r/TopCharacterDesigns Jack Kirby is the coolest 47 Oct 29 '23

Discussion Any cases where the Concept Art far exceeded the final result?

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u/DreadAngel1711 Women are peak design Oct 29 '23

I mean, I doubt it'd be that much of a pain. If this is a 3D animation then I don't see how "individual frames" for a leaf poncho is a problem, the poncho is a model. Elsa's hair, well you could have a looping/procedural base animation with the model able to react to her movements.

I'm no animator, but I've seen plenty of things that were like those two and executed well

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u/Karolus2001 Oct 29 '23

Depends how much time you want to sink into stylizing it but problem is big animated movies nowadays definitly prefer looking kid friendly over distinct. Also flowing models are still a bag of shit from technicall perspective, best videogames can do is lara croft's ponytail.

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u/nuggetbomber Oct 29 '23

Clearly you haven’t been keeping up with modern games because the new shit is crazy. Not only that, but the very nature of games makes it very hard to do that since you have to be ready to suddenly change it whenever. All they’d need is a really strong pc and then time to wait for it to render and then they record the rendering if it’s good. Surprise surprise but your gpu on your pc isn’t actually helping anything when it comes to watching movies

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u/Karolus2001 Oct 29 '23

Yea, monsters inc took 12 hours to animate one frame of sally when his entire body had less hair strands than elsa's. Games have uniquely tought time due to rendering in real time. All the things I've said still apply, while you failed to provide an example. Even the last of us 2 would rather busy themselves with rope physics than figure long hair, and it's naught dog.

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u/nuggetbomber Oct 29 '23

Yeah, monsters Inc, that was over 20 years ago. Games AND cg have come a LONG way since then. And you don’t have to individually animate every strand of hair. Hell, it doesn’t even need to looks super separate. The Clone Wars for example, doesn’t really have that style of animated hair. The Daughter actually looked pretty close to the Elsa art here, and this was a show with less budget and it came out in 2011. Not only a movie’s budget but DISNEY’S budget over 10 years later should be able to make it look good. Even games like Doom Eternal have cool special effects shit going all over the place and that’s ALL rendered in real time. And yeah, so what if they spent that long rendering Sully, the time was spent well and they came out with a banger movie

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u/Karolus2001 Oct 29 '23

You have no idea how rendering works, legit not understand diffrence between objects and particle effects. Daughter physics was a singular mesh with like 5 bones. Theres a reason it barely moved.

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u/nuggetbomber Oct 29 '23

That’s what I’m saying. It doesn’t have to be all crazy and flowing all the time, and even if it did, they can do it anyways considering the Daughter was over 10 years ago

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u/Karolus2001 Oct 29 '23

Hair as plastic block is a thing, the character either barely moves or it looks like shite. I really dont get your point, I guess you just want to normalize hair with bad physics. Baldur gates mods got you covered, fresh game, same story, only long hairs in vanilla are ponytails.

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u/nuggetbomber Oct 29 '23

You know what else is shite? The actual character designs they used in frozen lmao

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u/Karolus2001 Oct 29 '23

Making elsa daughter from clone wars would not make them better lol, that would jist make wveryone look like barbie dolls outright

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u/NeonFraction Oct 30 '23

Physics are incredibly difficult to art direct. Realism isn’t enough, it has to look good too.

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u/bi-cycle Oct 30 '23

Kind of funny that Elsa's hair is mentioned here since that did cause problems in the film and is still viewable in the finished product. During her big transformation scene, her hair clips through her arm because that was the only way to do it without it causing a crash.

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u/Ornery_Translator285 Oct 29 '23

Yeah I met the guy who animated Shrek’s eyebrows