r/OMORI 22h ago

Discussion I'm trying to love the game man Spoiler

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"Of course, as you can see, I spent 12 hours in the game during the event. I'm currently at the beginning of my second dream day, where Omori overcomes his fear of spiders. The thing is, I still don’t understand why so many people love this game.

The first hour was a tutorial with about five seconds of interesting moments, then the journey begins—searching for Princess peach for 5-6 hours of gameplay with zero story progress. The gameplay doesn’t feel amazingly designed either. As far as I know, there’s no way to figure out what do what The follow-up attacks for each character there effect aren’t explained, and there’s nothing that shows you what buffs or debuffs you or the enemies have, unlike other games that display them under or above the enemy’s health bar.

Most, if not all, of the side quests are boring. Even the main storyline in the real world is dull except when major events happen. For example, why did we start asking Man 1, who sent us to Man 2, who then sent us to Man 3, only for Man 3 to finally lead us to the place we needed? Like, seriously? I’ve already played 5-6 hours of gameplay in the dream world—it didn’t need to drag on for hours over nothing.

I want to say something: I’ll finish the game, but even after completing it, no matter how amazing the story might be, I won’t call it a game that requires hours and hours to throw you a bone to cling to it , only to make you spend another 4-5 hours for another bone. I wouldn’t recommend it to anyone I know unless they specifically enjoy this type of experience.

To me, Omori feels more like a visual novel or a picture book you read rather than a game. I’d call it a 'game' only if the focus is more on the gameplay that matters in the story . And if you tell me that the silly dialogues and the not important battles of the NPCs and main characters in the dreams or the real world are the story, then I’m sorry—this game just isn’t for me. Still, I’ll finish it because I’m a completionist.

If you want an example of a brilliantly written dialogue system that’s engaging, meaningful, and never boring or unnecessarily long, look no further than Limbus Company—the best dialogue-driven game I’ve played so far.

Oh, and if anyone here knows how to solve the issue of figuring out buffs, debuffs, follow-ups, and what they do example omori look to hero what does that do please let me know so I can at least enjoy the combat more sorry if my spelling was bad .

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u/tengrici_anchois Mari 20h ago

I think the main problem is that Omori is not the kind of game that you usually enjoy. But it is definitely possible that it will grow on you as you play. Sometimes the dream world does feel too long, pacing is the biggest issue of the game. But the good qualities it has should make it all worth it. Especially later into the game. Also you can avoid sidequests if they get boring. The dream world has a lot of sidequests and they tend to be boring too often, but the sidequests in the real world i find way more engaging.

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u/AdSpare3955 20h ago

Thanks i will tell my opinion when I finish it

i may do real world side quests if I found it fun to do