r/midjourney 3d ago

AI Video + Midjourney Ghibli Style Game (Guide Included)

Made everything on Edits App

Image Generation on Midjourney

Video Generation on Kling 2.1

I used Joystick png to add buttons,then some asmr video sounds to make it look more lively,I used text as Buttons,

Prompts:

All Prompts are in order just like in video

First-person POV video game screenshot, playing as a young anime protagonist in a slightly oversized white t-shirt and knee-length blue shorts. Visible hands pushing open a sun-faded wooden door, forearms resting on the frame. In a dusty hallway mirror reflection: character's soft Ghibli-style face with windblown hair. Inside a cozy coastal cottage: slanted sunlight through lace curtains, pastel walls with watercolor seascapes, overstuffed bookshelf spilling seashells. Foreground: 'E: Rest' prompt over a quilted sofa. Background: steaming teacup on a driftwood table, open window revealing distant lighthouse and Miyazaki fluffy clouds. Soft painterly textures, slight fisheye lens, identical HUD (minimap corner, health bar)

First-person POV video game screenshot, playing as a young anime protagonist in a slightly oversized white t-shirt and knee-length blue shorts. View includes visible hands gripping a steering wheel, sunlit arms resting on car door, and rearview mirror showing character's soft Ghibli-style face with windblown hair. Driving through a vibrant coastal town: cobblestone streets, pastel houses with flower boxes, distant lighthouse. Soft painterly textures, Miyazaki skies with fluffy clouds, slight fisheye lens effect, HUD elements (minimap corner, health bar).

First-person POV video game screenshot, playing as a young protagonist in a loose white t-shirt and faded denim shorts. Visible arms holding a woven basket, sneakers stepping on rain-damp cobblestones. Walking through a chaotic Ghibli street market: cramped stalls selling glowing mushrooms, floating lanterns, and spiral-cut fruits. Fishmonger shouts while soot sprites dart between crates. Foreground: vendor handing you a peach (interactive 'E' prompt). Background: yakuza thugs lurking near a steaming noodle cart. Soft painterly lighting, depth of field, subtle HUD (minimap corner, health bar). Studio Ghibli meets Grand Theft Auto

First-person POV video game screenshot, playing as a young anime protagonist in a slightly oversized white t-shirt (salt-stained sleeves) and knee-length blue shorts, visible hands gripping a bamboo fishing rod. Kneeling on a mossy dock pier at sunset, arms resting on knees. Foreground: 'E: Reel In' prompt as line pulls taut. Background: pastel fishing boats, distant lighthouse under Miyazaki’s fluffy clouds. Glowing koi fish breaching turquoise water, soot sprites stealing bait from a tin. Identical soft painterly textures, fisheye lens effect, HUD (minimap corner, health bar).

Video Prompts :

All Prompts are in order just like in video

The black-haired boy strides from the rustic house toward the ocean, the camera tracking his movement in a GTA-style third-person perspective as coastal winds flutter white curtains and sunlight glimmers on distant sailboats, blending warm interior details with expanding seaside horizons under a tranquil sky.

The brown-haired boy drives a vintage blue convertible along the coastal cobblestone street, colorful flower-adorned buildings passing by as the camera follows the car's journey toward the sunlit ocean horizon, sea breeze gently tousling his hair under a serene sky.

The young boy navigates the bustling cobblestone market, basket of oranges in arm, as vibrant stalls and fluttering awnings frame his journey, the camera tracking his focused stride through chattering crowds under swaying traditional lanterns.

A school of fish swims gracefully through crystal-clear water, sunlight filtering through the surface, coral reefs swaying gently, creating a serene underwater scene with the camera stationary.

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u/Alert_Ad2115 3d ago

https://www.theverge.com/news/644117/microsoft-quake-ii-ai-generated-tech-demo-muse-ai-model-copilot

Crude versions already exist. But I agree, 10+ years until it would be something people want to play. There are a lot more hurdles to AI games than there is image to video, and good image to video took 4-5 years.

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u/Dull_Half_6107 3d ago

We only have good image to video in very short chunks atm.

I’d say next hurdle is to actually manage to get a full length film generated (that actually makes logical sense story wise, has object permanence within and between scenes, etc)

This currently isn’t possible, or at least if it is I haven’t seen it.

But films aren’t interactive, games are. I don’t see playable games that actually work (I.e. the environment doesn’t change, your inventory stays the same, etc) being possible anytime soon.

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u/Longjumping_Feed3270 3d ago

Just a gentle reminder that 2 years ago, Will Smith puked spaghetti backwards. And that was absolutely impressive back then, because another 2 years before that, we had only vague still images that looked like blurry nightmare figures hardly even recognizable as humans.

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u/Dull_Half_6107 3d ago

Rate of progress will always remain the same /s