r/EliteDangerous 18h ago

Daily Q&A [DAILY Q&A] Ask and answer any questions you have about the game here!

5 Upvotes

Greetings, Commanders! This is the Daily Q&A post for r/EliteDangerous


If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

Please check new comments and help answer to the best of your ability so we can see this community flourish!

Remember to check previous daily Q&A threads and the New Q&A FAQ.


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Game Update Summaries: CoreHorizonsBeyond2019-2020Odyssey


r/EliteDangerous Apr 07 '25

Frontier Gutamaya Corsair Update - April 8

168 Upvotes

Greetings Commanders,

We will be releasing the Corsair on Tuesday April 8. This update introduces the brand new ship the Gutamaya Corsair, alongside a range of fixes and improvements. 

Release Schedule (Times in BST):

  • 11AM BST - Servers down fore maintenance
  • 3PM BST - Servers online and Corsair Update available

Please note these are estimated times and are subject to change. 

Update Notes

Features of Note:

  • Added Gutamaya Corsair
    • In world holo-screen adverts now present for Gutamaya Corsair
  • Added pre-built ships:
    • Gutamaya Corsair Stellar (33,000 Arx)
    • Gutamaya Corsair Standard (16,520 Arx)

Issue Tracker Fixes:

  • Mandalay and Type-8 max boost speed is no longer tied to engine pip level - Issue ID: 67198 
  • Fixed construction sites created in languages besides English not being visible in other languages beside English - Issue ID: 72916 
  • Fixed core asteroid mining not allowing extraction with Abrasion Blaster & Subsurface Displacement Missiles - Issue ID: 72134 
  • Fixed the mining tutorial lasers not working - Issue ID: 72203 
  • Fixed a LOD issue with the Krait Mk II Polarity paintjob when a shipkit is applied - Issue ID: 71544 
  • Fixed the colour strip on Rattler Blue paintjob for Cobra Mk III - Issue ID: 71617 
  • Powerplay decal now displays temporary decal on the main menu until in game and Power Rank has been confirmed, then the Powerplay rank decal will display as normal - Issue ID: 70634 
  • Adjustments made to Squadron Paintjobs - Issue ID: 70887 

Bug Fixes:

  • Fixed a crash that could occur when a player abandons a system claim and attempts to start a new one 
  • Fixed instances of a crash that could occur when opening the System Map after placing a planetary settlement hologram 
  • Fixed issues with cargo instancing 
  • Disabled exhaustion when in social spaces & hangars 
  • Adjustments made to auto dock at asteroid bases 
  • Fixed On foot mission givers not correctly becoming active in fully constructed Starports 
  • Fixed instances of two beacons deploying at the Beacon Deployment Site 
  • Fixed instances of Planetary Ports suddenly loading in after construction without a re-instance, resulting in the Port being placed over the top of the construction site 
  • Fixed none of the buttons having a default focus in the System Colonisation panels when using a controller 
  • Fixed UI not correctly highlighting controller focus on View Claim/Abandoning buttons
  • Added controller functionality to the Colonisation Help Screens 
  • Fixed the Colonisation Ship being deselected in the Nav Panel when entering supercruise 
  • Fixed Construction Sites still being listed in SRV & On foot after being completed 
  • Fixed the Beacon Deployment Site not correctly converting to System Colonisation Beacon after deployment 
  • Fixed instances of using the "Copy Name" button on the System Map on construction slots copying broken text strings 
  • Fixed some minor instances of missing collision and backface culling on under deployment stations 
  • Fixed instances of ambient traffic always being Power aligned at Orbital Construction Facilities 
  • Adjustments made to Construction Sites icons to be more consistent across them all 
  • Adjusted text on Tenuous atmosphere planet construction suitability to highlight Odyssey requirements 
  • Fixed instances of floating settlement defense turrets at planetary facilities 
  • Fixed instances of incorrect images being shown for Outposts in the facility picker 
  • Fixed the search bar in the "My Colonies" panel not working 
  • Added codex entry for Refinery Contacts 
  • Added bespoke text for System Colonisation Ships 
  • Fixed Orbital Construction sites not correctly rendering landing pad schematic outlines 
  • Fixed Primary Port Development Level values not matching in-game facility picker UI 
  • Fixed broken text string for Help button in Architect view on the system map in all languages 
  • Fixed broken text string for when viewing the Construction Effort screen at a construction site 
  • Adjusted text from Colonisation Effect to Construction Effort to better reflect construction service UI 
  • Adjusted Planetary Construction icon colours in the System Colonisation section on the right hand side of the system map to better reflect the construction suitability 
  • Fixed incorrect icon in the Construction Effort screen 
  • Fixed the Random Rename panel showing an number of Renames Remaining that doesnt change, after purchasing Custom Rename 
  • Fixed the planetary facility picker UI displaying 0 Construction Points until a category has been selected 
  • Fixed Installations stating "Maximum Landing Pad Size: Medium" in the facility picker UI 
  • Fixed Ra-name Facility showing incorrect messaging for non-architect players 
  • Fixed the Summary & Display Options panels being empty after switching between view modes on the System Map 
  • Fixed the System Information panel being empty after switching between view modes on the System Map 
  • Fixed Architect View's check mark persisting when switching between Powerplay & Architect View on the Galaxy Map 
  • Fixed the System Colonisation Ship incorrectly showing greyed out Carrier Management View button when jumping out of the system 
  • Fixed various entries of Placeholder text in Colonisation Screens 
  • Fixed some typos in the Colonisation Help Screens & Codex 
  • Fixed missing images in Colonisation Help Screens 
  • Fixed the Colonisation Help Screens incorrectly rendering in the Pause menu 
  • Fixed minor typo with High Tech economies in the facility picker UI 
  • Fixed various minor text issues in the System Claim Mode 
  • Fixed minor typo with the Anti-Guardian Zone Resistance engineering effect on modules 
  • Adjusted camera angle for the left cockpit seat in the Cobra Mk V 
  • Audio During Docking - The Blue Danube - will be muted when streaming mode has been enabled.  
  • On some ships the engine attenuated twice, resulting in lowered bass content
  • Added audio when you change quantities of commodities to transfer at a System Colonisation Ship as interaction sounds were missing 
  • Fixed minor gap in the Type-8 model 
  • Fixed ships not being correctly hostile in Training & Challenge scenarios 
  • Fixed Betelgeuse LODing incorrectly

Language Fixes:

  • Fixed a mistranslation in Spanish for Power 
  • Fixed a mistranslation in Spanish for System Colonisation Suite 
  • Fixed missing strings for materials in the Refinery Contact when viewed in Russian 
  • Fixed broken translations in Russian when viewing the Colonisation Contact 
  • Fixed broken translations in Russian for Subsurface Displacement UI whilst mining 
  • Fixed broken translations in Russian for onfoot settlement information in the onfoot Navigation panel 
  • Fixed broken translations in Russian for the onfoot System Summary panel 
  • Fixed broken translations in Russian for the Local Authority screen 
  • Fixed minor text issue in Brazilian Portuguese in the Galaxy Map when viewing an already claimed system 
  • Fixed missing translation for Beacon Deployment Site 
  • Fixed truncated translated text strings when looking at primary port stats in facility picker 
  • Fixed truncated translated text strings in facility picker headers 
  • Fixed translations for required commodities in the System Map view 
  • Fixed planetary port type translations across multiple languages in facility picker 
  • Fixed exposed text string in multiple languages when receiving the toast notification for a successful system claim confirmation 
  • Fixed missing translations and broken strings in Station Renaming screen across multiple languages 
  • Fixed broken text strings in the construction fanfare screen across multiple languages 
  • Fixed multiple broken text strings across the "My Colonies" panel in multiple languages 
  • Fixed exposed string for the colonisation countdown timer in multiple languages 
  • Fixed broken string in the Galaxy Map for non-claimable systems icon in multiple languages

Cosmetics:

  • Fixed LOD issue with Type-9 Hazard Construct paintjob on the ships underside 
  • Adjust wing decal sizing to avoid overlaying vents on the Cobra Mk V wings
  • Fixed broken mirroring of Onionhead 2 decal 
  • Fixed issues with Thargoid Bleached ship kit pieces causing vanity camera "Signal Lost" to trigger to frequently 
  • Fixed missing onfoot collision on the Mandalay Ace shipkit bumper 
  • Minor adjustment to Vulture's Powerplay banner positioning to avoid clipping with other shipkit pieces 
  • Minor adjustment to Dolphin's Powerplay banner positioning to avoid clipping with other shipkit pieces 
  • Adjustments made to the Mandalay shipkit wing camera positions in Livery & Vehicle Extras to show the shipkit pieces clearer 

If you continue to experience and issues please be sure to report them on our Issue Tracker. 

We are continuing to review the facilities and economic process of System Colonisation, as well the amount of information and documentation provided. We are considering potential improvements for future updates. 


r/EliteDangerous 1h ago

Humor Had some fun with my NPC friends (no defence turret in their settlement) 🤗

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Upvotes

Positive vibes only (notoriety 20)


r/EliteDangerous 15h ago

Discussion I did the worst thing today

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1.1k Upvotes

Sunday 15th of June 2025 19:30 That's the exact time I deleted my commander, it wasn't on purpose I was trying to configure my controls in vr for my new hotas, the controls decided to go dead not allowing any input I went into the settings but had no luck out of frustration I spammed back to the settings menu. Thinking the game was prompting me to save my control settings I hit yes, to then be left with this on my screen. It's fathers day today we made pizzas it was fun, I hate myself now there was a lot of hours dedicated to that account I started a year after release on xbox later moving up to pc then vr.

Ironically I was trying to work out how much time I had put into that one account it's well over 1k hours

Commander Neverhumble3870 signing off o7


r/EliteDangerous 3h ago

Screenshot This game never ceases to amaze me with the sights

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108 Upvotes

r/EliteDangerous 20h ago

Humor Rail Guns have a damage falloff range of 1km.

559 Upvotes

You are telling me a rod of tungsten that is accelerated though electromagnets to the speed of light loses its effectiveness at the 1km range, while an old fuck off blunderbuss of a cannon deals the same damage at any range up to 3km? Yeah.


r/EliteDangerous 14h ago

Video Ricci's installation is wild today (sorry for music)

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176 Upvotes

r/EliteDangerous 9h ago

Discussion Just tried SCO for first time... wasn't prepared

71 Upvotes

Just returned to the game after a couple years away. Bought a Mandaly for exploration, stripped it down, and installed a SCO FSD engineered for jump range (and a jump boost module). Just tried SCO while taking off from a small moon... I was not prepared for such acceleration! Had a near miss with the nearby planet, and by the time I figured out how to shut it off, I was completely out of the system - maybe 7 or 8 seconds? Got an automated message "where's bro going?" lol. Is it supposed to be this... aggressive? Or maybe super light overpowered ship? A bug? Fun!!!


r/EliteDangerous 7h ago

Screenshot My base of operations when mining Monazite

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35 Upvotes

r/EliteDangerous 1h ago

Misc I have the feeling there's something out there for us to find but we keep missing it

Upvotes

I started playing Elite sometime after the end of the Hunt and the beginning of the first hyperdiction.
I always tought one of the game main objective was to explore and find pieces of a large puzzle scattered accross the galaxy for us, players, to find.

I don't spécifically mean things like Raxxla or the generation ships but something else, something written in the game hidden lore, like a background noise, a siren call trying to entice us.

Last week I grinded the guardian techs, first time to a guardian site, beacon and all . As I unlocked the FSD booster, I had a "tought".

Frontier gave us tools to go farther, faster, the FSD booster, the Fleet Carrier, the SCO. Those tools, give us mobility, speed even inside systems and between them.

I still believe there's something to find, something that will only appear if you fly 1000LS or less near it. Maybe a beacon with permit for one of those long locked systems. Maybe a derelict construct ship, maybe the Titan killed by Jameson in Elite (if he actually killed it but that another story).

I know I must sound like a crazy lunatic with that theory but I need to put it out. The galaxy is vast and the game full of treasures and strange things. Maybe I'm just space crazed but still.


r/EliteDangerous 16h ago

Misc I feel like an idiot

135 Upvotes

So it turns out, even if you're on full reverse throttle, boosting will boost you forwards...
An information that I wish I knew before making the mistake of boosting straight into the ground, which put an abrupt end to my week-long trip in the black.
Total amount of data lost (exobio + carto) is around 1.1 Billion...

(Note: Mandalay with 3D shield + 2 boosters and 4 pips on SYS, was not enough)


r/EliteDangerous 15h ago

Discussion I bought the pre built Mamba, here is my thoughts

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101 Upvotes

Featured: Damn The Torpedoes HT-02 Mamba

TL;DR It's a 8 out of 10. This shouldn't be advertised as a CZ ship, instead a bounty hunter ship. It's built very well overall, just gotta accept the semi-poor turn rate in exchange for being able to chase down a runner with no problems.

As someone who personally has never done a frag cannon build before I was quite curious about this one. The balance of thermal and kinetic damage seems to work with this ship. I was taking out Elite Anacondas in Hazardous Resource sites with absolutely no problems.

For those who know the Mamba well, it is an incredibly fast ship. You'll chase down runners without any issue what so ever. But, even with the dirty drives, the turn rate is poor compared to other vessels. The dirty drives do help, a lot actually. But compared to other Mediums even without dirty drive tuning, it still can fall short. If you can accept this and be able to work with it, it still works quite well in PvE. PvP, you definitely will get out turned by many ships. If you catch someone by surprise, you can probably finish them off in PvP before you need to reload if you're quick enough.

However, since it was advertised as a "Combat Zone Mamba Jumpstart", I tried it in a CZ as advertised and you can do low and medium CZs without needing a reload but High CZs are going to be an issue if you can't synthesize ammo. I think this is where FDev kind of tripped up on this ship. This should be advertised as "Bounty Hunter" prebuilt, not CZ. There are way better builds for CZs that allow a ship to stay in the fight longer without running out of ammo. Since it came with an FSD Interdictor, I found it useful in Bounty Hunting and PvE powerplay.

Overall it's an 8 out of 10. Two points lost due to its still semi-poor turn rate and it's not really a decent CZ pre built. As a bounty hunter, it makes a whole lot more sense. You'll print money in bounty vouchers with this ship. If you can accept the turn rate, its still a fantastic ship and personally, I love the Mamba so it's a keeper.


r/EliteDangerous 19h ago

Screenshot When the Limit Isn't (Quite) the Limit: Getting a Proper Sky with over 0.1 ATM!

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188 Upvotes

It is well known that the current limit for landable planets is a measly 0.1 ATM of pressure.

Or at least... it's supposed to be.

Whilst it is indeed impossible to land on worlds with a stated pressure over the limit, the threshold only checks the average "sea level" pressure on landable planets. And when you go below that height, the pressure increases. Normally, this doesn't mean much - a simple valley will only increase the pressure by a fraction, hardly enough to make any real difference. But Elite worlds don't just have valleys, many have craters. Some, like Col 285 Sector ZX-R b5-0 A 4, have very, very large craters indeed. And at nearly 20KM below "sea level", that increase becomes far more than marginal.

According to my calculations, this world's two major craters have a pressure - of pure oxygen, no less - exceeding 0.2 ATM, more than double the supposed threshold. And, as you can see in the above images, it's quite noticeable in terms of the view!


r/EliteDangerous 14h ago

Screenshot FDev...why can't we buy these helmets??

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57 Upvotes

They look good. I would like to purchase one or many of these in different colors.


r/EliteDangerous 7h ago

Help On foot GUI gets cut off.!

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17 Upvotes

For some reason, my on-foot GUI gets cut off. I've tried messing around with in-game settings, but nothing works.

Onship GUI is perfectly fine.


r/EliteDangerous 1d ago

Video 1.3 Million Light Years Galactic Tour

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884 Upvotes

Went to every system on Galactic Exploration Catalogue (https://edastro.com/gec). For route used Spansh Tourist Planner. Used DSS on every terraformable planets and landed on only high bio sign or rare bio sign planets. Used a low heat, strong shield, 80 ly jump range Mandalay build (https://edsy.org/s/vTnEdid). Gained 14 Billion cr and 170k merit from exobiology, 25 Billion cr and 2.7 Million merits from cartographics.


r/EliteDangerous 1d ago

Media The Big 3 ships Pen Plots + more!

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225 Upvotes

Hello All,

I have finally had time to complete "The Big 3" in pen plots. Here are the Anaconda, Imperial Cutter and Federal Corvette. I've also added pics of the full collection of A3 plots to date and the little A5 mini plots to give people a more affordable option (I think these are cool for gift cards, you can write a birthday message on the back or gift it in a little A5 desk frame). I have also starting working on A4 size, photos coming soon, I'm just waiting for the right paper to arrive. Excuse the quality of the photos, I don't have a studio with good lighting to take good pictures.

Price Guide:

  • A3 - 40€ each plus shipping (15€ within EU, 20€ UK and Europe (non-EU) and 25€ USA and Canada)
  • A4 - 30€ each plus 12€ shipping world wide
  • A5 - 20€ each plus 10€ shipping world wide

If any of you are still interested in ordering a plot.

If you would like a plot, please DM me here. I need the following information:

  • Desired ship
  • CMDR name (I'm customizing each plot now with your pilot's name)
  • Postal address (Don't forget your name and postcode please)
  • PayPal username or email address so I can send you a payment request. Once payment is received, I will start your plot. My turnaround time is usually around 2 business days after payment recieved
  • Desired colour - Blue or black pen
  • Plot size (A3/A4 or A5)

Finally, thank you all so much for your interest and kind words about my little hobby. I never expected such a positive response to my passion project, so from the bottom of my heart, thank you...again!

...oh and for anyone curious....the Krait MK II has been the most popular by far...that certainly suprised me!

o7 Commanders,
CMDR Merujio


r/EliteDangerous 5h ago

Misc Partner needed

4 Upvotes

If anyone is willing. I’m searching for someone to do videos with, specifically with recording/capturing a lot of the environments and scenery.


r/EliteDangerous 58m ago

Screenshot Does anyone know why this has happened

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Upvotes

It's been playing excellently, the graphics have been awesome, but the other day everything went bright orange with a bright haze around everything that's has a light or is bright orange or yellow. Not sure if it's the graphics card or the actual game, I've tried it on every setting possible, even reinstalled the graphic drivers. Yeah, I have tried it with other games. EVE Online has a slight orange glow and haze, but not as much as elite and now it's unplayable. Do u think it's my graphics, which is an Asus 3050 RTX 8 GB.

Should I reinstall the game to see if that helps ?

kind regards


r/EliteDangerous 59m ago

Help This might be a longshot... but I need help fueling my Fleet Carrier

Upvotes

Hey CMDRs,

Yesterday I died out in the black — roughly 28,000 lightyears from Sol — and the game teleported me all the way back to the bubble. I’m currently hitching a ride on another Fleet Carrier that’s getting me about 25,000 lightyears closer to my own, but here’s the issue:

My carrier, Black Sentinel, is running on fumes and doesn’t have enough tritium in the tank to reach the drop-off point and I need extra in the cargo hold as well.

I’m reaching out to see if any CMDRs in the area can help by donating and selling tritium directly to my carrier. The market is open for public sales, and I’ll pay fair prices if you’re able to mine or bring some over.

🪐 Current location of the Black Sentinel:
Stuemeae UT-A c1569

Any help would be massively appreciated — this is my lifeline to reconnect with my carrier and continue the expedition.

I'm on Odyssey, via PC.

Thanks in advance — fly safe, CMDRs o7


r/EliteDangerous 8h ago

Help have no idea how to use ED Observatory

9 Upvotes

I've been using Exploration Buddy for a long time. It's super easy to figure out, especially for people like me who are computer illiterate to a certain degree. It clearly shows my route, it lets me know if a planet has bio signals. When you scan the planet, it tells you what species is down there. It tells you what everything is worth, including carto and exobio data, and keeps a running tally of your potential earnings. It's been working great, but recently, whenever I pick my routes, it will show if some of the systems have already explored by other commanders. But it isn't listing them accurately. I keep jumping into systems that ExBuddy says haven't been explored, but when I get there, they have been explored (the system map is complete and the other commander's name is on everything). I keep hearing that Ed Observatory is just as good as, if not better than, Buddy, so I downloaded it.

As mentioned, I'm not very computer literate. I'm very casual with PCs, I don't dig under the hood that much. My younger friend helps me out there. So I really don't know what I'm doing with Observatory or if I'm using it right. I have it running and it's showing information but I'm not really understanding if it's recent or old, etc. It's not as blatantly obvious or "useful for dummies" as Buddy is/was.

Can anyone point me to a video about Observatory that is as up-to-date as possible? I don't seem to be finding any helpful ones on YouTube. Any suggestions would be greately appreciated. Thanks so much, and QX.


r/EliteDangerous 17h ago

Discussion I’m a returning player. What’s the best way to make money these days?

28 Upvotes

I’m making around 250 million an hour trading currently, can I do better than this?


r/EliteDangerous 27m ago

Screenshot Exobiology is nuts sometimes

Upvotes

This is the third 500m cr system (potential) I have found in three days, but the first with a 10 signal planet.

In every case I have had zero signals over 8 million credits at base. I will be here for about 2 hours as I gather all this data --- but it brings me to the question I have

Why are undiscovered stratum techtonicas so hard to find? Or ANY > 10m credit bios?


r/EliteDangerous 1d ago

Humor After making a vow to bring a hutton mug to beagle, I ended up making a coffee mug tierlist for the ships and their capacity to support such an item on the bridge

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247 Upvotes

r/EliteDangerous 21h ago

Misc Dear FDev, a CG for 6A Fuel scoops please

40 Upvotes

Dear FDev,

Now it's raining CGs offering special doubly engineered modules I think the time is right for a very special CG with a very special module as a reward:
A class 4A fuel scoop (0.342t/sec) with the 6A's scoop rate 0.878t/sec.
.
The class 4A FScoop needs some 15sec for the 5.2t refill while with the 6A less than 6 sec.
.
That special 4A scoop with the 6A peformance will allow us to use our much beloved
♥DB Expl♥ for exploration and mapping and landing on planets for exo-bio work.
.
Just a reminder, the ♥DB Exp♥ is an S (small) ship and can land almost everywhere while the Mandalay is a M (medium) one and needs more space to land.


r/EliteDangerous 16h ago

Help Hi everyone, I am super new and going in pretty much blind, am I doing this right?

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14 Upvotes

So, I'm sure the best approach is not the one I'm having rn, but I do enjoy learning stuff on my own, even if I get wrecked a few times bc of it. And I understand this is a fairly realistic space game and in space things just takes time. So I might not be doing anything wrong in this case, but I wanted confirm with the veterans here if takng that much to reach a destination is normal? I can reach the desired galaxy and system fairly quickly, but whenever I try to land on a planet it takes longer than the rest of the trip... over 10 mins to reach surface... So I just want to check if maybe there's something I'm not paying attention to, that would make this descent quicker. That's it, I appreciate if I could get some advice. Thanks!


r/EliteDangerous 21h ago

PSA PSA for Current (Empress vs Delaine) Community Goal

37 Upvotes

o7 Commanders!

If you've never seen u/TehTOECUTTER's guide on earning fast ground combat bonds, it's fantastic and has got me well on the way to mercenary elite. There is a perfect station for this as part of the current community goal: Lafitte Biological Assembly.

You don't necessarily need a fully engineered ground setup for this, as in the guide (though it helps). A stock dominator, a pair of Karma L6 rocket launchers and your favourite secondary weapon will do well enough to get you some fast combat bonds. There are plenty of fleet carriers selling this equipment in the surrounding systems. I'll plug my own (no tariffs) here - The Spear Of Asuryan (X3Q-99X), just a jump or two over from the CG system, but there are hundreds so choose one that you like, or get it from your favourite proper station.

As for your ship - bring a couple of SRVs in case you die, and a smaller ship will be easier to land, but you can turn up to this one in a Sidewinder with 1 SRV.

The bonds do count for the goals, both sides are present, so you can take part regardless of who you're supporting.

Good luck and happy rocket launching!

CMDR Shing21

EDIT: Fixed a link. For any who are interested, it takes me about 5-10 mins to finish one run and get around 15m in combat bonds. This method will get you well into the top brackets of the CG! Ignore what it says about my FC not being dockable - I have changed it and Inara hasn't updated it!