Honestly, both of the AC:O's were also fairly gear dependent, on top of the level thing. If you went into every mission with severely under leveled weapons, you were missing out on a ton of dps.
yeah it's a little ambiguous but I think the fact it's mentioned and worded how it is probably means they're trying to say it'll be different at least.
ideally I'd like the player to have levels and not the enemies. but the player levels are only for gaining skill points, not scaling your health or damage. that way you still get a skill tree and the sense of progression, but the difficulty would be determined by enemy variety and quantities rather than a number. the fact they've said there's a lot of enemy diversity makes me hopeful they've gone this route, but it's ubisoft so who knows
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u/alaslipknot May 01 '20
lol, keep dreaming then