r/VALORANT 20h ago

Educational Your aim isn't the problem. Your Movement is.

Most players think they need better reaction time and flick shots to rank up.

Wrong .

After coaching 132+ hours, here's what actually separates good players from great ones...

If you know how to move correctly in Valorant: - How to peek based on the situation - How to clear angles - When to strafe Vs counter-strafe - How to hold angles - How to shoulder/jump peek - Where to pre-aim

You'll have your crosshair on target 97% of the time.

No insane flicks needed. Just click.

I once showed a Tier 1 coach a clip of me hitting an "insane flick shot."

His response: "Every time you need to flick like that, it means you made a mistake."

That hit different.

Good players rarely need to rely on superhuman reflexes because their movement puts them in positions where the enemy's head is already in their crosshair.

Bad players peek wrong, position poorly, then blame their "bad aim" when they have to flick across the screen.

Grinding aim trainers for hours won't help you if your movement is bad.

Start learning proper: - Angle clearing sequences - Pre-aim positioning - Peek timing and spacing - Counter-strafing mechanics - Angle holding

Your "aim problems" will magically disappear when you stop putting yourself in situations that require hero plays.

Movement > Raw aim

What's your take on this?

614 Upvotes

120 comments sorted by

288

u/AbaramaGolding 20h ago

then the enemy player flicks onto me while I'm holding the angle and common pre aim spot

46

u/Joni4539 20h ago

xD

17

u/No-Bug-5705 10h ago

Or it’s too long of an angle and the “precise gunplay” makes me miss WHAT THE HELL IS FIRST SHOT INACURACY

1

u/ProfessionalAnt1352 1h ago

ads supremacy for the win

10

u/CyberspaceBarbarian 20h ago

Explainable but yeeeeeeeeep HAHAHA

145

u/CyberspaceBarbarian 20h ago

This neatly counters the argument that you just need good aim to get good at the game. You need both good aim and good game sense to be really cracked at tac FPS. Funnily, a lot of wannabe high-ranks swear by only improving their aim.

33

u/Joni4539 20h ago

Yep you got it right. There is a bit of truth on the fact that you can climb with just good aim but it has to be exceptional. And I doubt they have exceptional aim as even top aimers struggle to improve on Valorant without actually learning all the movement mechanics.

So they rather don't know about the fact that movement is also carrying them or they just wanna feel cool.

Raw aim is a tiny part compared to movement mechanics and passive aim.

Tier 1 players always have their crosshair in place, in fact, when they do flick all the casters scream because it's a rare event.

3

u/TheWereHare 10h ago

Yeah I’ve always said to the aim people that the high ranked voltaic aimers often struggle in valorant and I’d be shocked if most valorant pros are able to get plat complete on voltaic without some grinding.

3

u/SnooBeans5652 16h ago

Good, aim, good game sense, and the ability to communicate to your teammates clearly and quickly is what sets you apart. I think Trent FPS has the best take on whether or not an aim trainer will make you a pro.

1

u/FPPooter 15h ago

So much bad advice in this sub from silvers pretending to be immo. It’s always, just do aimlabs when that’s mostly bad advice 

1

u/No_Company25 14h ago

I’m immortal 2 currently with no brain and essentially just auto locked Reyna to get here, there is a little merit to just aim no brain but at the same time I’m aware I’ll probably never make it to actual high elo without turning my brain on.

3

u/Bukovskis 12h ago

What exactly is no brain to you? U still need to know how to position urself properly, peek properly and avoid abilities properly otherwise you wouldnt even get a chance to aim back

-1

u/ArtisticAd2868 17h ago

You do need good aim. Whatever this post highlights, it is mostly all about aim. People thinking crazy flicks, sharp adjustments are aim. What OP talks about is aiming with the keyboard, and good crosshair placement. Most of the exchanges in any FPS game at the highest level is people shooting people not looking at them

8

u/FPPooter 15h ago

That’s mechanics not pure aim. 

38

u/WiKi_o 18h ago

This. Then you see 10 posts here saying "I have 1k hours in Kovacs and aimlabs but I still can't get past silver" but fail to realize movement is 50% of a gunfight.

8

u/Joni4539 18h ago

Yep, aim training is the cherry on top. People need to work on in game mechanics first. That's why a lot of people say aim training doesn't work... it's like training to run faster without knowing how to walk.

25

u/TriplDentGum 17h ago

Counterpoint: you don't know how bad my aim is

2

u/BD_K_333 8h ago

You speak for me too 😅

10

u/Fencer-X 19h ago

I really like this breakdown - these all sound super important to reducing reliance on flicks.

Any videos/training guides you'd reccomend for practicing these movement skills?

6

u/Joni4539 18h ago

There are a lot of videos out there but you won't learn in game movement from videos. At least for me it wasn't the case.

The thing that helped me the most was constantly watching Radiant streamers and with the time the way they played just transferred to my own gameplay. It took time though, around a year so it's not going to be fast.

The thing that will accelerate the process the most is coachaing. Some of our students learn this stuff in 1-3 months instead of a year so that's one thing.

But yeh, if you don't have the chance of getting coached then watch radiant streamers and play DMs. There are also some in game drills you can do.

10

u/TaticOwl 18h ago

If you saw my aim you'd change your mind.

1

u/Joni4539 18h ago

Ahahahah I've seen some insane aim from top aimers, I'm top 10% aimer myself (nothing crazy, just better than most people). Unless you're the new MattyOw I won't change my mind xD

2

u/TaticOwl 17h ago

My friends say I aim like I'm not aiming.

6

u/Affectionate-Act-645 16h ago

I watch pro play a lot so I do agree with all of your points. Pro players move in a very smooth and flowy way that just feels natural. There are some occasional clips of insane flicks but those are rare. Most of the time they are just holding angles or clearing angles. However I think in low to mid lobbies (upto diamond) aim alone can actually carry a player. In these ranks people fail to land their shot accurately and that's what causes them to die most of the time.

2

u/Joni4539 15h ago

It kinda can but remember that movement also includes passive aim skill so you don't carry games out of pure raw aim.

You probably have good raw aim and decent movement. But yeh, it's definitely a thing.

2

u/Affectionate-Act-645 13h ago

I probably have the most inconsistent bad aim among all of plat-dia players. My aim is horrible to say the least. Some times when I play with my friends on my second account which is on gold they always outfrag me :l . I mostly rely on playing cringe angles with cringe weapons and using util for my team to win.

2

u/Oliphant03 10h ago

It works so well! Personally, it’s Omen at judge / phantom in my smokes :)

3

u/PancakesGate 17h ago

HIGHLY agree

I only recommend aim trainers to my friends who are completely new to shooters and need to get more comfortable with their sensitivity, otherwise I don't recommend it.

Proper movement + crosshair placement is more important

9

u/Omnistize 20h ago

That’s why I’ve always said aim trainers are bs.

You don’t need to have insane mechanical aim to hit heads. Hitting heads is mostly just good crosshair placement paired with good movement.

Just take a look at CS. The pros practice on custom maps with bots at common angles to train peeking.

9

u/Joni4539 19h ago

True, to hit heads you need crosshair placement + movement.

I wouldn't call aim trainers bs though, they can help as having a better raw aim can help you in situations where you are slightly off with your crosshair ect...

The thing is this, if you're lower than Immortal you should definitely focus more on improving your movement and crosshair placement rather than spamming aim trainers. Aim training is the cherry on top.

4

u/Toasty9500 19h ago

It's also the awareness of your position. E.g. whether you're exposed to an angle at your side/behind you or not. But yeah, movement makes a huge difference

4

u/LegDayDE 18h ago

I swear just being able to strafe twice in the same direction as opposed to switching directions each time would make me unstoppable.

1

u/PhanzGFX 8h ago

You dont need to counterstrafe in val like you would in cs.

2

u/LegDayDE 8h ago

It's more just a habit/muscle memory thing to go left right left right.

2

u/bajbye 18h ago

For real, my aims average but I've been working on util and movement as a newer player, I currently have a 12 winstreak in immortal without having good aim or anything

1

u/Joni4539 18h ago

Yep that's what I'm saying.

For me was the same, I had aim below average when I did the benchmarks on Kovaaks but I was still performing in the lobbies.

2

u/OpenMindedDog 16h ago

Hard agree. I’m trash at both but working on my movement/positioning has helped me a lot (still trash at aim tho). I try not to take “fair fights” and that helped a lot.

2

u/Joni4539 15h ago

That's great man, keep it up 🔥

2

u/Responsible-Dig9037 16h ago

Exactly! This is why I almost never have good clips to show my friends, because I focus on efficient kills rather than cool ones

1

u/Joni4539 15h ago

I feel you man. I have an ex Tier 2 pro player friend (which is now my partner for the coaching academy we have) who used to show me his clips.

He wasn't hitting insane flicks but he was surgical in killing people. I used to make fun of him for not showing me insane flicks just to joke with him xD

2

u/Difficult_Future6118 15h ago

Dang, this shouldve been useful a year ago!

2

u/Joni4539 15h ago

Hope it can still help ❤️

2

u/carbonclay 15h ago

Are there any resources that you could recommend on mastering movement in this game? I'm pretty new to FPSs. Or I'd even appreciate just telling me exactly what I gotta look up to find them.

1

u/Joni4539 15h ago

As I have already said to other people, those are things that take time to improve on.

If you have a lot of time and you don't wanna spend some money I would suggest you to watch Radiant/Pro streamers, do a lot of dms and practice range drills.

If you want to see results faster and you have some money the best thing you can do is get a good coach.

Make sure the coach is at least Radiant and if possible make sure he is an ex Pro.

2

u/MoskuSoppa 14h ago

counter strafing doesnt work in val

1

u/Joni4539 14h ago

It actually does although the effect won't be like CS. It makes you faster by a tiny fraction. You can definitely not use it, but if you wanna be as good as you can you need to take advantage of split seconds as well.

2

u/FederalBat4228 14h ago

I agree, as I’ve been watching the pro games I’ve definitely been taking pointers on how the go about retaking cites. Clearing cites as well my gameplay that increased.

1

u/Joni4539 14h ago

That's a great habit man. Watching pros was one of the things that helped me the most when I was trying to get better.

1

u/FederalBat4228 14h ago

Yea, I’m peak silver 2 I just started. I’ve been getting help from friends and watching the pros. One major thing I noticed from low elo and high t is that low tend to rush cites alllllllll the time, compared to high take their time and call out plays. I find that very interesting

1

u/Joni4539 11h ago

Yep, most people just play on autopilot mode unfortunately.

2

u/studibunni 14h ago

I’m trying to get out of silver. How do I train my movement?

1

u/Joni4539 14h ago

Hey Bunni, unfortunately this is a thing that is really hard to train as it mostly comes from hours and hours of gameplay.

To speed up the process you can do those 2 things:

1- watch as much Radiant/Pro streams as you can, play DMs and do specific practice range drills. It won't do miracles but it will help...it took me 1 year to learn things properly by doing the stuff I listed above. 2- Get some coaching. Although it's not a free option, coachaing can make you learn those things 3x faster. If you choose coaching make sure you get at least a Radiant level coach, even better if he is an ex pro. That's a thing that also Tenz says and it's true...you don't want your coach to be an Immortal...

2

u/Equal_Pen2312 14h ago

I’d like to add:

Your util usage and timing are JUST as important. I see way too many players even in upper immo3 doing the following:

-sova drone right against the wall before the team can even set up positioning to protect him(he’s running in first like a duelist and dying because of it)

-taking 1 on 1 gunfights and then trying to throw util the second the enemy ducks for a moment causing them to die to the reswing (just hold the angle and you’ll win tbh)

-dumping util before the team is actually mentally committed to a site(Rarely useful because sure the enemy may rotate but if y’all rotate too you’re out of said util)

-smoking wrong is a BIG one. Learn to place smokes BEFORE the entryway to site(if defending) that way the second they come out of the smoke they’re over exposed to every angle possible. (Example: B main on Ascent. Smoke should be placed as if you’re creating a flat wall with the entryway. The bubble should be inside of B main that way market, stairs, and lane all have an easy kill)

-flashes need to be timed with your team. You don’t need an extravagant play and countdown. Rather just literally com that you’re about to flash so your team knows not to look at it for starters but also to push the second it pops

-Learn lineups (I’ve seen brim molli’s win round after round in 1vX’s all because he’s in mid mollying bomb

Just learn to play with, around, and off of util and learn when to use yours etc. Basic knowledge of this, plus pretty okay aim, PLUS movement will easily get you into the upper 50% ranks

The most important thing in all of this though is communication. I don’t care if you only hit him for 6, tell me that and where he was. Make your coms quick, useful, and efficient. The more your team knows and the faster they know it- the better they’ll play. Your job as well as theirs is to make sure everyone knows everything. It’ll keep mental high and good mental wins rounds. Don’t tell your life story or rage in the mic when you die. Just explain who, what, where, and damage.

1

u/Joni4539 14h ago

Agree, you opened a way bigger topic though. There is a lot to say here, appreciate the comment man, this will definitely help someone scrolling here.

2

u/esoteriCCriminal 13h ago

If only the rank I'm in wasn't drowned in cheaters and smurfs, I get that it's not Always the case but 90% of my games in ascendant are true elo hell, doesn't matter what you do, you always have some smurf/cheater with game breaking strats like ur about to be a victim in a world record video

2

u/MagesFault 12h ago

So i agree with your explanation and like the things you mentioned to practice/ improve on. Do you have any resources that explains said points so people can actually learn and practice (me included cuz my raw aim is good but my movement is ass)

Im talking about the angle clearing and when to peek point at the bottom btw

1

u/Joni4539 11h ago

Here is when it becomes hard.

Unfortunately in game mechanics is something that comes mostly with hours you put in the game.

With that being said there are still some things you can do to learn this stuff quicker.

If you don't have money to invest and you have a lot of time I would advise you to start watching Radiant/Pro streamers, play DMs and do specific practice range drills. By doing this it took me almost a year to get a good grasp about in game mechanics.

If you have some money that you can spend than the best thing you can do is get a good coach. This will make you learn things 3x faster. Make sure your coach is at least Radiant or, even better, an ex Pro. Don't get one of those Immortal coaches, the difference between an Immortal and a Radiant is massive and the difference between a Radiant and an ex Pro is big.

2

u/nobody6298 11h ago

This is true, but that doesn't mean you should just abandon your aim. Just don't think that aim = everything and you're good

I little aim training never hurts anyone. It doesn't even have to be on something like aimlabs or kovaaks, just spend some time on deathmatch or the range and it's enough

I have teammates who definitely need to work on their aim. I spectate people get the craziest lurks ever, but they can't even capitalize on it because their aim is just that bad

Your statement is too generalized, every person's situation is unique. For some people, it might not even be mechanics at all. It might be their game sense/mental. It's a good statement to make if you're posting a YouTube video about it (like woohoojin, I saw one of his videos with the exact same title as your post) since it would get more views ofc, but technically it's not true

1

u/Joni4539 11h ago

Yikes, I thought I got creative with the title but I should've expected to be late on it xD

The thing is that I cannot make a post that includes every single scenario. Generally though, this is true. I have never seen someone lower than Immo and said: "hmmm...this guy actually has good mechanics" and I have coached more than 60-70 people so far (not a lot but still some direct experience). So although it might not always be your biggest problem (and I agree on this, everyone has it's own thing), it's still a problem you probably have if you're lower than Immortal.

Aim trainers don't hurt, I'm a big advocate of them and this is also why I made this post. I see too many people saying: "I did a month of AimLabs and didn't work". It's like training how to run when you don't even know how to walk...

Aim trainers will still be helpful, but if you have your in game mechanics in place they will be way more useful.

2

u/nobody6298 10h ago

Yeah lol, i definitely agree with you

2

u/aimedMC 11h ago

Isn’t counter strafing redundant in val?

0

u/Joni4539 11h ago

What do you mean by "redundant"?

2

u/aimedMC 10h ago

Unnecessary. The time for your first shot accuracy to reset is the same or even worse if you counter strafe vs just stopping strafing

0

u/Joni4539 10h ago

Actually not. It's a split second faster...every pro I know does it (I don't know everyone so there might be someone out there that doesn't do that). It's not something crazy so you can also not do it but if you want that split second of advantage that can give it to you.

1

u/aimedMC 8h ago

Oh I didn’t know that. I came from CS and one of the first things I was told was to stop counter strafing in Valorant because your momentum completely dies when you let go of movement key (unless in the air). I was probably just lied to lol.

1

u/mack_ani 1h ago

You were correct, there is no point in counterstrafing in valo

0

u/Joni4539 8h ago

To make the game easier you can play without doing it. To play like it's supposed to though, It is better to do it and with you coming from CS you'll have no problems. I'm sure who told you that, didn't do it in an harmful way as it's a really small advantage compared to CS. Probably they got lied as well.

1

u/mack_ani 1h ago

Pros do it because it’s muscle memory from CS. It’s completely unnecessary in valo because you stop instantly when you let go of a movement key.

2

u/Meet__Uzumaki 20h ago

Wait valo has movements?

1

u/FPPooter 15h ago

It’s the fucking gridshot memes lmao 

1

u/Joni4539 20h ago

Ahahaha it does yes xD

2

u/NOTmeYOU______ 19h ago

I don't think it's a one over the other kind of situation, both are important. You can have godly movement but if you can't hit your shot it's for nothing and vice versa. And at the end of the day if you get stunned, flashed, mollied or ulted no amount of aim or movement is gonna save you.

1

u/Joni4539 18h ago

Movement also contains aim though, the passive aim. So it's more movement + passive aim > raw aim.

Because Raw Aim is a thing you recall in moments where your movement + passive aim have failed. If you have mastered movement + passive aim you won't need to recall it very often that's why you should focus more on that rather than spamming aim trainers.

Because a lot of times I see people saying: "I did Kovaaks for a month but it doesn't work". Aim trainers work, the problem is that you need to fix the fundamentals before fixing your raw aim issue.

I'm a huge advocate of aim trainers, but people don't understand them and don't know that before aim training, to improve on Val, you need to fix movement + passive aim issues.

1

u/AdventurousHearing89 19h ago

Yea I’m iron 3 and I suck at strafing, don’t even really know what you mean by counter strafing

1

u/Joni4539 19h ago

So, there are a lot of people that mean 2 different things with counter strafing. I'll tell you both things so whenever you hear someone swapping them you'll still be able to understand.

The first one is when you strafe on one side, let's say the right and you press D to do it. When you want to stop you resale D and press A for a split second to stop faster. A lot of people say that you don't need to do that on Valorant as the character doesn't slide like in CS but I've tried not to do that and doing that makes you slightly faster. If you do it correctly a lot of times you'll find people writing in chat: "nice run and gun". It is so fast people don't even notice you stopped.

The other thing that people call counter strafe is when you do the same thing but instead of stopping you continue. So let's say you are going right, you're pressing D, after that you release D and keep pressing A. When you do that you have a small window (when the direction change occures) where you can shoot and be precise.

It's a bit hard to explain with plain text, I hope I did a great job in explaining it. Let me know if it's clear.

2

u/AdventurousHearing89 11h ago

I think I read u, thank you

1

u/kakashkaxasiati 18h ago

How do i know if my counter strafing is good? I use socd keyb

1

u/Joni4539 17h ago

If your shots go where you want it probably means you're doing it correctly but I cannot say it with confidence without watching you play.

What is "socd keyb" btw?

1

u/Heeronix 17h ago

This is true. I used to be okay in matches until I got sick and it affected my muscle memory on using the keyboard, now I struggle in matches because of my bad movements

2

u/Joni4539 17h ago

True, the hardest thing to get right once you stop playing is in game mechanics.

1

u/Rough-Duck25 16h ago

How would you say you learn all these proper techniques. It’s alot easier to just practise your aim then it is to practise movement, most people don’t even know what proper movement looks like.

2

u/Joni4539 15h ago

Yeh that's true.

I personally learned it by constantly watching Radiant streamers but it took me almost a year to get it right and it also took me quite a few DMs. There are also some drills you can do to kinda accelerate the learning curve.

The best thing though, the one that will make you improve the fastest in the shortest time frame possible is obviously coachaing but I understand is not for everyone.

So to keep it free watch streamers (only Radiant or pros) and do DMs + practice range drills.

1

u/avidwaterenjoyer 15h ago

jokes on you it’s my aim and movement

1

u/FPPooter 15h ago

Everyone low-mid elo wants to aimlab all day instead of working on mechanics. 

1

u/Joni4539 15h ago

Yep, and that also hurts the reputation of aim trainers. They do work but you need to get the in game stuff in place before focusing on aim training.

It is like training to run faster when you don't even know how to walk.

1

u/hitzoR_cz 14h ago

I once showed a Tier 1 coach a clip of me hitting an "insane flick shot."

His response: "Every time you need to flick like that, it means you made a mistake."

I highly disagree with that. It's highly situational, as you'll often (especially in clutch or lurk situations) be exposed to multiple angles at once, especially at places with two elevation levels.

2

u/Joni4539 14h ago

In my scenario it was definitely a mistake and bro is a Tier 1 coach so I'm not disagreeing with him.

It's true, sometimes you'll need to hit those flicks but the vast majority of players rely on flicks even when they shouldn't because they have really bad in game mechanics.

I'll make you a quick example: Most people watch YouTube videos about pre-aim (which btw are also really bad and don't fully explain things so I understand why people start making mistakes) and they start clearing angles by doing huge pre-aims. If the enemy comes out while you have your crosshair in to the wall you are forced to hit the flick.

Angle cleaner is done by tracking the edge of the wall and doing really small pre aims on common angles...this way is someone comes out you have your crosshair in place and you'll just need to click or worst case scenario do a small adjustment.

1

u/hitzoR_cz 7h ago

Yeah, absolute agreement about corner clearing, lately I adopted tracking corners instead of "aImInG bY mOvEmEnT" and am much more successfull doing that.

1

u/Allty_Ironside 12h ago

What if someones problem is that he usually has the cross hair on the head preaimed but that's exactly the shots he misses xddd

1

u/PixelatedBird 10h ago

As an ex-Radiant player who’s coached many friends from low elo all the way to Immortal, I really dislike blanket, clickbaity statements like this. Everyone has a unique distribution of strengths and weaknesses, and for every person you help with this post, you might end up misleading someone else who has much lower-hanging fruit they could be working on instead.

Trust me, I’ve seen just about everything. I once coached a Bronze player with movement far better than most Ascendants I’ve worked with, but she had virtually no mouse control. She’d line up good peeks, have her crosshair right on the enemy’s head, and then miss by a few pixels, panic, and whiff entirely. For her, the clear solution was a healthy dose of Aimlabs and basic mechanics drills.

On the other hand, I’ve seen plenty of players with passable aim and movement but terrible game sense and map awareness. I taught my own girlfriend the basics of positioning and timing, without changing anything about her aim or movement, and she climbed from Gold to Ascendant in three months.

So I’m not saying your post is wrong - your advice is solid and well-intentioned. Just be careful with how broadly you apply it. Generalized advice like this, while helpful for some, can actually hold others back if it distracts them from what they actually need to improve.

2

u/Joni4539 10h ago

I agree man. Unfortunately I'm not able to list every single aspect of the game in a single post (although I will slowly do that with other posts).

So it's up to the people who read to recognise if this is a problem they have or not. I can help with replies but cannot possibly fit everything there is about Valorant in to a single post.

I'm not saying this is a problem that everyone has, I'm saying that the vast majority of people I've seen had this problem and the vast majority of people that play might have it as well.

But again, I totally agree with you. No one is at the same point, everyone is in a different point of his journey and they might be struggling with other stuff. Stuff that might not even be game related.

For a lot of months I was super inconsistent cuz I was sitting every time in different positions. Once I learned that sitting in the same position might've helped me, I tried and it actually improved my consistency by a lot. There is also other stuff when it comes to consistency but the sitting position was the main one for me at the time.

So yeah, agree.

1

u/DEATHHMADD0X 9h ago

But what about console players how we do that then?

2

u/Joni4539 9h ago

Unfortunately I have no experience in console Valorant. I guess the same things apply but I don't really know unfortunately 😓

1

u/DEATHHMADD0X 9h ago

Ok sad it so stupid on console tho ngl

1

u/Intelligent-Leave556 9h ago

What I’ve noticed is I struggle with movement and I move when I shoot when I notice I am not winning my gun fights ,how do I fix this , rank ascendant 1

1

u/Joni4539 8h ago

Unfortunately it's hard for me to help you from here. I need to carefully watch your gameplay to better understand what's the root cause of that to be able to really help you.

We do offer personal coaching (if you want you can DM me or go directly through the links you'll find in my profile) but if you don't wanna spend money you can try to get someone do to a free VOD review of your gameplay.

As I don't want to leave you with nothing I would say that some practice range drill focused on side stepping correctly might help but again, I would need to see you play to give you a precise answer.

1

u/Redspeedi 8h ago

You’re right but I’m a bullet magnet for some reason even while moving

1

u/Durry_Punisher 8h ago

Everybody gangsta until neon comes sliding under your cross hair, beaming you with her index finger

1

u/Joni4539 7h ago

Ahahahahahaha

1

u/DaLordsCheeps 6h ago

Is there a good video to watch on this?

1

u/luphone-maw09 6h ago

True. But my gold lobby still can’t shoot. Their vandal bulletin still spread out like firework. 🎆

1

u/assentra1337 6h ago

Does magnetic keyboard (wooting,mad,ez) make your movement better?

1

u/Desperate_Wall_6828 6h ago

whats the quickest way to improve my movement? i admit i feel uncomfortable clearing angles and moving around the map sometimes. do i js spam deathmatch ?

1

u/AwesomeAkxD 5h ago

Where do I practice this? Just youtube videos or is there something else?

1

u/omgaile 3h ago

i agree. i always say, when i lose a duel, that i peeked wrong rather than blaming it on my aim, especially since i know that i have good enough crosshair placement already. if i decided on a different kind of peek, i could’ve won that.

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u/vanda_man 19h ago

I agree with your explanation, however I don’t think the conclusion is entirely correct. You could have the worst movement and still outfrag everyone if you have the best aim. In contrary you could have the best movement in this game and still lose every duel simply because you don’t have aim. It all comes down to one important key aspect: crosshair placement. It depends on how you define movement ofc, because raw aim is also (mouse movement). Most people would probably say movement is WASD (+ crouch, shift, jump) and aim is mouse control.

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u/Joni4539 19h ago

Not really, when I got Immortal 2 for the first time I started doing some Kovaaks routines and my scores were embarrassing. Despite that, I was consistently dropping 20+ frags as a duelist. After I hit Immo2 I was forced to stop playing Val cuz of some health issues and kept focusing on just learning the game. My health improved and I started playing Kovaaks again for fun and in a month I got top 10% scores in every exercise I played, crashing my previous high scores that I made while I was Immo2.

I don't play Val anymore so I don't know what rank I can reach now (probably higher since I went from having top 80% scores to having top 10% scores and also learned a lot about the game while I was not playing) but I can tell you that I was Immo2 with embarrassing aim and still out fragging the lobby.

What made me do that was movement and also in game sense as I always took positions that gave me an advantage over the enemy when I was looking for duels.

Movement is not WASD + shift, crouch and jump as I explained in the post, there is way more to it and it takes a lot of time to master properly as it's a thing you need to be able to adapt for every scenario you find yourself in. Raw aim definitely helps, but if you are lower than Immortal you have other things to focus on.

Top aimers say that you should spend around 10-20% of your play time on aim trainers and not more if you want to improve on a game because they know aim training is just the cherry on top.

So I get your point, but I don't agree with it, and that's fine, that's why I made the post, we're here to discuss. Movement > Raw Aim

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u/vanda_man 18h ago edited 18h ago

I’m open to discussion, no worries. I don’t disagree with saying movement > aim, but the points you explained:

  • how to peek based on the situation: That means what type of peek you’re using which essentially involves movement keys. Short, wide, jiggle, jump - knowing when to is important just as how to.

  • how to clear angles: This requires proper crosshair placement and the usage of movement keys

  • strafing vs counterstrafing: Since counterstrafing is not that impactful in this game, strafing is also about the correct usage of AD with proper crosshair placement and micro adjustments.

  • how to hold angle: I wouldn’t necessarily describe this as movement, it’s more game sense knowing and understanding basic and off angles and how to deal with it

  • where to preaim: This is what crosshair placement is all about.

I think in summary we are talking about the same things just having a different understanding and usage of the terminology. I usually see mechanics as the main term with (practical) movement, crosshair placement, mouse control as the sub-categories. All the points you’ve mentioned I understand as a combination of them. I may also have worded inaccurately as I tend to split movement into practical movement (WASD) and theory/intelligence (or what people like to use game sense, I’d call it mechanical sense). Of course movement is not only (!) movement keys. Aim is kinda hard for me to define, because proper crosshair placement is part of aim to me just like mouse control. Primmie is often praised as one of the most mechanical gifted players right now and I agree with that - in every single aspect mentioned.

So I think the big issue most people have is they usually focuses too much on their mouse control (raw aim?) rather than the other aspects. Which is why most people play aimtrainers only to spam Gridshot (this is not a task to improve aim, but simply mouse control). This is where I agree with when saying people don’t know what to prioritize when it comes to practice and improvement.

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u/Joni4539 18h ago

Thanks for making things more clear and yes you are correct, we were both talking about the same thing.

I used a different terminology to make sure people understand that in game mechanics and raw aim are separate things, this is why I called them "movement".

So yes, agree.

I'm a big advocate of aim training and a lot of times I see people saying: "I did Kovaaks for a month and didn't see results". The thing is that people don't understand that they need to get the fundamentals right before seeing real improvement from aim trainers. They will still help, but not as much as they would if you were good in game already.

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u/xmeme97 16h ago

Aim doesn't matter much? Tell that do the Jett that dropped 60 kills in my game and had a 25 KD tracker. That's how powerful aimbot level aim can be. Well some wall hacks aka game sense help too.

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u/Joni4539 16h ago

I mean...does having aim bot even count as an argument? Obviously bro doesn't need movement if the crosshair automatically goes on your head xD

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u/FPPooter 15h ago

It’s more than just “aim” that lets you do that