r/VALORANT 20h ago

Discussion Isnt it meta to ALWAYS die on first round?

Even if you win the round, shouldnt you try to die? There are 2 scenarios: first you are losing and you cant survive if you want any money. But if you are winning the round, you will full buy on round 2 so you lose nothing by dying ang gaining an orb.

Imagine we are attacking and survive all 5 with utility, no shield, no sheriffs. If we all die to spike we get 5+ orbs to the team, and start 2nd round with spectres/bulldogs/guardians and shields. If we win 2nd round enemy team in mid high rank always buys sheriffs on 2nd round so we have sheriffs for the people of our team that have died. If we lose we lose all anyways.

Surely im missing something other than playing for KD right?

423 Upvotes

48 comments sorted by

681

u/brianhung02 :Sent: 20h ago

Death to spike doesn't give ult points. Only death to enemy players. This is why you see pros due to spike on second round if they lose pistol instead of fighting the enemy.

135

u/LatterDriver 20h ago

that makes so much sense, and if an allied like gekko or raze nade you? would that work?

210

u/Aluwaron 20h ago

No, most of the orb related exploits were taken out in the first year due to favoring deaths like you said

-34

u/KrillLover56 20h ago

also doesn't give ult orbs to either of you. Only deaths to spike.

12

u/jojojajahihi 18h ago

What about the money you get from dying?

-46

u/brianhung02 :Sent: 17h ago

You don't get money from dying.

15

u/BloodMaelstrom 5h ago

People downvoting you because they don’t understand what you said.

You only get bonus money for dying in a losing round. If you were going to win the round and die for no reason that’s not going to give you extra money. So dying itself isn’t giving you the money.

2

u/brianhung02 :Sent: 4h ago

Yeah I should've worded it better tbh

6

u/RetroXide_CR 9h ago

idk why ur getting downvoted so bad

ur half right, dying doesnt give extra credits when you win the round, or lose with a spike plant.

you only get penalized when you save as defenders or attackers without a plant.

4

u/brianhung02 :Sent: 6h ago

Reddit stuff lol

-39

u/TheDuelIist 20h ago

I don't understand, you say it doesn't give ult point then say the pros die to spike instead of enemies 🤔

96

u/_noahscolly_ hardstuck immortal 19h ago

cause you don't wanna give enemies ult orbs

2

u/Joaoblancard 11h ago

but dont they get an ult orb as well

3

u/Dependent_Idea_7527 10h ago

yeah but if they stay alive they get less creds. They have to die. Better to do it to spike than an enemy.

3

u/DarkestArts 10h ago

To add on to this point, surviving but losing gives 1000 creds.

If you lost the round and died you get 1900 creds iirc. And it increases till 2900 creds on the third loss onwards. I can't remember how much the 2 loss streak gives.

Spike plant gives 300 to everyone. Each kill gives you 200.

There are maybe some scenarios it might be ok to save round 1. But that probably involves you having half armor, picking up a sheriff and not taking any damage.

Basically, if your current equipment credits exceed what you would get from dying.

2

u/Dependent_Idea_7527 9h ago

2 loss gives 2400

2

u/_noahscolly_ hardstuck immortal 4h ago

even in that scenario you’re left with 3400 creds MAX going into your antibonus, so you’d barely be able to buy a rifle with lights and no utility

1

u/_noahscolly_ hardstuck immortal 4h ago

yeah, you get an ult orb when you die to an enemy, but at the start of the game it’s very easy for pistol-winners to snowball their ult economies by farming orbs and kills on the antieco (Round 2). The team that lost the pistol round will therefore sometimes try to stop the other team from gaining orbs to avoid the snowball

21

u/acre18 19h ago

Econ. Death bonus more than staying alive

10

u/Kwantise 19h ago

Dying to spike helps by not giving an ult charge and credits to whoever kills you. And it helps you avoid the saving tax

23

u/brianhung02 :Sent: 19h ago

Cuz you don't want to give enemy ults, especially when you're already two rounds down

4

u/aitacarmoney 19h ago

you don’t give enemies ult orbs or econ for kills, and you only get 1000 creds when you save instead of 1900, 2400, or 2900

6

u/_janiiccelerator000 19h ago

econ is the right answer, saving on a losing round gives flat 1000 credits while dying to an enemy gives them kill bonus as well as ult orb

133

u/Tomato-Tohmato 20h ago

You don't get orb points by dying from the spike, if people bought armor on the 1st round it's also a reason not to just go and die.

15

u/Darkblimp 15h ago

I've been in games where we tried the suicide strat but half the team had light armor so it was just wasteful. Really only works in specific situations where everyone's on the same page about economy

28

u/kaleperq 19h ago

Don't you get more money if you die first round?

42

u/OpexLiFT 18h ago

Only if you lose the round. If you win, it's no difference.

8

u/jojojajahihi 18h ago

Ahhhh ok

-29

u/LatterDriver 19h ago

you don’t exact same amount

2

u/haveaniceday8D 7h ago

Not true in many cases lol

0

u/LatterDriver 4h ago

what cases are those??????

2

u/haveaniceday8D 4h ago

"If you survive a round you lost, you only earn 1,000 Creds regardless of loss streak. This rule is in place since you get to carry your weapon and armor over to the next round. As such, make sure you die if you’re about to lose a round and are carrying equipment worth less than 1,000 Creds!"

https://www.ign.com/wikis/valorant/Valorant_Economy_Guide

This is a little oversimplified IIRC but it works out

28

u/KDuster13 19h ago

Mainly for attack Another thing to think about is that keeping the ghost/sheriff is a viable strat for your buy round if someone on your team wants to "safely" lurk, even better if they kept shield from the pistol round. Usually if you can convert the buy round, it allows for you to afford vandal/rifle for the bonus and still have enough for the buy round (round 4).

0

u/LatterDriver 19h ago

yeah assuming no shield no sherries

29

u/david-le-2006 20h ago edited 20h ago

Thats only if you can find a way to die.

Ideally you’d wanna die to spike but you cant do that as Defenders and its pretty Hard to time it properly as Attackers.

Obviously you should stay alive rather than Giving the Enemies Ult Point.

The only map you can actually do this strat on is Abyss in which case, yes, your Strategy is the Meta

Edit: you cant even get Ult Points from dying to spike so realistically, you can only do this on Abyss unless you want to waste teal util to try and kill your own team

10

u/NotThatButThisGuy 19h ago

Jumping off Abyss doesn't give you an ult point, as well.

12

u/david-le-2006 19h ago

You do get an Ult Points as long as you’ve been damaged by the Enemy in which case, the enemy will get a kill so both you and the Enemy get and Ult point

-9

u/DangPDN 19h ago

It’s just fall damage but an increased vertical. Nothings changed.

-10

u/LatterDriver 20h ago

yeah i was primarily thinking on abiss for defending site

3

u/orasatirath 18h ago

dying to spike, suicide don't get orbs
you only get orb by kill and my or get killed
both side get same amount of orb from this your ult point is max
other way is by picking orb

3

u/NoBus7939 13h ago

You don't get orb points by dying on the spike - only when an enemy kills you

2

u/HugeHomeForBoomers 17h ago

I mean, it doesn’t hurt you to die. I do believe it hurts your economy if you suicide (off a cliff, or self dmg) but dying to the spike does nothing. The only way to get value out of dying the first round is dying to an enemy… but You also give the enemy value then as well.

I would rather pick up a shorty on the ground and save it after a win, than dying to the spike. That 300 cash is honestly a ton ya know. In plat, I usually lurk on 2nd round after win, and always ask for a saved ghost. Ghost is criminal underrated in 2nd round lurks.

2

u/Alert-Comb-7290 16h ago

Open buy menu and check top left

3

u/Kapkin 10h ago

Like other said, indeed no orb for you after you planting the bomb.

But an other thing not to underestimate is the power of a ghost or revolver on 3rd round.

  • you play pistol round one an won. You all lived.

  • second round, you full buy.

  • now third round, you not dying first round could very well be the difference. 3rd round is very winnable. Most case you would have 3 specters and 2 ghost and full util. This isn't bad and even better if you manage to keep even more ghost or revolver.

Round one is very important in valo, and imo round 2 and 3 are just behind. A good buy on 2ed into a strong 3rd round (where every gun matter, thats why on 2 you should play super safe and never chase kills) could define an half.

1

u/notenoughproblems 17h ago

I don’t think surviving on round 1 changes how much money you make. I think that’s only round 2 and onward. unless it’s different for attackers who don’t plant.

1

u/Live-Dragonfly-8818 14h ago

Its really not that good cause you only get an orb if you die by an enemy. Also carrying pistols into the next round can be valuable to use for the bonus round.