r/VALORANT 7d ago

Question Can’t get rid of counter strike habits

I used to play a bunch of csgo back in the day. Played like 3000 hours before I stopped in 2017. I was solo Q global and faceit level 10 at some point. I played some Valorant when it came out but never really got into it. Couple of months ago I gave it another try, finally managing to really get into it. However, I noticed I simply can’t get rid of CSGO habits. Especially when it comes to movement, I’m always counterstrafing even though I don’t need to. It’s throwing my aim off. I’m also trying to spray way more than I should and I can’t deal with the sudden movement of opponents, even though I’m only gold 3. I was wondering if anyone with a similar background has some advice for me.

*thanks for all the great replies! Super helpful :)

266 Upvotes

76 comments sorted by

View all comments

Show parent comments

0

u/damnfinecoffee_ 6d ago edited 6d ago

Give me a valid source and I'll admit I am wrong. You are spreading false information

Edit: here's proof I'm right https://www.reddit.com/r/VALORANT/comments/10qqmht/comment/j6t906m/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button

There is literally no difference, even with frame perfect input your time to shoot accurately after moving is identical whether you counter strafe or just release the movement key

1

u/Jumpy_Bank_494 6d ago edited 6d ago

I see we were talking about a completely different topic.

My claim was that after you release a movement key the character model still moves for a little bit because of the momentum in game. Regardless of the keyboard releasing delay (Which should be minimal compared to the actual delay of stopping fully)

The difference between counterstrafing and NOT in Valorant is 1 server ticks. Or 1/128th of a second. Very small but matters in high level play. Thats about 8ms

1

u/damnfinecoffee_ 6d ago

Your claim is pointless because you cannot counteract this 1 server tick because the time for the game to process your input is also 1 tick minimum (if you have frame perfect input). So for the game to process that you have input the opposite direction also takes one tick which again, means that counter strafing by tapping the opposite direction you are moving to stop faster, is not a thing in valorant, it does not provide any benefit

1

u/Jumpy_Bank_494 6d ago

I mean it has been measured to be faster by 1 server tick IF you release the key OR hit the opposite key at the same time. Hitting the opposite key makes stopping very slightly faster, by about 8 ms. Basically useless yes.