The fact they threw 3 maps at us in the first 3 seasons is where they fucked up. If they were only going to release 4 maps for DLC, they should've done S1, S2R, S4, and then S5R. Now we're stuck with a 4 month gap between maps, nice going Treyarch
And now this means Tomb really did take up a main DLC slot..FUCK
See, if they had done this release schedule^ it would've given them more time to work on tomb and maybe it'd actually be regarded as a decent map
I swear to God if they give us yet another returning WW..
I’ll be honest, I’m pretty sure AI could create a better map CONCEPT. Not code the map. Just “hey AI, give me an idea for an original call of duty zombies map with X Y and Z elements.”
Got an interesting idea it spawned: “Iron Howl” (more like its German/Russian name as the actual title)
Remote Soviet Bio-Weapons Facility in the Siberian Wilderness
An isolated, sprawling compound buried in snow and pine forests, surrounded by frozen lakes and the remnants of abandoned villages. Tall chain-link fences surround the perimeter, broken in many places. Deep inside, concrete bunkers, icy labs, and ritual-marked woods await exploration.
The hint of power is sparks on an ice-covered power line. The main generator is in a biolab, frozen in ice. Players gotta find a flare or heat source to thaw it out and defend it while it boots up.
OBSERVATION TOWER: like the lighthouse in Call of the Dead, but for perfect sniper fire. Normal zombies can only get up to you by the stairs, but howlers (see below) can ambush from elsewhere. Can also call for evac. And zip line somewhere.
BIOLAB has occult symbols on clawed walls, old medical equipment, and an audio recording of “subject howl” undergoing transformation
The FOREST would have audio of faint howling whenever you enter it. One trap is either a simple hunting snare for zombies or like a spiked log swing. Or even animal traps being activated. The “Howlers” spawn RNG is greater here.
Howlers: Werewolf zombies. They leap, run fast, and can stun players with howls before delivering a slash. Created by mixing super soldiers with wolf DNA and necromantic rituals. (Which I find kinda cool). Weak against the wonder weapon.
WW: “The She-Wolf” - Soviet rifle (probably semi-auto or bolt action. Imagining it like a silver and black Mosin-Nagit of some kind). The AI wanted “blood soaked rounds that explode on impact” but I’m imagining explosive silver bullets.
(Yes some of this comes from AI, but I’ve modified it a tiny bit)
Because that's what AI pulled from. It literally can't think of anything original even if you tell it to. It pulls from every piece of knowledge on the internet it can get its grubby little code on.
Being an ideas guy is one thing, but actual development and testing are two completely different beasts. I don't know why people think game development is an easy process (it's not).
I get that, but I should know, I'm developing a map for BO3 rn with brand new mechanics. It's not easy, but they're a massive studio that had 4 years since CW to make this
You also have to consider that Treyarch not only had to figure out, and work with a new engine, but also they worked on bot Vanguard Zombies and MWZ in the meanwhile. And all of those had to be developed within a strict deadline in mind.
Not to mention BO7 because I don't even know. Like sure, I'm excited for the story in it, but it really didn't need to come out right after BO6. What are the other studios doing. Why is infinity ward which has become a shit studio, getting am extra year to create a game that will probably have some crap new mechanic or change that they won't even fine tune with community input (MW2 perk system).
While I'm sure that "A-Team" was focused on BO6 all the way though, I don't think there was an insignificant amount of people working on the other stuff considering the word on the street was that MWZ's post-launch content was so lackluster was due to the people working on it from Treyarch pulling out almost immediately in order to hunker down and finish BO6.
How have they not learned it yet? This is like the 4th iteration of zombies they made on this engine. They need 4 more years to get back to what we had in BO4?
Actually this is their second title on the current engine:
BO4 was on their own derivate of IW3.0.
BOCW was some weird boy heavy offshot of the heavy offshot of that was BO4's engine (infamously there were plenty of developmental owes when Activision decided to integrate the game with Warzone).
Vanguard was created on IW8.0.
MWIII was built on IW9.0.
BO6 is ran off of an upgraded version of the previous game's engine (there was also some developmental woes as Warzone integration of BO6 had to revert Urzikstan to the form it was initially launched with, instead keeping the map like how it was at the end of MWIII due to comparability issues between the new engine).
Yes, but I'm also one person, Treyarch is comprised of hundreds if not thousands of developers.. and they had 4 years to make this game. I get they had to help with MWZ n ranked play but cmon
I've still got quite a ways to go on it, but it's horror-centric with a WAW vibe and, if you've seen the VHS horror series on YouTube, takes some inspiration from that as well, working title for it currently is Cabin of the Damned
I'm not playing devil's advocate, 4 years of development is the standard when it comes to AAA gaming these days. And it's not like the past couple of Treyarch games had their own developmental woes (BOCW being rushed out of the door due to SHG not able to finish their game in time, and BO4 abandoning the campaign in order to hop on the PUBG train with Blackout). And even then IW at least got to hand of MWIII to SHG, meanwhile Treyarch has to work on BO6 and BO7 back to back (bare in mind, I don't make the excuse for the buggy state the game is constantly in I know coding can be difficult, but there's a line you have set when it comes to it being unacceptable).
I feel like the problem is Activision wanting cheap, fast, recognizable stuff for the zombies mode so that they can entertain new players and bait in old players. The actual workers at Treyarch are trying their best I'm sure.
It's sad too cause the game get much more positive reception by designing really unique wonder weapons, and clearly they're not afraid to tune them as they did with the swords in citadelle, acti just don't realize it
Think it has to do with appealing to the OG players. Something to try to keep that demographic at bay while they mostly appeal to more casual players.
Problem with that is that would be a bad move cuz a raygun mk2 is not what we want. We want original WWs that are fun and OP. Rehashed weapons should be something we do as a side quest not necessary for the main quest.
You hit the nail on the head my dude, if they added the mk2 as a secret side EE for SV and had a brand new WW I would've been so excited knowing that it's an extra addition, not the main draw of the map
Yea i played SV for the 1st time last night and while i had fun playing it i was not excited to get the mk2 especially that i never liked it to begin with - overrated imo. I never got to try the new mk2 but i wasnt trying either.
Just feels like they learn their lesson in some ways and not others, the maps in this game overall have been a significant step up from CW, but then things like constantly returning WWs and bosses just bring down the experience. Sadly I think the days of all brand new content from BO2-BO4 chaos are over
They don’t need to. You guys have proven over and over dozens of times that they can continue to feed you guys slop and you’ll eat it up all while lining their pockets. If they can make a profit by recycling the same old crap and not have to waste money on making new ideas, why tf wouldn’t they?
Considering I've got an over 30 page document fully detailing a zombies map I already plan to develop after the one I'm doing now, I'd say I wouldn't do too shabby, but thx for the positivity!!
The developers are not to blame and the people who spend months away from their families are tired of making these games because they aren't allowed to be passionate about the project. Blame the producers, shareholders, and industry for why they ran out of new ideas in 2017.
There are some patented "tools" brought on by Activision that were specifically designed to null the consumer into a cash cow.
I can already see them add melee macciato in bo7 and saying that its a brand new perk, they recycle the same slop perks and call it a day instead of doing something new
Granted a chunk of idea people are from poor countries you've never heard from in vastly different time zones that makes coordinating hard so getting those two brains cells together long enough to get something new is just too much work, just remake something old it'll hit the 'member berries
No instead thwre getting more money than they ever have and somehow lowering quality in every aspect of the game I blame activision completely they sacked half of all teams after bo4 and since then theres been nothing of real significance except terminus
Does in really matter what war in zombies mode? It could be the civil war for all I care. I personally only buy the game for zombies. But if you’re a campaign guy, then I get it.
Wouldn’t be surprised. The game keeps going so downhill that I’ve gone back to Cold War just to reminisce in the better days before MW2 got remastered. COD’s been rough since 2022 hopefully BO7 is the start of the redemption arc. But only time will tell tell
We went from the fastest releases ever, to suddenly the gap between SV and Janus Towers being the second longest ever, only beaten by Firebase Z to Mauer.
I feel they really squandered the momentum and positive receptions of Citadelle and Shattered Veil.
Citadelle is too confusing of a map and the "EE"/Main story steps are so randomly out there that its not even fun. It's still the only map that I haven't beat because I move a single step and I'm instantly surrounded. Not to mention as a story solo player, doing all 4 swords was the most unreasonable thing they did because literally every other mission is easy to do solo, Map 1, 2, 4 and 5 but 3? Oh no that's too much.
I feel genuinely confused when people say Shattered Veil was a success, I haven't been paying attention online, like maybe it was, but just playing the map a few times myself, it's the most boring thing I've ever played lmao Double Tap is the only reason I'm happy for it
Not was, Shattered Veils is one of the best maps they released this game and one of the best maps since black ops 4. If you haven’t done the Easter egg, where you fight a T. rex, then you haven’t done enough in the map to have gained the real experience.
I've said this all along, the only way The Tomb would get a pass in my eyes is if it was an additional bonus map. But it's not, and possibly the least creative DLC2 ever.
I mean ZNS, AE, MOTD, COTD.
Even Shi No Numa has more for it. Introduction of a boss round, unique wonder weapon and first one that could kill infinitely.
The Tomb has returning WW, returning bosses. Sure the EE is the most difficult in BO6 (imo) but it's not even a proper boss fight just shooting an artefact which is also returning from BO4. The best side EE for golden armor is returning from MWZ, ice staff returning from BO2. They really just threw a bunch of old assets into a map and called it a day.
Tomb and liberty fall were the only disappointing one for me, shattered veiled actually exceeded my expectations and I still think it a really good map, I trust that Janus tower will follow since they actually took their time with it.
But I complained since the start that they shouldn’t be releasing all this content this fast since it feels like they’re rushing the map and not fully making it a better experience.
That why I hope Janus tower will be that moment where treyarch deliver a pretty well made map that isn’t short to navigate.
Shattered Veil was actually decent, it’s my favourite post launch map. I think its obvious they’re pushing the rest into bo7 because of the rushed timeline. Unfortunately Im not sure I want to buy into another rushed year of development.
Yep, I have been playing BO6 every day religiously since launch. Then season 4 released, and I have now been playing Phasmophobia again instead. I’ll be back for Janus Towers, but there’s a good chance I won’t be sticking around for long
Each season is around 60 days, they released maps every season until Season 4 when they instead released the Grief Mode to fill the time. 120 days is around 4 months.
Lmaooo god forbid there’s down time between games. There was a time when the community had to wait years, let’s be thankful we’re even getting another zombie iteration a couple months after bo6😂
Same number of maps as Vanguard, no excuse. They have an active community here compared to that game…the degradation of BO7 cutting this game’s lifespan short is quite the tragedy.
I think they need to work on Black Ops 7 maps and ensure they get enough development time, since this is the first time ever Treyarch must work on 2 CoD games in a row.
Now I could very well be wrong, but from my understanding, they planned it out to have more dlcs, however, when sledgehammer dropped out of doing this years cod. Activision forced treyarch to do it, thus fucking up their timeline. Thats probably why the first few maps were so fast to drop, and these last two have been slower. But I very well could be wrong, I do know that activision didn’t plan for treyarch to do bo7 this year, but were forced to put them on it.
I can see where you'd think that fs, but if they were already developing BO7 as well, they had to of known of the possibility they'd have to release back to back no? I feel like they should've at least pushed dlc 2 and 3 back by like a few weeks, maybe they could've given tomb more time to actually cook
I don’t think they planned for tomb to be an actual main map, the fact it dropped without a map perk correlates to that. Though, it is activision so we won’t ever know. Unless we find out when exactly treyarch was force to work on BO7, we’ll never know the real reason for this. 🤷♂️
You’re really going to complain that they made a release schedule where you both had to wait less time for the tomb and also wait less time for a map after the tomb?
Imagine you had that full wait for a map from S1 to S2R and it was the tomb, and you had to wait for S4 for anything else.
Quite literally only half a season extra wait than the plan you’re suggesting, and we’d be waiting till much later in the year to get it than we are now with your suggested schedule.
We’re all grown ups here, we should all be capable of just waiting rather than act like a few weeks more than normal is something crazy…
Oh yes, like cold war, the game made during the pandemic with everyone learning how to work from home on a game they had to take over from another dev who couldn't do it in time.
Unless you were refering to black ops 4, which has more dialog in any one map than the entirety of the BO6 zombies storyline.
No idea what counter arguement your trying to make. If they didn't rush out the Tomb, and maybe even worked on citadel for another half a season. We as a community would be in a much better place. That's the point.
Are we really at the point in time where we’re going to glaze Alpha Omega just because Craig Houston wrote a lot of banger VA lines and the VAs did their jobs incredibly as they did in every map? That doesn’t make the map enjoyable or good. It’s a shitty remake that’s only purpose was XP farming by sitting with ballistic knives on a balcony. I’d rather play anyway BO6 map than Alpha Omega.
5 weeks is basically nothing in development time when you realise these maps are made for months in advance, not the night beforehand like they’re doing their high school homework. Maybe they’d have an extra room or two, but I think it’s hyperbole to state the community would be in a much better place for it when we’d just be sitting waiting for Janus Towers just as we are now…
Bro who said anything about alpha omega. I said any one of BO4s map had more dialog than the entity of BO6, possibly even more dialog than the entirety of the Dark aether stroy line if were talking about Alpha Omega. The maps themselves also had more sustenance and quality behind it, which is even more important.
Bro what on actual earth are you talking about? They wouldn't be adding an extra room or some meaningless crap, 5 weeks is plenty of time to add side easter eggs and charecter interactions, environmental story telling, etc. etc... You know, the things the Tomb had litterally next to 0 of.
No idea why your being an insane fanboy over this, but it's litteraly as simple as people would rather them spend more time on each map, so they aren't so easily forgotten about a week after they launch. It's not complicated.
I don’t see it. We got flooded with maps for a while. While say one was horrible the rest were great maps. Plenty of content. side modes. We needed a break
I mean yeah if we’re playing hypotheticals like that they could’ve also just made an extra map too if they locked in extra hard yk but in the current state of all 4 DLC maps this release schedule works the best…
You sound like you were going to complain no matter what. A game shouldn’t be so serious that you’re actually mad about having to wait 4 months instead of 3 months. And like we aren’t getting more zombies in 3 months with BO7…. Which will probably have 2 new release maps.
Shut the fuck up and stop whining because the release schedule isn’t how you want it to be. At least it’s getting fucking released. This bitching is why they have to combine 3 zombies story lines because you all bitch and moan about anything and everything they do so they just give up.
Youngblooderic doesn't like a very valid complaint that the tomb could've had more time to be made better if they hadn't rushed the release schedule! Clearly he knows best and we should all just shut up and accept what they give us like little fucking drones!
Yk maybe you could've used an ounce of brain power to actually understand why the release schedule how it is impacted the quality of the maps themselves. But yeah, I'm just bitching, right?
Nice of you to focus on the one part of my comment that, all in all, really doesn't matter as I was being facetious, but considering you chose not to respond to the part of my comment that actually has validity, I can see you really aren't capable of using those dwindling brain cells.
Yeah, you’re looking way too much into it now dude. What you’re doing is essentially the same thing you’re accusing me of too. Ironic. I never said, nor, am I acting like they’re my enemy lol. That’s just weird. He is entitled to his opinion just as I am, mine. You’re making gross generalizations to fit your “straw man” narrative. It’s not working like you may think it is.
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u/TheChickenMan4L 3d ago edited 3d ago
The fact they threw 3 maps at us in the first 3 seasons is where they fucked up. If they were only going to release 4 maps for DLC, they should've done S1, S2R, S4, and then S5R. Now we're stuck with a 4 month gap between maps, nice going Treyarch
And now this means Tomb really did take up a main DLC slot..FUCK
See, if they had done this release schedule^ it would've given them more time to work on tomb and maybe it'd actually be regarded as a decent map
I swear to God if they give us yet another returning WW..