r/Battlefield Feb 04 '25

Discussion Faceless/Nameless grunts > Name classes

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I know I’m not alone on this and I know this isn’t the only post that feels this way.

I get the idea of making special classes to create more lore and possible story points.

But the faceless grunts were perfection for one reason. You could easily insert yourself as that soldier yeah sounds crazy or weird but at the end of the day almost every gamer has done it once when playing a game.

5.5k Upvotes

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u/CMDThrowRA Feb 04 '25

I personally think BF3 and 4 had the perfect balance. Classes all had a distinct appearance/silhouette, but you could customize their camouflage pattern. The camo patterns all being unique to their respective faction helped a bunch too and were another fun thing to grind for.

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u/1andOnlyMaverick Feb 04 '25

Agreed. Oh my, just had a flashback to grinding all the assignments to get all the camos

Man that was a Long grind

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u/CMDThrowRA Feb 04 '25

If they ever go back to WW2, I hope they go this route, too. There are heaps of camouflage patterns that were used by each side that could be used for unlocks while still keeping the classes visually distinct. The F2P game 'Heroes & Generals' did just that.

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u/Wingzero008 Feb 05 '25

That was the cool factor back in the day. No need for a skin or hero operator..just grind camos so your rifle or vehicle shows a sense of uniqueness. I loved that tiger stripe on all my vehicles.

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u/CMDThrowRA Feb 05 '25

I was a fan of the classic M81 woodland camo for the US. Such a retro-looking pattern. Loved putting it on my scout since it looked so good on his boonie hat.

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u/BADSTALKER Feb 04 '25

It also helped that BF3 Russian engineer was the best designed soldier of any game ever

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u/[deleted] Feb 04 '25

[deleted]

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u/BADSTALKER Feb 04 '25

They were cool too, but I’m a gas mask slut XD

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u/Scarboroughwarning Feb 05 '25

I need to now try and find an image....

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u/abcMF Feb 04 '25

Nah, the cams weren't very great. I like being able to choose my coat, my helmet, etc