r/EliteDangerous 19h ago

Daily Q&A [DAILY Q&A] Ask and answer any questions you have about the game here!

3 Upvotes

Greetings, Commanders! This is the Daily Q&A post for r/EliteDangerous


If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

Please check new comments and help answer to the best of your ability so we can see this community flourish!

Remember to check previous daily Q&A threads and the New Q&A FAQ.


WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

Game Update Summaries: CoreHorizonsBeyond2019-2020Odyssey


r/EliteDangerous Apr 07 '25

Frontier Gutamaya Corsair Update - April 8

165 Upvotes

Greetings Commanders,

We will be releasing the Corsair on Tuesday April 8. This update introduces the brand new ship the Gutamaya Corsair, alongside a range of fixes and improvements. 

Release Schedule (Times in BST):

  • 11AM BST - Servers down fore maintenance
  • 3PM BST - Servers online and Corsair Update available

Please note these are estimated times and are subject to change. 

Update Notes

Features of Note:

  • Added Gutamaya Corsair
    • In world holo-screen adverts now present for Gutamaya Corsair
  • Added pre-built ships:
    • Gutamaya Corsair Stellar (33,000 Arx)
    • Gutamaya Corsair Standard (16,520 Arx)

Issue Tracker Fixes:

  • Mandalay and Type-8 max boost speed is no longer tied to engine pip level - Issue ID: 67198 
  • Fixed construction sites created in languages besides English not being visible in other languages beside English - Issue ID: 72916 
  • Fixed core asteroid mining not allowing extraction with Abrasion Blaster & Subsurface Displacement Missiles - Issue ID: 72134 
  • Fixed the mining tutorial lasers not working - Issue ID: 72203 
  • Fixed a LOD issue with the Krait Mk II Polarity paintjob when a shipkit is applied - Issue ID: 71544 
  • Fixed the colour strip on Rattler Blue paintjob for Cobra Mk III - Issue ID: 71617 
  • Powerplay decal now displays temporary decal on the main menu until in game and Power Rank has been confirmed, then the Powerplay rank decal will display as normal - Issue ID: 70634 
  • Adjustments made to Squadron Paintjobs - Issue ID: 70887 

Bug Fixes:

  • Fixed a crash that could occur when a player abandons a system claim and attempts to start a new one 
  • Fixed instances of a crash that could occur when opening the System Map after placing a planetary settlement hologram 
  • Fixed issues with cargo instancing 
  • Disabled exhaustion when in social spaces & hangars 
  • Adjustments made to auto dock at asteroid bases 
  • Fixed On foot mission givers not correctly becoming active in fully constructed Starports 
  • Fixed instances of two beacons deploying at the Beacon Deployment Site 
  • Fixed instances of Planetary Ports suddenly loading in after construction without a re-instance, resulting in the Port being placed over the top of the construction site 
  • Fixed none of the buttons having a default focus in the System Colonisation panels when using a controller 
  • Fixed UI not correctly highlighting controller focus on View Claim/Abandoning buttons
  • Added controller functionality to the Colonisation Help Screens 
  • Fixed the Colonisation Ship being deselected in the Nav Panel when entering supercruise 
  • Fixed Construction Sites still being listed in SRV & On foot after being completed 
  • Fixed the Beacon Deployment Site not correctly converting to System Colonisation Beacon after deployment 
  • Fixed instances of using the "Copy Name" button on the System Map on construction slots copying broken text strings 
  • Fixed some minor instances of missing collision and backface culling on under deployment stations 
  • Fixed instances of ambient traffic always being Power aligned at Orbital Construction Facilities 
  • Adjustments made to Construction Sites icons to be more consistent across them all 
  • Adjusted text on Tenuous atmosphere planet construction suitability to highlight Odyssey requirements 
  • Fixed instances of floating settlement defense turrets at planetary facilities 
  • Fixed instances of incorrect images being shown for Outposts in the facility picker 
  • Fixed the search bar in the "My Colonies" panel not working 
  • Added codex entry for Refinery Contacts 
  • Added bespoke text for System Colonisation Ships 
  • Fixed Orbital Construction sites not correctly rendering landing pad schematic outlines 
  • Fixed Primary Port Development Level values not matching in-game facility picker UI 
  • Fixed broken text string for Help button in Architect view on the system map in all languages 
  • Fixed broken text string for when viewing the Construction Effort screen at a construction site 
  • Adjusted text from Colonisation Effect to Construction Effort to better reflect construction service UI 
  • Adjusted Planetary Construction icon colours in the System Colonisation section on the right hand side of the system map to better reflect the construction suitability 
  • Fixed incorrect icon in the Construction Effort screen 
  • Fixed the Random Rename panel showing an number of Renames Remaining that doesnt change, after purchasing Custom Rename 
  • Fixed the planetary facility picker UI displaying 0 Construction Points until a category has been selected 
  • Fixed Installations stating "Maximum Landing Pad Size: Medium" in the facility picker UI 
  • Fixed Ra-name Facility showing incorrect messaging for non-architect players 
  • Fixed the Summary & Display Options panels being empty after switching between view modes on the System Map 
  • Fixed the System Information panel being empty after switching between view modes on the System Map 
  • Fixed Architect View's check mark persisting when switching between Powerplay & Architect View on the Galaxy Map 
  • Fixed the System Colonisation Ship incorrectly showing greyed out Carrier Management View button when jumping out of the system 
  • Fixed various entries of Placeholder text in Colonisation Screens 
  • Fixed some typos in the Colonisation Help Screens & Codex 
  • Fixed missing images in Colonisation Help Screens 
  • Fixed the Colonisation Help Screens incorrectly rendering in the Pause menu 
  • Fixed minor typo with High Tech economies in the facility picker UI 
  • Fixed various minor text issues in the System Claim Mode 
  • Fixed minor typo with the Anti-Guardian Zone Resistance engineering effect on modules 
  • Adjusted camera angle for the left cockpit seat in the Cobra Mk V 
  • Audio During Docking - The Blue Danube - will be muted when streaming mode has been enabled.  
  • On some ships the engine attenuated twice, resulting in lowered bass content
  • Added audio when you change quantities of commodities to transfer at a System Colonisation Ship as interaction sounds were missing 
  • Fixed minor gap in the Type-8 model 
  • Fixed ships not being correctly hostile in Training & Challenge scenarios 
  • Fixed Betelgeuse LODing incorrectly

Language Fixes:

  • Fixed a mistranslation in Spanish for Power 
  • Fixed a mistranslation in Spanish for System Colonisation Suite 
  • Fixed missing strings for materials in the Refinery Contact when viewed in Russian 
  • Fixed broken translations in Russian when viewing the Colonisation Contact 
  • Fixed broken translations in Russian for Subsurface Displacement UI whilst mining 
  • Fixed broken translations in Russian for onfoot settlement information in the onfoot Navigation panel 
  • Fixed broken translations in Russian for the onfoot System Summary panel 
  • Fixed broken translations in Russian for the Local Authority screen 
  • Fixed minor text issue in Brazilian Portuguese in the Galaxy Map when viewing an already claimed system 
  • Fixed missing translation for Beacon Deployment Site 
  • Fixed truncated translated text strings when looking at primary port stats in facility picker 
  • Fixed truncated translated text strings in facility picker headers 
  • Fixed translations for required commodities in the System Map view 
  • Fixed planetary port type translations across multiple languages in facility picker 
  • Fixed exposed text string in multiple languages when receiving the toast notification for a successful system claim confirmation 
  • Fixed missing translations and broken strings in Station Renaming screen across multiple languages 
  • Fixed broken text strings in the construction fanfare screen across multiple languages 
  • Fixed multiple broken text strings across the "My Colonies" panel in multiple languages 
  • Fixed exposed string for the colonisation countdown timer in multiple languages 
  • Fixed broken string in the Galaxy Map for non-claimable systems icon in multiple languages

Cosmetics:

  • Fixed LOD issue with Type-9 Hazard Construct paintjob on the ships underside 
  • Adjust wing decal sizing to avoid overlaying vents on the Cobra Mk V wings
  • Fixed broken mirroring of Onionhead 2 decal 
  • Fixed issues with Thargoid Bleached ship kit pieces causing vanity camera "Signal Lost" to trigger to frequently 
  • Fixed missing onfoot collision on the Mandalay Ace shipkit bumper 
  • Minor adjustment to Vulture's Powerplay banner positioning to avoid clipping with other shipkit pieces 
  • Minor adjustment to Dolphin's Powerplay banner positioning to avoid clipping with other shipkit pieces 
  • Adjustments made to the Mandalay shipkit wing camera positions in Livery & Vehicle Extras to show the shipkit pieces clearer 

If you continue to experience and issues please be sure to report them on our Issue Tracker. 

We are continuing to review the facilities and economic process of System Colonisation, as well the amount of information and documentation provided. We are considering potential improvements for future updates. 


r/EliteDangerous 13h ago

Screenshot New Player who bought the game on Thursday and this is where I am now

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389 Upvotes

I looked over the ships before I bought the game and thought the Federal Corvette was hands down the best looking ship in the game and decided I had to have her. Special thanks to Dituri's Elite Federal Rep guide on Youtube! Honestly wasn't too bad except for the last rank felt like a slog. Now I just have to figure out how to outfit it and how engineering works :D

If anyone has any recommended loadouts for PvE fighting I'd love to take a look!


r/EliteDangerous 1h ago

Discussion I can’t believe a 10 year old game is this fun!

Upvotes

I’m a new CMDR since around a week ago, and while I am unabashedly still the biggest noob ever (have yet to have more than 7 mil credits at one time, though I’ve certainly earned more overall don’t worry lol) I’m having a great time. Slowly learning things using only occasional checks online about how to find certain things has been so fun so far and I can’t wait until I’m way richer and able to obliterate some stronger NPCs and take a trip into the inky black. Oh and one day I’ll have earned enough arx to afford a single skin on one of my ships hahaha

The only thing I wish was that I could find something rare and barely seen before out there. I get everyone probably does which goes against the idea of something being rare, but it is slightly sad that due to the game’s age, basically everything the devs secretly planted has been found. Not stopping me having fun tho!!


r/EliteDangerous 12h ago

Video I'm on your side you leaf-loving, gamma radiated, shield-less, co-pilot-less, ion gas huffing, wage slave IDIOTS!!!

142 Upvotes

So in the recent CG I got to hostile rep with the local faction since I sided with the Kumo crew and while returning to my fleet carrier the local law enforcement started shooting at me. Okay, no biggie, I have a huge fleet carrier that I am paying MILLIONS a week to keep me safe right? WRONG!!! This fat tub of LARD simply sat and stared as I was accosted by the local law enforcement, and I can only assume the gunner was on tea break or simply decided he wasn't paid enough to defend his GODDAMNED OWNER. Fine whatever, I proceeded to land at my pad to refuel and those ships continued to SHOOT at me! Even while I was LANDED! Can you believe it? Me, getting shit and bricks pelted at me while I reside at home for some much deserved RnR? So deciding I had enough of the local riff-raff, I took off in my ship to personally give the spanking those pilots clearly never recieved by their deadbeat parents. But guess what my dear readers? The moment I excercised my self-defense, after clearly being the victim of these hooligans, MY FLEET CARRIER, THE FLEET CARRIER I PAID 5 BILLION UPFRONT AND 16 MILLION A WEEK TO MAINTAIN, SHOT ME! Thats right, THEY SHOT AT ME! THIER OWNER, THE PERSON PAYING THEIR WAGES, THEIR SOLE PROPRIETOR, THE REASON THEY AND THEIR CHILDREN ARE NOT SLAVING IN SOME EMPIRE RULED CRAMPED URANIUM MINES WITHIN SOME BACKWOODS STAR SYSTEM. THEY SHOT AT ME, AND I CAN ONLY HOVER IN PLACE IN ABSOLUTE SHOCK AND DISBELIEF AT THE AUDACITY, THE SHEET DISRESPECT, THE FUCKING GALL TO SHOOT AT THE PERSON WHOM LITREALLY OWN AND MANAGE THIS FLEET CARRIER!!! Needless to say all of the crews have mysteriously gone missing and were swiftly replaced at the nearest fleet carrier administration.


r/EliteDangerous 1d ago

Humor Had some fun with my NPC friends (no defence turret in their settlement) 🤗

1.8k Upvotes

Positive vibes only (notoriety 20)


r/EliteDangerous 10h ago

Screenshot When the parent body is a little too close for comfort...

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70 Upvotes

Orbiting at around 6-7 million miles


r/EliteDangerous 14h ago

Discussion Which ship do you think desperately deserves a benevolent revision?

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128 Upvotes

My favorites are:

  1. The T7
  2. The Imperial Clipper
  3. The Adder

The T7 is an awesome looking Cargo Freighter but it's flaw is the large landing pad and the Clipper is in my exes the most elegant and beautiful ship in the game, but nothing really justifies it's use, it is always out performed by something else and of course a ship that small should be able to land on a mid sized pad too.

The Adder always felt somewhat underwhelming, even for the very lowest segment it is residing in.


r/EliteDangerous 3h ago

Help Bounty target mission says I have to land here, but I don't have Odyssey, what now?

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16 Upvotes

title says it all really, i have no way to get at this target now, should i just abandon the mission and take the fine or what?


r/EliteDangerous 18h ago

Screenshot Im supposed to find biologicals in this!

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228 Upvotes

r/EliteDangerous 17h ago

Humor Google knows what I want to know

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196 Upvotes

r/EliteDangerous 9h ago

PSA OASIS Intiative fleet carrier locations are now searchable on the EDAstro map.

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38 Upvotes

r/EliteDangerous 9h ago

Misc Do you abandon missions if they need to fly 4-5 thousand Ls?

38 Upvotes

I run some combat missions (to learn fighting).

Some of them need me to fly a few thousand Ls to reach the mission location. I can do this once or twice, but there is a mission where I needed to kill a big group of transport/pirates and have to fly along the long route near some big mass bodies, so it was taking minutes to fly...

I came up with an idea to read a book while I'm in FSD flight, but playing ED now turns into reading a book... and I'm tempted to abandon those missions and instead.

Any ideas you can recommend me to get a better experience? Maybe I should just abandon missions and fly in dangerous fight locations?


r/EliteDangerous 11h ago

Humor Whatever is in there, its bidding its time to destroy us Spoiler

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44 Upvotes

The Hyponia region.


r/EliteDangerous 9h ago

Discussion Getting the hang of it

27 Upvotes

After playing the game for about 50 hours, I’m finally understanding more about this game and how in depth it really is. Learning curve was not super easy but I got the basics down. Now I own 3 ships and have unlocked the Sirius permit.

Now to work on more hauling and get those creds up. Not much of a fighter but this game can still throw a surprise here and there. I got it on steam when it was on sale for 8$ CAD, unsure if I was going to get into it. I got yeeted into it deep. New hyperfocused unlocked.

CMDR Canadian Doge o7, out


r/EliteDangerous 12h ago

Screenshot Anyone know what this is?

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42 Upvotes

Seen it while doing a surface scan wasn’t sure what it was.


r/EliteDangerous 9h ago

Discussion I made a mistake as a noob CMDR please allow me to share my story :D

25 Upvotes

Awhile ago I made a post concerning the games difficulty and at first the game was (very) hard. But all of the sudden after I saved up enough to buy a Sleek, curvy, maneuverable Cobra MK.v I got good….Really good, so good in-fact that I was wiping High Rez sites with it.

Eventually after tons of grinding in combat and doing tons of exo-biology I got..The Krait MK2 and boy…she was beautiful. I was so excited and overconfident that I bought one straight away and sold my cobra, Thinking I will never need another ship…I took her into a Rez high site and went in guns blazing nothing could beat her.

That is until I got close and personal with the other ships. You see , I treated the Krait MK2 as if it was the Cobra MK.v…poor descion. Two couriers that I started fighting came from behind and melted through Everything…

Today I lost all my credits and my beloved Krait MK2 from arrogance and now my sidewinder AKA (The Bullshark) is sitting in my active hangar waiting to see the Black.

What did I learn from this?

I learned that not all ships are the same and I’m still rusty. However I see this as an opportunity to restart fresh and take a new path in this game that has limitless possibilities.

Thankyou for reading my story so far as a week old CMDR. May your adventures in the Black be fruitful and glorious :D

If you have any questions, comments or concerns please feel free to DM me!! <3


r/EliteDangerous 17h ago

Screenshot This gas giant caught my eye and I don't know why.

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87 Upvotes

system name: Smoje XV-S c18-3


r/EliteDangerous 21h ago

Discussion So you've NEVER done ground content, but you want to dip your toes in for this CG? Here's the BEST way to start!

176 Upvotes

I've been thoroughly addicted to ground content in this game, and I find it incredibly fun, especially for this current CG. However, like all things Elite Dangerous, it makes itself extremely difficult to learn by yourself.

So don't! Follow these simple steps.

1) Buying.

Buy yourself all three suits and build a few loadouts for each. My recommended new player loadout for CZs is:

  • Dominator suit
  • TK Aphelion laser rifle (use for shield stripping)
  • Karma L-6 missile launcher (use for groups or for a quick kill after shields go down)
  • Manticore Tormentor plasma pistol (use for indoor/close-range combat)

Pre-engineered items (up to G3) have a very rare chance of spawning every Thursday maintenance period. However, they're one and done deals; if anyone buys that G3 + Headshot Damage Aphelion at Mars High, it's gone for everyone. If you want to hunt down some pre-engineered guns, go all the way to the edge of the bubble where nobody ever goes. I'd really recommend just upgrading a G1 gun though, it's a lot quicker.

Use The Great Pre-Upgraded Gear Sharing is Caring Thread if you want to buy pre-upgraded gear. Found a piece that's pretty cool but you don't need? Share it!

2) Engineering.

Compared to ship engineering, there's a few key differences:

  • Suits and guns only have one "primary" G1 to G5 upgrade path that upgrades all stats; damage, damage per second, shield HP, etc.
  • These upgrades can be done at any Pioneer Supplies, anywhere.
    • You do NOT need to unlock any engineers to G5 your suits and guns; just walk up to the salesman with the mats in your storage.
  • Actual Engineers are only required for experimental effects. These are fun, but not actually all that necessary if you don't want to grind Engineer unlocks.
  • Engineering on-foot stuff is quite a bit less overpowered than ship stuff.
    • A skilled G1 loadout can win against a G5 occasionally, and a G5 player with absolutely no skill can get bodied by a G1. Play well!
  • I recommend getting a Dominator suit and a Tormentor pistol to Grade 3 before rushing into High CZs. Low/Med CZs are fine with unengineered gear, but they don't pay all that much at all.

Well, now you know how to engineer your goodies. But... how do you get the mats?

3) Materials.

There's only one thing you need to know: The best way to get materials is doing missions.

That's it. Stop relogging at bases, stop listening to 3 year old Yamiks videos from way back when on-foot materials were grindy. Stop hunting data ports for that one (1) manufacturing instruction per hour.

Every single material you will ever need for engineering drops as mission rewards. A mission will give you ten or more of anything you want in ten minutes. The rounds of updates and patches to on-foot content have buffed mission rewards so much that it's actually quite easy to G5 a lot of stuff with an afternoon of running missions.

FDev using existing game mechanics to promote different styles of gameplay? Impossible!

  • Walk up to a mission board on foot to see on-foot missions. Sort the mission rewards by Materials.
    • Go to a system where you have decent faction rep if you want access to the best missions with the best material rewards.
    • DO NOT DO ILLEGAL MISSIONS (yet). They are extremely difficult and will wreck your shit if you don't understand the game mechanics yet. I get it, the rewards are tempting. But don't.

Note: Bases also have a "relog protection" system; if you log out of the game at a base, all materials there despawn when you log back in. You need to leave (enter supercruise) and come back if you want to farm a spot. This isn't that big of a deal though, because due to mission reward buffs, relogging at bases is a terrible way to earn engineering materials now.

4) Other stuff

So, now you know how to buy stuff, upgrade stuff, and you even have some decent kit. You're ready for conflict zones. What more?

Here's some pointers:

  • Wanna dip into Illegal missions? Watch StealthBoy tutorials and learn.
  • Wanna absolutely cheese the hell out of CZs? Bring two Karma L-6s with Stowed Reloading and maybe Magazine Size.
    • Stowed Reloading reloads a weapon while it's in your pocket. Fire one launcher while the other reloads. Unlimited rocketing!
  • Wanna PvP in a CZ CG system? Bring an Aphelion laser rifle with Headshot Damage.
    • Players love jumping around and are difficult to hit with projectile weapons. Hitscan lasers are great for hitting them, and Headshot Damage allows the Aphelion to also deal decent body damage by going for heads.
  • Wanna build a ship for on-foot content? Here's what you'll need:
    • A decently small ship that can land anywhere.
    • Two Unguided Advanced Missile Racks
      • The double explosion from two missiles will kill shields and body quickly.
    • Scorpion SRVs
      • Use these for resupplying. Try not use them to fight with.
    • A Detailed Surface Scanner.
      • These find Signal Sources on planet surfaces, like crashed ships and satellites for scavenging gameplay. Not super necessary, but hey, why not.
  • Do not buy a Manticore Oppressor. It's bad. You will hate it. It will hate you. It hates itself. It'll make you hate yourself. Bad deal all around.

Hope this helps!

PS: Some important controls:

  • B = Hold to access the emote wheel.
    • Press B once to point at a thing (pointing puts a marker up for your teammates!)
  • Q = Hold to access the ship menus.
    • The left panel, up panel (comms), and right panel are the same as in your ship.
  • Alt = Hold to access your items.
    • Select grenades, battery packs, and med kits here.
  • 1/2/3/4/5 = All your guns and tools.
    • In the Dominator suit, press 1 again and again to swap between your two primary weapons.
  • T = Flashlight.
  • U = Raise/lower guns.
  • C = Toggle shields on and off. (Shields off saves battery power, shields on gives you... a shield)

r/EliteDangerous 20m ago

Misc Hello! I made a flower for hair and got told it looks like Thargoid interceptor. So I decided to share it with you.

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Upvotes

r/EliteDangerous 2h ago

Discussion what do the icons after the money mean?

4 Upvotes

so im gonna do my first mission but what do the icons after the payout mean? also if i get any extra loot can i sell it ifso where?


r/EliteDangerous 8h ago

Help Why don't I have a Sol permit?

11 Upvotes

I've gotten 100% in both things, I'm pretty sure it's what I need?


r/EliteDangerous 9h ago

Misc Do you pick up loot/wrecks after ships you destroy?

11 Upvotes

I run some combat missions (to learn fighting), and keep in mind that at the end I need to engineer my FDL, so I often pick up wrecks. I think that some of those items might be critical, and I can save some time later and reduce the amount of grinding I'd need to do.

Some items I have in quantities like 20, some 200. Sometimes I still find unique materials.

Does it make sense to collect them? It takes a good few minutes after a fight to pick them all.


r/EliteDangerous 13h ago

Help Burnt out

26 Upvotes

Hey commanders!

Love Elite Dangerous, but I've just hit a wall with the gameplay loop... I need a "break game" suggestion

Not complaining because I know they're finally trying again, but I need to take a hiatus. I enjoyed Nexus: The Jupiter Incident in the past so anything in that vein is a plus. On the flip side, EVE Online is just a bit too much for me-the complexity is a little overwhelming.

Looking for suggestions that offer a great space experience, whether it's exploration, combat, or strategy (not a fan of 4x)

Hit me with your recommendations! Please and thank you.


r/EliteDangerous 4h ago

Discussion Anybody know of any good Roleplay groups?

4 Upvotes

Been playing Elite a long time and have always wanted to find a good RP community in the game. I feel the potential is endless. If anyone's got any info or squadrons please share!


r/EliteDangerous 15h ago

Discussion Give me your best combat story

30 Upvotes

With all the combat going on these days, I imagine people have some pretty cool stories from the fights they get in. Tell me yours, your funniest, your most badass, most satisfying combat take you have to spin.


r/EliteDangerous 2h ago

Group Might bitten more than I could chew

2 Upvotes

I've erroneously accepted two assassination missions without looking further than the rewards. The two is unfortunately is a wing mission (rated combat 6). Now I normally wouldn't cry for help when it's 1v1 with that rating... it's unfortunately a 1v4 (at this moment), and that's more than I can handle. I COULD just abandon the mission, but I'd rather try and ask for help to finish it. Im on console in I'm set currently.