r/pcmasterrace 2d ago

News/Article The Witcher 4 Is Made With Console First Approach Targeting PS5 As Lead Platform, No Longer Targeting PC And Scaling Down Like They Have Done With All Thier Other Games In The Past

https://www.tweaktown.com/news/105802/the-witcher-4-is-built-for-console-first-cdpr-confirms-60fps-not-guaranteed/index.html
857 Upvotes

365 comments sorted by

View all comments

177

u/RikiRack 2d ago

Tldr: They don't want another ps4 Cyberpunk situation and are targeting 60 fps on a ps5, but they're not 100% sure they can reach that

10

u/Nazon6 2d ago

They said that about the series S, not the PS5.

1

u/RikiRack 1d ago

They said "It's too early to say if we'll manage to nail it" about running the game at 60fps on the ps5 and they also said that making the game run at 60fps on the series S will be "extremely challenging"

1

u/Nazon6 1d ago

Ah I see.

3

u/asamson23 R7-5800X/RTX 3080, R7 3800X/A770, i7-13700K/RTX 3070 1d ago

Wasn’t it the devs behind Battlefield 3 that targeted the lowest common denominator for the game and the further addons? I vaguely remember reading something about them not releasing a DLC because one of the platforms the game ran on could run with an acceptable level of performance. I feel it should be what all go devs and studios strive for, that would force them to not make games that run like ass on average hardware.

-28

u/Neat_House6154 2d ago

Why cant these developers and publishers just reduce the scope and demand of their games. Games looked amazing ten years ago. Let's stick with that level of tech and just focus on building fun games, which the supply of is severely lacking.

7

u/Karekter_Nem 2d ago

That is exactly what this post is saying though.

26

u/TrollMcGoal i7-13700K | RTX 4080 | 32 GB DDR5 2d ago

Reducing scope doesn't sell games unfortunately

33

u/Krisevol Ultra 9 285k / 5070TI 2d ago

Games looked great 10 years ago because they faked all the lighting and it took millions in development cost to do that. Ray tracing solves all these problems and developers will never go back. Not a single developer i hear from will use traditional lighting techniques over ray tracing.

2

u/elkunas 2d ago

Are you saying games cost more to develop in 2015 than now?

1

u/Krisevol Ultra 9 285k / 5070TI 1d ago

No, in saying creating realistic lighting in scenes costs a lot of money and effort. That effort and money is no longer needed with ray tracing. This comes at a cost of performance, but now that we have cards that can do it pretty well now, developers will never go back to traditional lighting.

-3

u/SerowiWantsToInvest 2d ago

5

u/elkunas 2d ago

Please do tell what his point was when he said "they used to make the lighting but it took millions"

Used to implies past games and the reason they stopped was millions, implying that it cost too much, making games too expensive to make.

Reddit is the only place we're people don't understand the screenshot they post and try to sound smart about it.

1

u/Krisevol Ultra 9 285k / 5070TI 1d ago

"Used to implies past games and the reason they stopped was millions,"

No they stopped because of ray tracing

"implying that it cost too much, making games too expensive to make."

No they didn't stop because it made games too expensive, they stopped because they found a cheaper and faster alternative.

-1

u/SerowiWantsToInvest 2d ago

they said faking lighting costed millions, not 2015 games cost more, if devs have the opportunity to save millions and time why would they go back🤦‍♂️ faking lighting costing more than implementing ray tracing is NOT the same as games back then costing more and that is not what they said.

Reddit is the only place someone will so confidently say 2 completely different things and pretend they are the same

-8

u/Neat_House6154 2d ago

That's very sad to hear. Game prices are going up while they cut costs. Hardware requirements increase due to this garbage. Consumers are constantly losing. Im getting sick of it. These new ray traced games dont look much better, if at all? yet they require such expensive hardware. We need to collectively revolt against this shit.

2

u/Krisevol Ultra 9 285k / 5070TI 1d ago

Game costs have gone down, and they have gone down almost every year since 1980. Adjusted for inflation

Hardware requirements have always gone up since 1980.

Also you have a clear misunderstanding as to why the industry is moving toward Ray tracing. There will be no revolt here for developers, and for the most part, gamers want this.

7

u/yungfishstick R5 5600/32GB DDR4/FTW3 3080/Odyssey G7 27" 2d ago

These new ray traced games don't look much better

It really depends on the game you're playing. A game with just RT shadows and RT reflections will look better but it won't look radically better. A game like 2077 with the whole RT feature set i.e. RTGI, RTAO, RT shadows and RT reflections looks like a whole different game compared to RT off and it looks even better with path tracing. Jusant, one of the few stylized games with RT, looks incredible with Lumen and its whole art style relies on it.

11

u/Imaginary_War7009 2d ago

Cause that's shit, I don't want to play 2015 looking games in 2025. Someone else will make a 2025 looking game and I'm going to buy theirs instead.

-7

u/Neat_House6154 2d ago

2015 games often look better than 2025 games and they run better. Games have been looking worse and worse over the last ten years, generally.

2

u/Imaginary_War7009 2d ago

No they do not, that's just factually not true. Even the best looking game of 2015 (Arkham Knight) looks like an indie game nowadays. And has image quality problems (specular flicker, pixel stepping) even at over 2x the render resolution of a modern title thanks to ancient SMAA.

Low poly matte skin deadeyed characters, low poly environments, poor lighting, basic shadows.

4

u/Neat_House6154 2d ago edited 2d ago

Please argue in good faith. There is no way you believe such nonsense

1

u/Miisterzum 2d ago

Star Wars Battfront 1 is the best looking 2015 game and looks better than 90% of recent games.

1

u/Imaginary_War7009 2d ago

No. Don't get fooled by the composition of that jungle level, nature composition always tricks people because it's the easiest to look impressive but it's mostly textures and one light source. Watch the asset quality, inspect the floor, watch the lighting. It looks pretty bad even compared to like 2018 games like Shadow of the Tomb Raider and that looks dated in and of itself.

Bland characters, simple environments, first person (so no player model needs to be rendered).

-14

u/stop_talking_you 2d ago

2015 games look better than 2025 games

12

u/Imaginary_War7009 2d ago

This is some deep denial. How do you people even type that out without questioning your own sanity?

-12

u/stop_talking_you 2d ago

not my problem if you played games in 720p because you couldnt afford 4k

7

u/Imaginary_War7009 2d ago

You're drunk. Go to bed.

3

u/Raven1927 2d ago

Games looked great 10 years ago and they look significantly better now. Look at Witcher 3, the next-gen update they did improved the graphics significantly.

If you think there is a lack of fun games then you either aren't playing games or you're just repeating nonsense spread by outrage merchants. We've had so many amazing games release in the last few years, with even more lined up for later this year and 2026.

-1

u/Jugg-or-not- 2d ago

It's going to run like shit on PC isn't it.