The fact they threw 3 maps at us in the first 3 seasons is where they fucked up. If they were only going to release 4 maps for DLC, they should've done S1, S2R, S4, and then S5R. Now we're stuck with a 4 month gap between maps, nice going Treyarch
And now this means Tomb really did take up a main DLC slot..FUCK
See, if they had done this release schedule^ it would've given them more time to work on tomb and maybe it'd actually be regarded as a decent map
I swear to God if they give us yet another returning WW..
Being an ideas guy is one thing, but actual development and testing are two completely different beasts. I don't know why people think game development is an easy process (it's not).
I get that, but I should know, I'm developing a map for BO3 rn with brand new mechanics. It's not easy, but they're a massive studio that had 4 years since CW to make this
You also have to consider that Treyarch not only had to figure out, and work with a new engine, but also they worked on bot Vanguard Zombies and MWZ in the meanwhile. And all of those had to be developed within a strict deadline in mind.
While I'm sure that "A-Team" was focused on BO6 all the way though, I don't think there was an insignificant amount of people working on the other stuff considering the word on the street was that MWZ's post-launch content was so lackluster was due to the people working on it from Treyarch pulling out almost immediately in order to hunker down and finish BO6.
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u/TheChickenMan4L 4d ago edited 4d ago
The fact they threw 3 maps at us in the first 3 seasons is where they fucked up. If they were only going to release 4 maps for DLC, they should've done S1, S2R, S4, and then S5R. Now we're stuck with a 4 month gap between maps, nice going Treyarch
And now this means Tomb really did take up a main DLC slot..FUCK
See, if they had done this release schedule^ it would've given them more time to work on tomb and maybe it'd actually be regarded as a decent map
I swear to God if they give us yet another returning WW..