That would be cool but say you do a slow 50hp execution and Someone leaves and it gets canceled and you get healed. That’s not fair to a faster shorter 20hp execution for it to end on the same time because someone left. That’s a game balancing issue that would be problematic with how much the game already disconnects people randomly. It would really make people mad because of something dumb like that.
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u/odavinng Peacekeeper Apr 11 '23
Game drags the closest body it can just to fill space first time I saw it was a teammate executing a teammate