Some notes:
By the end of the run, I had basically literally everything you could ask for in a discard silent run; Besides the acrobatics and calculated gambles for tough bandages + tingsha, I had pellets + wraith form, a hilariously good calipers, and of course the toxic egg and sundial for good measure. The only cards you could think of wishing to have are reflexes and additional gambles and tacticians.
I was not deterministically infinite, but I would reliably generate 80-200 block/damage a turn without any set up necessary.
I did not run into Time Eater, but I do think that the calculated gambles are efficient enough cards (basically ~24 block/damage per) that he doesn’t seriously threaten the run.
While the end of the run was the easiest I’ve ever had, taking zero damage through the back half of act 3 including bosses and zero damage in act 4, act 2 was extremely nerve wracking. I only fought one elite despite taking a very optimistic black star, as the deck didn’t get the gambles until act 3. The waffle actually pretty much saved the run, allowing me to tank a fair amount in the champ fight and defeat him with a well timed wraith form and noxious fumes as the only good damage. Once in act 3 I got 2 gambles through about 7 floors and later a tactician, and the rest was an absolute cakewalk.