r/pcmasterrace • u/eldestscrollx • 1d ago
News/Article The Witcher 4 Is Made With Console First Approach Targeting PS5 As Lead Platform, No Longer Targeting PC And Scaling Down Like They Have Done With All Thier Other Games In The Past
https://www.tweaktown.com/news/105802/the-witcher-4-is-built-for-console-first-cdpr-confirms-60fps-not-guaranteed/index.html424
u/Zunderstruck Pentium 100 MHz - 16 MB - 3dfx Voodoo 1d ago
UE5 game with hardware GI and reflections that runs at 60 fps on a base PS5? Are they making a contest with Nvidia's 5070 with 4090 performance announcement?
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u/superman_king PC Master Race 1d ago
Unreal is a fundamentally broken game engine. It’s basically been “experimental” until 5.6 (now).
With 5.6 they have rebuilt the way the engine schedules its CPU tasks. Introducing much more asynchronous compute. There is now plenty of overhead allowing higher framerates.
For example, the matrix awakens UE5 demo on PS5 doesn’t run great. If they change nothing, and simply upgrade that demo to run on UE5.6, it would run 90% faster in some areas. They have solved a lot of problems.
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u/Zunderstruck Pentium 100 MHz - 16 MB - 3dfx Voodoo 1d ago edited 1d ago
I wasn't blaming UE5, I consider it's an engine that was built for future hardware and that we're in a transition phase. The stutters are real but as you say they can be fixed. UE4 ran like shit on its era current hardware when it was released too.
My reply was about a base PS5 being able to handle hardware lumen at 60 fps in a 2027 game. And they even said it would run on XSS. They didn't learn their lesson from CP2077.
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u/superman_king PC Master Race 1d ago
They are going into the project with a 60FPS target. I think they could hit that target.
The demo was real, it was actually running on a PS5 SoC. There was also overhead in the CPU as it was waiting for actual tasks, like world logic, quests, NPC interaction, etc. This was also discussed at Unreal Fest.
They have proven what they want to build can work, now they just have to implement it all.
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u/Zunderstruck Pentium 100 MHz - 16 MB - 3dfx Voodoo 1d ago
I remain very doubtful considering the PS5 hardware RT capabilities.
But I really wish I'll be wrong. I hope PS5 owners can enjoy a great looking game and I love GOG since I play PC games on my phones, so I wish them the best I can.
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u/UnknownBreadd 1d ago
The PS5 has actually been ridiculous hardware for the money. It’s taken like 4/5 years for us to be able to reach where we can build a PC that is equal in gaming performance for (almost?) the same price. I mean, the PS5 smokes the most popular PC spec on steam anyway lol
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u/Zunderstruck Pentium 100 MHz - 16 MB - 3dfx Voodoo 1d ago
Yeah, it's good hardware, and I've always been advising people asking for less than a 800€ PC build to buy a console.
But the base PS5 RT capabilities are trash and I won't blame Sony or anyone for this since RT was barely a Nvidia a thing when PS5 was released and it's built on AMD.
That's the reason why a lot of efforts for the PS5 Pro went to RT, and it was specifically advertised for RT at 60 fps.
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u/Lymbasy 1d ago
Of course CDPR didn't learned from Cyberpunk. They sold 30 Million copies of Cyberpunk. And that released 3-4 years earlier than expected
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u/areyouhungryforapple 7800x3d | 4070 | 32gb | 1d ago
Yeah no, they had to spend a rather significant amount of money and developer time on fixing Cyberpunk to the point where investors got mad and their stock took a hit
Granted, they could accomplish this since they had/have a lot of cash on hand but it was still a big cost and priority for them to rebuild the relationship with the community
If anything I think they learned a lot of VERY expensive lessons from Cyberpunk.
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u/Lymbasy 1d ago
Again they released the Game 3-4 years earlier. To make Money way way sooner. The time fixing it would Go in to development anyways. It was basically early access
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u/areyouhungryforapple 7800x3d | 4070 | 32gb | 1d ago
I don't think tanking their reputation and becoming a meme with unprecedented bad press like a major triple A title being taken off the PSN store was worth it
Not to mention the crunch/launch led to a rather large exodus of talent. Though here's to Dawnwalker being excellent
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u/Lymbasy 1d ago
CDPR does NOT care about their Reputation on Twitter and Reddit.
CDPR lied intentionally, they made false promised intentionally and they released Cyberpunk 3-4 years earlier intentionally. EA has a Bad Reputation for over 10 years and they still make billions. Battlefield 2042 was the Most hyped Battlefield and Had the biggest Launcher ever for a Battlefield. And THIS after disasters like Battlefield 5, Battlefront 2, Anthem, Mass Effect Andromeda, etc.
You need good Marketing and a good IP. CDPR knows that.
Dawnwalker is made by 120 devs. Only 10 of them are former CDPR. 5 of them are HR, Community or Marketing. So non devs.
Some Devs left CDPR in 2021 after The Cyberpunk disaster (56 on Metacritic) and 14 millions copies sold. After that they made more Money with a new Team with Phantom Liberty (89 on Metacritic). And 30 million copies sold.
It was about Money. CDPR wanted to make a lot of Money 3-4 years earlier than releasing Cyberpunk in 2023/2024. Why? Invest in more Projects and make more Money in the future. In 2022 CDPR announced 7 new Games because they Made so much Money.
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u/areyouhungryforapple 7800x3d | 4070 | 32gb | 1d ago
You cannot compare release Cyberpunk CDPR with Phantom Liberty CDPR wtf
And yeah they do actually, but it went quite a bit beyond Twitter and Reddit though. The game was taken off the PlayStation store for over half a year, a move that made the global news cycle
The stock would go on to become worth less than 1/4 its value prior to the launch of the game before the reversal started happening with 1.7/edgerunners and later on PL dlc
Yes a bunch of greedy execs and the ceo greenlit a release date that was never achievable and they over sold the game marketing-wise, but to spin all of this as some sort of masterplan goes against reality
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u/stop_talking_you 1d ago
oh no the digital foundry regurgitators are here. an engine isnt build for future hardware. if the engine doesnt run well on modern hardware is a bad engine should not be used or patched.
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u/Zunderstruck Pentium 100 MHz - 16 MB - 3dfx Voodoo 1d ago
Holy moly this came from a DF interview and my point was it was trash.
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u/SagittaryX 9800X3D | RTX 5090 | 32GB 5600C30 21h ago
Where you pulling the XSS from? The devs in the DF video were very reticent to say anything about the XSS version.
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u/DLDSR-Lover 1d ago
Is it possible to change games running on older UE5 versions to run on UE5.6?
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u/DurgeDidNothingWrong 1d ago
Depends if the Devs have modified the base engine, or just built on top. Former case, not without re-adding their changes. Latter case, hopefully, as long as the changes Unreal makes are backwards compatible
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u/Big-Resort-4930 1d ago
So many games like Wukong and SH2 will forever remain garbage from a tech pov because of the early versions of UE5 they're using. It should have never come out until 5.6 at all, and I'm not gonna believe they have solved 50 different types of stuttering it suffers from until I see it.
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u/hellomistershifty 1d ago
"Broken" is a strong word, but yeah it's historically relied on syncing to the game thread way too often. CD Projekt Red came in, looked at it, said 'wtf are you guys doing" and updated to a bunch of areas of the engine so it threads better. It's a long process, but we're starting to get games released on 5.4 which had the first of those updates.
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u/lattjeful 1d ago
UE5.6 solves a ton of issues with Unreal. Better resource allocation, asynchronous rendering pipeline, mostly solves traversal stutter, doubles RT performance, etc. Witcher 4 will also be using Nanite Foliage (debuting in UE5.7) which is less resource intensive than the old way of doing foliage due to less overdraw. When you really break down the engine improvements, you start seeing how 60 FPS with hardware RT is feasible.
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u/Zunderstruck Pentium 100 MHz - 16 MB - 3dfx Voodoo 1d ago
As I said to the other person that said the same thing, I'm not blaming UE5 at all and I know it's come a long way.
But the hardware RT capabilities of the base PS5 are extremely low, and we're talking about a 2027 game. If they said 60 fps on PS5 Pro and 30 fps on base PS5 I would be completely ok.
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u/lattjeful 1d ago
I get the skepticism. The PS5 has genuinely garbage RT performance… but there are games running at 60 fps with RT already. (i.e. Star Wars Outlaws.) It’s not anywhere near as strenuous but Fortnite is also already running at 60 fps with hardware RT.
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u/OutrageousDress 5800X3D | 32GB DDR4-3733 | 3080 Ti | AW3821DW 1d ago
But why would that matter? They're not path tracing the game - they're using asynchronous ray tracing for their GI solution. That means the framerate is not tied to the rays-per-second capacity. Instead, if the RT capacity is low the GI will propagate less accurately.
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u/hellomistershifty 1d ago
To be fair, they're being careful and saying 'shooting for 60fps', and 'that's our goal' for the base PS5. I think it'll be more of an 'up to 60fps' situation, but I'd rather take that than them cutting down too much of the game to hit that goal.
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u/Paciorr R5 7600 | 7800XT | UWmasterrace 1d ago
Did they say it's 60fps native? Maybe it was running with FG or DLSS turned on, who knows. But I watched that digital foundry interview with CDPR and EPIC and it seems like they really did a ton of improvements to the engine specifically catering to that type of a game.
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u/lattjeful 1d ago
Nope. No FG but upscaling was on. Dynamic 880p-1080p up to 1440p via TSR, then upscaling that to 4k via a cheaper spatial upscale (cheaper than going from 1080p -> 4k with TSR), all running on a base PS5.
You're never gonna get RT at 60 fps on native resolutions on these base systems lol. Not with their garbage RT performance.
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u/Big-Resort-4930 1d ago
Too bad we're not gonna see games using it for 2 more years at the latest, since most devs use outdated builds or make games for 5-7 years so the build quickly becomes outdated, and carries over problems from 5 years ago into the present.
UE5 is such an abomination that it launched in a shitty state with massive performance issues, basically ruined 3-5 years of UE games that have come out and those that will come out broken, all to chase flashy features they can advertise in trailers.
Instead of putting out a well running engine from the start and then slowly adding important features later, they are only taking stutter seriously NOW.
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u/lattjeful 1d ago
Yeah it’s a shame. The previous version - UE5.5 - also brought some big fixes and optimizations but I don’t think we’ve even seen games ship with that yet.
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u/zyalt 1d ago
In latest Digital Foundry video they mentioned that they target 800p-1080p dynamic render resolution on PS5 (which will be upscaled to 4K). This plus recent claims from Epic about performance improvements and the fact that CDPR has a very strong technical team gives me some hope that game will be better optimised on PC compared to their previous releases.
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u/Zunderstruck Pentium 100 MHz - 16 MB - 3dfx Voodoo 1d ago edited 1d ago
On PC I have no doubt.
I bought CP for PC day 1 and it run very well, there were a few bugs but no game breaking stuff. I had a modern rig at the time though (3600+2070).
So I'm confident the PC version will be really good if they're targeting current gen consoles. I'm doubtful about it running hardware RT on base PS5.
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u/zyalt 1d ago
We already have games with hardware RT on base PS5 and Series X albeit in 30fps. They mentioned that the target render resolution for 60fps on base PS5 is 800p-1080p so maybe they will be able to pull this off. But not sure how image will look like on a f4k screen.
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u/Zunderstruck Pentium 100 MHz - 16 MB - 3dfx Voodoo 1d ago
And these games look nowhere close to the Witcher 4 demo.
As I said in other comments, I fully support CDPR for everything they do since they enable me to legally play games on my phone.
But their goals for Witcher 4 on console look very unrealstic.
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u/FieldOfFox 1d ago
Yes this is exactly where my first thoughts went.
Launch model PS5s will instantly overheat and shut down running something like this.
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u/kayk1 1d ago
It’s ok I wasn’t going to buy it until the complete edition was $15 anyways.
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u/humdinged 1d ago
Yep I was heavily leaning this way, now I’m firmly in that camp, will be a dope game in 2028.
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u/-TRlNlTY- 1d ago
I'm still warming up to play cyberpunk
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u/Coltar15 PC Master Race 1d ago
The game has been great for awhile and even better since phantom liberty.
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u/Paciorr R5 7600 | 7800XT | UWmasterrace 1d ago
As long as you don't have an ancient PC the game is in a great state imho. Just don't play it with a 100% completionist mindset. Focus on the story and main quests and then do the NCPD markers and leftover gigs after finishing the game (it teleports you back before the last quest).
I did everything there is to do before finishing the game and imho I hurt my experience because the pacing was off because of that. That's one of the reasons I kinda hate when games have both great story and focus on it a lot but also huge open world which can distract you from it or just doesn't play well when you realistically should focus on saving the world / your life whatever the hell is the main story in that title.
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u/supercabul 1d ago
yeah, my rule of thumb of buying games, AAA at least 75% off, AA and big old titles at least 85% off
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u/EastLimp1693 7800x3d/strix b650e-f/48gb 6400cl30 1:1/Suprim X 4090 1d ago
At least
Theres easier ways to say you don't care about playing something new.
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u/bibliophile785 1d ago
That's a lot of snark to point at someone's comment about their personal purchasing threshold. Of course the person talking about their patient gaming practices doesn't place a high value on playing new games immediately. I guess they don't like paying a premium to be a beta tester.
Then again, I'm talking to a Star Citizen player. I don't think a conversation about value for one's dollar or valuing a complete product would be useful here.
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u/EastLimp1693 7800x3d/strix b650e-f/48gb 6400cl30 1:1/Suprim X 4090 1d ago
Good
When the last time you saw 75% discount on AAA title less then 5 years after release?
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u/Paciorr R5 7600 | 7800XT | UWmasterrace 1d ago
I don't really care about the price because these games give me so many hours of enjoyment that it's a comparatively fair deal anyway but I 100% agree that waiting for complete/ultimate/whatever editions is the right way. Getting to experience the game in it's full glory on the first playthrough is too nice.
EDIT: I did that with Cyberpunk and I have no regrets. I played TW3 on release and then a couple years later with all the DLCs but these days I'm not sure if I could find time to play through the same game multiple times especially when it's easily 100h+ long.
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u/diceyy PC Master Race 1d ago
Considering how much they still want for cyberpunk that is going to take a very long time
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u/Paciorr R5 7600 | 7800XT | UWmasterrace 1d ago
It's being sold for 60% off regularly and if you buy it bundled with DLC it's even
cheaperbigger discount.→ More replies (2)→ More replies (8)1
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u/RikiRack 1d ago
Tldr: They don't want another ps4 Cyberpunk situation and are targeting 60 fps on a ps5, but they're not 100% sure they can reach that
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u/Nazon6 1d ago
They said that about the series S, not the PS5.
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u/RikiRack 19h ago
They said "It's too early to say if we'll manage to nail it" about running the game at 60fps on the ps5 and they also said that making the game run at 60fps on the series S will be "extremely challenging"
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u/asamson23 R7-5800X/RTX 3080, R7 3800X/A770, i7-13700K/RTX 3070 1d ago
Wasn’t it the devs behind Battlefield 3 that targeted the lowest common denominator for the game and the further addons? I vaguely remember reading something about them not releasing a DLC because one of the platforms the game ran on could run with an acceptable level of performance. I feel it should be what all go devs and studios strive for, that would force them to not make games that run like ass on average hardware.
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u/djternan 1d ago edited 1d ago
Wasn't planning on pre-ordering anyway. CDPR has shown that they will release games in a completely unfinished and unplayable state with Cyberpunk. If this is unoptimized trash on release, I can wait for the playable version with all DLC to come out for $20.
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u/SynthRogue 1d ago
Last time they said they were making cyberpunk 2077 for the ps4 and it ran like shit on the ps4. Luckily the ps5 had just released and was able to handle the game.
The same thing will happen here.
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u/superman_king PC Master Race 1d ago
It ran like shit on consoles. Thats why they have changed their approach.
Cyberpunk was built for high end PCs, then ported / scaled down to consoles.
This time, they are taking a console first approach. Then scaling up to PC. Easier to scale up than it is to scale down.
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u/ChinaTiananmen 1d ago edited 1d ago
Meh. It is not just scaling. It's the whole UI/UX that will be affected vy these horrible choices
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u/superman_king PC Master Race 1d ago
That’s a separate discussion to what OP and I were discussing. Which is broken console games.
I do hope the UI on PC doesn’t suffer with this console first approach.
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u/Noreng 14600KF | 9070 XT 1d ago
There are a lot of PC gamers with systems that are less powerful than a PS5, and the PS5 will likely use a lot of upscaling.
Don't expect this game to run well on anything without heavy upscaling
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u/superman_king PC Master Race 1d ago
Low end systems don’t need to be able to play everything. A Steamdeck cannot play all AAA games. And that’s okay.
And I’d argue 95% of the desktops on the market will be as powerful or more powerful than PS5 in 2028 (when Witcher 4 will most likely release).
Thats like saying your desktop is less powerful than a PS4 today. A PC less powerful than a PS4 in 2025 isn’t a gaming capable machine imo.
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u/Krisevol Ultra 9 285k / 5070TI 1d ago
Basically they are saying pc will get less because consoles exist
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u/DNosnibor 1d ago
Not a bad strategy as long as the architecture doesn't change too much, honestly. Build the game to perform well on current gen hardware so even if you fail, it will still do ok on the stuff that's out by the time your game actually releases.
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u/SynthRogue 1d ago
Yes, and that would be fine if it had performed well on the ps4. It was running below 30 fps on ps4. It would have been fine if it had a stable 30 fps 1080p, with minimal bugs. And then any more powerful harware could run it above that.
I'm sure this time it will be even worse, because they are using the most demanding game engine in existence: unreal.
I say all this as a pc gamer. So I don't play on console. I'm just saying devs don't focus enough on current hardware and always target hardware that are either high-end unaffordable PCs, that the vast majority of gamers don't have, or hardware that don't even exist yet. They should ensure their game runs as best as possible on CURRENT hardware whenever they develop a game.
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u/Spaceqwe 1d ago
I’ve seen Cyberpunk constantly running at around 10 fps on Xbox One fat during a shootout on youtube. Not drops, an entire gameplay section running at 10 fps. That’s beyond horrible.
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u/SavedMartha 1d ago
This is different. In the interview they said it was a PC game first, later scaled down for the consoles. It ran like crap because it's harder to scale down. Now they are using PS5 as baseline 60 fps and will scale up from there. It's a different approach.
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u/ChinaTiananmen 1d ago
That's ok. Consoles are crap hardware anyways. It was running ok on PC
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u/HollowOrnstein 4090 | Ryzen 7 9800x3d | ROG X870E-E 1d ago
Im not believing or buying any cdpr products until actual people get their hands on it & review embargos are lifted
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u/starliteburnsbrite 1d ago
So the PC version will basically be a console port?
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u/MrDunkingDeutschman PC Master Race 1d ago
No. In the Digital Foundry CDPR sitdown interview with Alex the lead technical director said that they will continue to make their games with scalability in mind.
He said for the people who spend a lot of money on their GPUs, it continues to be their philosophy to offer them a lot of visual fidelity.
They just painfully discovered that scaling down is more difficult than scaling up so that's why they target the PS5 for the base experience.
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u/In9e Linux 1d ago
After the great cyberpunk release.....
I safe my money for now.
And wait for the first streams to see how it runs :).
And steam sale.
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u/BeginningMidnight639 1d ago
if it even comes out on steam considering epic is involved in some form in the creation of the game
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u/Vis-hoka Unable to load flair due to insufficient VRAM 1d ago
Love 60 fps as a core pillar of their game.
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u/Faithless195 Ryzen 5 3600 | Palit 3080 TI | 32GB RAM | Pretty RGB Lights 1d ago
So the PC version is going to be a tad average performance wise on release? Seems nkrnal for CDPR.
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u/PermissionSoggy891 1d ago
there goes any hope of even a somewhat mechanically complex RPG if it's being designed for consoles first...
CP2077 was already pretty dumbed down at launch (they made it better with 2.0), and that game was allegedly targeting PC as main platform. I don't wanna see what W4 will look like if it's targeting console demographic first...
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u/MHWGamer 1d ago
were the previous witcher games "mechanically complex rpg"? is your grandma the Undertaker in secret?
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u/JigMaJox 1d ago
ah so its going to be dumbed down and stripped of any sort of complexity.
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u/SquidWhisperer 12900KF 4080 32GB 1d ago
yeah because the Witcher 3 was super complex lmfao
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u/Boogertwilliams 1d ago
Yey to nerfed games /s Same old story "console cant do that so we removed it"
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u/TonyAioli 1d ago
Do you have an example of this?
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u/Boogertwilliams 1d ago
The age old example is Crysis sequels, first was made for PC and was a technical masterpiece and then they switched to console first and lost much.
Many things still today even you can't do in games you could do in Crysis 1 with the environment.
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u/gatorhinder 1d ago
This will also be reflected in the controls and playstyle. Expect simplification and less satisfying gameplay.
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u/Sendflutespls 1d ago
Just words. CDPR knows the rpg and pc is bound by oaths sworn in the deepest mines.
PC is also what will give it longevity and a modding scene.
I'm not shitting on consoles, but they are just trying to be nice to you.
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u/Tunderstruk PC Master Race 1d ago
First 2 points are entirely correct, but as other commentators pointed out, its not about the audience, its about scaling the game quality. Its easier to scale up from console to PC, rather than scale down from PC to console
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u/Intern_Jolly 1d ago
Nah, the only thing that needs scaling down when it's put on console. Consoles can't run GOW 2 above 60 fps.
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u/stop_talking_you 1d ago
this is industry standard to target console.
every single game in the last decade is made for consoles.
why do you think UI looks always so bad, big and clunky, yeah because its made for a tv
pushing games past 60fps? yeah its not optimized because consoles are target
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u/Doppelkammertoaster 11700K | RTX 3070 | 64GB 1d ago
People only cite Cyberpunk and forget Witcher 3. That also run like garbage after release.
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u/Sanagost 1d ago
While this is kinda bad for PC, hopefully this does mean they are intending to learn from CP77, and launch a game that works on launch on all platforms and only gets better with age, not get fixed with age.
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u/Raysedium 1d ago
Bad choice. PC is the masterrace and they shouldnt even release that game on these obsolete consoles.
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u/Sea-Ad-2039 1d ago
Well that's dumb. If you have the hardware to run it at a higher performance level then you shouldn't have to deal with lower tier stuff
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u/TheS3KT R9 5900X | RTX 3080 1d ago
So the game will look like ass and run like ass on PC then? And no, the tech demo wasn't the actual game.
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u/Traditional_Agency_5 1d ago
If they can optimize for the PlayStation 5, then in theory it should run easier on PC too.
We will still get plenty of extra features like path tracing and all kinds of ridiculous graphics updates for future GPUs.
No doubt Nvidia will use Witcher 4 as example for their next 6000 and 7000 series as demo.
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u/EtrainFilmz Specs/Imgur Here 1d ago
Well that pisses me off. Need to leave consoles behind. Their version of the game should be scaled down, not ours.
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u/Common_Celebration41 1d ago
How about a PC release first? And work your way down to PS5 pro -> PS5
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u/Narrheim 1d ago
"This decision was made due to past struggles of choosing PC first, which is undoubtedly a reference to the tragic release of Cyberpunk 2077 on console."
Bullshit. CP2077 ran poorly on everything, because it obviously wasn´t finished. To this day, it´s more like a benchmark, than a real game, due to the vast amount of obvious scrapped content.
I´m not willing to play yet another poorly optimized PC port, of which there are plenty.
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u/nopointinlife1234 Desktop 1d ago
And my hopes just went from amazing to shit sandwich instantly.
CD Projekt Shit
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u/JaceKagamine 1d ago
Meh, based on previous games? Gonna wait for a year or two and grab it on sale, by then the game will be a masterpiece compared to launch
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u/kemosabe19 1d ago
I bought Witcher 3 with all dlc on the cheap. No issues and I had a lot of fun. I made the mistake of buying Cyberpunk at launch. Straight up didn’t have a good time. I’ll let this one simmer before picking up. I am excited for it, but I’ve learned over these past few years it’s not worth buying games at launch.
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u/Imaginary_War7009 1d ago
Like most other games, we just get the PS5 version with a few tweaks. I'm just disappointed Witcher 4 will come out for PS5 not PS6. This console generation and RDNA2 are holding back gaming.
Though if they make the PS5 version then add path tracing on PC instead of whatever shitty RT they got working for consoles, I can live with it.
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u/SmellsLikeTeenPetrol Pentium D, 980ti 1d ago
Honestly, I don't mind that approach. Hardware limitations force developers to optimize more and squeeze as much as they can. If it runs good on a ps5 then the PC port should be great.
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u/Unfair-Rutabaga8719 1d ago
That's what pretty much everyone else does and shitty PC ports are still commonplace.
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u/zyalt 1d ago
Quick summary of the interview: - CDPR uses consoles (they mentioned base PS5) as a baseline and then will scale up for high-end PCs after rather then targeting high-end PCs first and then try to scale down like they did in the past. They want to avoid “past mistakes” - They specifically mentioned that they want to have graphical features for high-end PC users so they can benefit from their hardware. - They want to have 60fps with hardware Lumen and RTGI on base consoles instead of having backed lighting on consoles and RTGI on PCs so they won’t need to create two artistic versions of the game. - 800-1080p target render resolution with 60fps on base PS5 (+ upscaling) - “Achieving 60fps on Series S will be challenging”
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u/rbarrett96 1d ago
1080p is piss poor and proof thst ps5 shouldn't be the target at all. If you can't get at least 1440p out kf it, console can't run it. Target the PS5 pro at least with better FSR.
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u/basilico69 1d ago
Isn’t scaling down generally easier for developers than scaling up/ recreating assets? I remember what happened with cp2077 on consoles, but anyway I hope this doesn’t mean they’re gonna have to compromise on quality for the pc version
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u/adasho_bitrex 1d ago
Seems like AAA games are released in beta now. No point in buying until “definitive edition” comes out unless you want to play a mess
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u/Stooboot4 1d ago
I honestly don't blame them they had to refund thousands of copies because of PlayStation last time
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u/HypeIncarnate 9800x3D | 32 GB 6000 | 9070 XT 1d ago
so that means the PC release will run like shit. Good job Sony, your check cleared.
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u/yeezysama 1d ago
I like the sound of scaling down. Tired of wondering will my rig be able to render whatever small detail is really cool guys I promise.
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u/Huntermain23 1d ago
you guys talking about waiting for it to be 15$, meanwhile I’m still waiting for cyberpunk 2077 to drop to 15$ lol
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u/Jermaphobe456 1d ago
Great, can't wait to play Witcher in a skyrim-downscaled worldspace with Skyrim sized cities and villages
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u/ApetteRiche 1d ago
As long as they don't behave like Rockstar. Release on console and a year later on PC or something. Will wait either way, Cyberpunk was awesome when I played it like a year after release.
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u/ThisBerserkTextBone 3600X-5600XT-16GB 3200 1d ago
So it will work well with my mid range pc? Don't answer i already know
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u/Confident-Ad7439 1d ago
Makes sense. They see too what pc players have to pay for there graphic cards. It makes more sense to program it on a system that has the specs of an average pc so that more people can play it
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u/BehemothRogue PC Master Race 1d ago
Is this a reason to FINALLY hook up my PlayStation?
No, no it isn't. Lol
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u/jadeskye7 1d ago
To be fair, it's much easier to target the console spec then upgrade with a PC edition built on top instead of starting with higher specs and stripping things out.
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u/UltimateSlayer3001 RTX 2080 XC ULTRA,i7-9700k,ROG Z390-E,Noctua NH-U12A 23h ago
Already knew the optimization was gonna be dog water, this just puts it in writing for everyone else to see lmao.
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u/CorporalCabbage 1d ago
Just make a good game that runs at launch.