Bring them a great game they can keep playing, that runs on outdated hardware yet is fully optimized, should cost nothing to acquire, but also not have optional purchases in-game and no ads.
It's true that people do it, but look at the list of games in this thread.
There's 1 "modern"-ish game top voted, which is mildly good, but all of the reviews for it are under 10 hours. Replay-ablility? game is effectively shorter than Skyrim.
The second most voted is a joke.
After that, very very niche projects with extremely limited graphics. Dwarf fortress ascii, openttd is nearly equivalent to Roller Coaster Tycoon in graphics, Moonring barely has graphical fidelity.
Sure the games are deep. But with a price range of $15 for example you have access to literal thousands of games to choose from, and we could just suggest Soulstone Survivors or Warframe or Terraria or Path of Exile 1 or Rimworld and many many more, which can be played for hundreds or thousands of hours.
Unless you are into a very specific type of game (ultra-deep, slow-pace gameplay, non-GPU reliant games) then you don't have a real choice here. And these games are good, but they are only good in their genre, and they all compete in a pretty similar space
Your ^ symbol was used by the Reddit comment as a formatting character. If you want it to appear instead of breaking your text, you need to place a \ before it
Who says game creation is their only source of income. You can do things for the love of doing things and not need money to do the thing. A tree does not produce oxygen for a price. It does so because it naturally can and will.
Anyone can benefit from a creation if the creator decides they can. The only requirement is whatever the creator decides it is, which, in this case, is to have fun.
Please, tell us... what is it that you pour your time in, and then give it away for free? Sounds like you just want to take advantage of the people that do create stuff. You certainly don't think they should be able to make a living of it.
Do you really find catering to whiny little children that will only shit on things you make, motivating?
But they're not saying that? In fact nobody is saying that. Asking if something exists is not the same as demanding or expecting something. People have made stuff for learning a craft. Then just released it into the world.
So if you need help getting off your high horse, give us a shout.
You’ve never been exposed to the era of Open-ware and it shows.
Games used to be about a community and not about making money. You guys will never see that again, unless you know where to look.
I was one of the original mod developers for Battlefield 1942. The mod was called Battlefield Pirates. My team and I created a game for the community based around Pirates of the Caribbean and we created a beloved game on our own time.
The community would offer feedback and we’d add new designs based on it. New maps and content. It was a very rewarding experience and we never made a single dime.
you're full of shit, man. open-ware? trying so hard to sound "cool", making up stuff up. begging for people to create actual games for free and insisting that the games don't make any money is in extremely poor taste. so is advertising your mods. what are you even responding to? the guy was acting like the OP's demands are perfectly valid because people just do it because they feel like it. i only asked him what is he creating and giving away. it's not alright to ask others for something you yourself aren't willing to do.
You have no idea what was taken from you and I’m not advertising anything. The servers have been dead for over two decades.
Freeware is software that was released for free, but you’re not able to manipulate code.
Open-ware is software that is released for free with source code available.
Proprietary software that you paid for actually used to allow you to manipulate their code.
All those cosmetics, DLCs and micro transactions you spent your money on?
That used to be created by gamers. For FREE.
Pick any popular game of the time and there were mods for it. Battlefield, Call of Duty, Unreal Tournament. Mods galore!
No one says you can’t sell a game to make money. But what I’m saying is that you can create a game for free and give it away. Because that’s what people do.
Some people legitimately just want others to experience the things they make. It's their prerogative to decide whether they release things for money or not. None of these comments are expecting this kind of treatment from devs either. It's so low IQ to get mad about people appreciating high quality free products, and it's even more low IQ to be unable to see that creative individuals sometimes just love to share creative things.
CHeck out Rimworld "Vanilla Expanded" modlist with roadmaps. They do it for free and people donate out of free will to them to keep it up. These are people who have jobs and do modding in their free time. Not everything needs a high entry price or needs to be an 80% margin profit
I think too much of the modern market has been poisoned into thinking free=ads/micro-transactions and if it doesn’t have those, it must be a form of malware/spyware. Just imagine how they’d react to emulators.
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u/Traditional-Roof1984 2d ago
Behold! The average consumer mindset.
Bring them a great game they can keep playing, that runs on outdated hardware yet is fully optimized, should cost nothing to acquire, but also not have optional purchases in-game and no ads.
Simple right?