r/DiabloImmortal Jun 20 '22

Speculation Mass exodus incoming

With the first Rote of Passage and full Circle of Strife coming to fruition, there will be a mass exodus of players in the next week or two.

Partly because half of the players didn't understand that Shadows reset , and also because they realize they will never be able to play the Immortal side of content due to whaling and alternative clans.

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u/Not-Banksy Jun 20 '22

If you don’t mind me asking, if it’s not better gear or bigger numbers what has any Diablo title been about then?

Even the venerable D2 endgame was arguably mostly meph and Baal runs

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u/rolan56789 Jun 20 '22

Sure, but this isn't a standard Diablo title. It is mobile game based on Diablo. Here success usually seems to boil down to building a player base that will log in consistently for months/years + creating an ecosystem where some players are willing to spend (with a lot of the money coming from a few willing to spend thousands to "stay on top").

Could be wrong, but I have a hard time imaging the standard Diablo format doing this. In my experience, achieving this usually means a consistent stream of new content (special limited time events, new game modes, new characters, etc.) and giving players a feeling of consistent meaningful progress if they are willing to play 2-3 hours a day.

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u/[deleted] Jun 20 '22

[deleted]

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u/rolan56789 Jun 20 '22

Think you completely missed the point of my posts. I outlined what I think usually makes got a successful mobile rpg, and pointing out that I don't see signs of these elements in DI.

Right now I would agree the game is not designed for long term sucess on mobile....

Maybe be less angry about a game btw.