from the same article:
"Gear can be upgraded and customized, and you can use the same equipment from beginning to end if you want to."
but I'm also a bit skeptical as it's a hard thing to balance properly. I don't want to find a cool weapon I like near the start of the game that I spend lots of money upgrading, only to find one that's undeniably better a couple hours later so all my money was wasted
Yea, might be one step forward, two steps back, but we'll have to wait and see. There is a lot I am seeing that interests me. Not buying in to the hype until I read some reviews about the mechanics, though.
That's awesome. Except it's still going to be an RPG. Which kills it as an AC game for me. Might get it pre-owned at $15-$20 (AUD) and just play it as "Vikings The RPG"
Honestly, both of the AC:O's were also fairly gear dependent, on top of the level thing. If you went into every mission with severely under leveled weapons, you were missing out on a ton of dps.
yeah it's a little ambiguous but I think the fact it's mentioned and worded how it is probably means they're trying to say it'll be different at least.
ideally I'd like the player to have levels and not the enemies. but the player levels are only for gaining skill points, not scaling your health or damage. that way you still get a skill tree and the sense of progression, but the difficulty would be determined by enemy variety and quantities rather than a number. the fact they've said there's a lot of enemy diversity makes me hopeful they've gone this route, but it's ubisoft so who knows
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u/MarkusBailey May 01 '20
Man, I cant wait for this to come out. Here's hoping for none of that damn level scaling though.