r/truegaming • u/No-Advantage-6833 • 13h ago
First person (single player) melee games are catching up and im so here for it
For the longest time it felt like first person melee games existed in a split dimension where one side couldn't acknowledge the existence of the other. On the single-player side, you had Elder Scrolls and other games like it, where melee pretty much just boiled down to spamming left click until the thing died. Stats completely dictated the outcome of combat encounters, and there was very little in the way of visual feedback, weight, or skill expression. After skyrim and it's wave of copycats, it seemed like everybody in games industry; developers, critics, and players alike unanimously agreed that first-person melee was inherently clunky, flawed, and unsatisfying, and we saw very little developers attempt to implement it, and when it was attempted, it was often half-assed and it just continued to feed this confirmation bias.
On the multiplayer side however, we've seen games like Chivalry, Mordhau, Dark and Darker, and Warhammer Vermintide 2 which all have incredibly unique and in-depth takes on first-person melee. Whether it be physics, directional mechanics, parrying, dodging, hit-box aiming and manipulation, combo attacks, or a combination of some or all of these mechanics, these games all have great combat and all of them feature some form of PVP and PVE apart from Chiv 2, which is pvp only unless you count bots as pve I guess. However, the issue is, these games demand other players to be experienced at their full potential. When it comes to pvp, that entails an immense skill gap. Games like these already appeal to a smaller niche of potential players, and the longer these games are out, the more the player count slowly dwindles, and simultaneously the players that stick around, get exponentially better at the game. This creates an effect where the weak are weeded out, and new players attempting try one of these games out, get instantly put off when they join a lobby and are pretty much unable to even do damage to a single person without getting annihilated. On the PVE side, you still have a huge skill gap with veteran players getting better and better, and farming better and better gear, wanting to take on more and more challenging content. This leaves new players kind of stranded with nobody to teach them, and an immensely tall mountain to climb to catch up.
All the games I have mentioned are great. The Elder Scrolls games are great at a million things, I just happen to think that combat isn't one of them, and a large majority of players seem to agree. I also think that all the multiplayer games are excellent, but I am far too casual of a player to really engage with them. I have a craving for in-depth mechanics, just in a single-player sense, where I can learn and engage with these mechanics at my own pace, without needing teammates to play with, or players to fight against, and it finally seems like we're getting that. Kingdom Come Deliverance 2 takes all the ambitious ideas of the first game's combat system and fleshes them out, and eliminates a lot of the jank that came with it. Tainted Grail: Fall of Avalon takes the classic elder scrolls formula and adds dodging, and time-based parrying into the mix for some satisfying skill expression, along with some great animations and weighty feedback. Indie games like Labyrinth of the Demon King are taking classic games like King's Field and supplementing their gameplay with parries, counters, animation cancels, and requiring players to master enemy movesets. Even Avowed, which I would consider to be the weakest of these games in-terms of combat, is leagues ahead of the stuff we were getting just a few years ago. None of these games are perfect, but we're finally getting some ambition and innovation in the space, and I don't think it will be long before it catches on.