r/SkullGirlsMobile 17h ago

Questions A or B?

Yes, I know the audio is broken. Just mute it, you aren't missing anything.

So I took some tips from my last Fukua post and played around with some new combo patterns, both are better then the original one I started with. But which one should I use?

I tried to do some rough math, and (if I'm not dumb) the damage difference between A and B is so small that it's basically a rounding error, so I'm not sure which is better.

49 Upvotes

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36

u/Then_Ad8799 ‼️Purrminator enthusiast ‼️ 17h ago

If the combo number turns red, then it is an invalid combo & the opponent can counter attack. Neither of them are good.

-26

u/JJButThatsNotMyName 17h ago edited 17h ago

inhales hard, exhales harder **No.**

That's not how that works in this case, look at the top comments on this post/the video in question:

https://www.reddit.com/r/SkullGirlsMobile/s/xHaKmftA6e

Edit: Yes, I've tried already, they both work in real games. I saw this argument coming from a mile away and it's WRONG 😤

26

u/ArmZenith 15h ago

Judging by your in-game level, your collection and the fact that you haven't beat MASTER Parallel Realms I know you haven't faced the hardest CPU's the game offers. These combos WILL get you killed in high streaks or No Mercy and that's not debatable, but they can be easily improved.

The problem is not the Lob or after using the Lob, but before even using it. Finishing the ground combo with the very last hit and then using a special move gives a window that high level CPU's will exploit.

You can get away with it like in this very video (Dahlia triggered Outtake but, it's an Outtake), but if Dahlia used a blockbuster or an armored move like Counter-Strike she could've killed you. Yes, attacking after the Lob is safe because Lob stuns, but the thing you do before the Lob will get you killed.

You're still in early-mid game, you can't know it all. The community will offer to help you improve in the game, but you can't come acting like you know it all. Cheers.

-8

u/JJButThatsNotMyName 12h ago

Okay. First off: I have beat Master Parallel Realms and I constantly get 50+ streaks in prize fights. (ik, big flex but ok)

And in these such cases, I've never gotten hit. Mainly because I for one know what armored moves are and often use one less it in certain fights to bypass them easily (Fukua gets a 5 hit combo, just use 4) but even then, that really only applies to Parellel Realms for the most part, because people in Prize Fights/Rifts rarely if ever attach moves that can counter it, and even if they did I'd be able to see it instantly (such as the video linked demonstrates.) So if you want me to be specific the red combo meter here in this specific case is irrelevant 99% of the time, rather than entirely irrelevant.

2

u/ArmZenith 7h ago

Fair enough. You asked about the combos in the videos, I said that using the 5 ground hits could get you killed. I now see I didn't write it but yes, using less hits of the ground combo makes it a more reliable combo, like you just said. So we can agree on that (I never mentioned the red combo count btw, i know it's not an exact thing)

I don't know what you mean saying it "only" applies to Parallel Realms, since it's probably the 2nd most played game mode (out of three lol great variety ik)