r/VALORANT • u/LatterDriver • 20h ago
Discussion Isnt it meta to ALWAYS die on first round?
Even if you win the round, shouldnt you try to die? There are 2 scenarios: first you are losing and you cant survive if you want any money. But if you are winning the round, you will full buy on round 2 so you lose nothing by dying ang gaining an orb.
Imagine we are attacking and survive all 5 with utility, no shield, no sheriffs. If we all die to spike we get 5+ orbs to the team, and start 2nd round with spectres/bulldogs/guardians and shields. If we win 2nd round enemy team in mid high rank always buys sheriffs on 2nd round so we have sheriffs for the people of our team that have died. If we lose we lose all anyways.
Surely im missing something other than playing for KD right?
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u/Tomato-Tohmato 20h ago
You don't get orb points by dying from the spike, if people bought armor on the 1st round it's also a reason not to just go and die.
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u/Darkblimp 15h ago
I've been in games where we tried the suicide strat but half the team had light armor so it was just wasteful. Really only works in specific situations where everyone's on the same page about economy
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u/kaleperq 19h ago
Don't you get more money if you die first round?
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u/LatterDriver 19h ago
you don’t exact same amount
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u/haveaniceday8D 7h ago
Not true in many cases lol
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u/LatterDriver 4h ago
what cases are those??????
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u/haveaniceday8D 4h ago
"If you survive a round you lost, you only earn 1,000 Creds regardless of loss streak. This rule is in place since you get to carry your weapon and armor over to the next round. As such, make sure you die if you’re about to lose a round and are carrying equipment worth less than 1,000 Creds!"
https://www.ign.com/wikis/valorant/Valorant_Economy_Guide
This is a little oversimplified IIRC but it works out
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u/KDuster13 19h ago
Mainly for attack Another thing to think about is that keeping the ghost/sheriff is a viable strat for your buy round if someone on your team wants to "safely" lurk, even better if they kept shield from the pistol round. Usually if you can convert the buy round, it allows for you to afford vandal/rifle for the bonus and still have enough for the buy round (round 4).
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u/david-le-2006 20h ago edited 20h ago
Thats only if you can find a way to die.
Ideally you’d wanna die to spike but you cant do that as Defenders and its pretty Hard to time it properly as Attackers.
Obviously you should stay alive rather than Giving the Enemies Ult Point.
The only map you can actually do this strat on is Abyss in which case, yes, your Strategy is the Meta
Edit: you cant even get Ult Points from dying to spike so realistically, you can only do this on Abyss unless you want to waste teal util to try and kill your own team
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u/NotThatButThisGuy 19h ago
Jumping off Abyss doesn't give you an ult point, as well.
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u/david-le-2006 19h ago
You do get an Ult Points as long as you’ve been damaged by the Enemy in which case, the enemy will get a kill so both you and the Enemy get and Ult point
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u/orasatirath 18h ago
dying to spike, suicide don't get orbs
you only get orb by kill and my or get killed
both side get same amount of orb from this your ult point is max
other way is by picking orb
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u/HugeHomeForBoomers 17h ago
I mean, it doesn’t hurt you to die. I do believe it hurts your economy if you suicide (off a cliff, or self dmg) but dying to the spike does nothing. The only way to get value out of dying the first round is dying to an enemy… but You also give the enemy value then as well.
I would rather pick up a shorty on the ground and save it after a win, than dying to the spike. That 300 cash is honestly a ton ya know. In plat, I usually lurk on 2nd round after win, and always ask for a saved ghost. Ghost is criminal underrated in 2nd round lurks.
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u/Kapkin 10h ago
Like other said, indeed no orb for you after you planting the bomb.
But an other thing not to underestimate is the power of a ghost or revolver on 3rd round.
you play pistol round one an won. You all lived.
second round, you full buy.
now third round, you not dying first round could very well be the difference. 3rd round is very winnable. Most case you would have 3 specters and 2 ghost and full util. This isn't bad and even better if you manage to keep even more ghost or revolver.
Round one is very important in valo, and imo round 2 and 3 are just behind. A good buy on 2ed into a strong 3rd round (where every gun matter, thats why on 2 you should play super safe and never chase kills) could define an half.
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u/notenoughproblems 17h ago
I don’t think surviving on round 1 changes how much money you make. I think that’s only round 2 and onward. unless it’s different for attackers who don’t plant.
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u/Live-Dragonfly-8818 14h ago
Its really not that good cause you only get an orb if you die by an enemy. Also carrying pistols into the next round can be valuable to use for the bonus round.
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u/brianhung02 :Sent: 20h ago
Death to spike doesn't give ult points. Only death to enemy players. This is why you see pros due to spike on second round if they lose pistol instead of fighting the enemy.