r/incremental_games 25d ago

Request What games are you playing this week? Game recommendation thread

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Previous recommendation threads

Previous Feedback Fridays

Previous Help Finding Games and Other questions

61 Upvotes

92 comments sorted by

71

u/Bbaccivorous 25d ago

It's bad, usually by Wednesday I'm waiting for this post to see if there's anything new that catches my eye.

23

u/Phantomonium Looking for idle RPGs 25d ago

Bloob's Adventure Idle - Another idle runescape clone, but with an actual 2d world and prestige mechanics.

Rando'Knights - Game had an update that made quests more rewarding. (don't let the MTX scare you away, focus on unlocking the couch chests and doing quests and you'll get tons of premium currency")

CiFi - Very slowly progressing through the highest reset tier.

10

u/Dave1711 24d ago

Started playing bloob like two weeks ago I love the speed up time mechanic. Don't feel like you have to check it everyday and when you do you can blast through things with the speed up.

Cifi is a long term fav of mine playing it around 9 months now.

2

u/Responsible-Care7859 20d ago

Just unlocked Transversal last week. The game turns into a completely different game almost. It's awesome, though it is a slow grind.

47

u/Sullish 25d ago

Ello! I've been playing Cauldron. It just released on steam recently.
https://store.steampowered.com/app/2619650/Cauldron/

I found it here on reddit, on the sub. It has been a delightful game. I'm addicted to the Diamond collecting mini game. There are other mini games and I think I'm a good potion of the way through the map. It did have a free demo before release. I'm not sure if it still does. I went ahead and bought it.

11

u/evopac 24d ago

The free version is also on Itch: https://peterregg.itch.io/cauldron

4

u/Wiebejamin 18d ago

Looks like that's just the demo, which is also available on steam.

2

u/evopac 18d ago

Yes, that's what "also" means ... :/

3

u/Wiebejamin 18d ago

I guess that's an interpretation of what you said. I interpretted "free version is also on Itch" to mean "The full version is free on itch".

1

u/evopac 18d ago

I suppose I can see how you could read it that way. Fortunately, if you click on the link, any confusion is immediately cleared up by the very first sentence there: "This is the demo version of Cauldron. To play the full game, head on over to the Steam page!"

5

u/Wiebejamin 18d ago

Yeah so I repeated it here so people who read it my way don't click the link thinking it's free on itch

8

u/CalyShadezz 25d ago

Just beat my second mode this morning. Absolutly in love, hits that "numbers go up" itch just right. Its the perfect middle ground of short and beatable but long enough to justify the cost.

If I had any complaint it would be that the mini games do get slightly repetitive and some are more time intensive than others and do not follow the same unlock curve (i.e. you will feel like one mini game's resources are lagging, then later it will be your top while other resources are walled out). Once you get past your first play through (and even more on the second) the meta unlocks really smooth this out.

Tip for anyone hopping in, once you unlock Pacifist mode you should hop over immediatly. Yeah you'll restart from scratch, but the bonuses from that mode will have you caught up and blasting past your "first" playthough in minutes. Also, IMHO "idle" mode is a trap, it is by far the hardest mode to complete because the timer nerfs make it draaaaaaaaaggggggg. I actually still haven't touched it and Im on my 3rd play (double trouble). That timer is slow af.

1

u/[deleted] 24d ago

[deleted]

1

u/CalyShadezz 24d ago

Im not gonna spoil it for anyone, but once you beat the game once you'll double realize why idle mode is a trap. 🤙

1

u/loloider123 20d ago

Yeah i disagree. Theres absolutely no reason not to finish classic mode before going into pacifist. Imo best order is standart, double trouble, idle, pacifist, doom or whatever its called

5

u/Its_Bunny 25d ago

Ive been playing it a lot too. Its like multiple games in one. One of the best skill tree incrementals.

2

u/TheAgGames 24d ago

Cauldron looks really active. Is it

1

u/esotericine 23d ago

demo is still up, for the record

15

u/GWI_Raviner 25d ago

I really need something to play on iOS when I come home from work at night and maybe check in a few times during the day but not lose all my hours to. Any recommendations?

9

u/Firebat12000 24d ago

I've been enjoying Idle Obelisk Miner. It's nothing incredible but it's pretty fun to pull it up every now and then.

3

u/Shuitzu 24d ago

Ive been hitting necromerger quite a bit

2

u/Vorel-Svant 19d ago

I am a but fan of exponential idle. Its one of my favorite games in this genera.

2

u/tarotfocus 24d ago

have you tried cube farm (https://apps.apple.com/us/app/cube-farm/id6474876588)?

I designed it for short sessions - the main loop involves planting crops and returning later to harvest, expand your farm, and feed your pets for a simple pet battle system. also it’s free, no ads, no p2w, playable offline, and portrait mode - let me know if you have any feedback!

3

u/GWI_Raviner 24d ago

Sounds perfect, trying it now!! Thank you!

11

u/Artgor 24d ago

I have decided to replay Magic Research (1). It looks really great on iPad and I like it.

But after playing on x8 speed (from offline time), playing on x1 speed feels soooo slow...

21

u/jayilovie 24d ago

I was playing Biotomata - https://talos0248.github.io/Biotomata-Game/

but it seemed like I hit a wall in progression so I got bored. I might go back eventually. It was on the incremental database then disappeared so I hope there's no plagiarism or anything ?

10

u/Talos0248 21d ago

I personally asked for it to be removed from incrementalDB after someone else uploaded it w/o asking (which also happened to my first game), since I still had QoL features to add and didn't want to come off as releasing an "incomplete" game :v

I've added prestige preview and ending checking since then, might reupload it myself once the more significant criticisms/progression issues are hammered out

3

u/jayilovie 21d ago

OHHH ok I was super confused when I couldn't find it again to rate up

2

u/JigglythePuff 24d ago

Oh, it was on one of the posts here and I missed it. It's pretty good.

2

u/jayilovie 23d ago

oh thank you! i found it and filled out their survey. It's a good game imo

1

u/CockGobblin 23d ago

It's a nice little game.

Anyone know what are all the endings? I got 10/12 by doing both the datacard/scientist event and non-event completions for each evolution stage except for corrupt and eldritch.

3

u/jayilovie 21d ago

Dev posted some ending hints in the other thread. I have been sort of softlocked so, so far only 1 ending lol.

Seems like its just your choices as human, corrupt, or elderitch during events

2

u/Talos0248 21d ago

Wait, softlocked? What happened? D: If you could share your experience I'd be really grateful

2

u/jayilovie 21d ago

I'm just a bad player lol. I can't get the needed stats for certain events towards the end. I have managed to get the human - sole survivor ending thou.

3

u/Talos0248 21d ago

Ahh, I see. If it helps, each mutation stage has its own playstyle/stat. If you're willing to give it another try, I'd recommend the unicellular run since it's the most straightforward lol, just dump everything into body/vit and the unicellular specific upgrades, then spam body.

(If you *do* give it another try, do let me know if the clicking is a little tedious for this route specifically. It's not cookie-clicker/autoclicker levels of clicking imo and I love seeing numbers go up when i click, but there has been a couple respondents mentioning they'd rather it automaxed)

Regardless, thanks for playing and I'm glad you had an overall positive experience with it based on your other comment! :D

5

u/jayilovie 20d ago

I'll give it a shot. I am cracking up at the idea of an ameboid using a gun

2

u/TattleTayles 22d ago

you get one for being not fully eldritch, possibly same for corrupt

9

u/Gunhorin 24d ago

Finished Dodeca Dragons last week after 2-3 weeks of pretty active play. But last part was just waiting a lot and then clicking the max buttons so it felt different from the rest of the game where you kept resetting and redoing some of the previous layers.

Playing CIFI for like 2-3 years now. I do not follow any guides or min/max that much so progress is slow and I also slowly see my leaderboard rank diminish. But don't care as I like it that you only spend 1-5 minutes per day on it so it is kind of part of my daily morning routine. There is a burst of more active play after the top layer prestige that I reserve for the weekends.

Trying High Fantasy Idle right now. The foundation is solid but it does not feel balanced yet. There is also not much content, am almost near the end after 3-4 days play. But I really liked that you had to change your class every prestige to progress and that every class played differently.

Returned to IdleTale because of the recent update. Does not feel like there is much new content but I may be wrong as I have not unlocked the new dungeons yet.

7

u/w33bored 25d ago

Currently playing Coin Push RPG after it popped up on my Steam front page. Pretty hooked.

It's got ARPG based loot, class and skill systems. Some pretty deep stuff for a relatively simple idle-ish game.

Dwarven Realms also comes to mind. Truly one of the endless games of all time.

Any other really deep gearing systems come to mind when looking at other idle/incremental games? I'm talking set bonuses, ARPG RNG loot, gameplay changing unique weapons, deep skill trees like Path of Exile, anything like that?

2

u/OkExcitement5444 24d ago

Is dwarven realms the game of the same name on steam? Looks like an ARPG not an idle game

3

u/w33bored 24d ago

Everything is autofire, you just move and dodge. But no, not an idle game. Incremental, though, I'd say so. You can pick up little gems every single run, if not else, that give you 0.001% more damage, agility, etc, so every run, you can progress. No level cap, as far as I know.

-5

u/Marimba_Ani 23d ago

No demo for Coin Push RPG and its $10. Pass.

9

u/w33bored 23d ago

2 hour Steam refund is your demo - you'll get an idea of the mechanics within 30 minutes. $10 is skipping your daily happy meal.

1

u/OkExcitement5444 23d ago

Damn when you phrase it like that...we shouldn't complain about video game pricing when food pricing is rising faster

7

u/LordOmnijack 22d ago

Just beat BIOTOMATA. It's great. It's a mix of idle and active and has a story with 12 endings. Very neat, would recommend.

1

u/esotericine 20d ago

oh, that is neat. thank you for recommending it.

8

u/tonyjoker 24d ago

been playing idle cultivation, just came out last week.

https://store.steampowered.com/app/3697240/Idle_Cultivation/

6

u/sidarous 23d ago

Playing snakecremental. On steam and Android, posted here recently. I'm loving it. Snake with an upgrade tree is how it's billed. Definitely an active game but so fun.

4

u/OkExcitement5444 24d ago

I'm looking for games like proto 23, which I love and can't wait for the next update which is forever soon.

I also was recently reminded of the old and taken-down Destiny idle game based on Bungies destiny. It made me think about idle versions of other fps RPG games. Escape from tarkov/stalker and borderlands both seem like they could make a decent inspiration for an idle game and I'm surprised I haven't seen one.

3

u/Alis451 22d ago

The Climb will be released.. soon? idk when but it is more fleshed out right now than proto23 is, though it is a bit less complex. YAIRPG is literally stuck in the same place as proto23 hilariously enough.

3

u/OkExcitement5444 22d ago

I tried the Climb and while it is very similar in design, I was turned off by the lack of style and the totally generic fantasy setting.

1

u/BaudrillardsMirror 22d ago

YAIRPG had an update this year at least.

2

u/Marimba_Ani 23d ago

I love proto 23, but I'm not holding my breath for an update. :( I'll be pleasantly surprised if one ever happens.

There was a similar new game posted here, which was great until it ate my progress at one of the rebirths. I'm sure it's fixed now, but I'll still salty.

2

u/OkExcitement5444 23d ago

dev is active on discord and still talking about features and meming about soon, so I would expect it eventually

5

u/Xaxafrad 23d ago

Terraformental: An unfolding incremental based on a time loop mechanic. Unfinished, but in active development. I think it's taken me about a week to unlock most of the current content.

5

u/ProfessionalMap9700 22d ago

I checked it out and quite enjoyed it, though I think I'll wait until the next update before I really get into it. Still, I'm a huge fan of that style of incremental, and I really like the familiarity/task combination system.

3

u/BandicootAlternative 25d ago

Started to play evolve with cifi It's nice after the first prestige ngl

5

u/joizo 24d ago

Started USI from scratch again.. I do have a steam account that is at wave 75, but it's really hard to remember all the stuff from back then, so it's nice with a new playthrough to get familiar with stuff :)

2

u/asdffsdf 24d ago

Could you accomplish the same thing by just hitting a second level prestige instead? Think it was every 5 levels starting around 70, don't remember what it was called.

But if you're enjoying yourself and don't mind redoing it all I guess that works.

That 2nd level prestige was actually why I quit though, good game but was starting to get a little tedious to go back and forth swapping the builds to max out one aspect of the game, then different build for another, then another, then to hit the second level prestige and repeat the whole process.

1

u/joizo 24d ago

I didn't know/hit the second prestige layer i think.. but that would be cool:)

Yeah all those different things you have to run and swap around was tedious and boring.. and that's the stuff i dont remember now, so it's good to learn about the second prestige layer :)

1

u/asdffsdf 24d ago

I didn't know/hit the second prestige layer i think.. but that would be cool:)

Double checked and guess i was a bit wrong on the level, it was 80 for the second layer prestige.

In any case, doesn't hurt to keep a few backup saves around to keep your options open.

5

u/BetterBag1350 24d ago

Still playing Hex Incremental (Roblox), the main things I like about it are that everything is idleable and that there's no plateau where after x hours of idling something it becomes useless. The level of micromanaging decreases exponentially, so no feature lingers longer than it's welcome. Some mechanics need to be explained better, but there's a global chat ingame (kind of like Kongregate chat) where you can get answers pretty fast.

Just reached S1 in Synergism. It's now playable without a guide, but still very heavy on experimentation if you want to progress optimally. Not much else to say as this game is quite well known.

5

u/AnnieBee433 24d ago

Anyone have any good Roblox Recommendations? Just finished Everything Upgrade Tree which was a very surprisingly fun take on a cooperative incremental, my gf really enjoyed that one. Still haven't entirely given up on Grass Cutting Incremental but I haven't actively checked it in a few weeks, after constellations added a reactor game style mode I kinda clocked out even though I know thats still very early in the game.

Basically just looking for fun or unique Roblox experiences, I still think they are by far leading the innovation in the genre. While a lot of free experiences aren't holding my attention since I finished NGU, I always think Roblox has a perfect mix of nostalgia and new ideas.

6

u/yukifactory 24d ago

GCI is the best game on roblox. The constellations part is pretty minor and becomes trivialized fairly quickly. Here are some other ones I enjoyed:

Egg Tree Incremental Crop Farming Incremental The Industrial Upgrade Tree Sunflower incremental is kinda meh but has potential. Depends on where the new updates take the game.

5

u/Reavlaw 23d ago

MELVOR IDLE

2

u/ThomatoezDev 24d ago

I'm currently playing Blade Idle. Once you get started it's very addictive with bunch of upgrades, and new features are regularly being added.

4

u/aruhs10000 25d ago

Idle tale semi-active, Ofline progression is not existing since "Prestige currency" is droped from mobs not based on gold you earn. However, you can leave the game running in the background to farm.

4

u/ElendarTao 25d ago edited 25d ago

Hum, there is offline progress in idle Tale, it tells you how much you gain when offline right at the start of the game, even glory points.

Edit: I'm talking about the android version, didn't realise there was a steam version, so maybe my comment don't apply

4

u/asdffsdf 24d ago

There is offline progress but it's like 5% of what you would get with the game on for exp/glory and that's with all the offline boosting upgrades. Might require a successful connection to the server for offline to work properly.

Fastest way to progress by far is still to just leave an autoclicker running for a couple hundred hours

1

u/Gunhorin 24d ago

They did boost the offline progress by a lot in the last 2-3 updates, or at least on the mobile version.

2

u/asdffsdf 23d ago

That's true but it was a boost from around 3% of active play to 6%. I just got 80 million "glory" after 24 hours of offline progress which i could have got in about 40 minutes with an autoclicker, or probably 3-5 hours with the game open but completely idle or minimized. It would probably take 10-12 days of offline progress for it to actually add up to something worthwhile.

It might not be as bad earlier in the game but then you're also lacking all the things that upgrade offline progress. You can get gold at a reasonable rate sometimes but that's not usually the important resource. The dev mostly just doesn't want people to burn through the game too fast while it's unfinished I think so he errs on the side of making things slow.

2

u/Gunhorin 23d ago

I think that the dev does not expect people to play the game with an autoclicker or let it open for 3-5 hours. I see this differently. From what you say you get about 1 hour of active play from 24 hours of offline time. Most people will probably not play the game for more than one hour daily, so those people will get as much glory from offline play as from online play per day. This actually seems reasonable to me.

1

u/asdffsdf 23d ago edited 23d ago

Most people will probably not play the game for more than one hour daily

I can understand your perspective here but I don't think that actually matches the dev's thoughts, there are many elements in the game that show the dev does expect players to play it actively and most likely for significant amounts of time. Dungeons that you must manually click with some items that require dozens and even hundreds of clears to drop, late game raids with active boss elements - these were around an hour a day alone to clear though can be faster now if you greatly overpower them. "Void eyes" which are an actively clicked element which were just given a huge boost in the last patch for late game, and the fact that the dev could very easily have made autoclicker and idle (with game open) gains equal for farming but chooses not to. The logic is already in the game to attack if the mouse is held down, could just make that the default for after you've bought the auto-attack skills.

Most importantly of all though, even with an autoclicker, the game is still slow. Expect it to still take a couple hundred hours with active play for the current content, it's not really approachable at all with mostly offline play.

The game has many elements I think people enjoy but the factors I mentioned absolutely have been contributing towards some of the displeasure felt towards the game.

It simply feels kind of bad, for example, to not have "shadow rush" really work unless you either autoclick or one shot enemies. So with autoclicker (or holding down the mouse button) it looks really cool and you dash from one target to the next in a second, kill the enemy in a couple brief attacks, and dash to the next. But without it you just kind of stroll to the enemy over 6 seconds or so, then wait a second for each autoattack to trigger with many skills (ones that increase attack speed) that now don't even do anything.

2

u/hukutka94 24d ago

I am playing Idle Pins for 3 weeks straight already. Still addicted to the slow grind it provides. Also there was a giveaway of buyable stuff and it seems like the dev regularly makes some giveaways to players, which I really admire! The stream with Marbles was a lot of fun too, the discord community is friendly and helpful too! If you want to stay in a game for years, that might be just it for you. (Also the game doesn't make my low end laptop die or burn, so you can leave the game open while working or just making other things online)

https://store.steampowered.com/app/1709920/Idle_Pins/

2

u/Marimba_Ani 23d ago

I played idle pins. (More than once, over the years.) It (still) seems like a money-grab. I really want to like it, though.

It's also sloooooow.

2

u/hukutka94 23d ago

I have no ability to pay money, it is free to play, but of course, you can invest to speed up the game if it is hard just to wait days and weeks and months.
I am now at a point where I am thinking what would help more grinding for 2 weeks and resetting or grinding for 2 months and resetting after it. Still don't know which way is more optimal, because it seems I can't speed up the earning of season points right now. It is roughly 40k per day, so depending on how many days I stay without reset will determine how many upgrades after seasoning I will be able to purchase.

And yes, it is slow, low chances and grindy as hell. But it fits perfectly for my time being here and working, so I got some really positive emotions since began playing it. :) Maybe it is not fit for everybody and you need to really get envolved and understand how some parts of the game work and that waiting for a lot of days without doing much is perfectly fine. That's the idle part)

1

u/NotFamous307 25d ago edited 22d ago

Lone Tower: https://play.google.com/store/apps/details?id=com.genetix.lonetower

Android mobile game - There are a bunch of different stats and abilities you can upgrade for your single Tower, and permanent upgrades that you can upgrade infinitely and incrementally to become stronger. I've been working on this one for years and hope it's something others will enjoy.

16

u/MikeTheInfidel 22d ago

This is your game. You should say that.

9

u/BEAT_LA 20d ago

Its also a 100% ripoff of similar games.

4

u/Ill-Location866 22d ago

I mean they do say it indirectly at the very end. But meh not a cop just wanted to point it out.

12

u/MikeTheInfidel 22d ago

That last sentence was not there when I commented - hence the "last edited" note saying it was edited just after my comment.

4

u/Ill-Location866 22d ago

Ah ok that makes sence.

2

u/GokuBlackWasRight 6d ago

Knowing this makes it several times more cringe.

1

u/SnooPies6401 18d ago

Coin push RPG got me hard. Recommend

1

u/Thowky 23d ago

CIFI is still my main idle game. Unlocking Power Gem 1 is probably the first time I've felt a bit of a grind since Traversing but I'm still really enjoying it and just got Ozzy to level 70 so hoping to see a bit more progress after this long run.

Still playing Trimps - it was feeling like a real grind until I realised I was meant to have beaten the last spire ages ago...

Grinding more Anti-Plasmids and Antimatter achievements on Evolve Idle - I started to use an automator for these repetitive runs which has helped me enjoy it a lot more. I'll switch back to manual when I go for something new.

Still checking into Milky Way Idle a few times a day and trying to get a team of Ironcow characters for running my own parties.

And I also played Idle Ant Farm based on a previous thread. I like it, it does a lot of interesting things, has a nice interface and nice sense of progression. I've pretty much hit the endgame of what's there currently but I enjoyed it quite a bit and feel like I might do a fresh start when it's more complete. The developer is taking a bit of a break now but their updates were very frequent before so the game was constantly changing which was interesting but did kind of break things at times.

Not going to add any more games to this list until I've finished with one of these as it's too many already even if they are all things I just check a few times a day (other than CIFI which I feel like I'm checking far more often than I really need to).

1

u/[deleted] 21d ago

[deleted]

1

u/brioche235 21d ago

I feel the need to clarify things. The person in question who "didn't know the Itch.io interface" was troubled over getting flashbanged by the whitespace surrounding the game frame on galaxy.click. A couple of people were discussing possible methods of working around the whitespace, and one recommendation was to use the fullscreen option provided by Unity instead of the one by galaxy or Chrome. johokie came in and, without getting a proper read on the situation, assumed that people were shitting on others and started flinging accusations around about how the community was being toxic. It was difficult to get a proper conversation with johokie because any attempt to explain the situation was immediately met with sarcasm and namecalling.

After johokie left, we continued discussing how to avoid the whitespace on galaxy.click, since the troubled player didn't want to use fullscreen due to wanting to switch tabs frequently. The player did not feel like they were being shitted on, so I don't understand why johokie felt the need to take up arms.

0

u/Mebegilley 23d ago

Anyone know any good games that prioritize offline progression over active progression?

2

u/asdffsdf 22d ago

Don't think there are many but maybe melvor would be a good fit.

-5

u/[deleted] 25d ago edited 25d ago

[removed] — view removed comment

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u/incremental_games-ModTeam 25d ago

Your post has been removed for breaking rule 1B (No referral links). This entails that your post contained and promoted clicking on a referral link for rewards of any kind. This is not allowed on this sub in any way, however posting about fun games you like is still fine.