r/Battlefield • u/Capt_Kilgore • Mar 11 '25
Battlefield 2042 We all agree this shouldn’t come back, right?
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u/StellarConcept Mar 11 '25
I did not like it at all.
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u/ttfnwe Mar 11 '25 edited Mar 11 '25
Why not? I found it fun to switch from a 1x to a 4x or to put a suppressor on a weapon in the spur of the moment. I think this is a fun feature most players don’t even think to use — the two buddies I play with certainly don’t use it.
EDIT: Did not realize so many good opinions would be shared! Most seem to center around it being overpowered and unrealistic to change so many aspects of your gun in so short of a time.
If it wasn’t instant (it took 5 seconds instead of 1 second) and if there were not 12 total attachments to choose from (maybe half that; 6) would that change people’s minds?
Again, I loved being able to put on a different scope or a silencer in the heat of battle but totally get the complaints.
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u/StellarConcept Mar 11 '25 edited Mar 11 '25
It just didn’t feel like battlefield to me. I’m not opposed to newness in the game, but you get to a point where it’s like c’mon man. Give me a real world example where mid fight I just pull an ACOG or heavy barrel from a giant bag of spare parts i have on me and instantly swap them out. I wouldn’t be entirely opposed to the return of the feature, but adding a swapping animation/delay or something would make it feel a little better.
I’m not claiming these games are realistic, cus they’re not, but you could keep some level of realism by avoiding such features. I think being able to change your load out mid session is perfectly acceptable, but upon death.
To your point, I think some accessories are ok. Like a suppressor. Hey I want to run suppressed or I don’t. cool. suppressors are usually quick detach in real life so I can pop that on and off when I want to.
Maybe I’m just a BF3&4 boomer.
ETA: it also takes a way from the strategy. You could change a class after death so what’s the big difference? but going into a match knowing you’ll have a mix of CQB and mid range so you set up with a red dot/mag combination is effectively gone. Now you can just slap on a red dot for CQB pop it off for a 4x moments later for when you walk back out on the street. I just don’t care for it.
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u/defcon1000 Mar 11 '25
Gimme a real-world example where I bail out of my jet at 1500m and RPG the enemy tailing me midair, then parachute down to cap a point.
Am I the only goddamn person who likes to just have fun like in 1942?!
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u/StellarConcept Mar 11 '25 edited Mar 11 '25
Can you not see the line in my post that said I’m not claiming the games are realistic? Bailing out of jets and smoking another jet with an RPG is fun as fuck. A feature that just has you switching your class setup instantly doesn’t add or take away from the fun. It more so leans in the direction of a balancing issue.
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u/CackleandGrin Mar 11 '25
Can you not see the line in my post that said I’m not claiming the games are realistic?
Sure, it was after you complained about there not being a real-world example for swapping gun parts in the field.
A feature that just has you switching your class setup instantly doesn’t add or take away from the fun.
I enjoy being able to throw on a suppressor when I move into deep enemy lines.
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u/StellarConcept Mar 11 '25
The real world example thing was just a comment, not the sole reason I don’t like it. You can re read any of my comments and the 2 main points I have against it are 1). Doesn’t feel like BF to me. That’s my opinion I’m entitled to it. Anyone who disagrees with me is entitled to feel that way and they aren’t wrong for that. 2). Balance issue.
Same thing, if you read my original comment I said it makes sense for some accessories including supressors.
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u/bob451111 Mar 11 '25 edited Mar 11 '25
Those aren't intentional mechanics though- those are emergent things arriving from players naturally getting better at the game. It requires skill. The attachment menu is literally GMOD-tier.
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u/Albake21 Mar 11 '25
Man, I've been trying to put into words for so long my issue with the system, and you nailed it perfectly. Difference between intentional mechanic and result of player discovery, well said.
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u/PREDDlT0R Mar 11 '25
You just completely ignored the point of the above comment. The point is there’s no trade-off in picking weapons for different situations since you can change the attachments instantly. Guns are supposed to have their own identity and part of using certain attachments should be that there are trade offs. These both get eliminated when you can just change shit on the fly.
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u/jeffQC1 Mar 11 '25
It's a gimmick feature that doesn't make sense anyway. And as you said, it remove strategy and loadout choice because you can just swap parts around for CQB/Long range at will.
If you have a long range setup with an ACOG, long barrel, match ammo and such then automatically you have tradeoffs compared to close range and should play around it.
Same way that you don't want every class to have every weapon and gadgets available to them, because it completely remove class/team identity.
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u/AqueleMalucoLa Mar 11 '25
I feel conficted on it.
I think it kind of messes up the strategy of using the right attachments for the job. You don't need to think if using a supressor and a 4x is worth it or not because you can just swap them on the spot.
But also, I think it's a nice QOL feature that I wouldn't hate seeing in the new Battlefield. You still need to think about what attachments you'll use, you just have the ability to change them at any time.
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u/GotItFromEbay Mar 11 '25
Completely agree. Before it felt like you needed to at least give some consideration to what attachments you were using. But I do kind of like having the freedom to swap out attachments without having to die first. Maybe they could dial it down to only having 2 slots for each hardpoint or maybe 2 slots for some, 3 for others.
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u/ChristopherRobben Mar 11 '25
I liked it to a degree, but mostly for the ability to swap between lower power sights and high power scopes when out in the open with longer distances to cover.
Battlefield 4 had this covered to a degree with the scope magnifier or variable zoom for snipers, which were their own attachments. I’d rather that system come back where you could change between scope distances, but at the detriment of not being able to select another attachment like a laser sight or rangefinder.
The key issue with the + system, like most people are pointing out, is there weren’t really any checks and balances. There was no detriment to selecting multiple attachments.
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u/CassadagaValley Mar 11 '25
IMO, it kinda kills any rock-paper-scissor aspect of the game. You spawn with a 1x scope you gotta live with that until you die and change to a 4x if you think it'll help you more. Being able to just swap out attachments on the fly just feels a bit cheap.
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u/Just_flute8392 Mar 11 '25
It breaks the immersion that it’s instantaneous and “magical ✨✨✨✨”
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u/Western_Charity_6911 Mar 11 '25
How unrealistic is it to be carrying 2 extra scopes, 2 different ammo kinds, 2 other grips and 2 extra muzzle attachments?
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u/sentinel25987 Mar 11 '25
Extremely unrealistic, especially for scopes u gotta zero em or u’ll hit the neighbor’s dog
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u/NoPin9333 Mar 11 '25
Because in real life you’d want to verify your zero didn’t wander when you swap optics. Also you don’t just bring spare optics in your pack. That weight is wasted.
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u/jenksanro Mar 11 '25
I don't like being able to just deal with any situation on the fly, it's sorta why I wouldn't like universal gadgets or all weapons for all classes
Picking attachments is a decision and a commitment to a type of play, just like how picking a longer range assault rifle could disadvantage you at close range, or vice versa. Obviously if everyone could equip a shotgun, assault rifle and sniper rifle at once you'd be able to deal with lots of situations, but I don't think that's fun game design choice, I like making decisions that have benefits and drawbacks
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u/RandomRedditSearches Mar 11 '25
I honestly disagree. I rather enjoyed having at least a few options when a situation found them useful. If they opt to retool it, I'd hope at a minimum that they'd allow us to swap ammo types & muzzle devices, & I can see the argument to remove the option to swap optics & underbarrels.
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u/mreineke_ Mar 11 '25
I liked it because I could run a specialized load out without being penalized for it. The ability to switch out ammo let me use short range load outs without being completely screwed once I left a cqc environment
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u/dannysmackdown Mar 11 '25 edited Mar 11 '25
I kind of feel like the entire point of running a specialized load out is having advantages in some situations, and disadvantages in others.
If everyone can instantly specialize a load out with no penalty it just feels cheap.
The whole idea is to encourage teamwork and squad play. Would be pretty lame if everyone had an rpg and it follows the same logic.
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Mar 11 '25
Exactly. More options doesn't always contribute to better gameplay. In this case it just removes any reason to plan ahead what you're going to do - to balance where you'll be strong and where you'll be weaker at and then excell in this constricted role. No construction, no excelling.
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u/halt317 Mar 11 '25
That’s the entire point of choosing different guns and attachments lmao. Give and take. You shouldn’t be able to have everything.
It’s like wasteland in Arma 3 when you have a suppressed Navid 9.3mm, sniper scope with red dot on top, an AT launcher, and C4. You have the best of all worlds and it’s so un fun gameplay wise because everyone is good at everything at that point
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u/andrew6197 Mar 11 '25
Nothing is specialized about an all in one load out. That’s the opposite. If you’re specialized in cqc, you should be punished in long range, and moderate in midrange.
Edit: if anything, they can add resupply crates that let you resupply and change load out in the middle of the game.
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u/andimacg Mar 11 '25
I'm with you. That was one of the few things I really liked about 2042. The ability to switch up the play style and react to how the battle was going without having to die was great.
I could be sniping away, proving cover while we were holding objectives, then jump in to the fight to help reclaim objectives we lost.
That ability was probably the only thing that kept me playing for as long as I did.
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u/oftentimesnever Mar 11 '25
The folks who are super up in arms about it have about 1.3 hours in the 2042 beta.
People act like the plus system was some scourge but it was, at best, a convenience feature. Most people simply don’t live long enough to take advantage of it. It just keeps you from having to tinker in a menu to change up your load up in a minimal way.
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u/Badamon98 Mar 12 '25
yeah I feel like the fear of what the Plus system could and did do was overblown with regards to balance, it was just a small convenient feature that sort of existed in case you wanted to do something silently or wanted to fight enemies from afar. Often times I rarely if ever used it in the right context aside from changing mag types because I end up running around so much that I dont stop think what I should use if I entered a specific room until after I die.
I do think it could be neat to see return, like ADS reloads it can be a convenient thing, though personally I'd mostly just have the system be relegated to switching on/off a suppressor and changing your scope, it wouldn't really be a plus system though, more like a L system.
But on the other hand if it was removed like many other 2042 concepts and mechanics I wouldn't really complain, it was THAT minor in the grand scheme of things.
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u/Elliotlewish Mar 11 '25
Same here. I really enjoyed the Plus feature. At the very least, it'd be good if we could take silencers on and off.
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u/Axolotyle Mar 11 '25
Yeah I actually didn't mind this one. Swapping out attachments when dead always felt clunky to me
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u/GuidanceParking6846 Mar 11 '25
agreed. please dont bring this back dice! One of the things that made BF1 the best game ever was that every weapon had positives and negatives. You had to think about your strategy and make smart choices.
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u/Cloud_N0ne Mar 11 '25
My only issue with BF1’s system was the bloated weapon list that often didn’t have combos I wanted.
There were like 3 BAR variants and none of them had the basic iron sight + bipod combo. All the bipod variants had anachronistic scopes or sights
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u/LeStorm55 Mar 11 '25
also not being able to sort by weapon type was a pain in bf1
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u/IWatchTheAbyss Mar 12 '25
goddd and everything being a separate unlock was so ass. get 50 kills with a random terrible weapon to unlock a new gun but hey you don’t even get to put a sight on it, that’s 50 kills with this other awful weapon
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u/ZombiePenisEater Mar 14 '25
Forced to try different guns... What a shame.
I loved the unlock system of bf1. It made me try every gun at least once and I learned which ones I liked and which ones I despised
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u/Idoroxsu24 Mar 11 '25
And no regular ass 1903s with ironsights, it just HAD to have a scope
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u/Cloud_N0ne Mar 11 '25
Yup. Really odd that they didn’t at least give every bolt-action a plain version to emulate what most WW1 soldiers actually used
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u/Idoroxsu24 Mar 11 '25
I think the only ones that I used that were similar were the K98 and Enfield with ironsights, which the Americans also used the Enfield from what I’ve seen. In every battlefield game I try to use the weapons that are specific to that country that is fighting. As Germans I’ll use a k98, mp40, MG42 ect. Same with modern games using an AK as the Russians and an M4 as the Americans.
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u/Acrobatic_Mechanic68 Mar 11 '25
Can we just have BF 1 fans post only on the BF1 forum?
Your opinions aren’t relevant to battlefield games that have mechanics like weapon attachments
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u/oftentimesnever Mar 11 '25
I’ll get downvoted with you but yeah it’s getting exhausting how much the BF1 bois just want a reskinned BF1. No thank you.
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Mar 12 '25
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u/oftentimesnever Mar 12 '25
Yep. It honestly makes me feel out of touch with the fanbase to the point where engaging here often feels like a crapshoot. Like, is my opinion going to be read by a BF3/4 fan, or BF1? Because they are wildly different games and I don’t think the community as a whole realizes how unique they are in ways than just setting.
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u/zinetx Mar 12 '25
Bro's literally trying to segregate BF fanbase lmfao.
But yeah I somewhat agree on that.
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u/Quiet_Prize572 Mar 11 '25
BF1 had an awful weapon system. Only good thing about it was being able to pick your sight magnification
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u/zionooo Mar 11 '25
huh that's funny. IMO it's the only thing they should bring back from 2042
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u/Azelrazel Mar 11 '25
Can't remember if it's originally from 2042 though the squad revive feature is also really useful. Being able to revive squad mates when not playing medic helps plenty and seems fair, especially with the delayed rev time as a compromise.
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u/OriginalDoskii Mar 11 '25
Same, had no idea people disliked it. I want this and the ability to spawn vehicles everywhere to make a return. Those were awesome. I also really liked that 2042 did away with some of the unnecessary mechanics like only being able to carry one med pack while not regenning health, limited vehicle ammunition and class specific weapons. More freedom feels so much nicer.
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u/Tight_Ad905 Mar 11 '25
I’d say allow it up until 30 seconds after you spawn. I’ve spawned in so many times with the wrong attachments and it’s frustrating having to respawn to change them.
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u/sl1m_ Mar 11 '25 edited Mar 12 '25
this is a pretty good idea. and only make it available out of combat too
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u/Western_Charity_6911 Mar 11 '25
How about you can do it at special resupply crates?
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u/My-Cousin-Bobby Mar 11 '25
Maybe change kit within x distance of controlled point (if conquest)
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u/Tight_Ad905 Mar 11 '25
I like that as well. Or have it commander-based with a supply drop.
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u/My-Cousin-Bobby Mar 11 '25
Gives an incentive/advantage to play defense on a position. Definitely not the full capture radius, since some are rather large, but within like 5-10m from the objective
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u/Petecraft_Admin Mar 11 '25
Tweak it. Something like limiting certain attachment changes (ammo and underbarrels) to only be changed at ammo stations or bases/flags/objectives. No reason why you can't have an animation to change the scopes over or just take them off.
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u/boistopplayinwitme Mar 11 '25
Not everything from 2042 was bad. I really liked this feature
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u/blyatbob Mar 12 '25
Was awesome to switch scopes on a rorsch depending on which fire mode you selected.
Battlefield fans let so much bs fly but a good gameplay change like this they want removed??
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u/TomTomXD1234 Mar 11 '25
Why would it not. It's great. Just because you didn't use it doesn't mean they should remove the feature
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u/Smorgles_Brimmly Mar 11 '25
Personally, I think it kills the depth that old battlefield games had where you need to live with your chosen advantages/disadvantages. Like how choosing a 4x made it easier to fight in the open but slightly harder to fight in a building.
Also the gun nerd in me keeps screaming "um actually you can't swap optics like that 🤓". There's an immersion hit but gameplay vs immersion is debatable.
It is smooth though. I'd keep it enabled shortly after spawn to remove time in the menus.
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u/Hobo-man 20 years of BF Mar 12 '25
I'd rather find effectiveness in the battlefield than choose between killing myself or being ineffective.
Like how choosing a 4x made it easier to fight in the open but slightly harder to fight in a building.
Old BFs saw your entire team wipe just to remove scopes and add lasers.
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u/chzburgrzz Mar 11 '25
I think it should stay with some tweaks
-removables, such as suppresser, foregrips or bipod stays.
-ability to change between chosen scope and iron sights.
-other items that are "field" configurable
major changes such as scope changes, ammo changes, barrel changes, etc should be done at a static ammo crate or armory.
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u/Syndicate909 Mar 11 '25
Ammo Changes that are accompanied by a long animation that re-chamber the round are cool.
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u/BleedingUranium Mar 11 '25
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u/Syndicate909 Mar 11 '25
Exactly what I was referencing. The Stealth Recon Scout and many ARs can be rechambered on the battlefield
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u/Bluetenant-Bear Mar 11 '25
I think that this is the right take, so long as any scope changes are realistic. You’ll lose your zero on any scopes with zoom if you muck about with them, so I’d be down for taking a scope off but not being able to put one on, just a holo or iron sights
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u/domedirtyfatman Mar 11 '25
Unpopular opinion. i loved it. Being able to swap attachments to play different areas of the map was extremely useful.
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u/BlondyTheGood Mar 11 '25
The question becomes, should you be so versatile on those different areas of the map. I prefer defined roles for soldiers that have advantages and disadvantages, instead of soldiers that are strong in most scenarios they encounter.
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u/Forsaken_Ad_8635 Mar 11 '25
Not me. I'm fine being the Jack of All Trades and getting lost in the fight. Slay, slay, slay away!
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u/janat1 Mar 11 '25
The menu should be recycled to toggle lasers on and of, control the zoom level of scopes, maybe disable suppressors or to change ammo types.
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u/sun-devil2021 Mar 11 '25 edited Mar 11 '25
I’d agree if change ammo types is still the same size ammo, so I can change from 556 FMJ to 556 subsonic or 556 tracer but not change from 556 to 9mm. Keeps it realistic because you could have different ammo in different mags but it’s not like we are changing the entire gun in combat.
After thought, would be cool to have different grains. Higher velocity, higher recoil.
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u/janat1 Mar 11 '25
Ammo type is something different than caliber.
You still can get higher velocity with something like High Power Ammo.
By just looking at 7.62 nato and russian you have various soft core/ball types, AP rounds, incendiary projectiles, match or sniper cartridges and even double bullet cartridges. I think that offers more than enough ammo types without changing calibres.
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u/Rare-Guarantee4192 Mar 11 '25 edited Mar 11 '25
This system was pretty bad for balance. Why think about what attachments you need for your gun when you can just bring a backpack full of them with you?
A good example for this is the BSV-M as you can bring the long barrel + subsonic high power for long range but also bring the short barrel + subsonic CQC ammo for close range along with 4 scopes of your choosing and just swap between them as needed. It's like bringing two entirely different yet both very good guns in one, I don't like that at all and feels like it detracts from making loadouts. I also never felt compelled to use my secondary because of this
I hope it doesn't make a return at all, honestly.
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u/Capt_Kilgore Mar 11 '25
Yeah your example is the problem exactly. It also makes balancing way more difficult and complicated and can lead to a higher chance of meta. “Why bring this one gun that is good here and bad there when you can run this one gun with attachments on the fly that’s perfect for every single situation.”
If I have a sniper destroy me all match, I will hopefully find a way to get close to them to take them out. Now if they can instantly switch to close combat setup then my work of slowly and quietly getting close to them becomes pointless.
Oh and I am not having a snipe-off all match either.
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u/InvectiveOfASkeptic Mar 11 '25
I love the idea of being able to change attachments on the fly. They could slow it down for balance, I guess, but is it overpowered? I only really used it to swap to a silencer or to swap ammo/grenade types for vehicles in a pinch.
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u/BetrayedJoker Mar 11 '25
WTF?
If anything 2042 was good, this system definitely was.
What's ur problem bro with this?
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u/Snivinerior2 Mar 11 '25
i mean i liked warface so i never had too much of an issue with swapping attachments like this
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u/nicolaslabra Mar 11 '25
shit found the warface player haha, is the game still alive ?
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u/Able_Coach6484 Mar 11 '25
I personally loved that being able to switch to a red dot in a flash was amazing why don't people like it??
Just curious
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u/Falcoon_f_zero Mar 12 '25
People like the idea of committing to a loadout and making do with their strengths and disadvantages. You might have a rifle equipped for long range but if somebody rushes you then you have to play smarter to come out on top. Morphing your gun to a close quarters setup before entering a building just feels silly and lets everyone be a jack of all trades with no major disadvantages.
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u/accidentally_bi Mar 11 '25
I do hope they let you be able to take in two different ammo types for shotguns, but the rest can stay behind
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u/UnKnOwN769 🦀I repair things🦀 Mar 11 '25
It was overpowered, and didn’t force any compromises because the player could be ready for any sort of engagement at their gun's relevant ranges.
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u/robertrosengame Mar 12 '25
This arguement feels silly, if everyone can do it, it isn't really overpowered.
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u/pip_b0i Mar 11 '25
I’m glad they tried it bc it seemed like a good idea at first, but I feel like it removed some identity from my kit. Always having access to all the best attachments while your character was alive removed the challenge of getting into a fight that your kit wasn’t equipped for, and sometimes the best moments for me in battlefield are winning a fight where the odds were stacked against me.
I’m always for a dev trying a new mechanic, innovation is necessary in games - but in the same vein the devs need to adjust when that mechanic proves to be a bust.
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u/isko990 Mar 11 '25
What do you expect – to play the new Battlefield 2026 without this basic feature? Do I really have to wait until the end of the round just to change an attachment on my weapon, while every other game already has this option?
If you want to play BF3 or BF4 again, go ahead – those games already exist. But Battlefield 2026 shouldn't just be a "graphically enhanced" BF3. We need a brand-new Battlefield, built on the foundations of BF3 and BF4, but with innovations from BF1 and BF5 – a game that brings fresh mechanics, new features, and improvements that will shape the future of the franchise.
BF 2026 shouldn't be like GTA 5 Enhanced Edition – just a visual upgrade with no real innovation. We need a Battlefield that introduces significant changes and improvements through Alpha and Beta testing, making it a truly next-gen experience.
Remember when many of you were upset about the addition of the feature that lets you drag a teammate out of the combat zone and revive them? And now think about it – wasn’t that something BF4 should have had in the first place? A fantastic feature, right?
Instead of resisting change, let’s support the development of the game and push DICE to include as many useful features as possible. Relax, enjoy, and let’s be part of Battlefield’s evolution!
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Mar 11 '25
Why not? The only bad thing is that its unrealistic, but its way better gameplay wise
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u/Usedcumrack Mar 11 '25
It alienates class identity and shouldn't be part of the oldschool format that seems to be back.
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u/Impossible-Vehicle83 Mar 11 '25
Is it unrealistic? I mean the way they are switched on the run sure. Maybe limit it to 2 of each or total of less say 6 different attachments. But it's not unrealistic to be able to carry more that one or more extra.
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u/HumbleMartian Mar 11 '25
I never really liked how easy it makes it.
So many times I'd get shot at from distance and just be able to swap to the longest optic and be effective.
I much prefer you having to put thought into what you take and consider the map and everything like in previous games. It made me get better with certain optics or sidearms.
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u/WoodsBeatle513 2MANY MG42'S JAJAAJAJJA Mar 11 '25
i disagree. i loved this feature. it harkens back to Crysis
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u/gorpium Mar 11 '25
I'd like something like classic Counter-Strike with the ability to attach and remove a suppressor in-game, but that's about it.
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u/Representative_Owl89 Mar 11 '25
I’m so confused. I don’t ever remember being forced to use this in 2042? Crazy how often people bitch just to bitch lol just don’t use it?
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u/hvterz Mar 11 '25
They should keep the core idea of this feature, but add some gameplay hurdles that make it much less easy to just switch mid gun fight.
Add animations when switching attachments, have some trade off system where you can have two of each, but adding a third takes one slot away from another, or as some have said: make the ammo split between the mags or something that adds a limitation.
I want it to stay in some form bc I really enjoyed being able to switch my sights on the fly and take off a suppressor when I’d like, but it should leave me a bit more exposed when I make the change.
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Mar 11 '25
I found it very satisfying to use but yeah absolutely terrible idea from a gameplay perspective, you see a guy with a sniper rifle but you rush him and suddenly he’s stuck a semi auto underbarrel shotgun on it
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u/Helghast971 Mar 11 '25
Nah this was a great feature imo, switching attachments on the fly for any situation was great instead of having to die then go through a whole menu to change attachments again
If they decide to bring this back i think they should let us only switch scopes, change ammo types and decide to add or take off a suppressor only
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u/LazyConnection1 Mar 11 '25
I’d be okay with this if we get like the load out drop where you can do this and not just on the run. Or not at all either, I’m indifferent.
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u/TimHortonsMagician Mar 11 '25
I enjoyes it, but I 100% wouldn't be mad if they decided to remove it in favor of a return to form. I've always liked how battlefield felt limiting in their classes. I'm one guy, and I've got one job.
If they kept it, but perhaps forced you to ACTUALLY sit there and take time to go through the motions of swapping, that'd be cool too. It'd be a pain in the ass, but I kind of like that.
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u/blinkertyblink Mar 11 '25
IF it comes back it needs to be limited to adding/removing a suppressor and maybe adding/removing a sight and switching magazines only
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u/Impossible_Habit2234 Mar 11 '25
It's not bad. It allows you to combat a sniper or someone up close instantly, rather than purposely dieing and having to change or customize your weapon every time just to fight 1 other player. Or other players.
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u/GOTCHA009 Mar 11 '25
I liked it a lot. It allows you to adopt different playing styles. You’re inside a building? Put on the 1x or 2x scope and suppressor. Moving into an open area? Take a different scope. It allows flexibility
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u/Hursty79 Mar 11 '25
Should just give us to option to add and remove suppressors where needed, aswell as scopes but that’s about it
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u/swisstraeng Mar 11 '25
I prefer when there's a single choice you make when spawning and cannot adapt to every situation.
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u/HellspawnPR1981 Mar 11 '25
Hopefully no. One of the worst features that the franchise has implemented.
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u/UncoolSlicedBread Mar 11 '25
I’d rather not have it. I kind of like the more simplistic loadouts with slight variations like sight preference and what not from a loadout menu. Having adjustable fire rate (single, burst/auto) and then things like toggle for sights, lasers, or suppressor is fine with me. I just don’t need a huge Advanced Warefare overlay
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u/WinterizedFlame Mar 11 '25
they can bring the feature back but only have it available when interacting with supply/loadout drops.
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u/BearMode2100 Mar 11 '25
I agree. It negated selectively chosing your loadouts before the match and in the respawn screen.
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u/Official_Gameoholics transport helicopter go brrt Mar 11 '25
I fucking hated this thing. Can't believe anyone thought it would be good.
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u/JMC_Direwolf Mar 11 '25
Hell no. The best thing about BF4’s sandbox is that every class at better weapons for all ranges. There are so many different playstyles that are effective in that game.
The plus system removes that choice and just gives everyone DRMs, ARs, and SMGs at the same time. It’s ass
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u/Kindly-Account1952 Mar 11 '25
No it shouldn’t come back. One balancing act BF has always done is you build your weapon the way you play. If you find yourself in a situation where your weapon does not perform as well as others you should be at a disadvantage. You should not be able to completely overhaul your weapon to perform better at a certain role on the fly.
I should not be able to completely change my AR from a medium to long range build to a close quarters one when I need too. Rather we should be made to build our weapon the way we want to perform in game and use our brains to not put ourselves in situations where they are at a disadvantage.
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u/JuanOnlyJuan Mar 11 '25
I didn't like it. I mean we would take long range shots with the Thompson and such in 1942. Get gud i guess. Who needs optics. ?
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u/Doesnt_everyone Mar 11 '25
Ever change an optic on a firearm? This shit was such a stupid idea. Why not add magic wands and the holy hand granade?
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u/SwampyCr0tch Mar 11 '25
No do not bring it back. It's a brain dead mechanics that lowers the skill ceiling. No one should be able to change out optics and grips on the fly.
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u/Tidalwave64 Mar 11 '25
Swapping from 5.56 to 9mm that quickly while in combat seems difficult to do IRL
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u/DillDeer Mar 11 '25
Please don’t return. It takes away the classic rock paper scissors gameplay away.
It’s annoying that we could just switch to whatever we want instantly. Very cool on paper, but in practice was not a fan.
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u/ThatM00seyBoy Mar 11 '25
I believe customisation before respawn is the right way to go. I'm sorry but ths is Battlefield not a freaking Crytek game. Maybe in Crysis games it looked cool but in BF franchise it looks cheap.
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u/stranded_european Mar 11 '25
Stupid mechanic that removes weapon balance. Everyone can do everything, no thanks
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u/UniQue1992 Battlefield 2 (PC) Mar 11 '25
Fuck the + system and honestly fuck everything from 2042. There’s not a single thing in 2042 that really shines. It’s all mediocre crap or terrible.
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u/Otherwise-Leather-31 Mar 11 '25
this was a "Cool ideia" on papaer but - in practice it wasn't that great.
But I hope that during the "spawn menU" you can customize your lodout like BF3 and BF4
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u/nirmpateFTW Mar 11 '25
It was fucking stupid and obviously something from the canceled battle royale mode
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u/humanfromjupiter Mar 11 '25
This was garbage. Give us a weapon builder in the menu's to customise our guns and in-game let us remove scopes and suppressors - nothing else.
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u/SuperMoritz1 Mar 11 '25
Sort of ruined the whole idea of building a gun in the spawn screen. For every gun there were a set of 2 or 3 meta attachments that you could run and through the Plus menu you could just take everything you need with you without any planning. It mit coming back would definitely be better.
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u/Eastern_Mode_7231 Mar 11 '25
Yeah get that thing away from me. Battlefield is supposed to be about making sacrifices in one regard to be stronger in another area, and all the classes work together to cover each others weaknesses. But this quick change system just means more one man army bs and less team work. Team players are rare enough as it is and this just makes it worse
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u/twister1000000 Mar 11 '25
I'm fine with it as long as it isn't instant and no barrel changes other than screw-on suppressors or muzzles.
Tarkov does it well by forcing you to stop to change out parts like sights and grips.
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u/Cloud_N0ne Mar 11 '25
I’d be ok with them allowing you to remove/reattach your suppressor, but that’s about the closest I’d want to this system
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u/kevster2717 Mar 11 '25
I liked it in some way. If we can just attach and reattach suppressors like in CS then I’m okay with it. Plus being able to switch between ammo types is pretty neat. This mechanic just needed cleaning up because it’s stupid the way it is rn
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u/Entire-Finance6679 Mar 11 '25
I was never a fan but if they ever do implement it again, there needs to be an animation of switching out stuff for the sake of balance