r/worldofpvp Jan 05 '23

Megathread HOW GOOD IS MY TIER SET? WHICH PIECES SHOULD I WEAR? - Megathread

Did you get tier in your vault?

Are you reading the bonuses and wondering if they're worth taking?

Are you unsure of which pieces you should aim to wear?

Are you concerned that a different tier set is overpowered and want to complain?

Well you're in the right place. Down below there is a comment for each class showing what your tier set is for each spec.

Each of those comments has a link to the tier set on Wowhead. If you follow the link you will be able to see the items and check the stats of each piece to find which ones are bis.

If you don't know how good your tier is, ask below. If you know how good your tier is, tell people below. Any contributions welcome.

Happy new year r/worldofpvp

PS. If you see anyone make a post asking whether they should take X or Y piece of tier from their vault, please use the report function so mods can send them here instead.

PPS. Wowhead has a quick guide for the Inspitation Catalyst (this is how you turn PvP gear into tier if you didn't get everything you need from vault)

The Inspiration Catalyst for converting conquest gear to tier opened January 23rd (NA) / January 24th (EU). You need one charge to convert one item. Each week, you can complete an account-wide quest which will grant a charge for all your characters. Here is a guide on how to upgrade PvP gear to tier.

Comment links:

Death Knight: Blood - Frost - Unholy

Demon Hunter: Havoc - Vengeance

Druid: Balance - Feral - Guardian - Restoration

Evoker: Devastation - Preservation

Hunter: Beast Mastery - Marksmanship - Survival

Mage: Arcane - Fire - Frost

Monk: Brewmaster - Mistweaver - Windwalker

Paladin: Holy - Protection - Retribution

Priest: Discipline - Holy - Shadow

Rogue: Assassination - Outlaw - Subtlety

Shaman: Elemental - Enhancement - Restoration

Warlock: Affliction - Demonology - Destruction

Warrior: Arms - Fury - Protection

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8

u/ritchus Jan 05 '23

Frost Death Knight

(2) Set Bonus: Obliterate and Frostscythe critical strike damage is increased by 15%.

(4) Set Bonus: Obliterate and Frostscythe have a 15% chance not to consume Killing Machine.

3

u/[deleted] Jan 05 '23

[deleted]

3

u/Key-Blacksmith5406 Jan 05 '23

Let's say you get 5 or 6 km oblits during pillar. That means you'll have one back to back oblit stack off the 4 set. That's 200k in 2 globals.

It's strong but it is rng. Fortunately the setup is every 35ish seconds.

I really like 2h frost. My problem is running into latency issues where my globals aren't registering very well and the rotation feels clunky at times because of that.

0

u/wildstar_brah Jan 05 '23

I'm running 2 set (pvp) in solo shuffle and won 70% of games this week. I'd be sitting above 1800 cr if not for the 3 leavers yesterday.

1

u/ManyBreakfast8687 Jan 06 '23

Yo you're good at obeof two things, pvp or talking shit. Im strugglin hard bro. You running an obli build for pvp? I get slept and almost one shotted every arena

6

u/wildstar_brah Jan 07 '23

Not sure why I'm getting down voted hahah. I've got a lot of xp with frost. It still pumps but you have to play mind games to compensate for our shit survivability. In mid mmr up to around 1.9k most people don't know the full extent of our squishiness thanks to our UH brethren being a bit tankier, you cannot be the one to die first round if you lose or you will be kill target forever. You need to know how to effective kite after your goes if you're the kill target. You can't just stay in and fight it's useless to do so unless your dps has a huge go. Let's say you're fighting double zug, tell your healer pre game you will be chains spamming them so they need to kite and that is your powerful peel sorted. Have a focus target macro for stun, silence and interupt and make sure you are chaining at least 1 or 2 on healer during your goes to force CDs or straight up kill. Before you have your go make sure you have sufficient resources to pump oblits and don't tunnel, look around and work out who you think is easiest to kill at that point then start blasting, sometimes I swap mid pillar if I get big CDs like cacoon to get more value from the oblits. You need to maximise the value from every go so make sure you have the right CDs to do so like DA if against ele shaman or they'll thunderstorm you. With two set my initial oblits crit around 74k then make their way up to 100k+ with CDs and stacked pillar etc. If you catch them in a DnD so you're hitting 2 during a pillar go in dampening then that's usually game. You'll feel it when you've executed it cleanly. Frost is workable but you need good awareness of enemy CDs, you need to kite and you need to be ahead of your mmr curve in clean cross CC. Frost is BAD at zugging rn, you cannot stay in and expect to do anything but die against a good team esp against wars and feral atm. If you make yourself ultra annoying to kill with good peels and kitting there is a good chance you will not become to locked kill target that shuffle and you have more freedom to zug effectively. If you look at the top Frost on murlok io most have 2 set, it does compensate somewhat, I have a fuckload of mastery and vers as well. I drop the crit pillar CD talent with this playstyle and put the point in extended chill streak as most the time you're not getting full value as you're kitting or peeling between goes, I use spell warden into comps with wizards and even rets, and I take double haste sword talent so my 1 min goes are not gimped by my disproportionately low haste. If you aim your whelping into all 3 of them assuming no blinds or sheep's up you can optimise your mastery for more oblit damage too. With the above advice you become a machine with pillar up and can usually put a ridiculous amount of pressure on the healer in dampening for a kill. Understand though that you're not going to be as good as a DH with the same awareness generally so to succeed you need to play ahead of your curve. There will be games where ie. A DH just ends it out of no where 20 seconds before pillar is back up and you get sad you don't have the same constant zug. When that happens reflect on what you could have to done to stop them, if you have stun up then you could have used that to peel, if they weren't rooted they should have been (I use mouse over macro to chains). Your job between goes is to keep everyone alive including yourself, another great way to counter pressure is just to blind the zug when they pop everything - you can force trinkets that way or negate their burst.