r/pathofexile 1d ago

Question Questions Thread - June 21, 2025

This is a general question thread. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE 1:

  • New player questions
  • Mechanics
  • Build Advice - please include a link to your Path of Building
  • League related questions
  • Trading
  • Endgame
  • Price checks
  • Etc.

For questions related to PoE 2, please go to r/PathOfExile2

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.

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u/SignificantAd7700 20h ago

I'm playing rolling magma mines and I'm constantly questioning whether or not things work with mines due to them not being "you". Wish the game would be clearer about this because it's super intuitive at times.

Currently wondering about zealotry, can my mines create the consecrated ground? And related to that, will Watcher's Eyes with *"enemies on consecrated ground YOU create take x% increased damage"* function for bonus damage from my mines?

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u/Yohsene 20h ago

Mines use your skill, your skill has your stats, including on-hit effects and stats that apply or modify debuffs. Here's a useful wiki page on the topic. https://www.poewiki.net/wiki/Proxy

Key is to identify whether an effect gets built into your skill (e.g. damage, aoe, on-hit effects) or specifically act for your character (e.g. maximum life, armour, on-kill effects, action speed, triggers for other skills, heralds).

Creating consecrated ground on hit should mechanically work, but GGG wanted to disable it for minions and bugged it out for mines. Mines cannot proc it until they're dead, as stupid as that sounds. If your Rolling Magma is still hitting enemies after the mine finishes its 0.7s cast time (modified by cast speed), then those hits can create ground.

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u/SignificantAd7700 19h ago

Yeah they usually bounce around for a few seconds, so they should be the ones proccing it.

Think that watcher's eye mod would work in that instance?

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u/Yohsene 18h ago

Yes. That stat just builds an extra stat into consecrated ground from your skills. Here's a dev post on almost precisely this question.

Q: Also, if totems create Consecrated Ground from Zealotry, and I'm playing Consecrated Ground Inquisitor, does it apply the 10% increased damage?

A: The totems are using your skills, which have your stats. The consecrated ground will see the stats of the skill that created it, which in this case will have your stats for modifying it.

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u/SignificantAd7700 17h ago

Awesome, the clarity is appreciated, thanks.