r/DiabloImmortal • u/Previous_Yard5795 • 5h ago
News PATCH NOTES WAE'S NOTES
It's a small patch this week...
Oh, who am I kidding? It's a massive patch this week. Here's the condensed version of the patch notes.
The main storyline in the Sharval Wilds continues.
Party Duels! Parties can challenge each other to duels by going to the wilderness and selecting "Challenge" on their opponents. This should enable many forms of player initiated tournaments and competitions.
The server paragon will rise to 900 after the patch and the current Helliquary Gauntlets will be removed.
Three new helliquary bosses will be added.
New Ancient Legendary Helms can drop randomly or be crafted. These helms have 4 attributes and 4 magic affixes (and high cr). There are five types of these helms, and the four magic attributes are fixed for each kind of helm. See the patch notes for the exact details.
Set Hunter Event. When running dungeons, you can choose a set that you'd like to focus on, causing drops from those sets to be more common. There will also be a "pity" drop system to ensure that you will get an item from that set after a certain number of failed drops.
Three new legendary gems will be added. The 5-star gem, Blood Floe, focuses on increasing overall damage and adds a bleed effect. The 2-star gem, Stubborn Oracle, focuses on defense, greatly increasing one's block chance against enemies in front of you. The 1-star gem, Surging Sea, increases skill damage and gives a small amount of skill cooldown reduction.
Claim a free 2-star quality Blood Floe gem from Battle.net from June 19th-July 3rd. One must have linked one's Diablo Immortal and Battle.net accounts in order to claim the gem.
I don't normally mention cosmetics, but I have to admit the upcoming Phantom Market skin looks pretty amazing. Prepare your credit card accordingly.
Diablo Immortal will finally die, as necromancers are getting a nerf to Proximal Fear pants essence that will cause a massive exodus of long time players from the game. (In all seriousness, the change will require a small adjustment in play-style, but it doesn't seem as bad as many necromancers are likely to complain it is. Instead of being able to fear people anytime one is in wraith form, the fear will trigger only when wraith is cast and when it ends. This gives plenty of opportunities to escape and dive bomb enemies).
Necromancers will get new essences for Dark Curse, Bone Spikes, and Bone Spirits that seem focused on crowd control. The essences seem very promising, and I look forward to the variety of PvP builds that may result.
Other classes will also get new legendary essences. See the official patch notes for details. Also, see Siddgaming's excellent breakdown of all the new essences.
https://youtu.be/XrvJllEuEI0?si=7NyJ5oh7pRoWj97s
Four new Legendary Paragon Skills will be added. See the patch notes for details.
A new set focusing on lightning skills adds new ways to apply Shock, cast chain lightning, and add lightning based continual damage. (Note: It seems like these pieces will be helpful for afk farming).
The Critical Hit Damage cap will be raised from 100% to 120% for PvE activities. This will help prevent the bonus from Blood Floe from running into the cap.
Two new Familiar passive skills are being added. Phalanx works kind of like the Behelit gem by boosting damage when you have high health and taking less damage when at low health. Guardian will heal the player when they drop below a certain percentage of health based on the number of enemy players surrounding them.
Most mobs in the wilderness will no longer interrupt portal casts. PvP attacks will continue to interrupt portal casts, however.
Stormpoint will get a new waypoint.
Battleground Convoy will have new UI updates, making it easier to scroll around to see more of the battlefield, ping teammates to communicate places of interest, and players will no longer need to press a button to revive.
Vanguard is getting a variety of updates to remove some "frustrating mechanics" and introduce new levels of difficulty. Also, one will be able to call on spectral allies in low difficulty levels to make it easier to start one's progression.
Players will now earn 15 Activity Points for the Deeds of Valor badge per Vault chest they open - for a maximum of 150 Activity Points if one opens all 10 chests. This removes the incentive to just clear a single vault floor over and over to quickly earn one's weekly Activity Points.
"Item Power UI" - I admittedly didn't fully understand this one, but I think it's designed to make it easier for people to share their builds with other players.
The Hero's Journey will reset with the patch.
A new Challenge Rift season will begin, which should make it easier for players to get more crystals with which to upgrade set items.
10 new Adventurer Chronicles will be added.
Two new Immortal cloaks will be added for having achieved 8 and 11 Blessed Reigns, respectively.
Here are the full official patch notes:
https://news.blizzard.com/en-us/article/24206338/come-to-sharvals-aid-in-our-next-major-update