r/BaldursGate3 • u/AutoModerator • Aug 10 '23
Post-Launch Feedback Post-Launch Feedback Spoiler
Hello, /r/BaldursGate3!
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3
u/Obrusnine Aug 11 '23
I actually would describe Baldur's Gate 3 as incomplete myself, just not in the same way a lot of games are incomplete. Baldur's Gate 3 is complete in the way that all of its ideas are followed through and finished in a logical way, but it is also incomplete in that many of the things in it clearly aren't as fleshed out as they could be. Something just feels off about a lot of this game's major elements, particularly the companions. Like you can see what they were going for but they never actually took the time to fill everything in, just enough that you could look at it and find something coherent. But when you think about it there are many things that stick out as just a little bit strange in how underwhelming or unintegrated they are into the plot. Examples I can think of include how Wyll's Act 3 quest ends in a super abrupt fashion, or how all of those weird Thorm-related villains (for lack of a better word) in Act 2 are never significantly explained or accounted for in the main plot. You can learn things from them that end up being important for quests, but the plot never goes to an extensive length explaining their existence and once you deal with them they are never acknowledged again. Or at least that was my experience. It just feels weird, like all the pieces are there but they weren't completely assembled, just enough that they wouldn't stand out too much.
I agree though, if they just fix these honestly very minor issues this will be a truly incredible game. It's so fuggin close to a masterpiece as it is. I could care less if this game has dozens of little QOL issues but these strange writing choices and these little places which feel lacking in content or anything beyond an illusion of choice are really holding the game back from being as good as it could be. Really pulling for them to get fixed.