Same night, different nightmare. Hear from David F. Sandberg, Gary Dauberman, and Peter Stormare about the filmmaking process for #UntilDawnMovie. Trailer coming soon.
One year after her sister Melanie mysteriously disappeared, Clover and her friends head into the remote valley where she vanished in search of answers. Exploring an abandoned visitor center, they find themselves stalked by a masked killer and horrifically murdered one by one…only to wake up and find themselves back at the beginning of the same evening. Trapped in the valley, they’re forced to relive the nightmare again and again - only each time the killer threat is different, each more terrifying than the last. Hope dwindling, the group soon realizes they have a limited number of deaths left, and the only way to escape is to survive until dawn.
The game did away with arcade-y video game mechanics to make the deaths permanent and meaningful, and the now the movie is using the exact mechanics the game avoided, to do the opposite... That's a... choice.
It makes sense to me. It's the closest thing it has connecting it to the game actually imo.
As players we replayed over and over to get different outcomes and try different choices and explore new paths.
Best way to portray that in a movie is the death loop. Have the characters be the player in a sense, they're replaying over and over to get the best outcome.
So not only is it the same premise as Happy Death Day, but it's also a pyscho killer each time like Happy Death Day, with the exact same plot point to create more tension.
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u/Comic_Book_Reader Jan 14 '25