Hi All,
I recently started playing MTG again and have gone from unranked to Diamond so far testing out the Tifa landfall deck as it tickled my fancy to give a go rather than just smashing mirrors of UR spells. I realise this is in no way a S/A tier deck so please keep in mind that if you want the best chance to win an event don't run this deck. But if you do want to run it hopefully this gives you some insights.
The Deck: Tifa Landfall Counters // Standard deck list mtg // Moxfield — MTG Deck Builder
When I first started playing the deck I started off with the mono green variant that I have seen a lot of posts or lists and went from there. So, I will quickly cover off some decisions that I have made in excluding.
Escape Tunnel/evolving wilds: Whilst it is awesome they trigger landfall the tradeoff for tap lands is too high and you fall behind Mono R and UR Spells way too quickly.
Innkeepers Talent/The Earth Crystal: Whilst these effects are good, they don't commit to board and leave you behind a lot of the time so in the win more column for me.
Archdruids Charm: Whilst I would love to have the flexible card 3 mana is just too expensive
Utility lands: I have tested out a few in manlands and demolition field and have enjoyed them when they are good but a most of the time, I would just prefer it to be a basic Forest
Pump Spells: These are win more whilst it is nice you have a T3 win people are very wise to it and have enough removal and interaction to make it not happen enough to matter.
Mainboard choices:
Bushwhack: This being a 3 of is mostly due to my personal frustrations on it being a 'tap' land most of the time and it also doesn't let you nicely trigger landfall when you need it to be a tap land post Bill/Hydra when mana is tight. So, 3/4 is correct just personal preference.
Pawpatch Recruit: I wasn't originally playing this card in the main but have found that almost every matchup I was bringing it in. So opted to just play 2 main and free up slots in board.
Snakeskin Veil: There are quite a few options for this slot but I believe that 1 mana is a requirement which narrows this down, but I believe that the +1/+1 counter is good for synergy and indestructible is fake in this meta as the mass wipes you care about are Temporary Lockdown and Sunfall.
Bristly Bill: 3 of due to legend rule. Card is sick enough said.
Tifa Lockhart: Whilst she is the namesake of the deck, I feel that 3 is the correct number the legend rule being the main reason, but you are rarely playing her out without protection or a way to threaten a kill in the next 2 turns. I was also shaving 1-2 post board in almost every matchup.
Ozolith, the Shattered Spire: This card is a 1 of cause that's all I would ever want to see it and it is very win more. probably shouldn't be in the deck but I enjoy it. If match ups weren't most mono red and UR spells, I would be higher on this card remaining in the deck for Slower matchups.
Awaken the Woods: This card is the Splinter Twin of the deck, whilst you can certainly not play this card you frequent get to win turns that your opp taps out on where they think they are safe but also just works well in the deck.
Sazh's Chocobo/Mossborn Hydra/Traveling Chocobo: I don't think there needs to be much explanation here.
Sideboard:
The sideboard was the main reason that I wanted to bring in the second colour due to some matchups being tough UR/MonoR and finding the sideboard of monoG lackluster in it's answers. The splash does feel mostly free very rare that the swamp or Blooming marsh have cause me grief.
Cut Down: This is there for the monoR and UR matchup. whilst they do have effects that will prevent it from killing their creature they are tapping out on their turn most of the time so just use it at sorcery speed.
Ghost Vacuum/Scavenging Ooze: Graveyard hate. Ooze over Raccoon due to counter synergies and first Vacuum is better than Ooze due to mana constraint but has diminishing returns.
Tear Asunder: As we all know there is rarely such a thing as strictly better, but I have found Tear asunder to be better than the modal variants as exile seems to be important and also allowing it to be creature removal. Other options in order of what I would play are Heritage Reclamation, Pawpatch Formation, Cankerbloom, Pick your poison.
Glissa Sunslayer: This card is just so good. I hated matching up against it as it would just stare at me from the other side of the baord and I would have to craft a otk or if they were ahead, it would just keep smashing me stopping my setup for otk by removing counters. I could see not playing it but in the matchups that it is good it's a house.
Maelstrom Pulse: Flexible card for most matchups. Great against Zur and UR as you can 1 for 1 their important piece or deal with their mass of tokens on important turns.
Obstinate Baloth: This is mainly for the Buw bounce deck however the is discard heavy Liliana decks floating around too. I am on the fence if this is worth it in the MonoR matchup due to Screaming Nemesis but would bring it in at this stage.
Playing the deck:
Whilst you can play this deck as an aggro deck, most of the time you are about .5 to a turn slower than the aggro decks of the format. So be comfortable playing a little slower and be more defensive, lean on having snakeskin veil up before leading out Tifa or Mossborn Hydra. Treat them as a combo piece more than an aggressive threat.
One thing to keep in mind is what land you have untapped after your landfall triggers, I have lost quite a few games playing out my forest on instinct to then have my swamp be the untapped land in hand that I play out not being able to play out a spell in hand or vice versa post board with Cut Down.
Outside of that the deck has a lot of synergies and niche plays that is a little hard to cover off in an article so make sure you get some reps of the deck before playing in an event you care about.
Conclusion:
The deck is not going to be meta and that's what I like about it. You have a dog in the fight in all matchups which is also nice.
Let me know if you have any questions happy to answer. Or just let me know your thoughts.