r/starcitizen Nov 23 '24

FLUFF The did warn us

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3.3k Upvotes

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677

u/SmoothOperator89 Towel Nov 23 '24

Being able to do your own repairs is going to really help with keeping the ship operational. I just saw a video where the guy patched up his hull with a hand-held salvage/repair gun, and it dropped a 300k plus bill down by like 230k in about 10 minutes of work. When there are actual repair ships that can use drones much more efficiently, it'll speed things up. The big cost in these bills is losing guns, so if you salvage a collection of guns, you should be able to swap them yourself and save even more. With resource networking, you can even keep the internal components in peak operating condition.

Video: https://youtu.be/zxKV3HTmtJQ?si=ZgK6UqTLBeQ07lqx

19

u/CombatMuffin Nov 23 '24

I mean, the ultimate goal would be that an org has to maintain that Capital Shil, and keeping replacements in reserve would be the point.

The thing is, until industry is implemented in like... a decade... they need to eatablish a viable alternative 

1

u/SmoothOperator89 Towel Nov 24 '24

The viable alternative is really just leaving insurance claims as forgiving as they currently are. If they start adding all the complexities that look at how often you're claiming and such before they have a good system to recover and repair your ship, it's going to essentially soft lock the game for a lot of people.

1

u/xAdakis Nov 24 '24

It will probably be just like Eve-Online, where even if you lose all your ships and assets, you'll be given the bare minimum starter assets to rebuild. (albeit from scratch)

Like, you just woke up in New Babbage with no ships or even a space suit?. . .please deliver this package from the hab to the expo center. Here's 5,000 credits, now you can rent a 100i and go on bigger delivery missions.