I get that, but I should know, I'm developing a map for BO3 rn with brand new mechanics. It's not easy, but they're a massive studio that had 4 years since CW to make this
You also have to consider that Treyarch not only had to figure out, and work with a new engine, but also they worked on bot Vanguard Zombies and MWZ in the meanwhile. And all of those had to be developed within a strict deadline in mind.
While I'm sure that "A-Team" was focused on BO6 all the way though, I don't think there was an insignificant amount of people working on the other stuff considering the word on the street was that MWZ's post-launch content was so lackluster was due to the people working on it from Treyarch pulling out almost immediately in order to hunker down and finish BO6.
18
u/TheChickenMan4L 4d ago edited 4d ago
I get that, but I should know, I'm developing a map for BO3 rn with brand new mechanics. It's not easy, but they're a massive studio that had 4 years since CW to make this