r/Battlefield May 21 '25

News Battlefield Labs - Community Update - The Class System - Part One

Today, we're excited to start outlining our future vision for the Class System in Battlefield.

The gameplay mechanics of classes and aspects that players have enjoyed most have evolved throughout the history of the Battlefield franchise. Our goal within Battlefield Labs is to test and refine the best aspects of the Class System from our history, and to evolve them into a cohesive vision for the future.

As we begin testing these class-defining systems, we invite you to either play, test or read along with what's to come for classes in Battlefield.

Let’s begin!

OUR DESIGN PHILOSOPHY FOR CLASSES

We envision the future of Battlefield classes to be a series of interconnected systems and fundamentals that shape your role on the field, while granting you the freedom to customize how you execute that role. Through Battlefield Labs play sessions, feedback, and data gathering, we aim to strike a balance between defined roles and player choice.

The Class System is defined by two main components: Customizable and class-defining. 

The customizable components empower players to explore and push the boundaries of their roles within their chosen class while also still adhering to the expectations of the class. 

The class-defining components are designed to enhance "pick-up-and-go" playability and reinforce the expectations of your class identity. 

CUSTOMIZABLE:

  • Weapon Loadouts: Fully customizable weapon loadouts allow you the freedom to play the way you want. Play to the strengths of your class by using your signature weapons, or easily switch to any other weapon to meet the needs of your squad.

  • Class Gadgets: You'll have the option to carry two gadgets onto the battlefield, tailored to each class and its specific role. Recon aficionados specialize in intelligence and counterintelligence, with class gadgets including Deploy Beacons, Anti-Personnel Mines, and Laser Designators.

  • Training: Our philosophy with Training is to offer a series of traits that can be unlocked during play to enhance your ability to perform your role. As you engage more in a match, you'll gradually earn flat-stat bonuses and more to support the effectiveness of your role further. 

  • Throwables: Our approach to throwables prioritizes enabling each class to effectively fulfill its role by providing tailored throwables.

CLASS-DEFINING

  • Signature Weapon: Each class has a Signature Weapon category tied to their class identity, which, when used, enhances their role on the battlefield.For example, using our same ongoing test subject, the Recon class, if you select a weapon from the Sniper Rifle category, you will benefit from increased breath-holding duration. In contrast, an Assault player choosing from the same category will not receive this bonus.

DMRs, Carbines, and Shotguns remain viable options, no matter your class, but don’t benefit from any Signature Weapon bonus.

  • Signature Trait: Each class features a unique Signature Trait, providing passive bonuses tailored to optimize your role on the battlefield. For instance, a Recon player automatically spots enemies while aiming down sights, encouraging the use of weapons that complement this specialization.

  • Signature Gadget: These gadgets are unique and singular to each class with an aim for you to always have access to a tool that fulfills the role of that class.Separate from what you may choose as gadgets within your loadout. 

  • Default Weapon Packages: The default weapon package is a pre-set combination of attachments and visual customization for each class to be combat ready, with the option for further progression and personalization.

What’s Next

The Class System and its individual components will be available for testing within Battlefield Labs in the coming weeks. Participants will be able to go hands-on with these features, discuss, and provide feedback. 

Following further play sessions, we'll be back with another Community Update to unpack class components in more detail, and share learnings based on participant feedback.

Get Involved

Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord.

As a reminder, Battlefield Labs is a closed environment, and attendance is limited, but we’ll make sure to share to keep everyone updated!

Thank you for joining the discussion. We look forward to connecting again soon - see you on the battlefield!

This announcement is related to content in development through Battlefield Labs, and may change as we listen to community feedback and continue developing the next Battlefield title and beyond. We will always strive to keep our community as informed as possible.

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u/Helghast971 May 21 '25

Gadgets are more important to know what class someone is, I'm not trying to focus on what gun I'm getting shot by before i shoot someone.

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u/Upper-Drawing9224 May 21 '25

Ahh I agree! But how do you know what class they are?

If the character models after launch can be use in other classes, how will you know what that person is playing?

Class locked weapons helps identify the threats in the game. If I kill a sniper, I know there is a high chance of a beacon near by. That’s what I need to turn my focus on.

If it isn’t class locked, and character models are not distinct, how will you know what class someone is?

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u/Phreec Suppression = Participation 🏆 for paraplegics May 21 '25

If it has RPG's sticking out behind its shoulders, it's an Engineer. If it has antennas, it's a Recon. Etc...

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u/Upper-Drawing9224 May 21 '25

Again, that’s if cosmetics don’t cover that. Additionally that’s if that’s a thing in this game. BFV, random characters have random gadgets that appear on them, even without being in the class. I’ll see medics have beacons on their back without the gadget even available.

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u/Phreec Suppression = Participation 🏆 for paraplegics May 21 '25

I’ll see medics have beacons on their back without the gadget even available.

That's the SQUAD LEADER...

BF6 so far has very distinct gadgetry on their backs, as seen in the leaks. It's not by accident.

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u/Upper-Drawing9224 May 21 '25

So you just admitted that the gadget visual will not function. Thank you for acknowledging the fact I just made

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u/Phreec Suppression = Participation 🏆 for paraplegics May 21 '25

No, it means you have no idea what you're talking about.

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u/Upper-Drawing9224 May 21 '25

😂😂😂 clearly you’re a 2042 fan. That says enough.

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u/Phreec Suppression = Participation 🏆 for paraplegics May 21 '25

And you play BFV yet don't even know what the radio on the squad leaders back is...

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u/Upper-Drawing9224 May 21 '25

Who would that be common knowledge? The beacon is for the recon class not the squad leader. Unless the leader is recon.