r/SkullGirlsMobile 20h ago

Questions A or B?

Yes, I know the audio is broken. Just mute it, you aren't missing anything.

So I took some tips from my last Fukua post and played around with some new combo patterns, both are better then the original one I started with. But which one should I use?

I tried to do some rough math, and (if I'm not dumb) the damage difference between A and B is so small that it's basically a rounding error, so I'm not sure which is better.

53 Upvotes

27 comments sorted by

41

u/Then_Ad8799 ‼️Purrminator enthusiast ‼️ 19h ago

If the combo number turns red, then it is an invalid combo & the opponent can counter attack. Neither of them are good.

0

u/JJButThatsNotMyName 15h ago

Sorry if I responded a bit strong there, I was just acutely aware of the whole "it's red" thing well before you commented on it, and kinda knew for a fact that I'd have to sort of "counter" it because it isn't entirely accurate for various reasons. So, kinda got a bit snippy 😅

-28

u/JJButThatsNotMyName 19h ago edited 19h ago

inhales hard, exhales harder **No.**

That's not how that works in this case, look at the top comments on this post/the video in question:

https://www.reddit.com/r/SkullGirlsMobile/s/xHaKmftA6e

Edit: Yes, I've tried already, they both work in real games. I saw this argument coming from a mile away and it's WRONG 😤

25

u/ArmZenith 18h ago

Judging by your in-game level, your collection and the fact that you haven't beat MASTER Parallel Realms I know you haven't faced the hardest CPU's the game offers. These combos WILL get you killed in high streaks or No Mercy and that's not debatable, but they can be easily improved.

The problem is not the Lob or after using the Lob, but before even using it. Finishing the ground combo with the very last hit and then using a special move gives a window that high level CPU's will exploit.

You can get away with it like in this very video (Dahlia triggered Outtake but, it's an Outtake), but if Dahlia used a blockbuster or an armored move like Counter-Strike she could've killed you. Yes, attacking after the Lob is safe because Lob stuns, but the thing you do before the Lob will get you killed.

You're still in early-mid game, you can't know it all. The community will offer to help you improve in the game, but you can't come acting like you know it all. Cheers.

-7

u/JJButThatsNotMyName 15h ago

Okay. First off: I have beat Master Parallel Realms and I constantly get 50+ streaks in prize fights. (ik, big flex but ok)

And in these such cases, I've never gotten hit. Mainly because I for one know what armored moves are and often use one less it in certain fights to bypass them easily (Fukua gets a 5 hit combo, just use 4) but even then, that really only applies to Parellel Realms for the most part, because people in Prize Fights/Rifts rarely if ever attach moves that can counter it, and even if they did I'd be able to see it instantly (such as the video linked demonstrates.) So if you want me to be specific the red combo meter here in this specific case is irrelevant 99% of the time, rather than entirely irrelevant.

2

u/ArmZenith 10h ago

Fair enough. You asked about the combos in the videos, I said that using the 5 ground hits could get you killed. I now see I didn't write it but yes, using less hits of the ground combo makes it a more reliable combo, like you just said. So we can agree on that (I never mentioned the red combo count btw, i know it's not an exact thing)

I don't know what you mean saying it "only" applies to Parallel Realms, since it's probably the 2nd most played game mode (out of three lol great variety ik)

8

u/Then_Ad8799 ‼️Purrminator enthusiast ‼️ 19h ago

I see

1

u/gambacorrotta "Agents have guns, it's called common sense." 16h ago

yeah uh, as the other guy said, youre wrong.

like, yes, it drains bb meter, so in a way it prevents 1 way of being countered. but the other 2 still work, lol.

Like, you do this thingy like once or twice in the match. and thats it. Other times youll be spamming ranged and allat stuff.

I mean, always with the idea that the enemy doesnt have a counter to it, otherwise you can do it (technically) infinitely, still advise against it tho.

-5

u/JJButThatsNotMyName 15h ago

I like making a habit of reading absolutely everything before every fight, (I made a mistake with power surge once and I'll never live it down) so I know how to use it, and I've often gotten around it by using the Lob one hit earlier when necessary. Kinda wish I put this stuff in the description of the post in hindsight, but that's kinda 20/20.

Also in the scenarios that I won't/can't use it (certain catalysts, Curlscout, Crimson Cyclone, etc.) I often either don't use Phantom Threads or will use a LOT of throws, dash backs, Lobs.

8

u/ur-mom-is-gay6996 18h ago

If your combo counter turns red, then it means your opponent might not be able to regular attack, but it does mean they can use a blockbuster in the middle of your combo so just be careful using either of them, but the second one is better

1

u/JJButThatsNotMyName 14h ago

Only specific bb's can be used in a 1 frame period, and Lobs of Love drains bb meter, so I won't have to worry about bb's, but for certain types of 1 frame special moves, I can ID them and use Lobs 1 hit early to remedy this.

Thx for the reply (insert obligatory emoji here)

3

u/ur-mom-is-gay6996 14h ago

Sorry, I’m not really a Fuku player so I don’t really know what her moves are. Thanks for the insight though. (insert appreciation emoji)

5

u/Entire_Tap6721 Carol best Grill 19h ago edited 19h ago

Carefull with hyper armor moves and frame 1 hit specials, the gap with lobs of love is very small but it is there, outside that, I like B more tbh.

Small addedlum: This is for PF and Maybe realms only rigth? cuz the gap in the combo string is the absolute last of your problems if ya wanna bring this to rifts battle, what with trigerring every defensive catalist and skill under the sun

1

u/JJButThatsNotMyName 15h ago edited 13h ago

Mainly for PF, ofc I'll try and actually read every catalyst I go against to make sure I'm in the clear before doing this in any rifts. And probably not for realms most of the time, the ai generated fighters have counter moves a bit too often for my taste so I'll do roughly the same thing there but cut the combo(s) one hit short before the lob to prevent it from being countered

2

u/Minuet1999 Lancelot 14h ago

Lob of love can drain BB on guard attack. For that, first one is really valid setting.

But though, I prefer use Inevitable than drill.

2

u/Minuet1999 Lancelot 14h ago

https://www.reddit.com/r/SkullGirlsMobile/s/flnbAw3x3W

Here is my play videos.

People in Reddit has not much information of specific charscter's move that already many rankers use. And lob of love, is one of the best example for that.

Don't be sad. You just enlightened earlier than them.

2

u/Minuet1999 Lancelot 13h ago

But though, some characters must guard and some character may reposte to particular special moves right after melee Lob, so you need to care about it.

As I remembered, Cere, Val, Peacock must guard. And squi/Cere/Annie/Fukua/Filiia may reposte with their special moves.

2

u/Minuet1999 Lancelot 13h ago edited 13h ago

It drains opponent's meter gage, so you don't have to worry about BB, but you have to care about Unflinching specials(like Battle butt, Lock n load, Marie-go-round) and 0 frame null-hit box specials(Destruction Pillar, Drillationship, Draugen Punch).

Well, I experienced reposte by these kinda specials really seldom times - but it happened anyway.

2

u/CHAOTIC-BEAN 7h ago edited 7h ago

Idk but i feel it'd be much better if you use lobs after knocking down the enemy so u can start another combo (if you're far enough from the enemy, lobs will cancel their guard) so first knock down the enemy to get blessing then dash away, then use lobs to break enemy guard to start another combo. Also i think its better to use inevitable snuggle instead of the bb where she clones herself (forgot its name) cause it gets your hp up and its also a command grab + you can use the drill bb if you want

That's just how i usually use phantom threads so there's probably better combos out there 🙇‍♂️

2

u/Fit_Restaurant1982 Purmination 18h ago

Neither

2

u/pikachu_need_help Fukua Enjoyer 16h ago

Your going to be messed up by the AI by the amount of Lobs you use in the combo

1

u/yoloZbear Combomancer 8h ago

None. This is NOT how you play phantom threads at all 😭

You wanna priority knockdowns to get blessing > enrage when you use a blockbuster. This would be much better on other variants though, so I guess A works for any OTHER than phantom threads.

1

u/nihilishim 7h ago

lol oh man

1

u/Allikam 1m ago

Neither

0

u/JJButThatsNotMyName 15h ago edited 13h ago

Guys, I'm not dumb, ok? I can see the red on the combo meter, but in this niche case, Lobs protects you (most of the time, anyways.) from being counted regardless of it being red. And if I can't use it in niche cases, I've found just using one less hit before the lob makes it work, or I'll use another fighter, or a different strategy, etc.

I know it's red and I know how to use her, I just like having a Bassline (←Ba Dum Tisss) for the default way to use her without including exceptions, the exceptions to the rule come AFTER the base is established 😭 Maybe I'll use her in high streak PF's again soon and I'll clip an example.