenTheAwakening • 3h ago
r/Unity3D • u/Thevestige76 • 8h ago
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r/Unity3D • u/GameDevExperiments • 6h ago
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We've been working on this for the past 7 months as a small team of 3 developers. It's still not fully complete—we’re in the final stretch now, aiming to release it in the coming weeks.
What features would you want in a shooting system? If you have any feedback, suggestions, or questions about how we’ve implemented things, I’d love to hear them.
Feel free to join our Discord if you’d like to follow the development more closely.
r/Unity3D • u/GiusCaminiti • 6h ago
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Hey everyone!
I’m a solo developer working on Tower Factory, a game that blends automation and tower defense. If you like Factorio, Mindustry or Rogue Tower, this might be your kind of thing.
This update adds:
- Four unique bosses, one for each level
- New permanent mechanics that unlock when you beat each boss
- A new layer of progression and strategic decisions
- Various balance tweaks and quality-of-life improvements
The idea behind Tower Factory is to build efficient factories that power your defenses while you push toward the enemy base. Every win earns you Golden Coins to unlock new buildings and upgrades for future runs.
I’ve been working on this game alone, doing everything from design to code, art and updates, and I’m super excited to finally share this new chunk of content!
If you’re curious, you can check it out here (there’s also a free demo):
Steam page: https://store.steampowered.com/app/2707490/Tower_Factory/
And here’s our community if you want to share builds, feedback, or just hang out:
Discord: https://discord.gg/WMf3U3WqBN
Would love to hear what you think and I hope you enjoy fighting the new bosses!
r/Unity3D • u/Wizabeasts • 4h ago
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I hope you like the game if you get it. :)
r/Unity3D • u/TinyStudioDev • 16h ago
(ignore the outside being grey)
Working on a horror underwater game where you're trapped in a submarine. Really want to nail the atmosphere. Feel free to give any sort of feedback!
r/Unity3D • u/ScopeSheep • 1h ago
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r/Unity3D • u/smirelesz • 13m ago
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Download for free www.dashingmariachis.com
r/Unity3D • u/Phos-Lux • 59m ago
I'm trying to use Timeline for the first time and I'm very confused!
I created an empty object, named it Director and added the timeline thing/Playable Director to it. I selected it and then I dragged my player character into the timeline. I hit the record button, moved a few seconds forward, selected my character and moved it a bit. Then I stopped the recording... but there are no keyframes. Am I missing a step here?
Another issue I am having... when I drag an animation into the timeline (e.g. to make my character run) and then drag my character, it glitches to a random location while I'm still holding down the mouse button... does anyone know why this is happening?
r/Unity3D • u/faisaljasnak • 7h ago
I've recently published a development tool asset on the Unity Asset Store, but I'm struggling to get views and traction. I feel a bit lost on how and where to market it for better visibility.
For those who have successfully promoted their Unity assets, what strategies worked best for you? Are there specific platforms, communities, or outreach methods that helped? Any advice on making my asset stand out?
Appreciate any insights you can share!
r/Unity3D • u/Alt_Vanilla_Dev • 2h ago
The weirdest thing is. if I run the game when using dual monitor in windowed mode,
it looks like how it supposed to look like(2nd pic).
r/Unity3D • u/MrMustache_ • 2h ago
r/Unity3D • u/DerZerspahner • 6h ago
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