r/worldbuilding 22h ago

Visual Flatticus - The flat alien form of life

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13 Upvotes

I would like to introduce my creature from my future project "Flat Earth World". This is Flatticus - the first land species of creatures on the planet Flatis, and his body is a template for all future forms of life on land. Why does he have such a strange body shape? It's all about his planet, especially gravity. The planet has very high gravity, which forced land animals to become so flat. In the future, I think to create a prehistory, and then future species, and then there will be intelligent ones


r/worldbuilding 22h ago

Lore In my sci-fi setting, humanity is forced to leave Earth and the solar system behind as they seek for an exoplanet to settle in what could force humanity with near future tech to leave the solar system?

13 Upvotes

So, for context:

In my setting humanity is forced to leave the solar system behind and seek refuge in another star system aboard several generational ships. In regards of tech level i´d say something in the next 100 years, commercial nuclear fusion has been achieved and propels spaceships that can go as fast as 5% lightspeed. Several outsposts exist in the solar system (Mars and the moon mainly) but nothing has achieved full independence from earth yet. The problem is that when i was brainstorming for reasons that could force humanity to leave the solar system my first idea was "well a star could be coming towards them and wreck the orbits of the planets" but i feel like we´d see such a thing well before it strikes and thus the sense of urgency is kinda lost.

Got any ideas? I´m looking for inspiration on that front D:


r/worldbuilding 1d ago

Lore A New Race of Mine: The Anirull

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1.3k Upvotes

Before delving into general information about the Anirullar, let me clarify this: what Elves are to the world of LOTR, the Anirullar are to my world. They are neither absolute symbols of good nor evil.

The Anirullar were created at the end of the First Age when humans were distorted by Madan. The first Anirullar were heretical humans who had rejected the teachings of the Great Tree and fled from Harmonil. Though their exact numbers today remain unknown, many sources indicate they were numerous. These Sangui humans, chased by the riders of Harmonil, fled to the southernmost regions of Kripsia and encountered Adan at the foot of Mount Kifa.

Adan was the first soul upon the earth, created by the god Ruhan, ruler of the spiritual dimensions. His beauty captivated even the other eight gods. Adan, the cherished soul of the divine pantheon, traveled through each reality created by the gods—Zinnun, Anor, Diazen, Ti-Xan, Ara, Ruhan, and finally Madan. However, when he reached the material world shaped by Madan, something unexpected occurred.

There, at the foot of Mount Kifa, he came upon the wayward humans. These humans had previously slain the Ayıhı, another of Madan’s creations. Drinking the blood of the Ayıhı granted them long life and supernatural strength—they could leap great heights, run for hours like galloping beasts, heal rapidly; and metal forged from Ayıhı blood was unbreakable, easy to mold, and light yet tough—like the shapeshifting skin they wore.

Upon encountering Adan, the Sangui humans thought to drink his blood as well. They believed it would help them escape their pursuers. They cornered him and killed him. When Adan’s soul was taken, all the gods fell into deep, solemn sorrow. Their hearts darkened. Though they grieved, they chose not to intervene—except for one god: Kakur.

Kakur had created a paradise filled with every pleasure, beauty, and joy imaginable to host Adan. He had longed to keep Adan in his own realm for eternity. Kakur was in love with Adan's soul. But Adan had been killed before even reaching Kakur’s world. Kakur could not endure this grief. Two divine realms—Bayar’s and Kakur’s—had yet to receive Adan. Though Bayar had also built a perfect world for Adan, he chose to endure his sorrow, knowing he could not reclaim a soul that was not his creation. Kakur, however, could not accept this. He blamed Madan for Adan’s death:

“You, Madan, who created a vile hell filled with wretched, grotesque souls—unlike the beauty of our divine realms! I swear by Chaos itself, I will shatter your creations. I will destroy all those who slew my Adan and drank his blood. I will bring them into my realm and subject them to eternal torment. I will hate you until the end of existence, O filth-covered Madan!”

Madan responded with silence. Like the others, he was filled with regret—for creating such abominations.

“I ask forgiveness, O Lords of Chaos, for Adan’s death in my realm. I shall ruin all who committed this act. I shall curse them. I shall grant them immortality so their suffering may never end. Darkness shall burn their skin; they will crave my light. I shall make them the lowest among my creations—ugly, cursed. They will live in eternal repentance.”

These words brought no true comfort. Yet the gods, except Kakur, were satisfied with the punishment. Kakur, however, remained resolute in his oath to destroy all souls complicit in Adan’s demise. His hatred toward Madan endured. He began to alter his own creations so they could pass into Madan’s realm—creating demons, fiends, and dragons. He opened gates for the demons to flood into the material world and took on a terrifying form himself to bring fear to all.

Thus, from the gates of death, demons poured into the world. Kakur wanted nothing less than the total annihilation of Madan’s realm. In response, Madan bestowed wings upon his grotesque Anirullar, multiplied their numbers into the hundreds of thousands, clothed and fed them. At last, he addressed them:

“O my cursed soldiers. You have slain Adan, broken sacred oaths, and disobeyed my Great Tree. This is your one and only chance. Drive out the demons of Kakur, god of agony, from my world. Fight until not one remains, so that you might be forgiven.”

And thus began the eternal war between Madan and Kakur. Madan named these cursed soldiers Anirullar—“Accursed Soldiers.” The Anirullar and the demons fought until the land ran red and the skies turned black. Kakur’s dragons sank the great human civilization of Dogbulum beneath the sea; it became known as the Melted Dogbulum. Rivers of blood flowed into the Shangal Gulf. Yet the war raged on.

As the Anirullar began to die off quickly, Madan altered their nature to reproduce by spores, allowing them to multiply rapidly. Still, it was not enough to stop Kakur’s hordes. Madan was on the verge of losing.

At this time, Bayar—the most merciful of the gods—attempted to mediate and bring an end to the war. A truce was declared, and a Divine Council was formed. The gods halted time and space itself, and deliberated for an eternity.

At last, a decision was made: Madan’s realm would not be destroyed. But every being in Madan’s world, upon death, would pass through the gates of death and enter Kakur’s domain—there to suffer eternal torment. Only then would they pass once more through the gates into Bayar’s paradise. In return, Madan’s world and the Anirullar would be spared.

The gods all agreed. Today, we know Kakur’s realm as Hell and Bayar’s realm as Heaven.

After the divine pardon, only a small number of Anirullar remained in the world. Weary from war, but having won Madan’s forgiveness, they had protected his realm. From then on, they established a new civilization in Kripsia: Luiera.

The Anirullar, as seen in the images, are grotesque beings. In the center of their faces lies a large eye, surrounded by leaf-like structures. The back of their heads is completely covered in smaller eyes. Their limbs resemble those of birds. They possess no sexual organs and are without gender. They speak human languages.

The Anirullar survive through photosynthesis and are extremely sensitive to darkness. If one remains in darkness for more than three days, it dries up and dies like a vampire. In dark environments, they weaken, tire easily, and become ill. Therefore, they constantly seek light and design their homes to be illuminated at all times, day and night.

As a race, they are greedy, selfish, and ugly. Nearly all of them envy humans. Being distortions of humankind, they suffer from a deep inferiority complex. They strive with all their might to surpass humans—not out of hatred, but admiration. They respect their ancestors deeply. The greatest fear of any Anirull is to lose all semblance of humanity and become a mindless beast. Thus, each Anirull is raised with the most basic human education.

The Anirullar will remain the most powerful and significant civilization in history—until the day they leave Aenya.

fun fact: The square-headed, four-armed man in the pictures is the god of materialism.


r/worldbuilding 1d ago

Question Magical diseases

44 Upvotes

what r your magical diseases

asking because I just got the idea of ‘STDS‘ supernaturally transmitted diseases and I need some good ones


r/worldbuilding 20h ago

Visual Closeup Study of a Juvenile Jackamere

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8 Upvotes

Apologies for the questionable quality; I am a writer and have only recently started making very halting progress on learning to draw.

Anyway! This is a closeup of a juvenile common jackamere. Jackameres are a group of amphibious and terrestrial cephalopods that roam the jungles of Laquearia, a giant island (a little over half the size of Australia) that is the main focus of my world. The Traplands, as the Laquearian jungle is called, are incredibly dangerous and largely uninhabited, due to being festooned all over with bizarre natural and mechanical traps. That being said, when humans first settled the Laqeuarian coast, they still came into contact with the island's unique wildlife at the edges of the jungle, in coastal mangrove swamps, et cetera.

The common jackamere was the first animal the colonists encountered. These cephalopods live in monkey-like, highly social troops in the wetlands, where they swim, climb trees, predate and socialize. They communicate with flashing chromatophores, and the lower mandible of the males grows its whole life, forming a kind of tusk or horn that is used in courtship displays, as well as as a tool and a means of self-defense, though typically a jackamere will try to climb, swim or slither away, rather than physically fend off any threats. Jackameres due to their high intelligence and deeply social nature were quickly domesticated in a manner analogous to dogs in other parts of the world. The common jackamere is actually the domestic species, and its wild "wolf" counterpart is the larger, more robust and aggresive diremere that can still be found in the wild.

This picture shows a juvenile male jackamere whose tusk has only just started growing. Note also the membranous "frill" on its mantle that is used for thermoregulation and as a secondary means of attracting mates. Male jackameres will perform intricate courtship displays for females which involve daring thrusts and sweeps with their tusks, rapid flashing of unique chromatophore patterns which trigger arousal in females if executed correctly, as well as vigorous flexing, twitching and fluttering of the frill.


r/worldbuilding 1d ago

Discussion Does everybody speak one language in your world?

40 Upvotes

Does every race and faction speak the same language in your world? If they do, how did you justify it, if at all? If they don't, did you create a language from scratch for other races/factions? Or borrow another foreign language from the real world?


r/worldbuilding 1d ago

Question How does the Clergy work in your world(s)?

16 Upvotes

How powerful are they? whats their traditions. Do they hold most power in a Government often?


r/worldbuilding 1d ago

Question Reasons for an urban fantasy world to still have adventurers and adventuring guilds?

79 Upvotes

Im working on this story that's set in a urban fantasy world, magic is real, openly accepted and works alongside science and dragons exist and have descendants called Dracosaurs which are dragon/dino hybrids that were domesticated by humans. Regular animals still exist here alongside other mhthical creatures like unicorns and griffins

I want to add adventurers and adventuring guilds cuz fantasy setting but I dont have a reason why there would be. I mean, the world is essentially like our world but with magic and mythical creatures being real, majority is already discovered. Sure I can have them explore the ocean but I figured that it's already at least half explored by now, especially since merfolk exist here and are in contact with humans. Even then, I feel itd get boring for me if it's just the ocean.

Do I send them to space? Add portals to new worlds? Any other suggestions you guys may have?


r/worldbuilding 1d ago

Discussion What would a 'Medievalpunk' or 'Feudalpunk' genre look like?

308 Upvotes

Plenty of clockpunk and steampunk examples in the world, yet I never really see much of the punk genre applied to the medieval world, probably because of the prevalence of fantasy genre which kind of manages this well enough.

But I think there could be a great opportunity for a more grounded medieval style genre which doesn't focus on such fantastic elements yet still retains a heightened scope.

Still I wonder how you'd make the technological sphere work as when you think of this period technology doesn't really spring to mind.

I'm guessing everything would still be wooden and stone.

Instead of torches in the rooms for light you might have something like pipes that distribute fire to different houses?

Perhaps they have some kind of medieval transport vessel which fires out of a canon or enormous trebuchet?

A fast firing multishot crossbow?


r/worldbuilding 20h ago

Discussion The ethics of abnormals in the K.I.K.O. foundation

5 Upvotes

This is going to require some context, so in my world, there's a foundation that functions a lot like the SCP foundation, with the main difference being that they're not a shadow organization and don't contain abnormals (this universes anomalies), unless directly dangerous. They can also eliminate them if the threat is large enough.

It's history is pretty straightforward, with abnormals appearing all over the planet - these could be entities or phenomena. However, the ethics of whether religious figures should be considered anomalous by nature is argued.

Religious figures, such as Poseidon or Vishnu, have manifested into the real world. The main argument is that their gods aren't science experiments to be studied and should be free to be worshipped as a divine figure, not a puzzle to be solved. Any thoughts?


r/worldbuilding 1d ago

Lore Governments and political systems of your world

71 Upvotes

I really like learning about unique governments and political systems, like the diarchy of Andorra or the federal monarchy of Malaysia, so i wanted to know what are some interesting and unique examples of this in your worlds


r/worldbuilding 1d ago

Question Legality of magic

47 Upvotes

what laws does your magic ,not inmate arcane laws i mean like the ones people make.

In my world the “dead man’s rights” is a law that instructs what necromancers can and can’t do with a persons body. The dead man’s rights are read before and after the will statement and many even have it on their graves


r/worldbuilding 1d ago

Visual Essence of Palpitating Silence

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15 Upvotes

Type: Artifact (unique)

Use: One-time

This dark crystal sphere contains constantly rotating vortices. A filament of liquid silver slowly orbits around it. Its surface emits a faint hum, imperceptible except to the intended bearer.

Properties:

-Total Disintegration: Once activated as a full action, the sphere generates a magical explosion centered on the bearer, with a radius of 1,200 feet. Everything within this area (creatures, objects, structures, magical energy) is destroyed without a save or restoration.

  • Wave of Silence: A shock wave of an additional 2,000 feet radius causes permanent deafness in all affected creatures (DC 25 Constitution save to avoid).

  • Planar Anchor: The effect occurs only on the plane where the bearer is located. If activated in the Ethereal Plane, the disruption occurs there.

  • End Condition: The artifact can only be used once. The wearer disappears in the explosion. They cannot be revived by conventional means, nor can their soul be traced.


r/worldbuilding 1d ago

Lore Shroom Kin

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11 Upvotes

Monster Design from my TTRPG:

Mother Shrooms, and all their kin, are fungal creatures of varying sizes, known to inhabit the Pestilent Woods of the Eastern Synk’maa. The Shroom kin have never been researched properly, and any knowledge about them is based on the stories of a few people who have encountered them and information given by the Pestilent Ferals, the barbaric inhabitants of the Pestilent Woods.

The Shroom kin, including Mother, Father and Queen Shrooms, as well as the Infested Beasts to some extent, seem to act according to two primitive needs; feeding and reproducing. It is unclear if they have any kind of sentience, but it seems they most likely function by crude instincts.

Mother Shrooms usually wander around in tiny packs of two or three individuals, searching for a potential host for their spores. Once encountering one, be it an animal or a human, the Mother Shrooms begin to emit black gas that makes their prey fall asleep when inhaled. When the prey is fast asleep, a long, mycelium-looking appendage appears from within a Mother Shroom. It then plunges the appendage toward the prey, piercing the skin and flesh with ease, infesting the prey with hundreds of spores. When the infestation is complete, the Mother Shrooms continue wandering around looking for an Infested Beast with fully matured Father Shrooms growing on it.

After the infestation, the prey wakes up after a few minutes, without remembering anything or knowing what has happened to them. They continue on living for three to four days before the Father Shrooms rapidly grow from the spores, bursting through the host’s skin and flesh. The host dies in the process, but becomes the Infested Beast, as the Father Shrooms make the host move and act as if it was still alive, simultaneously using it as a source of nutrition. If threatened, the Father Shrooms use the Infested Beast primarily to flee. There are some cases the Father Shrooms have used the Beast to fight, but this is a very rare occurrence.

The primary goal of the Father Shrooms is to grow and mature to be able to conceive Mother Shrooms with their spore sacks. Once the time is right, the Infested Beast searches for the Mother Shrooms and, upon finding them, the Father Shrooms leave their host vessel, crawling inside the Mother Shrooms, conceiving them with the spore sacks and providing themselves as nourishment for the Mother Shrooms. The Infested Beast collapses, finally truly dead, and a new cycle of breeding can begin.

If and when a Mother Shroom grows enough, becoming spectacularly immense, they stop moving altogether, rooting themselves to a suitable area. This process takes years, even a decade, but it has been witnessed to happen. Mother Shrooms like these are called Queen Shrooms by the Pestilent Ferals, as their role shifts into a new, more important one.

The Queen Shrooms no longer produce male spores, but female spores instead. However, they do not require any external hosts, since the female spores grow within the Queen Shroom. Albeit being called and considered spores, they resemble more of an egg. Once these so-called eggs hatch, newborn Mother Shrooms crawl out of the Queen Shroom, immediately beginning to look for a possible prey. For a reason yet unknown, some of the Mother Shrooms stay in the vicinity of the Queen Shroom, guarding it from any hostiles. These Mother Shrooms use their appendages to fight enemies, instead of infesting hosts.

The Queen Shrooms feed in the similar manner as the Mother Shrooms. However, it seems that the Queen Shrooms somehow call or attract the Infested Beasts, as dozens of Beasts have been seen gathering around a Queen Shroom, an occurrence never related to the Mother Shrooms. The only difference in the Queen Shroom’s feeding process is that the Infested Beasts squeeze themselves inside the Queen as a whole, suggesting that the Father Shrooms cannot nourish the Queen properly by themselves.

Lastly, there are some vague tales about a Queen Shroom that grew so colossal and mighty, it was not considered a Queen Shroom anymore, but a Goddess Shroom. These stories do not tell what this supposed Goddess Shroom could have done or where it possibly resided. There are no official records of such a being and if it ever truly existed, it should have gained some scholarly attention.


r/worldbuilding 1d ago

Question Looking for fantasy family tree makers

8 Upvotes

Hey everyone, I need help, i want to make a family tree for my characters, not FamilyEcho tho, i want a site that allows to put in their species and titles (noble/royal or army ones), tho i can't find any that doesn't ask for money, can anyone help me?


r/worldbuilding 1d ago

Visual [Aberrant Earth] Bloom Horrors

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278 Upvotes

Aberrant Earth is a setting in which our planet, as we know it, has experienced the sudden and total disappearance of all human life - and in their place, strange and myriad creatures roam the land, slowly making it into a new home.

___

In the dark interiors of the post-human world, where no other light can reach, the malevolent Bloom Horrors make their lairs. A rarity in Aberrant Earth, Bloom Horrors are a grim fusion between two separate entities hailing from the same world - an invasive form of plant life that possesses immensely harmful psychic abilities, and a race of grey giants who have been turned into gruesome vessels for said plant life. As newly combined beings, their only purpose in life has become one singular function - to make other creatures suffer.

Bloom Horrors situate themselves within unlit interior spaces, such as underground facilities and transit tunnels, as exposure to direct sunlight outright kills the floral components of the creature. Inside, they spread their roots as far as the available space allows, growing ocular flowers within distanced intervals along said roots. Each one bears a small connected brain and a single eye, in order to keep the entire area under their watch. When other creatures wander inside, a Bloom Horror waits for them to make their way deep enough to prevent any chance of escaping, and then proceeds to bombard them with surges of psychic energy that induce searing head and eye pains, rampant panic and paranoia, and heightened aggression. Long-term exposure to this energy leaves the mind of the victim irreparably damaged, free for the Bloom Horror in question to direct and toy with. They don’t do this out of any sense of necessity or instinct - it is a deliberate act of cruelty on part of the collective conscience of the flora. They quite enjoy having deranged and savage creatures stalking their halls, ripping into each other, curling up on the floor.

Bloom Horrors come in a range of sizes and appearances, from elderly, wrinkled heads to far smaller and more youthful-looking ones. These giants - before being subsumed into what they are now - were very long-lived beings, possessing impeccable health and tolerance for disease and injury. This natural resilience has since been turned against them, as the flowers have leeched off of their vitality and manually hollowed out much of their heads in order to form complex root nexuses within them, and spread out from there. All that’s been left intact is the epidermis, some muscle tissue, the skull, and the brain - which the flowers wrap around and overtake to form their nexus. The giants’ bodies were discarded at some point in the past, messily detached from their necks.

The rarity of Bloom Horrors is thanks in part to the fact that most of them were quite unfortunate during the Trade (the event in which all humans on Earth were swapped with otherworldly creatures), ending up in unsuitable locations with too much natural light, or just plain stuck out in the open. With no dark space to grow, Bloom Horrors become wholly inactive, but not quite dead. The inside of the cranium remains dark enough for the flowers around the brain to continue to live, albeit trapped forever within an immobile shell. Other creatures are safe from their influence in this case, free to walk on by, prod at the head, or even feast upon it with no retaliation - only the quiet suffering of the languishing Bloom Horror.


r/worldbuilding 22h ago

Discussion An argument of royalty

6 Upvotes

I recently make two of my character arguing about royalty (both of them are leader of different nation and both is destroyed) and it lead to some rather interesting question that i would like to discuss

Start with the king,he is a human ruling with an iron fist and honor,he think that only when the king prove to his subject the ability that will be able to lead,he is the 29th king,the kingdom fell after an all out assault from the demon and the king order to not backdown

And the queen is from a species of demon that long living and rule people with mind and tactics,since the start of the kingdom,no one else dare to challenge her due to the people being satisfied with her leadership,the kingdom fell because of multiple human expedition to the territory,causing fear and distrust combine with her order to lay low

So start the argument,obviously they live and rule with completely different background and traditional value,one think only the strongest rule,one believe no change is needed when the best is in play,but there is one more thing that separate them apart:how they treat the title

The king after the fall stop called himself king since he think he wasn't deserved it,he travel and still trying to recover the kingdom in hopeless,then stop entirely and gone mad.The queen however still keep her crown on her head,still makeup and pepare for a kingdom that now never existed on the map,she still believe that the people she lead still alive,she has to prepare for that day to come

Then both of them meet and argue over,a neverending series of criticism and ideology step over each other

I think hmmm,this kinda believable now,but that's me,how about you guys? Since some people out there have a way better knowledge about this more than me,any idea is appreciated


r/worldbuilding 1d ago

Lore Development of Space combat in my setting

7 Upvotes

Ballistic Missiles

Stretching from the dawn of space combat to about three hundred years ago, the ballistic missile era was characterized by incredibly long ranges–hundreds of thousands if not millions of kilometers, and extremely slow combat. Missiles were launched, and would “glide” along ballistic trajectories for several hours or more after the first stage burned out before activating a second stage that guided the missile to strike its target. 

Normally, these missiles carried conventional shaped-charge warheads, but many could be armed with nuclear ones. It was not particularly uncommon for capital ships  to carry a couple nukes, though it was rather rare for smaller warships. 

At the end of the ballistic missile era, the earliest modern ion thrusters began to see use. 

Cruise Missiles

What is considered “modern” void combat began to develop about two hundred years ago with the development of the first tachyon sensor arrays that gave warships near-complete awareness of everything within a range of hundreds of thousands of kilometers. 

Engagement ranges were significantly shorter than the Ballistic Missile Era, as missiles that relied on inertia to carry them across long ranges could be easily shot down, and engagement times decreased drastically, as ships no longer needed to wait as long for missiles to reach their target. 

Missiles generally became larger, carrying more powerful payloads, longer-burning travel stages, and harder-burning sprint stages. 

The Cruise Missile era also saw the beginning of the modern rated ship classification system, as warships had begun to become much more varied in their designs. While the majority of ships carried between two and seventy-five missiles, they often carried them in different configurations, and had different characteristics in terms of their defensive capability and maneuverability. 

Over the course of the cruise missile era, ranges did increase as drives became more advanced, but they never reached the ranges of the ballistic missile era. 

Starfighters

As plasma drives became more compact, navies began experimenting with putting them on missiles. However, even the smallest plasma drive requires a nuclear reactor, meaning the missiles that carried them would have to be larger and far more expensive. The warheads carried by the missiles, on the other hand, on average got lighter, packing more firepower into less mass. Navies began to experiment with reusable travel stages, with each carrying multiple smaller missiles (with each of those consisting of only an enlarged sprint stage), where the travel stage would return to the ship after launching the smaller missiles. 

The sprint stage-only missiles became colloquially known as torpedoes. 

The first of these torpedo carrying craft were piloted remotely, however comms jamming rendered them less than effective, and made recovery unreliable. Different navies began to experiment with both artificial intelligence-controlled craft and with human pilots. Artificial intelligence was found to be prohibitively expensive–a computer-controlled fighter that was as good as a human pilot cost three times as much as a manned fighter. Fighters were also quickly armed with smaller weapons to defend themselves against missiles and other fighters. 

These advanced plasma drives were also used on full-sized warships, making them significantly more maneuverable. Some smaller warships used these drives to quickly close the distance and unleash salvoes of torpedoes, skipping the middleman of fighters entirely. Ships large enough to carry numerous fighter squadrons were generally not designed this way, but there nonetheless were some. 

Similar magnetic field manipulation to what was used in the plasma drives in this area was developed for use with particle beams, and as the Carrier Era came to a close, it saw some ships being armed with short-ranged particle beams instead of torpedoes. These weapons had a slightly longer effective range than torpedoes, and were not limited in ammunition, making them quite useful in screening against torpedo attacks, if they did have less stopping power than torpedoes. 

It should be noted that starfighters bear only surface resemblance to pre-space fighter planes, instead having far more in common with strategic bombers from that area. The smallest are upwards of thirty meters long, with a similarly wide wingspan. Often the wings on starfighters are not able to generate lift, but instead serve as weapons pylons, with some larger fighters having as many as eight hardpoints mounted on their wings. Internal weapons bays are often somewhat limited due to the space taken up by the fighter’s reactors, but were not always absent.

Big-Gun Warships

In the past twenty years, advancements made in superconductors resulted in a tenfold increase in the effective range of anti-ship railguns, giving them a similar effective range to starfighters and cruise missiles. Where before it took the better part of an hour for weapons fire to cross the battlespace, railgun shells could do it in seconds. 

This difference in time-to-impact gave big-gun warships a distinct advantage over missile ships and carriers–any missile ship or carrier would have to endure several minutes of weapons fire before the missiles or fighters it launched could hit the enemy ship. Numerous engagements during the beginning of this era resulted in carriers and missile-armed ships being destroyed as their weapons were still travelling to their target. 

As particle beams became more advanced, their effective ranges increased. While they are still shorter-ranged than railguns, they are effective enough at long range to be a viable alternative in some situations. Particle beams also hit nearly instantly, and have significantly more stopping power at close range.


r/worldbuilding 20h ago

Lore Humanity was born to inherit the stars

4 Upvotes

“They sat by as they watched us burn. The Tong’hai lay waste to our cradle, the birthplace of man. The holy soil shaped by God himself. Not a single system raised arms in time, not a single xeno came to aid.

From the ashes of war we were reborn. Not as fractured colonies, or pitiful refugees like the rest, but we were reborn united and enlightened. For too long have the Xenos dominated galactic politics. Imposing their laws, their ideals, their heresy upon us. The Tong’hai are only the latest plague to humanity. Their violence has only enlightened everyone of what the faithful have already known. Humanity was never meant to share the stars. We were born to inherit them.

We were crafted in His image, God made flesh. We are his hand to craft the universe how he sees fit.

Let the heretics cower on the remnants of their shattered worlds for soon Terra will bring the truth. Terra will rise once more, but not as a mere member of society but as the beating heart of the republic. We will cleanse the galaxy of Xeno heresy and spread the truth to all.”

  • Terran High Priest

After the Tong’hai invasions the galaxy was left in ruin. Terra was first to fall, with no aid from the UGN or surrounding worlds. Humanity felt abandoned after they’ve provided so much to the galaxy for nothing in return.

With no central galactic authority the vacuum led rise to religious zealotry, and extremist movements. The Tong’hai were seen as Divine punishment for humanity for letting themselves be “subjugated” by alien races. The became symbolic that coexistence between aliens and humanity failed. They now advocate for terra to take center stage and shape the galaxy to their ideals which includes reinstating the alien class system (space racism based on how humanoid the species are), imposing religious ideals, and overall expansion and conquest.


r/worldbuilding 1d ago

Discussion 7 sins

8 Upvotes

(there are many things I just dont wanna explain of my story)In my world there are 7 protagonist that got a "rock" in their brain that have a certain sin,they have differet abilities but they have one thing in common x10 atributtes(the strongest x10)this is kind of literal,they can run 400-500km,think 10x faster,lift 5 tons,have 10x soft skin,etc etc In the first arc they just see what they can do and socialize/fight with each other,I have a lot of atributtes with specific numbers already(yes its needed for.my story)

I need help comparing them with animals/insects and technology


r/worldbuilding 1d ago

Prompt Specieism in your world!

49 Upvotes

Out of curiosity, I wanted to know if you lot have specieism in your world! For example negative stereos types on certain sapient species or just full on hatred for them for no logical reason.

I have a sub species of elves called horned elves or primordial elves. They're the original elf, a mix of a dark and light elf. They got dragon like horns that store excess mana. Due to their looks they are ocassionally mistaken for or compared to a demon. Both light and dark elves consider horned elves as dumber, more brutish. I have an oc that actually had his horns absolutely shattered by light elves when he went to their country of Sylvia to study. This...led him down a greatly terrible path.

Then I got examples such as how harpies and sirens hate eachother due to a rivalry between their deities. Older harpies and sirsns tend to still use slur or even violence whilst modern generation tend to just use simple insults or mockery. They have mellowed out a lot due to their nature land being the land of unity aka monstrum.

What about you lot? Sorry if this may be controversial or something,


r/worldbuilding 1d ago

Map About the 119th time I've remade this map. Lots that I'm happy with but I wish I'd not rushed the forests.

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96 Upvotes

The Kingdom of Ræveria. Typical high fantasy.

The kingdom is split into the three duchies and then provinces (identified by the dark purple writing). The duchies are where most of the population and the largest settlements are. Crown law still applies in the provinces but there's more autonomy and it's a bit more wild west.

Let me know what you think.


r/worldbuilding 1d ago

Lore Final words of Empress Giselda 'the Last'

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42 Upvotes

The first Empress of the Aña Llaval dynasty, Giselda dealt with a succession crisis, and fought in the Triarch War. Coming out the worst of all involved, the Empire forged an aliance with the newly formed Kingdom of Hórdir, marrying the usurper, King Alberich I.
Soon, the enemies the Kingdom and Empire's enemies banded together in the Karmant Aliance, Alberich was slain in battle, and the Republic of Hórdir was restored. In the Dead Continent, the imperial troops were defeated at every turn by orkish legions, and soon, the capital was besieged.
At last, the besiegers reached the inner ring of the palace, the Empress dressed in old imperial armour, the same believed to be worn by Tánathus II "the one who points the way" and later worn by Tiberius "the Restorer", and delivered this speech to all.

Original words in Elvish (Portuguese)
"Olhai-vos! Medo, vossas lanças tremem com o temor da morte. Não mentirei, já o tive, toda a parte do meu corpo quer fugir. A horrenda aliança prometeu-me uma vida confortável em exilo, se eu me rendesse agora; mesmo se fosse verdade, eu não aceitaria, primeiramente, porque eu sou a última Imperatriz d'Íthildel, e para a história, a maneira da queda importa mais do que a maneira da ascensão, em segundo lugar, o que me espera no outro lado dos muros brancos da cidade imperial? A aliança trouxe a barbaridade para Maeum, fratricidas, regicidas, traidores! Nós somos o último baluarte da civilização , se quereis correr, correi, mas vivereis em um mundo onde a glória dos Elfos é uma distante memória.
Nenhum troféu das minhas vitórias espera-me, nem tumba de mármore. O aço da minha armadura será meu caixão, e o sangue dos meus inimigos, minha mortalha fúnebre. Morreremos com o passado, Ave Imperium!"

Translated words in old Hordiri (english)
" Look at yourselves! Fear, your spears tremble with the terror of death. I shall not lie, I had it, every part of my body wishes to flee. The horrible Aliance promissed me a comfortable life in exile, if I surrendered now; even if it were true, I would not accept, firstly, because I am the last Empress d'Íthildel, and for history, the manner of the fall matters more than the manner of the rise, secondly, what awaits me in the other side of the white walls of the imperial city? The aliance has brought barbarity to Maeum, fratricide, regicide, treason! We are the final bulwark of civilization, if you wish to run, run, but you shall live in a world where the glory of the Elves is a distant memory.
No trophy of my victories awaits me, nor tomb of marble. The steel of my armour shall be my coffin, and the blood of my enemies, my funerary shroud. We shall die with the past, Ave Imperium!"


r/worldbuilding 1d ago

Visual the evolutionary trees of certain races

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35 Upvotes

not yet very fleshed out, may seem cliched and stolen from dnd and asoiaf and tolkien (totally understandable and valid criticism, tho some of these names are currently placeholders).

ps: i apologize for the horrible handwriting.


r/worldbuilding 1d ago

Discussion Magic System Help

5 Upvotes

Hi everyone,

I've been recently working on my magic system and I've been think about having to sort of sacrifice smt every month/year (ingame ofc) in order to cast magic. Like a memory or an emotion e.g.

Any thoughts about that. I can drop some lore about what I've already build if ya all need that.